DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamelifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_mincolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdalpha_random_exponentalpha_maxalpha_minInherited Velocity ScaleRandom Parent Particle DistributionControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs Valueoutput minimumoutput maximumApply Velocity in Local Space (0/1)max constraint passesgravitydragend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphacontrol_point_numberstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeVisibility Camera Depth BiasVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timeoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1rotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentfade in time minfade in time maxfade in time exponentproportional 0/1fade in curve exponentfade out time minfade out time maxfade out time exponentease in and outfade biasUse Local SpaceControl PointRotation RateRotation Axissequence_minsequence_maxrandom_speed_maxrandom_speed_mincolor_fadefade_start_timefade_end_timespin_rate_degreesspin_stop_timespin_rate_minnum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldFlip Percentagerandomly_flip_directionrotation_speed_random_exponentrotation_speed_random_maxrotation_speed_random_minrotation_speed_constantoscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxstart time minstart time maxend time minend time maxstart/end proportionaloscillation multiplieroscillation start phaselocal space CPonly active within specified distancecontrol pointoutput fielddistance maximumdistance minimumforward_anglerotate_rate(dps)Set cp radius for particlesSet cp velocity for particlesSet cp density for particlesSet cp orientation for particlesfirst particle to copy# of control points to setFirst control point to setGroup ID to affectdirection biashitbox scaleforce to be inside modelmax forcemin forcecontrol point numberfalloff poweramount of forceobject local space axis 0/1twist axisMaximum Velocitytrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision groupbrush onlyradius scaleamount of slideamount of bouncecollision modeglobal center pointoffset of centermaximum distanceminimum distanceemitter lifetime start time (seconds)emitter lifetime end time (seconds)input control point numberinput minimuminput maximumoutput is scalar of initial random rangeoffset positionaccelerate positionControl Point to offset positions fromSet positions in world spaceFourth Control Point LocationFourth Control Point ParentFourth Control Point NumberThird Control Point LocationThird Control Point ParentThird Control Point NumberSecond Control Point LocationSecond Control Point ParentSecond Control Point NumberFirst Control Point LocationFirst Control Point ParentFirst Control Point Numberlifetime fade endlifetime fade 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Random3210/D<C<B? 4Movement Basic3210/R CS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f333?e # 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around Axis3210/ ?4render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi(:'"%L$EFGHIJK#=>?@ABCD"<!; effects\circle2.vmt  A A A?@ =    PGA(' 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO @ pBN @HAM L K J?I=H?G/0123 4Lifetime Random5?6 ?7 ?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<tN;tN/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R C/01234Lifespan Decay/0123 4Radius Scalec33>de #L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis3210/ ?A4render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123(N'"%_$XYZ[\]^#PQRSTUVW"O! effects\circle2.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH @I=J?K L M N @HO @ pP 4Lifetime Random3210/7z?6z?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;tN<tN=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R CS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?fL?e # 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around Axis3210/ ?4render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi(a'"%s$lmnopqr#defghijk"c!b effects\circle2.vmt  A A A?@ =    PGA(' 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO B N A@ M L K J @I=H?G/0123 4Lifetime Random5?6333?7333?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<tN;tN/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R B/01234Lifespan Decay/0123 4Radius Scalec33>de #L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis3210/ ??A4render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123(u'"%$#wxyz{|}~"v! effects\circle2.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J@@K L M N @ AO  BP 4Lifetime Random3210/7Q8?6Q8?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;tN<tN=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R BS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f(?e # 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around Axis3210/ ??4render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi('"%$#"! effects\circle2.vmt  A A A?@ =    PGA(' 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO  N @ M L K J`@I=H33?G/0123 4Lifetime Random5?6{.?7{.?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<tN;tN/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R C/01234Lifespan Decay/0123 4Radius Scalec33>de #L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis3210/ ??A4render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123('"%$#"! effects\circle2.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J@K L M N A@ AO B BP 4Lifetime Random3210/7p=?6p=?