DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateamount of forcetwist axisobject local space axis 0/1functionNameuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minalpha_random_exponentalpha_maxalpha_minlifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs Valueoutput minimumoutput maximumApply Velocity in Local Space (0/1)emitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput is scalar of initial random rangeonly active within specified input rangeyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1end_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphaproportional 0/1fade in time exponentfade in time maxfade in time minmax constraint passesdraggravitylock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasspin_rate_degreesspin_stop_timespin_rate_minRotation AxisRotation RateControl PointUse Local Spacefade_end_timefade_start_timecolor_fadeuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse particle velocity for first inputfirst input control pointsecond input control pointinput minimum (-1 to 1)input maximum (-1 to 1)falloff powercontrol point numberDmeParticleChilddelaychildsequence_minsequence_maxLight 1 Control PointLight 1 Control Point OffsetLight 1 Type 0=Point 1=SpotLight 1 ColorLight 1 Dynamic LightLight 1 DirectionLight 1 50% DistanceLight 1 0% DistanceLight 1 Spot Inner ConeLight 1 Spot Outer ConeLight 2 Control PointLight 2 Control Point OffsetLight 2 Type 0=Point 1=SpotLight 2 ColorLight 2 Dynamic LightLight 2 DirectionLight 2 50% DistanceLight 2 0% DistanceLight 2 Spot Inner ConeLight 2 Spot Outer ConeLight 3 Control PointLight 3 Control Point OffsetLight 3 Type 0=Point 1=SpotLight 3 ColorLight 3 Dynamic LightLight 3 DirectionLight 3 50% DistanceLight 3 0% DistanceLight 3 Spot Inner ConeLight 3 Spot Outer ConeLight 4 Control PointLight 4 Control Point OffsetLight 4 Type 0=Point 1=SpotLight 4 ColorLight 4 Dynamic LightLight 4 DirectionLight 4 50% DistanceLight 4 0% DistanceLight 4 Spot Inner ConeLight 4 Spot Outer ConeInitial Color BiasClamp Minimum Light Value to Initial ColorClamp Maximum Light Value to Initial ColorCompute Normals From Control PointsHalf-Lambert Normalsnum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldGroup ID to affectFirst control point to set# of control points to setfirst particle to copymin lengthmax lengthlength fade in timelength_random_exponentlength_maxlength_minControl Point to offset positions fromSet positions in world spaceFourth Control Point LocationFourth Control Point ParentFourth Control Point NumberThird Control Point LocationThird Control Point ParentThird Control Point NumberSecond Control Point LocationSecond Control Point ParentSecond Control Point NumberFirst Control Point LocationFirst Control Point ParentFirst Control Point Numberfade 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Point!^8y@bJ {|&Alpha Fade In RandompO:DL檸eXo&Rotation Spin RolliChCM;>\T&Color FadeV{I5b,&render_animated_sprites eoJj|9har_ef5_ground_suck_debris_aLt"I@g?_!har_ef5_ground_suck_debris_a(Cs]&twist around axismVIQI&Pull towards control point8 UPGqع ;&emit_continuously֕qErϯ&Alpha Random˃rM{ʪy&Color RandomvևM ]e"&Position Within Sphere Random lNx&Lifetime Random"@sv&Radius Random?}NNȟg(&Rotation Randomq-mC) p&Remap Initial ScalarFELHl3C&Trail Length Random؁x[ZJRy&Sequence Random\P TLnI7p&Alpha Fade and DecayBhaM', ɮg&Movement BasicᮌG8 mD&Alpha Fade In Random;*QDn&Radius ScaleęgDՠ&Movement Lock to Control Pointߔy< 6C(#&Rotation Orient to 2D DirectionmɛJDډ#B&render_sprite_trailɒ5lrL7{'N}h&render_animated_spritesԲ]@lq;vѫhar_ef5_ground_suck_c$L 4*G%T.ߡhar_ef5_ground_suck_cPXC܇|]&twist around axisB{9 1A?Nx&Pull towards control pointPD5 J} &emit_continuouslyhbCF n|&Alpha RandomF[yDD&Color Random]z.,J[(&Position Within Sphere RandomIvnK2v&Lifetime RandomQ0AόEN&Radius Random±W+=CBmD[p&Rotation 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Randomt5GC8&Position Within Sphere Random/A&Lifetime Random5ynI]^&Radius RandomxK-ҁCls&Rotation RandomsEzH-J9"q&Sequence Randomnp7J<.&Alpha Fade and Decayy죑Ot[N&Movement BasicSn`@m{s&Alpha Fade In Randomiy~nIuȢ&Radius Scale#!4J]o&Movement Lock to Control PointnVutLB+U&Rotation Spin Roll:a|Mc8&render_animated_sprites\RO%A&Sequence RandomOM"HgEo&Alpha Fade In Randomo\pC" .&Rotation Spin RollONFbZ&Color Fadet-Y-{O)Bhar_ef5_wallcloud_flat)@Z*&emit_continuously6$Dw1&Alpha Random3oD3&Lifetime RandomcMN)&Radius RandomR3DW=U&Remap Initial ScalarddoLh4]s&Position Within Sphere RandomWmDANx&Position Modify Offset Random]b`LFz&(&Color RandomXyWI9bo&Rotation Randomt,'CDu/&Alpha Fade and DecayD3bL'&Movement BasicasC/&Rotation Spin Roll|B%Eg>rZ&Radius Scale(gRCHr &Movement Lock to Control Point2ʿKguw)nk&XD-:M"%$ #  "! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.- ?,z+*)(' /emit_continuously'()*+4@3 A210/Position Within Sphere Random'()*+BA A@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Lifetime Random'()*+L@KAJ? /Radius Random'()*+OCN;DM? /Rotation Random'()*+SRCQCP?/Velocity Noise]\ CC[ Z Y X WV?U>T+*)('/Remap Initial Scalared\?[cb@a`_^+*)(' /Rotation Yaw Random'()*+ih4g4Bf? /Color Random'()*+ponmlkjB/Remap Initial Scalar'()*+^_`abpAc[\?de /Alpha Fade and Decay'()*+v?uts?r?q? /Alpha Fade In Random'()*+z>y>x?w /Movement Basic'()*+} E|={/Movement Lock to Control Point'()*+=??????~ /Radius Scale>@@L?L?+*)(' /Rotation Spin Roll+*)(' /Movement Rotate Particle Around AxisC =?+*)(' /Radius Scale'()*+L??@@? /Color Fade'()*+JJJ?/render_animated_sprites'()*+?????="%,$$%&'()*+#  !"#"! 4effects\fas_dust_thick.vmt  A A A?@ =    PGA /emit_continuously0123A4+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?K@L@@+*)(' /Radius RandomM?Np}EOE+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A@EB+*)(' /Position Modify Offset RandomCDE @EF @E=+*)(' /Color RandomjBklmnoRRRpBBB+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalar'()*+^_`ab@c[\?de /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|} +*)(' /Rotation Spin Roll+*)(' /Radius Scale?23???+*)(' /Movement Rotate Particle Around Axis'(@)*+ ? A/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)('/Remap Dot Product to Scalared\A[c?+*)('/render_animated_spritesL>?????+*)('"%$KLMN#GHIJ"F!0 ./vgui/white  A A A?@ =    PGA /Pull towards control point,D+*pA) A(' /Pull towards control point'()*+,zC1"%E$=>?@ABCD# 456789:;<"3! 2effects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,z- ?. /emit_continuously0123 A4@+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A AB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?KAL@+*)(' /Radius RandomM?N;DOC+*)(' /Rotation RandomP?Q@RS+*)('/Sequence Random+*)('/Velocity Noise'()*+TU>V #z>+*)(' /Movement Basic{|=} E+*)('/Movement Lock to Control Point~??????=+*)(' /Radius Scale'()*+??@@? /Rotation Spin Roll'()*+ /Movement Rotate Particle Around Axis'()*+ =?C3/Color Light from Control Point4BAHCB  4BAHCB  4BA@EE  z4BAEE [aq E@E+*)('/render_animated_sprites=?????+*)(' /emit_instantaneously4@+*)('/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Radius Random'()*+OzDNzDM? /Lifetime RandomJ?KALA+*)('/Lifespan Decay+*)(' /Movement Basic'()*+} |={/Movement Lock to Control Point'()*+=??????~ /Set child control points from particle positions+*)('"%$#"! Pcv vgui/white  A A A?@ =    PGAQ"%b$[\]^_`a#STUVWXYZ"R! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /emit_continuously0123?4+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?KALA+*)(' /Radius RandomM?N@FO@E+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ABE+*)(' /Position Modify Offset RandomCDE @EF E=+*)(' /Color RandomjBklmnodddp]]]+*)(' /Rotation RandomP?QCRS+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|} +*)(' /Rotation Spin Roll+*)(' /Radius Scale?@??+*)('/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Movement Rotate Particle Around Axis@ ?