DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamecontrol point numberfalloff poweruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minlifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialalpha_minalpha_maxalpha_random_exponentFlip Percentageoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1sequence_minsequence_maxtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1emitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput minimumoutput maximumoutput is scalar of initial random rangeonly active within specified input rangeend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphamax constraint passesdraggravityproportional 0/1fade in time exponentfade in time maxfade in time minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timespin_rate_minspin_stop_timespin_rate_degreesRotation AxisRotation RateControl PointUse Local Spacestart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbermin lengthmax lengthlength fade in timenum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldFirst Control Point NumberFirst Control Point ParentFirst Control Point LocationSecond Control Point NumberSecond Control Point ParentSecond Control Point LocationThird Control Point NumberThird Control Point ParentThird Control Point LocationFourth Control Point NumberFourth Control Point ParentFourth Control Point LocationSet positions in world spaceControl Point to offset positions fromGroup ID to affectFirst control point to set# of control points to setfirst particle to copyApply Velocity in Local Space (0/1)Invert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numbermin forcemax force>untitled|w&DF!mSSTTC_multivortex´sOIQN#;&TTC_Multivortex_innercorePj\s>I5կ}TTC_Multivortex_innercoreQ%~C㊖)twist around axisGԱ+LeAvF)Pull towards control point|/{UDfY)emit_continuouslyUyBd.wi)Position Within Sphere RandomoϪYkB'?)Lifetime Random +=ND|oJ)Radius Random5mOt*G݄Ҋ)Rotation Spin RollcJad*\)Movement Rotate Particle Around Axis1o~ILM>Ě)8)Movement Lock to Control PointYN:8&TTC_Multivortex_wallcloud_parent.ԕ DPQTTC_Multivortex_wallcloud_parent*ӜP"=JR]3&TTC_Multivortex_Wallcloud_flathy-N 9TTC_Multivortex_Wallcloud_flatqOޞ Hi)twist around axis߲`_Jmy)Pull towards control point@)zF}w)emit_continuouslyŀ_yM_:)Position Within Sphere RandomqXaTIM&^)Lifetime RandomL&C°X)Radius RandomY= }Hzg)Sequence RandomVbN0@dU$)Rotation Random-:3JAϝ)Sequence Two Random4V7C@uG)Alpha RandomsCL)Rotation Yaw Flip Random_$a Iם)Position Modify Offset RandomUE#Fcȃ1)Color RandomU\Bk@E: T)Alpha Fade and Decay6!TD4>MR)Movement Basic:?uO*^!)Alpha Fade In RandompI0EükU)Radius ScaleJODHd~)Rotation Spin Roll:G}&w")Movement Lock to Control PointCښ.ALlAT)render_animated_sprites]~8jG~:&TTC_Multivortex_WallcloudbNZ@D?TTC_Multivortex_WallcloudRTlC{RA)twist around axiskL&CUT)Pull towards control pointˬ}O@P?g)emit_continuously۹P:+zJ ӎ)Position Within Sphere Randomy0JLPt)Lifetime Randomgsg*[M 6Q)Radius Randomhz> FX)Sequence Random=CVf7)Rotation Random!