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;tN<tN=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R BS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f(?e # 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around Axis3210/ ??4render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi('"%$#"!"5 vgui/white  A A A?@ =    PGA('"%$#"! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO pB@ N HAAM L K J?I=H33?G/0123 4Lifetime Random5?6ff&?7ff&?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<tN;tN/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R C/01234Lifespan Decay/0123 4Radius Scalec33>deL>fff?g?h/0123 4Alpha Fade In Random?L>L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis ?/01234render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123('"%$#"! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J?K L M N @HAO @ pBP 4Lifetime Random3210/7 ?6 ?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;tN<tN=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R CS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f33?eL>dc33> 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around AxisA ?/01234render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi('"%$#"! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO @ pN @HM L K J?I=H @G/0123 4Lifetime Random5?6z?7z?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<tN;tN/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R C/01234Lifespan Decay/0123 4Radius Scalec33>deL>f33?g?h/0123 4Alpha Fade In Random?L>L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis ?/01234render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123('"%$#"! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J @K L M N A@ O B P 4Lifetime Random3210/7333?6333?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;tN<tN=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R BS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f ׃?eL>dc33> 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around AxisA ??/01234render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi('"%$     #"! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO  BN @ AM L K J@@I=H?G/0123 4Lifetime Random5?6Q8?7Q8?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<tN;tN/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R B/01234Lifespan Decay/0123 4Radius Scalec33>deL>fG?g?h/0123 4Alpha Fade In Random?L>L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis ??/01234render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123('"%!$ #"! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH33?I=J`@K L M N @ O  P 4Lifetime Random3210/7{.?6{.?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;tN<tN=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R CS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f ׃?eL>dc33> 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around AxisA ??/01234render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi(#'"%4$-./0123#%&'()*+,"$! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO B BN A@ AM L K J@I=H?G/0123 4Lifetime Random5?6p=?7p=?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<tN;tN/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R B/01234Lifespan Decay/0123 4Radius Scalec33>deL>fG?g?h/0123 4Alpha Fade In Random?L>L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis ??/01234render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123(6'"%G$@ABCDEF#89:;<=>?"7! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J?K L M N HAO p@ P 4Lifetime Random3210/7@?6@?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;tN<tN=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R BS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?fHz?eL>dc33> 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around AxisA ?/01234render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi"%$#"!I vgui/white  A A A?@ =    PGA(J'"%$#"!Km vgui/white  A A A?@ =    PGA(L'"%l$efghijk#]^_`abcd"\!M effects\circle2.vmt  A A A?@ =    PGA(N'"%[$VWXYZ#PQRSTU"O! effects\glowdrip_add.vmt  A A A?@ =    PGA 4emit_continuously3210/@.-33?,+* 4Lifetime Random3210/7L?6ff?5@@ 4Radius Random3210/:?9ff?8? 4Color RandomAB@?>=<qF;D/0123 4Alpha Random3210/D}CB?4Position From Parent ParticlesFE/01234Velocity NoisePO ???N M L K JI?H?G/0123 4Movement BasicSR Q20/31 4Alpha Fade and Decay3210/YXWVU333?T?4Lifespan Decay3210/4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Radius Scale3210/hg@@fL>e@dc?4render_animated_spriteswvutsr?q?p?o?nm?lk?j/0123i 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO p@ N HAM L K J?I=H?G/0123 4Lifetime Random5?6@?7@?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<^:;^:/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R B/01234Lifespan Decay/0123 4Radius Scalec33>de #L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis3210/ ?A4render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123(n'"%$xyz{|}~#pqrstuvw"o! effects\circle2.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH33?I=J?K L M N HAAO pB@ P 4Lifetime Random3210/7ff&?6ff&?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;^:<^:=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R CS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f333?e # 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around Axis3210/ ?4render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi('"%$#"! effects\circle2.vmt  A A A?@ =    PGA(N' 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO @ pBN @HAM L K J?I=H?G/0123 4Lifetime Random5?6 ?7 ?