+*)('/render_animated_sprites=?????+*)('d"%u$nopqrst#fghijklm"e! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /emit_continuously'()*+43?210 /Alpha Random'()*+IHG? /Lifetime Random'()*+LAKAJ? /Radius Random'()*+O@EN@FM?/Remap Initial Scalar'()*+^_`ab@c[\?de/Position Within Sphere Random'()*+BAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE @EDC /Color Random'()*+p]]]odddnmlkjB /Rotation Random'()*+SRQCP? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |{ /Rotation Spin Roll'()*+ /Radius Scale'()*+??@?/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w /Movement Rotate Particle Around Axis'()*+ ?@/render_animated_sprites'()*+?????=w"%$#yz{|}~"x! particle\particle_cloud.vmt  A A A?@ =    PGA /emit_continuously0123?4+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?KALpA+*)(' /Radius RandomM?N@FO@E+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Position Modify Offset RandomCDE @EF E=+*)(' /Color RandomjBklmnodddp]]]+*)(' /Rotation RandomP?QCRS+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|} +*)(' /Rotation Spin Roll+*)(' /Radius Scale?@??+*)('/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Movement Rotate Particle Around Axis@ ?+*)('/render_animated_sprites=?????+*)('"%$# "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /emit_continuously'(@)*+43@A210 /Alpha Random'()*+IHG? /Lifetime Random'()*+L@@K@J? /Radius Random'()*+ODNpEM@/Remap Initial Scalar'()*+^_`ab?c[\?de/Position Within Sphere Random'()*+BCAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F @EE @EDC /Color Random'()*+pFFFocccnmlkjB /Rotation Random'()*+SRQCP?/Remap Initial Scalar'()*+^_`ab Ac[\?de /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |{ /Rotation Spin Roll'()*+ /Radius Scale'()*+??23?? /Movement Rotate Particle Around Axis@ ?+*)(@'/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w/render_animated_sprites'()*+?????L>"%$# "! 4effects\fas_dust_thick.vmt  A A A?@ =    PGA /emit_continuously'()*+43?210 /Alpha Random'()*+IHG? /Lifetime Random'()*+L@@K@J? /Radius Random'()*+O EN5EM?/Remap Initial Scalar'()*+^_`ab@c[\?de/Position Within Sphere Random'()*+BAzE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F @EE @EDC /Color Random'()*+pBBBoRRRnmlkjB /Rotation Random'()*+SRQCP?/Remap Initial Scalared\?[cb@a`_^+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |{ /Radius Scale'()*+??23?? /Movement Rotate Particle Around Axis A ?+*)(@'/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w/render_animated_sprites'()*+?????L>"%$# "! }hd2\effects\water\cumulus_2.vmt  A A A?@ =    PGA /twist around axis'()*+,z- ?. /emit_continuously'()*+43 A210 /Alpha Random'()*+IHG? /Lifetime Random'()*+LAKpAJ? /Radius Random'()*+ODNEM?/Remap Initial Scalar'()*+^_`ab?c[\?de/Position Within Sphere Random'()*+BCAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F @EE @EDC /Color Random'()*+pFFFocccnmlkjB /Rotation Random'()*+SRQCP?/Remap Initial Scalared\?[cb@a`_^+*)('/Sequence Random'()*+ /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |={ /Rotation Spin Roll'()*+ /Radius Scale'()*+??ff?333? /Movement Rotate Particle Around Axis@ ?+*)(@'/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)('/render_sprite_trail'()*+?????=L=DD/render_animated_sprites'()*+?????="%$# "! hd2\effects\smoke\anm_smoke_05a.vmt  A A A?@ =    PGA /emit_continuously0123A4+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?K@L@@+*)(' /Radius RandomM?NpEO D+*)('/Remap Initial Scalared\?[cb?a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEBC+*)(' /Position Modify Offset RandomCDE @EF @E=+*)(' /Color RandomjBklmnocccpFFF+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalar'()*+^_`ab@c[\?de /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|} +*)(' /Rotation Spin Roll+*)(' /Radius Scale?23???+*)(' /Movement Rotate Particle Around Axis'(@)*+ ?@/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)('/render_animated_sprites=?????+*)('"%$#"! particle\particle_cloud.vmt  A A A?@ =    PGA /emit_continuously'()*+43?210 /Alpha Random'()*+IcHcG? /Lifetime Random'()*+LpAKAJ? /Radius Random'()*+O;EN;EM?/Remap Initial Scalar'()*+^_`ab@c[\?de/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE @EDC /Color Random'()*+puuuogggnmlkjB /Rotation Random'()*+SRQCP? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |{ /Rotation Spin Roll'()*+ /Radius Scale'()*+??@?/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w /Movement Rotate Particle Around Axis'()*+ ?@/render_animated_sprites'()*+?????="%$#"! 3GVWi vgui/white  A A A?@ =    PGAO"%$# "! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.- ?,z+*)(' /Pull towards control point, +*)(' /emit_continuously'()*+4@3@@210/Position Within Sphere Random'()*+BDAD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE @EDC /Alpha Random'()*+IHG@ /Lifetime Random'()*+L@K@J? /Radius Random'()*+OHDN@DM? /Rotation Random'()*+SRQCP?/Sequence Random'()*+ /Rotation Yaw Random'()*+ih4Cg4Cf? /Color RandomjBklmnoURRpggg+*)('/Remap Initial Scalared\?[cb?a`_^+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Alpha Fade In Random'()*+z>y>x?w /Movement Basic'()*+} C|={/Movement Lock to Control Point'()*+=??????~ /Radius Scale?@L??+*)(' /Rotation Spin Roll+*)(' /Movement Rotate Particle Around Axis B L>?+*)('/render_animated_sprites'()*+?????> "%$# " !   effects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,z- ?. /Pull towards control point'()*+, ĩ /emit_continuously0123@4@+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AHDBD+*)(' /Position Modify Offset RandomCDE @EF E=+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?K@L@+*)(' /Radius RandomM?N@DOID+*)(' /Rotation RandomP?QCRS+*)('/Sequence Random+*)(' /Rotation Yaw Randomf?g4Ch4Ci+*)(' /Color Random'()*+pgggoXXXnmlkjB/Remap Initial Scalar'()*+^_`ab?c[\?de /Alpha Fade and Decayq?r?s?tuv?+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Movement Basic{|=} C+*)('/Movement Lock to Control Point~??????=+*)(' /Radius Scale'()*+?L??? /Rotation Spin Roll'()*+ /Movement Rotate Particle Around Axis'()*+ =? B/render_animated_sprites=?????+*)(' @"%12$,-./0#$%&'()*+"#! !"effects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point'()*+,@E /emit_continuously'( A)*+43A210 /Alpha Random'()*+IdHG? /Color Random'()*+p]VPoYRRnmlkjB/Position Within Sphere Random'()*+BzDA`D@ ??? >=<;:?9 8 765 /Lifetime Random'()*+L?K@J? /Radius Random'()*+OCN@DM? /Rotation Random'()*+SRQCP?/Remap Initial Scalar'()*+^_`ab Ac[\?de /Trail Length Random'()*+ #<=? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} C|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+??L?/Movement Lock to Control Point'()*+=??????~/render_sprite_trail'()*+?????=DD/render_animated_sprites'()*+?????=4@"%EF$@ABCD#89:;<=>?"7! 56effects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point,@+*)(' /emit_continuously0123?4+*)( A' /Alpha RandomG@HdI2+*)(' /Color RandomjBklmnobYPpccc+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A`DBzD+*)(' /Lifetime RandomJ?K@L?+*)(' /Radius RandomM?N EOD+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalared\?[cb Aa`_^+*)(' /Trail Length Random?= #<+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} ZE+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius ScaleL???+*)('/Movement Lock to Control Point'()*+=??????~/render_sprite_trailDD=?????+*)('/render_animated_sprites=?????+*)('H"%$QRSTU#MNOP"L!K IJvgui/white  A A A?@ =    PGA /Pull towards control point'() A*pA+,D /Pull towards control point,zC+*)(' /emit_instantaneously'()*+4@/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Radius RandomM?NAOA+*)(' /Lifetime Random'()*+LpAKpAJ?/Lifespan Decay'()*+ /Movement Basic{|=} +*)('/Movement Lock to Control Point~??????