_EBo))Sequence Two Random_^Ln}8W\)Alpha Random]"LG4 O8)Rotation Yaw Flip Random"g+T3DSR)Position Modify Offset Randomxk?ZCIߞ%)Color Randomjj0L\U)Remap Initial Scalar]yxGZ)Alpha Fade and Decay1%@HvL6)Movement Basic;@ddClU-)Alpha Fade In RandomECtO9@)Radius Scalek+Bn=)Rotation Spin Roll4.K >g)Movement Lock to Control PointʸyNO ,` )render_animated_spritesYkPiCBE˻Q&TTC_Multivortex_Wallcloud_Center&U$[ EC!ҠTTC_Multivortex_Wallcloud_Center}'Nnr(+l)twist around axis)KQ%e)Pull towards control pointj z@8J )emit_continuouslyBˊBMk*7X -)Position Within Sphere RandomlF%_)Lifetime RandomṏMCzV~)Radius Random}rvwJ/u(()Sequence RandomkzDFO)Rotation RandomQd1N8'֝)Sequence Two Random&%Ej(P)Alpha Random-F%GS)Rotation Yaw Flip Randomv3!wMw!Yz)Position Modify Offset Random^8OkOOǶDJȰ)Color RandomN'@#N7V)Remap Initial Scalar}*Keu:)Alpha Fade and Decayٽ79)Rotation Spin RollLE( 4b)Movement Lock to Control Pointj;L v)render_animated_spritesg $ Nl&TTC_Multivortex_Top8=cA@cjTTC_Multivortex_TopB8$7K8S|)twist around axis;>%Jñ6I)Pull towards control pointN_>F0&)emit_continuouslyYpfFiD)Position Within Sphere Random~8C\j)Movement BasicNOMK)Alpha Fade In RandomA1N1INb)Radius Scale4U/@Nn`)Rotation Spin RollR\ԥLҥǤa)Movement Rotate Particle Around Axis|K#)Movement Lock to Control PointtI_LM-)render_animated_sprites5huMHl.)emit_instantaneouslyEm8LǮN~z)Lifetime Randomr_mE&#`)Radius Random*S!ڑO6)Position Modify Offset RandomGI]o)Position Within Sphere RandomC_3E$Yaq)Lifespan Decayɯ?Ev)Movement BasicR3OBG[])Set Control Point PositionsK3 WD>kG)Movement Rotate Particle Around Axis?5Dg"e)Set child control points from particle positionsq?h,]Bm)Movement Lock to Control PointG UvAD|~&TTC_Multivortex_Track_2QgHF) @)TTC_Multivortex_Track_2Nm [BDI\&TTC_Multivortex_Subvortex_1^pN]ƫ$)emit_instantaneously,f&sM'r+)Lifetime Randomyk:LgTdGC)Radius Randomi1KWA)Radius Random_YI0)Position Modify Offset RandomUiMJWN)Position Within Sphere Random^q;Gx1)Lifespan Decay-l&/MҽHf&TTC_multivortex_debrisMH;A9"HTTC_multivortex_debrisSLҘDYR2.W)Pull towards control pointNa)Ily)random forcesF(Bc&TTC_multivortex_debris_aNr`qTTC_multivortex_debris_aJd&)random force_7'#҉AVh>)Pull towards control pointmWKTX)emit_continuouslyZv|DAB\Jr )Alpha Random aCS#)Alpha Fade and Decaya2&M)S%)Movement Basic$Mҏe)Alpha Fade In RandomO DlVsi)Radius Scaleg9 @.&Jn)Rotation Spin Rollr_BZӀ͵)Movement Lock to Control PointpI"$lJ)render_animated_spritesЌҿEvn)render_sprite_trail:w=nI.|4Kb'y"%$#"!x& vgui/white  A A A?@ =    PGA('"%$#  "! ,effects\smoke1.vmt  A A A?@ =    PGA 2twist around axis10/.-,+ ?* 2Pull towards control point10/.-,@E43 2emit_continuously10/.-98pA7B652Position Within Sphere Random10/.-G;EFHCE ??D CBA@??> C= C<;: 2Lifetime Random10/.-JAIAH? 2Radius Random10/.-MDLCK? 2Rotation Random10/.-QPOCN? 2Alpha RandomT?SKR-./012Rotation Yaw Flip RandomU?-./01 2Position Modify Offset RandomYXW @EV @EB-./012Sequence Random[Z-./01 2Color Random10/.-bKKKaPPP`_^CCC]???\B2Sequence Two Random[Z-./012Remap Initial Scalarlkj@DiChgpBfedc-./01 2Alpha Fade and Decay10/.-r?qpoY?nL?m? 2Movement Basic10/.-u t=s 2Alpha Fade In Random10/.-yL=x=w?v 2Radius Scale10/.-~?}@|?{z? 2Rotation Spin Roll10/.