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<^:;^:/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R C/01234Lifespan Decay/0123 4Radius Scalec33>de #L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis3210/ ?A4render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123('"%$#"! effects\circle2.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH @I=J?K L M N @HO @ pP 4Lifetime Random3210/7z?6z?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;^:<^:=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R CS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?fL?e # 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around Axis3210/ ?4render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi('"%$#"! effects\circle2.vmt  A A A?@ =    PGA(N' 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO B N A@ M L K J @I=H?G/0123 4Lifetime Random5?6333?7333?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<^:;^:/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R B/01234Lifespan Decay/0123 4Radius Scalec33>de #L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis3210/ ??A4render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123('"%$#"! effects\circle2.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J@@K L M N @ AO  BP 4Lifetime Random3210/7Q8?6Q8?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;^:<^:=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R BS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f(?e # 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around Axis3210/ ??4render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi('"%$#"! effects\circle2.vmt  A A A?@ =    PGA(N' 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO  N @ M L K J`@I=H33?G/0123 4Lifetime Random5?6{.?7{.?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<^:;^:/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R C/01234Lifespan Decay/0123 4Radius Scalec33>de #L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis3210/ ??A4render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123('"%$#"! effects\circle2.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J@K L M N A@ AO B BP 4Lifetime Random3210/7p=?6p=?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;^:<^:=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R BS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f(?e # 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around Axis3210/ ??4render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi('"%$#"! 0CVi| vgui/white  A A A?@ =    PGA('"% $#"! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO pB@ N HAAM L K J?I=H33?G/0123 4Lifetime Random5?6ff&?7ff&?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<^:;^:/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R C/01234Lifespan Decay/0123 4Radius Scalec33>deL>fff?g?h/0123 4Alpha Fade In Random?L>L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis ?/01234render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123( '"%$# " ! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J?K L M N @HAO @ pBP 4Lifetime Random3210/7 ?6 ?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;^:<^:=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R CS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f33?eL>dc33> 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around AxisA ?/01234render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi('"%/$()*+,-.# !"#$%&'"! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO @ pN @HM L K J?I=H @G/0123 4Lifetime Random5?6z?7z?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<^:;^:/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R C/01234Lifespan Decay/0123 4Radius Scalec33>deL>f33?g?h/0123 4Alpha Fade In Random?L>L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis ?/01234render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123(1'"%B$;<=>?@A#3456789:"2! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J @K L M N A@ O B P 4Lifetime Random3210/7333?6333?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;^:<^:=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R BS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f ׃?eL>dc33> 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around AxisA ??/01234render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi(D'"%U$NOPQRST#FGHIJKLM"E! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO  BN @ AM L K J@@I=H?G/0123 4Lifetime Random5?6Q8?7Q8?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<^:;^:/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R B/01234Lifespan Decay/0123 4Radius Scalec33>deL>fG?g?h/0123 4Alpha Fade In Random?L>L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis ??/01234render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123(W'"%h$abcdefg#YZ[\]^_`"X! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH33?I=J`@K L M N @ O  P 4Lifetime Random3210/7{.?6{.?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;^:<^:=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R CS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?f ׃?eL>dc33> 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around AxisA ??/01234render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi(j'"%{$tuvwxyz#lmnopqrs"k! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Velocity NoisePO B BN A@ AM L K J@I=H?G/0123 4Lifetime Random5?6p=?7p=?/0123 4Position Modify Offset Random ` `Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<^:;^:/0123 4Radius Random8?9@@:@@/0123 4Alpha RandomB?C<D</0123 4Movement BasicQS=R B/01234Lifespan Decay/0123 4Radius Scalec33>deL>fG?g?h/0123 4Alpha Fade In Random?L>L>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??