=+*)(' /Set child control points from particle positions'()*+/Set Control Point Positions'()*+ D C  -X@"%h$cdefg#\]^_`ab"[! YZparticle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point'()*+,@ũ /emit_continuously'( A)*+43@210 /Alpha Random'()*+IdHG? /Color Random'()*+p{otdUnmlkjB/Position Within Sphere Random'()*+BAD@ ??? >=<;:?9 8 765 /Lifetime Random'()*+L?K@J? /Radius Random'()*+OBNBM? /Rotation Random'()*+SRQCP?/Remap Initial Scalar'()*+^_`ab Ac[\?de /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} ZE|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+??L?/Movement Lock to Control Point'()*+=??????~/render_animated_sprites'()*+?????=j@"%z$uvwxy#nopqrst"m! klparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point,@+*)(' /emit_continuously0123HB4+*)( A' /Alpha RandomG?HId+*)(' /Color RandomjBklmnotdUp{+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ADB+*)(' /Lifetime RandomJ?K@L?+*)(' /Radius RandomM?N;DO"D+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalared\?[cb Aa`_^+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} ZE+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius ScaleL???+*)('/Movement Lock to Control Point'()*+=??????~/render_animated_sprites=?????+*)('"%$#"!} |hd\particles\smoke\smoke_b.vmt  A A A?@ =    PGA /Pull towards control point'()*+,C~@"%$#"! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'()*+,C- L>?. /emit_continuously0123HB4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Alpha RandomG?HdI7+*)(' /Lifetime RandomJ?K@L@+*)(' /Radius RandomM?NHDO\D+*)(' /Rotation RandomP?QCRS+*)('/Sequence Random+*)(' /Color RandomjBklmnopfff+*)('/Velocity Noise'()*+TU=V #z>+*)(' /Movement Basic{| #<} aC+*)('/Movement Lock to Control Point~??????=+*)(' /Radius Scale'()*+?L>?? /Rotation Spin Roll'()*+ /Movement Rotate Particle Around Axis'()*+ =?A /Color Fade'()*+III?/render_animated_sprites??????+*)('@"%$# "! effects\animatedtornado\animatedtornado.vmt  A A A?@ =    PGA /twist around axis'()*+,C- L>?. /emit_continuously0123pA4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?K@L@+*)(' /Radius RandomM?NBOB+*)(' /Rotation RandomP?Q4CR4CS+*)('/Sequence Random+*)(' /Color RandomjBklmnop+*)('/Velocity Noise'()*+TU=V #z>+*)(' /Movement Basic{| #<} aC+*)('/Movement Lock to Control Point~??????=+*)(' /Radius Scale'()*+?@> /Rotation Spin Roll'()*+ /Movement Rotate Particle Around Axis'()*+ =?A /Color Fade'()*+III?/render_animated_sprites=?????+*)('A"%$# "! hd\particles\smoke\smoke_b.vmt  A A A?@ =    PGA /twist around axis.- ?,C+*)(' /Pull towards control point'()*+,C /emit_continuously'()*+43pA210/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Alpha Random'()*+IH7G@ /Lifetime Random'()*+L@K@J? /Radius Random'()*+OBNBM? /Rotation Random'()*+SRHCQHCP?/Sequence Random'()*+/Velocity Noise]\ zCzCC[ zzCZ Y X AWAV ף?@@?+*)(' /Rotation Spin Roll+*)(' /Color Fade?III+*)(' /Movement Rotate Particle Around Axis'()*+ 333?333L>@/render_animated_sprites'()*+?????=@"%$#"! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.- L>?,C+*)(' /emit_continuously'()*+43HB210/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Alpha Random'()*+I7H7G? /Lifetime Random'()*+L?K?J? /Radius Random'()*+OHCNHCM? /Rotation Random'()*+SRQCP?/Sequence Random'()*+ /Color Random'()*+ponmlkjB/Velocity Noise'()*+TU=V #y>x?w /Movement Basic'()*+} aC| #<{/Movement Lock to Control Point'()*+=??????~ /Radius Scale??L>?+*)(' /Rotation Spin Roll+*)(' /Movement Rotate Particle Around AxisA =?+*)(' /Color Fade?III+*)('/render_animated_sprites'()*+?????? /emit_instantaneously4@+*)('/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Radius Random'()*+OCNCM? /Lifetime RandomJ?K AL A+*)(' /Position Modify Offset Random'()*+=F zDE zDDC /Movement Basic'()*+} |={/Movement Lock to Control Point'()*+=??????~ /Set child control points from particle positions+*)('/Set Control Point Positions   C TE+*)(' /Alpha Fade and Decay'()*+v?uts?r?q?"%$#"!  "7Lcx vgui/white  A A A?@ =    PGAO"%$# "! 4effects\fas_dust_thick.vmt  A A A?@ =    PGA /emit_continuously0123?4+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?K@L@@+*)(' /Radius RandomM?N5EO E+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AzEB+*)(' /Position Modify Offset RandomCDE @EF @E=+*)(' /Color RandomjBklmnoRRRpBBB+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalar'()*+^_`ab@c[\?de /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|} +*)(' /Radius Scale?23???+*)(' /Movement Rotate Particle Around Axis'(@)*+ ? A/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)('/render_animated_spritesL>?????+*)('{@"%  $# "! effects\smoke.vmt  A A A?@ =    PGA /twist around axis.- ?,m+*)(' /Pull towards control point'()*+,ZE /emit_continuously'( A)*+43pA210/Position Within Sphere Random'()*+BUDAUD@ ??? >=<;:?9 8 765 /Alpha Random'()*+IdHG@ /Lifetime Random'()*+L?K@J? /Radius Random'()*+O\BNBM@@/Sequence Random'()*+ /Rotation RandomP?QCRS+*)('/Remap Initial Scalar'()*+^_`abAc[\?de /Trail Length Random'()*+ #<=@ /Color Random'()*+pujfovf^nmlkjB /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |={/Movement Lock to Control Point'()*+=??????~ /Radius Scale>A@@?+*)(' /Rotation Spin Roll+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Alpha Fade Out RandomL?w???+*)('/render_animated_sprites'()*+?????=/render_sprite_trail'()*+?????=DD @"%!$  #"!  particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,+*)('/random force HBHB HHH+*)(' /emit_continuously'( A)*+43?210/Position Within Sphere Random'()*+BHBA D@ ??? >=<D;D:?9 8 765 /Alpha Random'()*+IHG@ /Lifetime Random'()*+L@K@AJ? /Radius Random'()*+OANBM?/Sequence Random'()*+ /Color Random'()*+pxxxowwwnmlkjB /Rotation RandomP?QCRS+*)(' /Trail Length Random?= #<+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} C| #={/Movement Lock to Control Point'()*+=??????~ /Radius Scale>A@@?+*)(' /Rotation Spin Roll+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Alpha Fade Out RandomL?w???+*)(' /Movement Rotate Particle Around AxisB =̽?+*)(' /Color Fade'()*+`WL?/render_animated_sprites'()*+?????=#@"%6$ -./012345#&'()*+,"%! $particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,H- ?. /emit_continuously0123pA4+*)( A'/Position Within Sphere Random5678 9 :?;<=>? @ ??ABHB+*)(' /Alpha RandomG@HId+*)(' /Lifetime RandomJ?K@LA+*)(' /Radius RandomM?NBOB+*)('/Sequence Random+*)(' /Color RandomjBklmno`__p\\\+*)(' /Rotation Random'()*+SRQCP? /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{| #=} C+*)('/Movement Lock to Control Point~??????=+*)(' /Radius Scale'()*+?@@A> /Rotation Spin Roll'()*+ /Alpha Fade In Random'()*+z>y>x?w /Alpha Fade Out Random'()*+???wL? /Movement Rotate Particle Around Axis'()*+ 333?333L>@@ /Color Fade'()*+`WL?/render_animated_sprites=?????+*)('8@"%K$ BCDEFGHIJ#;<=>?@A":! 9particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,H+*)(' /emit_continuously'( A)*+43pA210/Position Within Sphere Random'()*+BHBAC@ ??? >=<;:?9 8 765 /Alpha Random'()*+IdHG@ /Lifetime Random'()*+L@K@@J? /Radius Random'()*+OBNBM?/Sequence Random'()*+ /Color Random'()*+pxxxowwwnmlkjB /Rotation RandomP?QCRS+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} C| #={/Movement Lock to Control Point'()*+=??????~ /Radius Scale>A@@?+*)(' /Rotation Spin Roll+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Alpha Fade Out RandomL?w???+*)(' /Movement Rotate Particle Around AxisB =̽?+*)(' /Color Fade'()*+`WL?/render_animated_sprites'()*+?????=M@"%ab$Z[\]^_`# QRSTUVWXY"P! NOeffects\fas_debris.vmt  A A A?@ =    PGA /twist around axis'()*+,m- ?. /Pull towards control point,ZE+*)(' /emit_continuously0123pA4+*)( A'/Position Within Sphere Random5678 9 :?;<=>? @ ??AUDBUD+*)(' /Alpha RandomG@HId+*)(' /Lifetime RandomJ?K@L?+*)(' /Radius RandomM@@NBO\B+*)('/Sequence Random+*)(' /Color RandomjBklmnoKGAp`WL+*)(' /Rotation Random'()*+SRQCP?/Remap Initial Scalared\?[cbAa`_^+*)(' /Trail Length Random@= #<+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} +*)('/Movement Lock to Control Point~??????