- 2Movement Rotate Particle Around AxisA ?-./012Movement Lock to Control Point??????B-./012render_animated_sprites10/.-?????=2render_sprite_trail10/.-?????=;ED('"%$#"!3Ja vgui/white  A A A?@ =    PGA('"%2$,-./01# "#$%&'()*+"!!  particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA 2twist around axis*+ ?,-./01 2Pull towards control point34,-./01 2emit_continuously5678@9-./012Position Within Sphere Random:;<= C> C??@ABCD E ??F@EGzD-./01 2Lifetime RandomH?IAJA-./01 2Radius RandomK?LDMHD-./012Sequence Random[Z-./01 2Rotation RandomN?OCPQ-./012Sequence Two Random[Z-./01 2Alpha Random10/.-RST?2Rotation Yaw Flip Random10/.-U? 2Position Modify Offset Random10/.-BV @EW EXY 2Color Random10/.-bKKKaPPP`_^CCC]???\B 2Alpha Fade and Decaym?nL?oY?pqr?-./01 2Movement Basicst>u B-./01 2Alpha Fade In Randomvw?x=yL=-./01 2Radius Scalez>{|A} A~?-./01 2Rotation Spin Roll-./012Movement Lock to Control Point10/.-B??????2render_animated_sprites ף;??????-./01(4'"%I$CDEFGH# 89:;<=>?@AB"7! 56effects\smoke1.vmt  A A A?@ =    PGA 2twist around axis10/.-,+ ?* 2Pull towards control point10/.-,43 2emit_continuously10/.-98B7652Position Within Sphere Random10/.-GHCF`jFE ??D CBA@??> C= C<;: 2Lifetime Random10/.-JAIAH? 2Radius Random10/.-MaDLDK?2Sequence Random10/.-Z[ 2Rotation Random10/.-QPOCN?2Sequence Two Random10/.-Z[ 2Alpha RandomT?SR-./012Rotation Yaw Flip RandomU?-./01 2Position Modify Offset RandomYXW EV @EB-./01 2Color Random\B]???^CCC_`aPPPbKKK-./012Remap Initial Scalar10/.-cdefg@hij?kl 2Alpha Fade and Decay10/.-r?qpoY?nL?m? 2Movement Basic10/.-u /Dt>s 2Alpha Fade In Random10/.-yL=x=w?v 2Radius Scale10/.-~?}?|@{z> 2Rotation Spin Roll10/.-2Movement Lock to Control Point??????B-./012render_animated_sprites10/.-?????? ף;(K'"%`$Z[\]^_# OPQRSTUVWXY"N! LMeffects\smoke1.vmt  A A A?@ =    PGA 2twist around axis10/.-,;+ ?* 2Pull towards control point10/.-,zD43 2emit_continuously10/.-98pB7652Position Within Sphere Random10/.-GHCF@FE ??D CBA@??> C= C<;: 2Lifetime Random10/.-J@I@H? 2Radius Random10/.-MaDL"DK?2Sequence Random10/.-Z[ 2Rotation Random10/.-QPOCN?2Sequence Two Random10/.-Z[ 2Alpha RandomT?SR-./012Rotation Yaw Flip RandomU?-./01 2Position Modify Offset RandomYXW zEV @EB-./01 2Color Random\B]???^CCC_`aPPPbKKK-./012Remap Initial Scalar10/.-cdefg@hij?kl 2Alpha Fade and Decay10/.-r?qpoY?nL?m? 2Movement Basic10/.-u Dt>s 2Alpha Fade In Random10/.-yL=x=w?v 2Radius Scale10/.-~?}?|@{z> 2Rotation Spin Roll10/.-2Movement Lock to Control Point??????B-./012render_animated_sprites10/.-?????? ף;(b'"%w$qrstuv# fghijklmnop"e! cdeffects\smoke1.vmt  A A A?@ =    PGA 2twist around axis*+ ?,-./01 2Pull towards control point34,-./01 2emit_continuously5678A9-./012Position Within Sphere Random:;<= C> C??@ABCD E ??FEG-./01 2Lifetime RandomH?I@J@-./01 2Radius RandomK?L@DMD-./012Sequence Random[Z-./01 2Rotation RandomN?OCPQ-./012Sequence Two Random[Z-./01 2Alpha Random10/.-RST?2Rotation Yaw Flip Random10/.-U? 2Position Modify Offset Random10/.-BV DW EXY 2Color Random\B]???^CCC_`aPPPbKKK-./012Remap Initial Scalar10/.-cdefg@hij?kl 2Alpha Fade and Decaym?nL?oY?pqr?