==/0123 4Movement Rotate Particle Around Axis ??/01234render_animated_spritesiwvutsr=q?p?o?nm?lk?j/0123(}'"%$#"~! effects\circle1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Velocity Noise3210/GH?I=J?K L M N HAO p@ P 4Lifetime Random3210/7@?6@?5? 4Position Modify Offset Random3210/Z ` ` 4Rotation Random3210/C? 4Color Random3210/;^:<^:=>?@AB 4Radius Random3210/:@@9@@8? 4Alpha Random3210/D<C<B? 4Movement Basic3210/R BS=Q4Lifespan Decay3210/ 4Radius Scale3210/hg?fHz?eL>dc33> 4Alpha Fade In Random3210/L>L>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/==?? 4Movement Rotate Particle Around AxisA ?/01234render_animated_sprites3210/jk?lm?no?p?q?r=stuvwi"%$# "! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously*+,-0B.?/0123 4Lifetime Random/5?6L>7ff&?0123 4Color Random/=<d;t0123>?@AB 4Alpha RandomB?CDB/0123 4Radius Random3210/:>9=8?4Position Within Sphere Random3210/xy@@z ???{ |Z}~?  4Position Modify Offset Random3210/Z @ @ 4Rotation Random?C/01234Sequence Random /0123 4Velocity Random3210/Z 4Movement Basic3210/R SQ 4Radius Scale3210/h>g?f@@eL>dc>4Movement Lock to Control Pointba?`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?;/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw"%$# "! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously*+,-A.L>/0123 4Lifetime Random/56 @7?0123 4Color Random/=<k6;QQ0123>?@AB 4Alpha RandomB?CD7/0123 4Radius Random3210/:9ff>833?4Position Within Sphere Random3210/xyAz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0 4Rotation Random?C/01234Sequence Random/01234Velocity Noise3210/GH?I #g?f?eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/33>33>?4Lifespan Decay3210/ 4Color Faded?Ng/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw"%$#"! zeffects\circle4_gradient_add.vmt  A A A?? =    PGA 4emit_continuously3210/.L>-@,+* 4Lifetime Random32107@6ff&@5/ 4Color RandomAB@?>3210;e<zE=/ 4Alpha Random3210/D!C<B? 4Radius Random8?9@:@/01234Position Within Sphere Random ?~}Z|{ z ???yff6@x/0123 4Position Modify Offset Random  Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Movement BasicQSL=R A/0123 4Radius Scalec>defL?g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/aI?d 4Rotation Spin Roll/01234render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$#"! zeffects\workshop\oheye.vmt  A A A?? =    PGA 4emit_continuously*+,-pB.>/0123 4Lifetime Random/56?7>0123 4Color Random/=<;60123>?@AB 4Alpha RandomB?CD/0123 4Radius Random3210/:?933?8?4Velocity Noise3210/GH@@I #Q 4Radius Scale3210/hg?f@@e @dc?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/L>L>?4Lifespan Decay3210/ 4Color Faded?n/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%$# "! zeffects\largesmoke.vmt  A A A?? =    PGA 4emit_continuously3210/.-pA,+* 4Lifetime Random32107?60@5?/ 4Color RandomAB@?>3210;{X<]=/ 4Alpha Random3210/D!C,B? 4Radius Random8?9ff6@:ff6@/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random 0 Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity NoisePO @@@N M L K JI #deL>fP@g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/!?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$#"! /DXl~ vgui/white  A A A?@ =    PGA('"%$# "! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously3210/.?-0B,+* 4Lifetime Random32107ff&?6L>5?/ 4Color RandomAB@?>3210;t<d=/ 4Alpha Random3210/DBCB? 4Radius Random8?9=:>/01234Position Within Sphere Random ?~}Z|{ z ???y@@x/0123 4Position Modify Offset Random @ @Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity Random Z/0123 4Movement BasicQSR /0123 4Radius Scalec>deL>f@@g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?a?b 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/d?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123('"%$#      "! zeffects\workshop\cig_smoke_add.vmt  A A A?? =    PGA 4emit_continuously*+,-HB.?/0123 4Lifetime Random/5?6=7>0123 4Color Random/=<S;b0123>?@AB 4Alpha RandomB?CDB/0123 4Radius Random3210/:?9?8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z @ @ 4Rotation Random?C/01234Sequence Random /0123 4Velocity Random Z/0123 4Movement Basic3210/R SQ 4Radius Scale3210/h>g?f@@eL>dc>4Movement Lock to Control Pointba?`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?r/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw('"%.$&'()*+,-#  !"#$%"! zeffects\largesmoke.vmt  A A A?? =    PGA 4emit_continuously*+,-pA./0123 4Lifetime Random/5?60@7?0123 4Color Random/=<;0123>?@AB 4Alpha RandomB?C,D"/0123 4Radius Random3210/:ff6@9ff6@8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0 4Rotation Random?C/01234Sequence Random /01234Velocity Noise3210/GH?I #g?fP@eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?|/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw(0'"%C$;<=>?@AB# 23456789:"1! zeffects\workshop\cig_smoke_add.vmt  A A A?? =    PGA 4emit_continuously3210/.-B,+* 4Lifetime Random32107?60@5?/ 4Color RandomAB@?>3210;<=/ 4Alpha Random3210/D,C,B? 4Radius Random8?9 @: @/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random 0 Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity Noise3210/GH?I #deL>f@@g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/q?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123(E'"%W$OPQRSTUV#GHIJKLMN"F! zeffects\circle4_gradient_add.vmt  A A A?? =    PGA 4emit_continuously3210/.L>-@,+* 4Lifetime Random32107@6ff&@5/ 4Color RandomAB@?>3210;<=/ 4Alpha Random3210/DCBB? 4Radius Random8?9@:@/01234Position Within Sphere Random ?