=+*)(' /Radius Scale'()*+?@@A> /Rotation Spin Roll'()*+ /Alpha Fade In Random'()*+z>y>x?w /Alpha Fade Out Random'()*+???wL?/render_animated_sprites=?????+*)('/render_sprite_trailDD=?????+*)('d@"%w$ nopqrstuv#ghijklm"f! eparticle\debris1\debris.vmt  A A A?@ =    PGA /twist around axis.- ?,H+*)(' /emit_continuously'( A)*+43pA210/Position Within Sphere Random'()*+BHBA@ ??? >=<;:?9 8 765 /Alpha Random'()*+IdHG@ /Lifetime Random'()*+LAK@J? /Radius Random'()*+O@NAM?/Sequence Random'()*+ /Color Random'()*+p onmlkjB /Rotation RandomP?QCRS+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} CC| #={/Movement Lock to Control Point'()*+=??????~ /Radius Scale>A@@?+*)(' /Rotation Spin Roll+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Alpha Fade Out RandomL?w???+*)(' /Movement Rotate Particle Around Axis`A >L>+*)(' /Color Fade?`WL+*)('/render_animated_sprites'()*+?????=y@"%$ #}~"|! z{particle\smoke1\smoke1_additive.vmt  A A A?@ =    PGA /twist around axis'()*+,- ?./random force'()*+ HHH HBHB /emit_continuously0123?4+*)('/Position Within Sphere Random5678 9 :?;D<D=>? @ ??A DBHB+*)(' /Alpha RandomG@HdI7+*)(' /Lifetime RandomJ?K@AL@+*)(' /Radius RandomM?NBOA+*)('/Sequence Random+*)(' /Color RandomjBklmnowwwpxxx+*)(' /Rotation Random'()*+SRQCP? /Trail Length Random'()*+ #<=? /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{| #=} C+*)('/Movement Lock to Control Point~??????=+*)(' /Radius Scale'()*+?@@A> /Rotation Spin Roll'()*+ /Alpha Fade In Random'()*+z>y>x?w /Alpha Fade Out Random'()*+???wL? /Movement Rotate Particle Around Axis'()*+ =̽?B /Color Fade?`WL+*)('/render_sprite_trail'()*+?????=@DD"%$#"! vgui/white  A A A?@ =    PGAO@@"%$#"! vgui/white  A A A?@ =    PGA"%$#"! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /Prevent passing through a plane'()*+ E  /twist around axis.- ?,+*)(' /emit_continuously0123A4+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?KALA+*)(' /Radius RandomM?NAOA+*)('/Sequence Random+*)('/Position Within Sphere Random5678 9 :?;#D<#D=>? @ ??AABA+*)(' /Rotation RandomP?Q4CRS+*)(' /Position Modify Offset Random'()*+=F @EE @EDC/Remap Initial Scalar'()*+^_`ab@c[\?de /Radius Scale'()*+?A@BL? /Rotation Spin Roll'()*+ /Movement Basic{|L=} D+*)('/Movement Lock to Control Point~??????=+*)('3/Color Light from Control Point'()*+ ;E@Ų EA4B  BHCA4B  BHCA4B  BHCA4B /Movement Rotate Particle Around Axis'()*+ ? /Alpha Fade and Decay'()*+v?uts?r?q? /Alpha Fade In Random'()*+z>y>x?w/render_animated_sprites=?????+*)('"%$#"! vgui/white  A A A?@ =    PGA"%$#"! hd2\effects\water\cumulus_2.vmt  A A A?@ =    PGA /Prevent passing through a plane'()*+ E  /twist around axis.- ?,;+*)(' /emit_continuously0123>4@+*)(' /Alpha RandomG@HcIc+*)(' /Lifetime RandomJ?KALA+*)(' /Radius RandomM?NAOA+*)('/Position Within Sphere Random5678 9 :?;C<C=>? @ ??ADBC+*)(' /Position Modify Offset Random'()*+=F DE DDC /Rotation RandomP?Q4CR /Rotation Spin Roll'()*+ /Movement Basic{|L=} D+*)('/Movement Lock to Control Point~??????=+*)('3/Color Light from Control Point'()*+ ;E@Ų @FA4B  BHCA4B  BHCA4B  gfBHCA4B /Movement Rotate Particle Around Axis'()*+ ?p /Alpha Fade and Decay'()*+v?uts?r?q? /Alpha Fade In Randomwx?y=z=+*)('/render_animated_sprites=?????+*)('"%$#"! hd2\effects\water\cumulus_2.vmt  A A A?@ =    PGA /Prevent passing through a plane  E+*)(' /twist around axis'()*+,;- ?. /emit_continuously'()*+4@3>210 /Alpha Random'()*+IHG@ /Lifetime Random'()*+LAKAJ? /Radius Random'()*+OpAN0BM@@/Position Within Sphere Random'()*+B@AD@ ??? >=<C;C:?9 8 765 /Position Modify Offset RandomCDE DF D=+*)(' /Rotation Random'()*+SRBB?+*)(' /Rotation Spin Roll+*)(' /Movement Basic'()*+} C|L={/Movement Lock to Control Point'()*+=??????~3/Color Light from Control Point4BAHCgfB  4BAHCB  4BAHCB  4BA@F  ;E@Ű+*)(' /Movement Rotate Particle Around Axisp ?+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Alpha Fade In Random'()*+z=y=x?w/render_animated_sprites'()*+?????="%$#"! hd2\effects\water\cumulus_2.vmt  A A A?@ =    PGA /Prevent passing through a plane'()*+ E  /twist around axis.- ?,;+*)(' /emit_continuously0123?4@+*)(' /Alpha RandomG@HI+*)(' /Lifetime RandomJ?KALA+*)(' /Radius RandomM@@N0BOpA+*)('/Position Within Sphere Random5678 9 :?;C<C=>? @ ??A DB@+*)(' /Position Modify Offset Random'()*+=F DE DDC /Rotation RandomP?Q4CR /Rotation Spin Roll'()*+ /Movement Basic{|L=} C+*)('/Movement Lock to Control Point~??????=+*)('3/Color Light from Control Point'()*+ ;E@Ų @FA4B  BHCA4B  BHCA4B  gfBHCA4B /Movement Rotate Particle Around Axis'()*+ ?p /Alpha Fade and Decay'()*+v?uts?r?q? /Alpha Fade In Randomwx?y=z=+*)('/render_animated_sprites>?????+*)('"%$#"! hd2\effects\water\cumulus_2.vmt  A A A?@ =    PGA /twist around axis'()*+,z- ?. /emit_continuously'()*+4@3?210 /Alpha Random'()*+IHG@ /Lifetime Random'()*+LAKAJ? /Radius Random'()*+OANBM@@/Position Within Sphere Random'()*+B@AD@ ??? >=<#D;#D:?9 8 765 /Position Modify Offset RandomCDE @EF D=+*)(' /Rotation Random'()*+SRQ4CP?/Sequence Random'()*+ /Rotation Yaw Random'()*+ihgAf? /Radius Scale>BB?+*)(' /Rotation Spin Roll+*)(' /Movement Basic'()*+} C|L={/Movement Lock to Control Point'()*+=??????~3/Color Light from Control Point4BAHCgfB  4BAHCB  4BAHCB  4BA@F  ;E@Ű+*)(' /Movement Rotate Particle Around Axis B ?+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Alpha Fade In Random'()*+z=y=x?w/render_animated_sprites'()*+?????>@"%$#"!O vgui/white  A A A?@ =    PGA"%$KLMN#GHIJ"F!0 effects\fas_glow_debris.vmt  A A A?@ =    PGA"%$ #     "!  particle\smoke_nmrih\smoke_nmrih_2.vmt  A A A?@ =    PGA /twist around axis.- ?,H+*)(' /emit_continuously'()*+43A210 /Alpha Random'()*+IHG@ /Lifetime Random'()*+L@@K@@J@@ /Radius Random'()*+OpANpAM? /Rotation RandomP?Q4BRS+*)('/Velocity Noise]\ zDzD[ zzZ Y X WV #? @ ??A\BB\B+*)('/Remap Initial Scalar'()*+^_`ab@c[\?de /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} D|L={ /Radius Scalefff?A@?+*)(' /Rotation Spin Roll(+*)(' /Color Fade?+*)(' /Alpha Fade In Randomwx?y>z>+*)('/Movement Lock to Control Point~??????=+*)(' /Movement Rotate Particle Around AxisC ==?+*)(' /Alpha Fade Out Random?w?>>+*)('/render_animated_sprites'()*+?????>"%/$ &'()*+,-.# !"#$%"!  effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'()*+,- ?. /emit_continuously0123A4+*)(' /Alpha RandomG@HI+*)(' /Lifetime RandomJ@@K@L@+*)(' /Radius RandomM?N,BO B+*)(' /Rotation Random'()*+SRQ4BP?/Velocity Noise'()*+TU?V #=<;:?9 8 765/Remap Initial Scalar'()*+^_`ab@c[\?de /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|L=} D+*)(' /Radius Scale'()*+?@A> /Rotation Spin Roll'()*+( /Color Fade'()*+? /Alpha Fade In Random'()*+z>y>x?w/Movement Lock to Control Point'()*+=??????~ /Movement Rotate Particle Around Axis'()*+ ==?A /Alpha Fade Out Random'()*+>>?w?/render_animated_sprites>?????+*)('1"%DE$>?@ABC# 56789:;<="4! 23particle\smoke1\smoke1.vmt  A A A?@ =    PGA /Pull towards control point'()*+,E /twist around axis'()*+,- ?. /emit_continuously'()*+43B210 /Alpha Random'()*+IXH}G@ /Lifetime Random'()*+L?K?J@@ /Radius Random'()*+OpBNBM@ /Rotation RandomP?Q4BRS+*)('/Velocity Noise]\ zDzD[ zzZ Y X WV #? @ ??ACBC+*)('/Sequence Random'()*+/Remap Initial Scalar'()*+^_`ab Ac[\?de /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |={ /Radius Scale333?@@??+*)(' /Rotation Spin Roll+*)(' /Alpha Fade In Randomwx?y>z>+*)('/Movement Lock to Control Point~??????=+*)('/render_animated_sprites'()*+?????=/render_sprite_trail'()*+?????=DC /emit_instantaneously'()*+4/Position Within Sphere Random'()*+BzDAD@ ??? >=<;:?9 8 765A /Alpha Random'()*+IHG@ /Radius Random'()*+O\BN\BM? /Rotation RandomP?QCRS+*)(' /Movement Basic'()*+} | #={ /Set child control points from particle positions'()*+ /Movement Rotate Particle Around Axis'()*+ ?HB/Movement Lock to Control Point'()*+=??????~P?"