-./01 2Movement Basicst>u D-./01 2Alpha Fade In Randomvw?x=yL=-./01 2Radius Scalez?{|@}?~?-./01 2Rotation Spin Roll-./012Movement Lock to Control Point10/.-B??????2render_animated_sprites ף;??????-./01(y'"%$# }~"|! z{effects\smoke1.vmt  A A A?@ =    PGA 2Pull towards control point34,-./01 2twist around axis*+ ?,-./01 2emit_continuously5678@9-./012Position Within Sphere Random:;<= HB> C??@ABCD E ??FEG-./01 2Lifetime RandomH?I AJA-./01 2Radius RandomK?LDMzD-./012Sequence Random[Z-./01 2Rotation RandomN?O P BQ-./012Sequence Two Random[Z-./012Rotation Yaw Flip RandomU?-./01 2Alpha RandomT?S2R-./01 2Position Modify Offset RandomYXW V B-./01 2Color Random\B]^_`awwwbbbb-./01 2Alpha Fade and Decaym?n333?oL?pqr?-./01 2Movement Basicst=u /E-./01 2Alpha Fade In Randomvw?x=y=-./01 2Rotation Spin Roll -./012Movement Lock to Control Point10/.-B??????2render_sprite_trail10/.-?????=zE;E('"%$#"! particle\smokesprites_0001.vmt  A A A?@ =    PGA('"%$#"! particle\particle_glow_03_additive.vmt  A A A?@ =    PGA('@"%$# "! particle\smoke1\smoke1.vmt  A A A?@ =    PGA 2twist around axis*+ ?,@-./01 2Pull towards control point34,C-./01 2emit_continuously567B8pA9-./012Position Within Sphere Random:;<= C> C??@ABCD E ??FHCG-./01 2Lifetime RandomH?I@J@-@./01 2Radius RandomK?LCMD-./01 2Rotation RandomN?OCPQ-./01 2Alpha Random10/.-RPST?2Rotation Yaw Flip Random10/.-U? 2Position Modify Offset Random10/.-BV HW HXY2Sequence Random10/.-Z[ 2Color Random\B]???^CCC_`aPPPbKKK-./012Sequence Two Random10/.-Z[2Remap Initial Scalar10/.-cdefgpBhiCj@Dkl 2Alpha Fade and Decaym?nL?oY?pqr?-./01 2Movement Basicst=u @E-./01 2Alpha Fade In Randomvw?x=yL=-./01 2Radius Scalez?{|@}?~?-./01 2Rotation Spin Roll-./01 2Movement Rotate Particle Around Axis10/.- ?A2Movement Lock to Control Point10/.-B??????2render_animated_sprites=?????-./01 2emit_instantaneously9@-./01 2Lifetime RandomH?IEJE-./01 2Radius RandomK?L?MC-./01 2Position Modify Offset RandomYXW V B-./012Position Within Sphere Random10/.-GCF@EE ??D CBA@??> = <;:2Lifespan Decay-./01 2Movement Basicstu -./012Set Control Point Positions   C DD-./01 2Movement Rotate Particle Around AxisA ?-./01 2Set child control points from particle positions-./012Movement Lock to Control Point??????B-./01('"%$#"! particle\particle_glow_03_additive.vmt  A A A?@ =    PGA('A 2emit_instantaneously10/.-9A 2Lifetime Random10/.-JEIEH? 2Radius Random10/.-MCL?K? 2Position Modify Offset RandomYXW V B-./012Position Within Sphere Random:;<= > ??@ABCD E ??F;EGC-./012Lifespan Decay10/.- 2Movement Basic10/.-u ts2Set Control Point Positions10/.- DD C   2Movement Rotate Particle Around Axis10/.- ?A 2Set child control points from particle positions10/.-2Movement Lock to Control Point10/.-B??????('"%$#"! particle\particle_glow_03_additive.vmt  A A A?@ =    PGA('@A 2emit_instantaneously9@A-./01 2Lifetime RandomH?IEJE-./01 2Radius RandomK?L?MC-./01 2Position Modify Offset RandomYXW V B-./012Position Within Sphere Random:;<= > ??@ABCD E ??F/EGC-./012Lifespan Decay-./01 2Movement Basicstu -./012Set Control Point Positions   C DD-./01 2Movement Rotate Particle Around AxisA ?