~}Z|{ z ???yff6@x/0123 4Position Modify Offset Random  Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Movement BasicQSL=R A/0123 4Radius Scalec>defL?g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/Ea?d 4Rotation Spin Roll/01234render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123(Y'"%k$cdefghij#[\]^_`ab"Z! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously3210/.L>- A,+* 4Lifetime Random32107?6?5/ 4Color RandomAB@?>3210;oQ<aE=/ 4Alpha Random3210/D7CB? 4Radius Random8?9333?:/01234Position Within Sphere Random ?~}Z|{ z ???y@@x/0123 4Position Modify Offset Random pZ/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Movement BasicQS ףdeL>f?g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?33>33>/01234Lifespan Decay/0123 4Color Fade3210/j?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123(m'"%}$vwxyz{|#opqrstu"n! zeffects\workshop\creepysmile.vmt  A A A?? =    PGA 4emit_continuously*+,-pB.>/0123 4Lifetime Random/56?7>0123 4Color Random/=<a;Z0123>?@AB 4Alpha RandomB?CD/0123 4Radius Random3210/:?9?8?4Velocity Noise3210/GH@@I #Q 4Radius Scale3210/hg?f@@e @dc?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?j/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$#"! zeffects\workshop\oheye.vmt  A A A?? =    PGA 4emit_continuously*+,-pB.>/0123 4Lifetime Random/56?7>0123 4Color Random/=<a;Z0123>?@AB 4Alpha RandomB?CD/0123 4Radius Random3210/:?933?8?4Velocity Noise3210/GH@@I #Q 4Radius Scale3210/hg?f@@e @dc?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/L>L>?4Lifespan Decay3210/ 4Color Faded?j/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$# "! zeffects\sc_softglow.vmt  A A A?? =    PGA 4emit_continuously*+,-A./0123 4Lifetime Random/5?60@7?0123 4Color Random/=<;0123>?@AB 4Alpha RandomB?C D /0123 4Radius Random3210/:@9@8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0  4Rotation Random?C/01234Sequence Random /01234Velocity Noise3210/GH?I #g?f333@eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?j/01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw('"%$# "! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously*+,-A.L>/0123 4Lifetime Random/560@7?0123 4Color Random/=<Eq;Qz0123>?@AB 4Alpha RandomB?CD7/0123 4Radius Random3210/:9ff>833?4Position Within Sphere Random3210/xyAz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0 4Rotation Random?C/01234Sequence Random/01234Velocity Noise3210/GH?I #g?f?eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/33>33>?4Lifespan Decay3210/ 4Color Faded?j/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw"%$# "! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously3210/.?-0B,+* 4Lifetime Random32107ff&?6L>5?/ 4Color RandomAB@?>3210;tt<dd=/ 4Alpha Random3210/DBCB? 4Radius Random8?9=:>/01234Position Within Sphere Random ?~}Z|{ z ???y@@x/0123 4Position Modify Offset Random @ @Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity Random Z/0123 4Movement BasicQSR /0123 4Radius Scalec>deL>f@@g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?a?b 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/;?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$#"! zeffects\circle4_gradient_add.vmt  A A A?? =    PGA 4emit_continuously3210/.L>-@,+* 4Lifetime Random32107@6ff&@5/ 4Color RandomAB@?>3210;hh<HH=/ 4Alpha Random3210/DCBB? 4Radius Random8?9@:@/01234Position Within Sphere Random ?~}Z|{ z ???yff6@x/0123 4Position Modify Offset Random  Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Movement BasicQSL=R A/0123 4Radius Scalec>defL?g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?u>u>/01234Lifespan Decay/0123 4Color Fade3210/l|?d 4Rotation Spin Roll/01234render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$# "! zeffects\sc_softglow.vmt  A A A?? =    PGA 4emit_continuously3210/.-A,+* 4Lifetime Random32107?60@5?/ 4Color RandomAB@?>3210;AA<>>=/ 4Alpha Random3210/DCB? 4Radius Random8?9@:@/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random 0Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity NoisePO @@@N M L K JI #deL>f333@g?hL>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/]>?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$# "! zeffects\largesmoke.vmt  A A A?? =    PGA 4emit_continuously3210/.-pA,+* 4Lifetime Random32107?60@5?/ 4Color RandomAB@?>3210;痕<荋=/ 4Alpha Random3210/D!C,B? 4Radius Random8?9ff6@:ff6@/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random 0 Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity NoisePO @@@N M L K JI #deL>f@@g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/ٻj?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$#    " ! zeffects\workshop\creepysmile.vmt  A A A?? =    PGA 4emit_continuously3210/.>-pB,+* 4Lifetime Random32107>6?5/ 4Color RandomAB@?>3210;BB<@@=/ 4Alpha Random3210/DCB? 4Radius Random8?9?:?/01234Velocity NoisePO @@@N M L K JI #R @/0123 4Radius Scalec?de @f@@g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/c?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%)$"#$%&'(# !"! zeffects\workshop\creepysmile.vmt  A A A?? =    PGA 4emit_continuously3210/.>-pB,+* 4Lifetime Random32107>6?5/ 4Color RandomAB@?>3210;G*<X?=/ 4Alpha Random3210/DCB? 4Radius Random8?9?:?/01234Velocity NoisePO @@@N M L K JI #R @/0123 4Radius Scalec?de @f@@g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%=$56789:;<# ,-./01234"+! zeffects\sc_softglow.vmt  A A A?? =    PGA 4emit_continuously3210/.-A,+* 4Lifetime Random32107?60@5?/ 4Color RandomAB@?>3210;UA<rY=/ 4Alpha Random3210/DCB? 4Radius Random8?9@:@/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random 0Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity NoisePO @@@N M L K JI #deL>f333@g?hL>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/O?