%$#"!Qg effects\fas_glow_debris.vmt  A A A?@ =    PGAR"%f$ ]^_`abcde#UVWXYZ[\"T! S particle\smoke_nmrih\smoke_nmrih_2.vmt  A A A?@ =    PGA /twist around axis'()*+,H- ?. /emit_continuously0123A4+*)(' /Alpha RandomG@HI+*)(' /Lifetime RandomJ@@K@@L@@+*)(' /Radius RandomM?NpAOpA+*)(' /Rotation Random'()*+SRQ4BP?/Velocity Noise'()*+TU?V #=<;:?9 8 765/Remap Initial Scalared\?[cb@a`_^+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|L=} D+*)(' /Radius Scale'()*+?@Afff? /Rotation Spin Roll'()*+( /Color Fade'()*+? /Alpha Fade In Random'()*+z>y>x?w/Movement Lock to Control Point'()*+=??????~ /Movement Rotate Particle Around Axis'()*+ ==?C /Alpha Fade Out Random'()*+>>?w?/render_animated_sprites>?????+*)('h"%~$ tuvwxyz{|}# klmnopqrs"j! ieffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.- ?,+*)(' /emit_continuously'()*+43@210 /Alpha Random'()*+IHG@ /Lifetime Random'()*+L@K@J@@ /Radius Random'()*+OBNBM? /Rotation RandomP?Q4BRS+*)('/Velocity Noise]\ zDzD[ zzZ Y X WV=U?T+*)(' /Color RandomjBklmnokJ4pkJ4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ???AB+*)('/Remap Initial Scalared\?[cb@a`_^+*)(' /Rotation Yaw Random'()*+ihHgHBf? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} D|L={ /Radius Scale> A@?+*)(' /Rotation Spin Roll(+*)(' /Color Fade?+*)(' /Alpha Fade In Randomwx?y>z>+*)('/Movement Lock to Control Point~??????=+*)(' /Movement Rotate Particle Around AxisA ==?+*)(' /Alpha Fade Out Random?w?>>+*)(' /Rotation Spin Yaw'()*+/render_animated_sprites'()*+?????>"%$# "! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /Pull towards control point,E+*)(' /twist around axis.- ?,+*)(' /emit_continuously0123B4+*)(' /Alpha RandomG@HIV+*)(' /Lifetime RandomJ@@K?L?+*)(' /Radius RandomM@NBOpB+*)(' /Rotation Random'()*+SRQ4BP?/Velocity Noise'()*+TU?V #=<;:?9 8 765/Sequence Random+*)('/Remap Initial Scalared\?[cb Aa`_^+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} +*)(' /Radius Scale'()*+??@@333? /Rotation Spin Roll'()*+ /Alpha Fade In Random'()*+z>y>x?w/Movement Lock to Control Point'()*+=??????~/render_animated_sprites=?????+*)('/render_sprite_trailCD=?????+*)(' /emit_instantaneously4+*)('/Position Within Sphere Random5A678 9 :?;<=>? @ ??AnDBC+*)(' /Alpha RandomG@HI+*)(' /Radius RandomM?N\BO\B+*)(' /Rotation Random'()*+SRQCP? /Movement Basic{| #=} +*)(' /Set child control points from particle positions+*)(' /Movement Rotate Particle Around AxisB ?+*)('/Movement Lock to Control Point'()*+=??????~@"%$#"! vgui/white  A A A?@ =    PGA@"%$#"! effects\fas_debris.vmt  A A A?@ =    PGA /twist around axis'()*+,z- ?. /Pull towards control point'()*+,@E /emit_continuously'()*+43@210 /Alpha Random'()*+IHG@ /Lifetime Random'()*+L@KPAJ? /Radius Random'()*+O@NAM@@/Position Within Sphere Random'()*+BDAD@ ??? >=<;:?9 8 765 /Rotation Random'()*+SRQ4CP? /Rotation Yaw Random'()*+ihgAf?/Remap Initial Scalar'()*+^_`abAc[?\L?de/Sequence Two Random'()*+ /Radius ScaleL? A?+*)(' /Rotation Spin Roll+*)(' /Movement Basic'()*+} C|={/Movement Lock to Control Point'()*+=??????~ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Alpha Fade In Random'()*+z=y=x?w /Color Fade?kJ4+*)('/render_sprite_trail'()*+?????=DC/render_animated_sprites'()*+?????=@"%$#"! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'()*+,z- ?./random force'()*+  CCC /emit_continuously'()*+43HB210 /Alpha Random'()*+IHG@ /Lifetime Random'()*+L@KPAJ? /Radius Random'()*+O?N@M@@/Position Within Sphere Random'()*+BDA@ ??? >=<;:?9 8 765 /Rotation Random'()*+SRQ4CP?/Sequence Random'()*+ /Rotation Yaw Random'()*+ihgAf?/Remap Initial Scalar'()*+^_`ab@@c[?\L?de /Radius Scale>@@?+*)(' /Rotation Spin Roll+*)(' /Movement Basic'()*+} zD|={/Movement Lock to Control Point'()*+=??????~ /Movement Rotate Particle Around AxisHB ?+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Alpha Fade In Random'()*+z=y=x?w /Color Fade?kJ4+*)('/render_animated_sprites'()*+?????>@"%$#"! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,z+*)('/random force BHCHC HH+*)(' /emit_continuously0123B4+*)(' /Alpha RandomG@HI+*)(' /Lifetime RandomJ?KPAL@+*)(' /Radius RandomM@@NAO A+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AB E+*)(' /Rotation RandomP?Q4CRS+*)('/Sequence Random+*)(' /Rotation Yaw Randomf?gAhi+*)('/Remap Initial Scalared\L?[?cbAa`_^+*)(' /Radius Scale'()*+?@@> /Rotation Spin Roll'()*+ /Movement Basic{|=} zD+*)('/Movement Lock to Control Point~??????=+*)(' /Movement Rotate Particle Around Axis'()*+ ? B /Alpha Fade and Decay'()*+v?uts?r?q? /Alpha Fade In Randomwx?y=z=+*)(' /Color Fade'()*+kJ4?/render_animated_sprites>?????+*)('@"%$ #"! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,z+*)(' /emit_continuously0123@4+*)(' /Alpha RandomG@H}IX+*)(' /Lifetime RandomJ?KPAL A+*)(' /Radius RandomM@@NAOA+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AzDB@+*)(' /Rotation RandomP?Q4CRS+*)('/Sequence Random+*)(' /Rotation Yaw Randomf?gAhi+*)(' /Color Random'()*+p~~~onmlkjB /Radius Scale'()*+?pA BL? /Rotation Spin Roll'()*+ /Movement Basic{|=} zD+*)('/Movement Lock to Control Point~??????=+*)(' /Movement Rotate Particle Around Axis'()*+ ? B /Alpha Fade and Decay'()*+v?uts?r?q? /Alpha Fade In Randomwx?y=z=+*)(' /Color Fade'()*+kJ4L> /Alpha Fade Out Random'()*+L?L??wL?/render_animated_sprites>?????+*)('"%$#"!(J vgui/white  A A A?@ =    PGAO"%'$  !"#$%&#"! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point'()*+,DA"%$  #    "! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'()*+, - ?. /Pull towards control point'()*+,ĩ /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ABBB+*)(' /Position Modify Offset RandomCDE F H=+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?K ALA+*)(' /Radius RandomM?N@DO;D+*)(' /Rotation RandomP?QAR S+*)('/Remap Initial Scalar'()*+^_`ab@c[\?de /Rotation Yaw Randomf?g*Ch>Ci+*)('/Velocity Noise'()*+TU?V #z>+*)(' /Movement Basic{|=} D+*)('/Movement Lock to Control Point~??????=+*)(' /Rotation Spin Roll'()*+ /Movement Rotate Particle Around Axis'()*+ ?\B /Radius Scale'()*+L>??@@>3/Color Light from Control Point'()*+ zIJxpj EHCA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites=?????+*)(' /emit_continuously'()*+43A210 /Alpha Random'()*+IHG? /Lifetime Random'()*+L@KAJ? /Radius Random'()*+O0^ENEM?/Remap Initial Scalar'()*+^_`ab?c[\?de/Position Within Sphere Random'()*+BCA F@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE EDC /Rotation Random'()*+SRQCP? /Color Random'()*+p666o:::nmlkjB /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |={ /Rotation Spin Roll'()*+ /Radius Scale'()*+?L??? /Movement Rotate Particle Around Axis@ ?+*)(@'/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w/Set Control Point Positions'()*+ E C   /Color Fade'()*+!?/render_animated_sprites'()*+?????L>)"%$FGHI#BCDE"A!+@ *vgui/white  A A A?@ =    PGA /Pull towards control point'()*+,D,@"%?$789:;<=>#0123456"/! -.effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.- ?, +*)(' /Pull towards control point,+*)(' /emit_continuously'()*+4@3pA210/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Alpha Random'()*+IHG? /Lifetime Random'()*+LAK AJ? /Radius Random'()*+O DN DM? /Rotation Random'()*+SR QAP? /Rotation Yaw Random'()*+ih>Cg*Cf?/Velocity Noise]\ HCHC[ HHZ Y X WV #@@??L>+*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BAHCE  zİ+*)('/render_animated_sprites'()*+?????=@ /emit_instantaneously'()*+4@/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Radius RandomM?NCO D+*)(' /Lifetime Random'()*+L AK AJ? /Movement Basic{|=} +*)('/Movement Lock to Control Point~??????=+*)(' /Set child control points from particle positions'()*+ /Alpha Fade and Decay'()*+v?uts?r?q?K@"%$#"!N`s LMparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,+*)(' /Pull towards control point,E+*)('O"%_$YZ[\]^#RSTUVWX"Q! Pparticle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'()*+,z- ?. /emit_continuously'( A)*+43A210 /Alpha Random'()*+IHG? /Color Random'()*+pOJGoOJGnmlkjB/Position Within Sphere Random'()*+B`DA@ ???? >=<;:?9 8 765 /Lifetime Random'()*+L AKAJ? /Radius Random'()*+OANAM? /Rotation Random'()*+SRQCP?