-./01 2Set child control points from particle positions-./012Movement Lock to Control Point??????B-./01('"%$#"! particle\particle_glow_03_additive.vmt  A A A?@ =    PGA('pA 2emit_instantaneously10/.-9pA 2Lifetime Random10/.-JEIEH? 2Radius Random10/.-MCL?K? 2Position Modify Offset RandomYXW V B-./012Position Within Sphere Random:;<= > ??@ABCD E ??F;EGC-./012Lifespan Decay10/.- 2Movement Basic10/.-u ts2Set Control Point Positions10/.- DD C   2Movement Rotate Particle Around Axis10/.- ?pA 2Set child control points from particle positions10/.-2Movement Lock to Control Point10/.-B??????('\B"%$# "! effects\smoke1.vmt  A A A?@ =    PGA 2twist around axis10/.-,+ L>?* 2Pull towards control point10/.-,43 2Pull towards control point10/.-,C43 2emit_continuously10/.-98A7652Position Within Sphere Random10/.-GF@EE ??D CBA@??> C= C<;: 2Lifetime Random10/.-JAIAH? 2Radius Random10/.-MzDLDK?2Sequence Random10/.-Z[ 2Rotation Random10/.-QPOCN? 2Alpha RandomT?SR-./012Rotation Yaw Flip RandomU?-./01 2Position Modify Offset RandomYXW V HB-./012Remap Initial Scalar10/.-cdefgAhij?kl2Velocity Noise10/.-? #< i @@j @E@E? 2Color Random10/.-bKKKaPPP`_^CCC]???\B2Sequence Two Random[Z-./01 2Alpha Fade and Decay10/.-r?qpoY?nL?m? 2Movement Basic10/.-u Dt>s 2Alpha Fade In Random10/.-y=x=w?v 2Radius Scale10/.-~?}?|@{z> 2Rotation Spin Roll10/.-2Movement Lock to Control Point??????B-./012Set Control Point Positions10/.- @E C  2render_animated_sprites10/.-?????? ף;('@"%%$ !"#$# "! 2particle\particle_debris_02.vmt  A A A?@ =    PGA 2Pull towards control point10/.-,z432random force CCC -./01('"%$   #   "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA2random force10/.- CCC 2Pull towards control point34, -./01 2emit_continuously5678A9-./012Position Within Sphere Random:;<= > C??@ABCD E ??F@EGzD-./01 2Lifetime RandomH?I@J@-./01 2Radius RandomK?LAM@-./012Sequence Random[Z-./01 2Rotation RandomN?OPCQ-./012Sequence Two Random[Z-./012Rotation Yaw Flip RandomU?-./01 2Position Modify Offset RandomYXW HCV B-./01 2Alpha Random10/.-RdST? 2Color Random\B]^_`a///b///-./01 2Alpha Fade and Decaym?n333?oL?pqr?-./01 2Movement Basicst C= <;: 2Lifetime Random10/.-J@I@H? 2Radius Random10/.-MCLDK?2Sequence Random10/.-Z[ 2Rotation Random10/.-QPCON?2Sequence Two Random10/.-Z[2Rotation Yaw Flip Random10/.-U4C 2Color Random10/.-b-**a-**`_^]\B 2Position Modify Offset Random10/.-BV W HCXY 2Alpha RandomT?SR-./01 2Alpha Fade and Decay10/.-r?qpoL?n333?m? 2Movement Basic10/.-u Dt = <;: 2Lifetime Random10/.-J@I@H? 2Radius Random10/.-M/DLDK?2Sequence Random10/.-Z[ 2Rotation Random10/.-QPOCN?2Sequence Two Random10/.-Z[2Rotation Yaw Flip Random10/.-U? 2Alpha Random10/.-RS<T? 2Position Modify Offset Random10/.-BV HW XY2Remap Initial Scalar10/.-cdefg Bhij=kl 2Color Random\B]???^CCC_`aPPPbKKK-./01 2Alpha Fade and Decay10/.-r?qpo?n?m? 2Movement Basic10/.-u Ct>s 2Alpha Fade In Random10/.-y?x?w?v 2Rotation Spin Roll10/.-2Movement Lock to Control Point??????B-./01 2Radius Scalez?{|@}?~?-./012render_animated_sprites=?????-./012render_sprite_trail10/.-?????=zEZE