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%Q$IJKLMNOP# @ABCDEFGH"?! zeffects\workshop\cig_smoke_add.vmt  A A A?? =    PGA 4emit_continuously3210/.?-HB,+* 4Lifetime Random32107>6=5?/ 4Color RandomAB@?>3210;w<d=/ 4Alpha Random3210/DBCB? 4Radius Random8?9?:?/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random @ @Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity Random3210/Z 4Movement BasicQSR /0123 4Radius Scalec>deL>f@@g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?a?b 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/;?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$#"! STUVkl vgui/white  A A A?@ =    PGA('(>'('(W'"%j$bcdefghi# YZ[\]^_`a"X! zeffects\workshop\cig_smoke_add.vmt  A A A?? =    PGA 4emit_continuously*+,-A./0123 4Lifetime Random/5?60@7?0123 4Color Random/=<d;t0123>?@AB 4Alpha RandomB?CBDB/0123 4Radius Random3210/: @9 @8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0 4Rotation Random?C/01234Sequence Random /01234Velocity NoisePO @@@N M L K JI #g?f@@eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?6/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw('(m'"%$wxyz{|}~#opqrstuv"n! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously*+,- A.L>/0123 4Lifetime Random/56 @7?0123 4Color Random/=<E;Q0123>?@AB 4Alpha RandomB?CD7/0123 4Radius Random3210/:9ff>8?4Position Within Sphere Random3210/xy@@z ???{ |Z}~?  4Position Modify Offset Random3210/Z p  4Rotation Random?C/01234Sequence Random/0123 4Movement Basic3210/R @S ףg?f?eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/33>33>?4Lifespan Decay3210/ 4Color Faded? /0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw('('"%$#"! zeffects\workshop\oheye.vmt  A A A?? =    PGA 4emit_continuously3210/.>-pB,+* 4Lifetime Random32107>6?5/ 4Color RandomAB@?>3210;K><T:=/ 4Alpha Random3210/DCB? 4Radius Random8?933?:?/01234Velocity NoisePO @@@N M L K JI #R /0123 4Radius Scalec?de @f@@g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?L>L>/01234Lifespan Decay/0123 4Color Fade3210/?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(*'('"%$# "! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously3210/.L>-A,+* 4Lifetime Random32107?6 @5/ 4Color RandomAB@?>3210;lQ<`6=/ 4Alpha Random3210/D7CB? 4Radius Random833?9ff>:/01234Position Within Sphere Random ?~}Z|{ z ???yAx/0123 4Position Modify Offset Random 0 Z/0123 4Rotation Random3210/C?4Sequence Random3210/4Velocity NoisePO @@@N M L K JI #deL>f?g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?33>33>/01234Lifespan Decay/0123 4Color Fade3210/N?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$# "! zeffects\sc_softglow.vmt  A A A?? =    PGA 4emit_continuously*+,-A./0123 4Lifetime Random/5?60@7?0123 4Color Random/=<{<;v70123>?@AB 4Alpha RandomB?C D /0123 4Radius Random3210/:@9@8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0  4Rotation Random?C/01234Sequence Random /01234Velocity Noise3210/GH?I #g?f333@eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw"%$# "! zeffects\workshop\cig_smoke_add.vmt  A A A?? =    PGA 4emit_continuously*+,-HB.?/0123 4Lifetime Random/5?6=7>0123 4Color Random/=<XX;vv0123>?@AB 4Alpha RandomB?CDB/0123 4Radius Random3210/:?9?8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z @ @ 4Rotation Random?C/01234Sequence Random /0123 4Velocity Random Z/0123 4Movement Basic3210/R SQ 4Radius Scale3210/h>g?f@@eL>dc>4Movement Lock to Control Pointba?`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?;/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw"%$#"! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously*+,- A.L>/0123 4Lifetime Random/56 @7?0123 4Color Random/=<qE;Q0123>?@AB 4Alpha RandomB?CD7/0123 4Radius Random3210/:9ff>8?4Position Within Sphere Random3210/xy@@z ???{ |Z}~?  4Position Modify Offset Random3210/Z p  4Rotation Random?C/01234Sequence Random/0123 4Movement Basic3210/R @S ףg?f?eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/33>33>?4Lifespan Decay3210/ 4Color Faded?j/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw"%$# "! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously3210/.L>-A,+* 4Lifetime Random32107?6 @5/ 4Color RandomAB@?>3210;QQ<EE=/ 4Alpha Random3210/D7CB? 4Radius Random833?9ff>:/01234Position Within Sphere Random ?~}Z|{ z ???yAx/0123 4Position Modify Offset Random 0 Z/0123 4Rotation Random3210/C?4Sequence Random3210/4Velocity NoisePO @@@N M L K JI #deL>f?g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?33>33>/01234Lifespan Decay/0123 4Color Fade3210/N?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$#"! &' vgui/white  A A A?@ =    PGA('('('('"%$     # "! zeffects\workshop\cig_smoke_add.vmt  A A A?? =    PGA 4emit_continuously*+,-A./0123 4Lifetime Random/5?60@7?0123 4Color Random/=<PC;EA0123>?@AB 4Alpha RandomB?CBDB/0123 4Radius Random3210/: @9 @8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0 4Rotation Random?C/01234Sequence Random /01234Velocity NoisePO @@@N M L K JI #g?f@@eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?>K/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw('('('('"%%$ !"#$#"! zeffects\workshop\oheye.vmt  A A A?? =    PGA 4emit_continuously3210/.>-pB,+* 4Lifetime Random32107>6?5/ 4Color RandomAB@?>3210;B6<ND=/ 4Alpha Random3210/DCB? 4Radius Random8?933?:?/01234Velocity NoisePO @@@N M L K JI #R /0123 4Radius Scalec?de @f@@g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?L>L>/01234Lifespan Decay/0123 4Color Fade3210/T?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('('"%0$./#*+,-")! effects\tp_floorglow.vmt  A A A?