/0+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} zD|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+???/Movement Lock to Control Point'()*+=??????~ /Rotation Spin Roll +*)('/render_animated_sprites'()*+?????=a"%r$klmnopq#defghij"c! beffects\splash4.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously'( A)*+43@@210 /Alpha Random'()*+IGHUG? /Color Random'()*+p;63o;63nmlkjB/Position Within Sphere Random'()*+B`DAzD@ ???? >=<;:?9 8 765 /Lifetime Random'()*+LAK@AJ@@ /Radius Random'()*+ODNDM? /Rotation Random'()*+SRQCP?/0+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} D|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+???/Movement Lock to Control Point'()*+=??????~ /Rotation Spin Roll +*)(' /Color Fade?+'%+*)('/render_animated_sprites'()*+?????=t"%$~#wxyz{|}"v! ueffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously0123A4+*)( A' /Alpha RandomG?HI+*)(' /Color RandomjBklmno;63p;63+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ???AzDB`D+*)(' /Lifetime RandomJ@@K@ALA+*)(' /Radius RandomM?N@EO@E+*)(' /Rotation RandomP?QCRS+*)('/0'()*+ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} D+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius Scale???+*)('/Movement Lock to Control Point~??????=+*)(' /Rotation Spin Roll'()*+  /Color Fade'()*++'%?/render_animated_sprites=?????+*)(' /emit_continuously0123A4+*)( A' /Alpha RandomG?HI+*)(' /Color RandomjBklmnoOJGpOJG+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A"EB+*)(' /Lifetime RandomJ?K@@L@+*)(' /Radius RandomM?N@DOC+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/0'()*+ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} ;E+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius Scale???+*)('/Movement Lock to Control Point~??????=+*)(' /Rotation Spin Roll'()*+ /render_animated_sprites=?????+*)('@"%$#"! vgui/white  A A A?@ =    PGA"%$# "! effects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,+*)(' /Pull towards control point,ZE+*)(' /emit_continuously0123A4+*)( A' /Alpha RandomG?HI+*)(' /Color RandomjBklmnoOJGpOJG+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A"EB+*)(' /Lifetime RandomJ?K@L?+*)(' /Radius RandomM?N@DOC+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalared\?[cb@a`_^+*)(' /Trail Length Random?= #<+*)('/Sequence Random'()*+ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} C+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius ScaleL???+*)('/Movement Lock to Control Point~??????=+*)('/render_sprite_trailDD=?????+*)('/render_animated_sprites=?????+*)('"%$# "! effects\fas_debris.vmt  A A A?@ =    PGA /twist around axis'()*+,- ?. /Pull towards control point'()*+,ZE /emit_continuously'( A)*+43A210 /Alpha Random'()*+IHG? /Color Random'()*+pOJGoOJGnmlkjB/Position Within Sphere Random'()*+BA"E@ ??? >=<;:?9 8 765 /Lifetime Random'()*+L@K@@J? /Radius Random'()*+OCN@DM? /Rotation Random'()*+SRQCP?/Remap Initial Scalar'()*+^_`ab@c[\?de /Trail Length Random'()*+ #<=?/0+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} C|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+???/Movement Lock to Control Point'()*+=??????~/render_sprite_trail'()*+?????=DD/render_animated_sprites'()*+?????="%$#"! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,+*)(' /Pull towards control point,E+*)(' /emit_continuously0123A4+*)( A' /Alpha RandomG?HI+*)(' /Color RandomjBklmnoOJGpOJG+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A"EB+*)(' /Lifetime RandomJ?K@@L@+*)(' /Radius RandomM?N@DOC+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/0'()*+ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} ;E+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius Scale???+*)('/Movement Lock to Control Point~??????=+*)(' /Rotation Spin Roll'()*+ /render_animated_sprites=?????+*)('"%$#"! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point'()*+,ZE /emit_continuously'( A)*+43pA210 /Alpha Random'()*+IdHG? /Color Random'()*+pOJGoOJGnmlkjB/Position Within Sphere Random'()*+BAD@ ??? >=<;:?9 8 765 /Lifetime Random'()*+L@@K@@J? /Radius Random'()*+OADN@DM? /Rotation Random'()*+SRQAP?/Rotation Yaw Flip Random'()*+? /Rotation Yaw Random'()*+ih4g4Bf? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |={ /Radius Scale'()*+??@@?/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w /Color Fade'()*+;63?/render_animated_sprites'()*+??????"%$#"!:t vgui/white  A A A?@ =    PGAO@"%$#"!( vgui/white  A A A?@ =    PGA"%$#"! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point,ZE+*)(' /emit_continuously0123A4+*)( A' /Alpha RandomG?HId+*)(' /Color RandomjBklmnopttt+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AZEBD+*)(' /Lifetime RandomJ@K@L@@+*)(' /Radius RandomM?N@DOD+*)(' /Rotation RandomP?QARS+*)('/Rotation Yaw Flip Random?+*)(' /Rotation Yaw Randomf?g4Bh4i+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} +*)(' /Radius Scale??L=?+*)('/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Color Fade?FFF+*)('/render_animated_spritesGa>?????+*)('"%$ #    "! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously'( A)*+43PA210 /Alpha Random'()*+IHG? /Color Random'()*+pfffotttnmlkjB/Position Within Sphere Random'()*+B`DAzD@ ???? >=<;:?9 8 765 /Lifetime Random'()*+L AKAJ@@ /Radius Random'()*+O@EN@EM? /Rotation Random'()*+SRQCP?/0+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} D|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+???/Movement Lock to Control Point'()*+=??????~ /Rotation Spin Roll +*)(' /Color Fade?+'%+*)('/render_animated_sprites'()*+?????="%'$ !"#$%&#"! effects\splash4.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously0123@4+*)( A' /Alpha RandomG?HUIG+*)(' /Color RandomjBklmnolllpooo+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ???AzDB`D+*)(' /Lifetime RandomJ@@K`ALA+*)(' /Radius RandomM?NDOD+*)(' /Rotation RandomP?QCRS+*)('/0'()*+ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} D+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius Scale???+*)('/Movement Lock to Control Point~??????=+*)(' /Rotation Spin Roll'()*+  /Color Fade'()*++'%?/render_animated_sprites=?????+*)(')"%9$345678#,-./012"+! *particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.- ?,z+*)(' /emit_continuously0123A4+*)( A' /Alpha RandomG?HI+*)(' /Color RandomjBklmnoOJGpOJG+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ???AB`D+*)(' /Lifetime RandomJ?KAL A+*)(' /Radius RandomM?NAO@+*)(' /Rotation RandomP?QCRS+*)('/0'()*+ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} zD+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius Scale???+*)('/Movement Lock to Control Point~??????=+*)(' /Rotation Spin Roll'()*+ /render_animated_sprites=?????+*)(';"%$pqrs#lmno"k!=S <vgui/white  A A A?@ =    PGA /Pull towards control point,D+*)('>@"%R$KLMNOPQ# BCDEFGHIJ"A! @?effects\smoke1.vmt  A A A?@ =    PGA /Prevent passing through a plane  E+*)(' /Pull towards control point'()*+,é /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ABHB+*)(' /Position Modify Offset RandomCDE F H=+*)(' /Alpha RandomG@@HdI +*)(' /Lifetime RandomJ?K ALA+*)(' /Radius RandomM?NCOC+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalar'()*+^_`ab@c[\?de /Rotation Yaw Randomf?g*Ch>Ci+*)('/Velocity Noise'()*+TU?V # /Alpha Fade In Randomwx?y=z=+*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BAEE rrr @Ű+*)('/render_animated_sprites=?????+*)('T@"%j$bcdefghi# YZ[\]^_`a"X! VWUeffects\fas_dust_a.vmt  A A A?@ =    PGA /Prevent passing through a plane'()*+ E  /twist around axis.