@ =    PGA 4emit_instantaneouslyd./0123 4Alpha RandomB?CD/0123 4Radius Random8?9pB:pB/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Color RandomAB@?>=<m%;m%/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR /01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%$#"!23EXi{ vgui/white  A A A?@ =    PGA(('(4'"%D$=>?@ABC#6789:;<"5! effects\workshop\fadingskull\splash_ring_add.vmt  A A A?@ =    PGA 4emit_continuously*+,-@./0123 4Alpha Random3210/DCB? 4Radius Random3210/:pB9pB8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Color Random3210/;E<?=>?@AB 4Rotation Random?C/0123 4Lifetime Random5?6@@7@@/0123 4Position Modify Offset Random @ @Z/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R SQ 4Rotation Spin Roll/0123 4Alpha Fade and DecayT?U?V?WXY?/0123 4Alpha Fade In Random?>>/0123 4Radius Scalec?de?f@?g?h/0123 4Color Fade3210/m%?d4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(F'"%W$PQRSTUV#HIJKLMNO"G! effects\spotlight_single_wide_add.vmt  A A A?@ =    PGA 4emit_continuously*,-@.20/31+ 4Lifetime Random6@7@@5?20/31 4Rotation Random?C/0123 4Color RandomAB@?>=<m%;m%/01234Rotation Yaw Flip Random?/0123 4Radius Random3210/:A9A8?4Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random Z/0123 4Alpha Random3210/DdCdB? 4Alpha Fade In Random???/0123 4Alpha Fade Out Random????/01234Lifespan Decay/0123 4Radius Scalec?de@@f?g?h/0123 4Radius Scalec?de?f@@g?h?/0123 4Rotation Spin Roll/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spritesirAs20/31tvwjk?lm?no?p?q?u(Y'"%h$cdefg#[\]^_`ab"Z! deffects\workshop\cig_smoke_add.vmt  A A A?@WW =    PGA 4emit_continuously*+,-@./0123 4Radius Random8?9A: A/01234Position Within Sphere Random ?~}Z|{ z ???y Bx/0123 4Lifetime Random5?6@7@/0123 4Color Random3210/;E<E=>?@AB 4Alpha Random3210/DdCB? 4Rotation Speed Random3210/ A?4Rotation Yaw Flip Random3210/? 4Position Modify Offset Random @ @Z/01234Rotation Basic/01234Lifespan Decay3210/ 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>??4Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spritesiwvutsr=q?p?o?nm?lkBj/0123(j'"%z$tuvwxy#lmnopqrs"k! effects\largesmoke_add.vmt  A A A?B =    PGA 4emit_continuously3210/.-@,+* 4Lifetime Random/5?01236@7@4Position Within Sphere Random{ /?|z ???0123 ~}ZyAx 4Alpha Random/B?0123CFD< 4Color Random3210/;T<T=>?@AB4Rotation Yaw Flip Random?/0123 4Rotation Random?A4C/0123 4Radius Random8?9HB:A/0123 4Position Modify Offset Random A Z/0123 4Movement Basic/Q0123SR @ 4Radius Scale/0123cfff?e?f?dg?h4Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random????/01234render_animated_spritesiuq?p?o?nm?lk?jwvtsr=/0123(|'"%$#~"}! particle\flamethrowerfire\flamethrowerfire102_gray.vmt  A A A?@ =    PGA 4emit_continuously3210/.- A,+*4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Lifetime Random3210/7?6?5? 4Position Modify Offset Random3210/Z @ B B A 4Radius Random3210/:@9@@8? 4Color Random3210/;?<E=>?@AB 4Rotation Random3210/C? 4Alpha Random3210/DdCB?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R @SQ 4Alpha Fade and Decay3210/Y?XWV?U?T? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hg?f?e @dc? 4Color Faded?m%/01234render_animated_sprites3210/jk?lm?no?p?q?ir>stuvw('"%$#"! effects\workshop\fadingskull\fadingskull.vmt  A A A?@ =    PGA 4emit_continuously*+,-@./01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Lifetime Random5?6@@7@/0123 4Position Modify Offset Random B B A @Z/0123 4Radius Random8?9pA:@/0123 4Color RandomAB@?>=<E;?/01234Rotation Yaw Flip Random3210/?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR A/0123 4Alpha Fade and DecayT?U?V?WXY?/0123 4Alpha Fade In Random?>>/0123 4Radius Scalec?de @f?g?h/0123 4Color Fade3210/m%?d4render_animated_spriteswvutsr>iq?p?o?nm?lk?j/0123"%$#"! effects\workshop\fadingskull\fadingskull.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+*4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Lifetime Random3210/7@6@@5? 4Position Modify Offset Random3210/Z @ B B A 4Radius Random3210/:@9pA8? 4Color Random3210/;\<<\<=>?@AB4Rotation Yaw Flip Random3210/?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R ASQ 4Alpha Fade and Decay3210/Y?XWV?U?T? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hg?f?e @dc? 4Color Fade3210/X?d4render_animated_sprites3210/jk?lm?no?p?q?ir>stuvw"%$#"! effects\tp_floorglow.vmt  A A A?@ =    PGA 4emit_instantaneously3210/.d 4Alpha Random3210/DCB? 4Radius Random3210/:pB9pB8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Color Random3210/;\<<\<=>?@AB4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R SQ4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%$#"! vgui/white  A A A?@ =    PGA('('"%$#"! effects\workshop\fadingskull\splash_ring_add.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+* 4Alpha RandomB?CD/0123 4Radius Random8?9pB:pB/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Color RandomAB@?>=<X;X/0123 4Rotation Random3210/C? 4Lifetime Random3210/7@@6@@5? 4Position Modify Offset Random3210/Z @ @4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR /0123 4Rotation Spin Roll3210/ 4Alpha Fade and Decay3210/Y?XWV?U?T? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hg?f@?e?dc?4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$#"! effects\spotlight_single_wide_add.vmt  A A A?@ =    PGA 4emit_continuously+13/02.-@,* 4Lifetime Random13/025?7@@6@ 4Rotation Random3210/C? 4Color Random3210/;\<<\<=>?@AB4Rotation Yaw Flip Random3210/? 