- ?, +*)(' /Pull towards control point,H+*)(' /emit_continuously'()*+43A210/Position Within Sphere Random'()*+BAC@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F HE DC /Alpha Random'()*+IHG? /Lifetime Random'()*+LAK AJ? /Radius Random'()*+ODNDM? /Rotation Random'()*+SR QAP?/Remap Initial Scalared\?[cb@a`_^+*)(' /Rotation Yaw Random'()*+ih>Cg*Cf?/Velocity Noise]\ CC[ Z Y X WV #@?fff?+*)(' /Alpha Fade In Random'()*+z=y=x?w3/Color Light from Control Point'()*+ @Ųrrr EEA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????= /emit_instantaneously4@+*)('/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Radius Random'()*+O DNCM? /Lifetime RandomJ?K AL A+*)(' /Movement Basic'()*+} |={/Movement Lock to Control Point'()*+=??????~ /Set child control points from particle positions+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)('u@"%$#"!v vgui/white  A A A?@ =    PGAw"%$# {|}~"z! xyeffects\fas_debris.vmt  A A A?@ =    PGA /twist around axis.- ?,+*)(' /Pull towards control point,ZE+*)(' /emit_continuously0123A4+*)( A' /Alpha RandomG?HI+*)(' /Color RandomjBklmnoOJGpOJG+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AZEBD+*)(' /Lifetime RandomJ?K@@L@+*)(' /Radius RandomM?N@DOC+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalared\?[cb@a`_^+*)(' /Trail Length Random?= #<+*)('/0'()*+ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} C+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius Scale???+*)('/Movement Lock to Control Point~??????=+*)('/render_sprite_trailDD=?????+*)('/render_animated_sprites=?????+*)('@@"%$# "! oeffects\fas_dust_a.vmt  A A A?@ =    PGA /Pull towards control point'()*+,C /emit_continuously'()*+43@210 /Alpha Random'()*+IdHG? /Color Random'()*+pnsuos}}nmlkjB/Position Within Sphere Random'()*+BA;E@ ???? >=<;:?9 8 765 /Lifetime Random'()*+LAK AJ@@ /Radius Random'()*+O`jFN`jFM? /Rotation Random'()*+SR*CQ>CP?/0+*)(' /Position Modify Offset Random'()*+=F @EE @EDC/Rotation Yaw Flip Random'()*+? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} z|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+???/Movement Lock to Control Point'()*+=??????~ /Rotation Spin Roll+*)(' /Color Fade?VVV+*)('/render_animated_sprites'()*+?????="%$#"! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'()*+,- ?. /Pull towards control point'()*+,E /emit_continuously'( A)*+43A210 /Alpha Random'()*+IHG? /Color Random'()*+pOJGoOJGnmlkjB/Position Within Sphere Random'()*+BA"E@ ??? >=<;:?9 8 765 /Lifetime Random'()*+L@K@@J? /Radius Random'()*+OCN@DM? /Rotation Random'()*+SRQCP?/Remap Initial Scalar'()*+^_`ab@c[\?de/0+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} ;E|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+???/Movement Lock to Control Point'()*+=??????~ /Rotation Spin Roll +*)('/render_animated_sprites'()*+?????="%$#"!Wj effects\fas_dust_d.vmt  A A A?@ =    PGA"%$#"!,C vgui/white  A A A?@ =    PGA"%$#"! particle\particle_cloud.vmt  A A A?@ =    PGA /emit_continuously0123?4+*)(' /Alpha RandomG?HcIc+*)(' /Lifetime RandomJ?KALpA+*)(' /Radius RandomM?N;EO;E+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Position Modify Offset RandomCDE @EF E=+*)(' /Color RandomjBklmno'''p%%%+*)(' /Rotation RandomP?QCRS+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|} +*)(' /Rotation Spin Roll+*)(' /Radius Scale?@??+*)('/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Movement Rotate Particle Around Axis@ ?+*)('/render_animated_sprites=?????+*)('"%$#"! particle\particle_cloud.vmt  A A A?@ =    PGA /emit_continuously'()*+43?210 /Alpha Random'()*+IHG? /Lifetime Random'()*+LpAKAJ? /Radius Random'()*+O@EN@FM?/Remap Initial Scalar'()*+^_`ab@c[\?de/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE @EDC /Color Random'()*+p;;;o///nmlkjB /Rotation Random'()*+SRQCP? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |{ /Rotation Spin Roll'()*+ /Radius Scale'()*+??@?/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w /Movement Rotate Particle Around Axis'()*+ ?@/render_animated_sprites'()*+?????="%$#"! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /emit_continuously0123?4+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?KALA+*)(' /Radius RandomM?N@FO@E+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEB+*)(' /Position Modify Offset RandomCDE @EF E=+*)(' /Color RandomjBklmno666p+*)(' /Rotation RandomP?QCRS+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|} +*)(' /Rotation Spin Roll+*)(' /Radius Scale?@??+*)('/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Movement Rotate Particle Around Axis@ ?+*)('/render_animated_sprites=?????+*)('"%$# "! 4effects\fas_dust_thick.vmt  A A A?@ =    PGA /emit_continuously'()*+43A210 /Alpha Random'()*+IHG? /Lifetime Random'()*+L@@K@J? /Radius Random'()*+OENp}EM?/Remap Initial Scalar'()*+^_`ab@c[\?de/Position Within Sphere Random'()*+BA@E@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F @EE @EDC /Color Random'()*+p222onmlkjB /Rotation Random'()*+SRQCP?/Remap Initial Scalared\?[cb@a`_^+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |{ /Rotation Spin Roll'()*+ /Radius Scale'()*+??23?? /Movement Rotate Particle Around Axis A ?+*)(@'/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w/Remap Dot Product to Scalar'()*+?c[\Ade/render_animated_sprites'()*+?????L>"%$#      "! 4effects\fas_dust_thick.vmt  A A A?@ =    PGA /emit_continuously0123?4+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?K@L@@+*)(' /Radius RandomM?N5EO E+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AzEB+*)(' /Position Modify Offset RandomCDE @EF @E=+*)(' /Color RandomjBklmno222p+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalar'()*+^_`ab@c[\?de /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|} +*)(' /Radius Scale?23???+*)(' /Movement Rotate Particle Around Axis'(@)*+ ? A/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)('/render_animated_spritesL>?????+*)('"%+$$%&'()*#  !"#"! effects\fas_dust_thick.vmt  A A A?@ =    PGA /emit_continuously'()*+43A210 /Alpha Random'()*+IHG? /Lifetime Random'()*+L@@K@J? /Radius Random'()*+O DNpEM?/Remap Initial Scalar'()*+^_`ab?c[\?de/Position Within Sphere Random'()*+BCAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F @EE @EDC /Color Random'()*+p111onmlkjB /Rotation Random'()*+SRQCP?/Remap Initial Scalared\?[cb@a`_^+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |{ /Rotation Spin Roll'()*+ /Radius Scale'()*+??23?? /Movement Rotate Particle Around Axis@ ?+*)(@'/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w/render_animated_sprites'()*+?????>-"%AB$:;<=>?@# 0123456789"/! .}effects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,z+*)(' /emit_continuously0123 A4+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?KpALA+*)(' /Radius RandomM?NEOD+*)('/Remap Initial Scalared\?[cb?a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEBC+*)(' /Position Modify Offset RandomCDE @EF @E=+*)(' /Color RandomjBklmno///p+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalar'()*+^_`ab@c[\?de/Sequence Random+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} +*)(' /Rotation Spin Roll+*)(' /Radius Scale333?ff???+*)(' /Movement Rotate Particle Around Axis'(@)*+ ?@/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w/render_sprite_trailDDL==?????+*)('/render_animated_sprites=?????+*)('D"%V$OPQRSTU# FGHIJKLMN"E! effects\fas_dust_thick.vmt  A A A?@ =    PGA /emit_continuously0123@A4+*)(@' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?K@L@@+*)(' /Radius RandomM@NpEOD+*)('/Remap Initial Scalared\?[cb?a`_^+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEBC+*)(' /Position Modify Offset RandomCDE @EF @E=+*)(' /Color RandomjBklmno...p+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalared\?[cb Aa`_^+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|} +*)(' /Rotation Spin Roll+*)(' /Radius Scale?23???+*)(' /Movement Rotate Particle Around Axis'(@)*+ ?@/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)('/render_animated_spritesL>?????+*)('X@"%i$cdefgh#\]^_`ab"[! YZeffects\splash1.vmt  A A A?@ =    PGA /twist around axis'()*+,z- ?. /Pull towards control point'()*+,é /emit_continuously'()*+43@@210 /Alpha Random'()*+I2HG@@ /Color Random'()*+pOJGoOJGnmlkjB/Position Within Sphere Random'()*+B EA@gE@ ??L>? >=<;:?9 8 765 /Lifetime Random'()*+L AKAJ? /Radius Random'()*+OCNDM@ /Rotation Random'()*+SRQCP?/0+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} zD|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+??L?/Movement Lock to Control Point'()*+=??????~ /Rotation Spin Roll +*)('/render_animated_sprites'()*+?????=k"%$#"!m lvgui/white  A A A?@ =    PGA /Pull towards control point'()*+, Dn@"%${|}~# rstuvwxyz"q! opeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,;+*)(' /Pull towards control point,H+*)(' /emit_continuously'()*+430A210/Position Within Sphere Random'()*+BHCAD@ ??? >=<;:?9 8 765 /Alpha Random'()*+IHG? /Lifetime Random'()*+LAK0AJ? /Radius Random'()*+OzDNaDM? /Rotation Random'()*+SRQAP?/Remap Initial Scalared\?[cb@a`_^+*)(' /Rotation Yaw Random'()*+ih*Cg>Cf?/Sequence Random+*)(' /Position Modify Offset Random'()*+=F CE CDC /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} D|={/Movement Lock to Control Point'()*+=??????~ /Rotation Spin Roll+*)(' /Movement Rotate Particle Around Axis@ ?+*)(' /Radius Scale333?@L??+*)(' /Alpha Fade In Random'()*+zL>yL>x?w3/Color Light from Control Point'()*+ ccc @E/DA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????=/render_sprite_trail'()*+?????=DD@"%$# "! effects\fas_dust_c.vmt  A A A?@ =    PGA /twist around axis'()*+,;- ?. /Pull towards control point'()*+,Hĩ /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ADB@E+*)(' /Alpha RandomG?HI+*)(' /Lifetime RandomJ?K0ALA+*)(' /Radius RandomM?NDOD+*)(' /Rotation RandomP?QARS+*)('/Remap Initial Scalar'()*+^_`ab@c[\?de /Rotation Yaw Randomf?g>Ch*Ci+*)('/Sequence Random'()*+ /Position Modify Offset Random'()*+=F CE CDC /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} D+*)('/Movement Lock to Control Point~??????=+*)(' /Rotation Spin Roll'()*+ /Movement Rotate Particle Around Axis'()*+ ?@ /Radius Scale'()*+?L?@@L> /Alpha Fade In Randomwx?yL>zL>+*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF UUU @E+*)('/render_animated_sprites=?????+*)(' /emit_instantaneously'()*+4@/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Radius RandomM?NCO D+*)(' /Lifetime Random'()*+LPAKPAJ? /Movement Basic{|=} +*)('/Movement Lock to Control Point~??????=+*)(' /Set child control points from particle positions'()*+ /Alpha Fade and Decay'()*+v?uts?r?q?@"%$#"! vgui/white  A A A?@ =    PGA"%$#"! effects\fas_dust_c.vmt  A A A?@ =    PGA /twist around axis'()*+,- ?. /Pull towards control point'()*+,ZE /emit_continuously'(@)*+43A210 /Alpha Random'()*+IHG? /Color Random'()*+pph]oph]nmlkjB/Position Within Sphere Random'()*+BEAE@ ??? >=<;:?9 8 765 /Lifetime Random'()*+L@K@J@ /Radius Random'()*+ODN`EM@ /Rotation Random'()*+SRQAP?/Rotation Yaw Flip Random'()*+? /Rotation Yaw Random'()*+ih4g4Bf? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} C|={ /Radius Scale'()*+@@@?/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w /Rotation Spin Roll'()*+ /Color Fade'()*+1-*?/render_animated_sprites'()*+?????>"%$# "! effects\fas_debris.vmt  A A A?@ =    PGA /twist around axis'()*+,- ?. /Pull towards control point'()*+,ZE /emit_continuously'(@)*+43HB210 /Alpha Random'()*+IHG? /Color Random'()*+pOJGoOJGnmlkjB/Position Within Sphere Random'()*+BaEA E@ ??? >=<;:?9 8 765 /Lifetime Random'()*+L@K@@J? /Radius Random'()*+OCNaDM A /Rotation Random'()*+SRQCP?/Remap Initial Scalar'()*+^_`ab@c[\?de /Trail Length Random'()*+ #<=?/0+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} C|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+?@?/Movement Lock to Control Point'()*+=??????~/Rotation Orient to 2D Direction'()*+  ?/render_sprite_trail'()*+?????=DD/render_animated_sprites'()*+?????="%$# "! effects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point'()*+,E /emit_continuously'(@)*+43A210 /Alpha Random'()*+IHG? /Color Random'()*+p:60oGA:nmlkjB/Position Within Sphere Random'()*+B EAE@ ??? >=<;:?9 8 765 /Lifetime Random'()*+L@K@@J@ /Radius Random'()*+O/DN@DM? /Rotation Random'()*+SRQCP?/Rotation Yaw Flip Random'()*+? /Rotation Yaw Random'()*+ih4g4Bf?/Sequence Random'()*+ /Trail Length Random'()*+ #<=? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |={ /Radius Scale'()*+?L>@?/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w /Rotation Spin Roll'()*+ /Color Fade'()*+*&"?/render_sprite_trail'()*+?????=D;E"%$#"! particle\debris1\debris.vmt  A A A?@ =    PGA /twist around axis.- ?,+*)(' /Pull towards control point,E+*)(' /emit_continuously0123A4+*)(@' /Alpha RandomG?HI+*)(' /Color RandomjBklmnoOJGpOJG+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEBaE+*)(' /Lifetime RandomJ?K@@L@+*)(' /Radius RandomMANaDOC+*)(' /Rotation RandomP?QCRS+*)('/Remap Initial Scalared\?[cb@a`_^+*)('/0'()*+ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} zD+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius Scale?@?+*)('/Movement Lock to Control Point~??????=+*)(' /Rotation Spin Roll'()*+ /render_animated_sprites=?????+*)(' /Color Fade'()*+?@"%$#"! vgui/white  A A A?@ =    PGA"%$  #   "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'()*+,- ?. /Pull towards control point'()*+,zĩ /emit_continuously'()*+43B210 /Alpha Random'()*+IHG? /Color Random'()*+pOJGoOJGnmlkjB/Position Within Sphere Random'()*+B;EAE@ ??L>? >=<;:?9 8 765 /Lifetime Random'()*+L AKAJ? /Radius Random'()*+O AN\BM@ /Rotation Random'()*+SRQCP?/0+*)(' /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} zD|={ /Alpha Fade In Random'()*+z>y>x?w /Radius Scale'()*+???/Movement Lock to Control Point'()*+=??????~ /Rotation Spin Roll +*)('/render_animated_sprites'()*+?????="%%$ !"#$#"! particle\debris1\debris.vmt  A A A?@ =    PGA /twist around axis.- ?,z+*)(' /Pull towards control point,+*)(' /emit_continuously0123HB4+*)(' /Alpha RandomG?HI+*)(' /Color RandomjBklmnoOJGpOJG+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??L>A@gEB E+*)(' /Lifetime RandomJ?KAL A+*)(' /Radius RandomM@N DOB+*)(' /Rotation RandomP?QCRS+*)('/0'()*+ /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} zD+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Radius Scale???+*)('/Movement Lock to Control Point~??????=+*)(' /Rotation Spin Roll'()*+ /render_animated_sprites=?????+*)('"%9$2345678#*+,-./01")! '(effects\neuro_smoke_soft.vmt  A A A?@ =    PGA /twist around axis.- ?,+*)(' /Pull towards control point,ZE+*)(' /emit_continuously0123A4+*)(@' /Alpha RandomG?HI+*)(' /Color RandomjBklmnoph]pPI@+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A EB E+*)(' /Lifetime RandomJ@K@L@+*)(' /Radius RandomM?N@DOD+*)(' /Rotation RandomP?QARS+*)('/Rotation Yaw Flip Random?+*)(' /Rotation Yaw Randomf?g4Bh4i+*)(' /Alpha Fade and Decayq?r?s?tuv?+*)(' /Movement Basic{|=} +*)(' /Radius Scale?@L>?+*)('/Movement Lock to Control Point~??????=+*)(' /Alpha Fade In Randomwx?y>z>+*)(' /Rotation Spin Roll+*)(' /Color Fade'()*+L?/render_animated_sprites>?????+*)('"%K$DEFGHIJ#<=>?@ABC";! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /emit_continuously'()*+43?210 /Alpha Random'()*+IHG? /Lifetime Random'()*+LAKAJ? /Radius Random'()*+O@EN@FM?/Remap Initial Scalar'()*+^_`ab@c[\?de/Position Within Sphere Random'()*+BEA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE @EDC /Color Random'()*+p000onmlkjB /Rotation Random'()*+SRQCP? /Alpha Fade and Decay'()*+v?uts?r?q? /Movement Basic'()*+} |{ /Rotation Spin Roll'()*+ /Radius Scale'()*+??@?/Movement Lock to Control Point'()*+=??????~ /Alpha Fade In Random'()*+z>y>x?w /Movement Rotate Particle Around Axis'()*+ ?@/render_animated_sprites'()*+?????=