4Radius Random8?9A:A/01234Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z  4Alpha RandomB?CdDd/0123 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/????4Lifespan Decay3210/ 4Radius Scale3210/hg?f?e@@dc? 4Radius Scale3210/h?g?f@@e?dc? 4Rotation Spin Roll3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_spritesuq?p?o?nm?lk?jwvt13/02srAi('"%$#"! deffects\workshop\cig_smoke_add.vmt  A A A?@WW =    PGA 4emit_continuously3210/.-@,+* 4Radius Random3210/: A9A8?4Position Within Sphere Random3210/xy Bz ???{ |Z}~?  4Lifetime Random3210/7@6@5? 4Color RandomAB@?>=<\<;\>/0123 4Alpha Fade Out Random??>>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jkBlm?no?p?q?r=stuvwi('"%$#"! deffects\cig_smoke.vmt  A A A?@WW =    PGA 4emit_continuously*+,-@./0123 4Radius Random8?9A: A/01234Position Within Sphere Random ?~}Z|{ z ???y Bx/0123 4Lifetime Random5?6@7@/0123 4Color Random3210/;X<X=>?@AB 4Alpha Random3210/DdCB? 4Rotation Speed Random3210/ A?4Rotation Yaw Flip Random3210/? 4Position Modify Offset Random @ @Z/01234Rotation Basic/01234Lifespan Decay3210/ 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>??4Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spritesiwvutsr=q?p?o?nm?lkBj/0123('"% $    #"! effects\largesmoke_add.vmt  A A A?B =    PGA 4emit_continuously*+,-@./0123 4Lifetime Random7@6@32105?/4Position Within Sphere RandomxyAZ}~ 3210z ???|?/{  4Alpha RandomDC3210B?/ 4Color RandomAB@?>=<X;X/01234Rotation Yaw Flip Random3210/? 4Rotation Random3210/4CA? 4Radius Random3210/:A9HB8? 4Position Modify Offset Random3210/Z A 4Movement BasicR @S3210Q/ 4Radius Scalehg?df?e?cfff?3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/????4render_animated_sprites3210/r=stvwjk?lm?no?p?q?ui('"%$#"! deffects\workshop\tp_sparkle2_add.vmt  A A A?@ =    PGA 4emit_continuously3210/.-A,+*4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Lifetime Random3210/7@6@@5? 4Position Modify Offset Random3210/Z @ B B A 4Radius Random3210/:>9?8? 4Color Random3210/;•<Ұ=>?@AB4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R @SQ 4Alpha Fade and Decay3210/Y?XWV?U?T? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hg?f?e @dc? 4Color Fade3210/s?d4render_animated_sprites3210/jk?lm?no?p?q?ir>stuvw('"%$#"!8Q effects\sc_softglow2_depth.vmt  A A A?@ =    PGA( '"%7$ *+,-./0123456#"#$%&'()"!! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Lifetime Random5?6?7?/0123 4Color RandomAB@?>=<;/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Rotation Random?/0123 4Position Modify Offset Random Z/0123 4Velocity Random A AZ/0123 4Alpha RandomB?C@D@/0123 4Radius Random3210/:@9@8? 4Alpha Fade and DecayT?U?V?WXY/01234Rotation Basic/0123 4Rotation Spin Roll/0123 4Radius Scalec?de?f?g?h?/0123 4Radius Scalec@?de?f?g?h/01234Oscillate Vector?@#tI#tI ??? ??? >>> >>>/01234Oscillate Scalar??#tI#tI??@@/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR /01234Oscillate Vector?ff?OGOG ??? ??? = =/01234Oscillate Scalar?=#tI#tI??/01234Oscillate Scalar?OGOG??p±p°/01234Remap Distance to Control Point to Vector3210/BN ?O ?@@4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(9'"%P$ CDEFGHIJKLMNO#;<=>?@AB":! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+* 4Lifetime Random3210/7?6?5? 4Color Random3210/;<=>?@AB4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Rotation Random3210/HCHC? 4Position Modify Offset Random3210/Z  4Velocity Random3210/Z A A 4Alpha Random3210/D@C@B? 4Radius Random3210/:@@9@@8? 4Alpha Fade and Decay3210/YXWV?U?T?4Rotation Basic3210/ 4Rotation Spin Roll3210/ 4Radius Scale3210/h?g?f?e?dc? 4Radius Scale3210/hg?f?e?dc@?4Oscillate Vector3210/ >>= >>= ??? ???#tI#tI@?4Oscillate Scalar3210/@@??#tI#tI??4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R SQ4Oscillate Vector3210/ = = ??? ???OGOGff??4Oscillate Scalar3210/??#tI#tI=?4Oscillate Scalar3210/BB??OGOG??4Remap Distance to Control Point to Vector3210/BN ?O ?@@4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(R'"%$#"!Sc effects\sc_softglow2_depth.vmt  A A A?@ =    PGA(T'"%b$\]^_`a#VWXYZ["U! 0effects\sc_softglow2_depth.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Radius Random8?9@:?/0123 4Color RandomAB@?>=<;/0123 4Alpha Random3210/DCB? 4Lifetime Random5?6L>7L>/0123 4Position Modify Offset Random Z/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement BasicQSR HC/0123 4Alpha Fade and DecayT?U@?V>WXY?/0123 4Color Faded?|/01234Oscillate Scalar?@<F<F@@@@/0123 4Radius Scalec=def?g?h/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(d'"%$#yz{|}~"x!e  effects\workshop\souls\souls_candle.vmt  A A A?> =    PGA(f'"%w$ nopqrstuv#hijklm"g! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./0123 4Lifetime Random5?6?7?/0123 4Color RandomAB@?>=<'P;'P/0123 4Rotation Random?BB/0123 4Alpha RandomB?C@D@/0123 4Radius Random8?9@@:@@/01234Position From Parent Particles3210/EF 4Alpha Fade and DecayT?U?V?WXY?/01234Rotation Basic/0123 4Rotation Spin Roll/01234Oscillate Scalar??#tI#tI??@@/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR /0123 4Radius Scale3210/hg?f?edc@?4Oscillate Scalar3210/AAL>L>OGOG@?4Remap Distance to Control Point to Vector3210/BN ?O ?@@4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123 4emit_continuously*+,-@@./0123 4Lifetime Random5?6?7?/0123 4Color RandomAB@?>=<'P;'P/0123 4Alpha RandomB?CD/0123 4Radius Random3210/:`@9`@8?4Position Within Sphere Random ?~}Z|{ z L>L>L>y@@x@/0123 4Velocity Random A AA AZ/0123 4Rotation Random3210/4C?4Sequence Random3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement BasicQS ףR /0123 4Alpha Fade and Decay3210/YXWV?U?T?4Oscillate Vector3210/ LLL> L>L>L> ??? ?????@?4Remap Distance to Control Point to Vector3210/BN ?O ?@@4render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw4render_screen_velocity_rotate3210/jk?lm?no?p?q?i 4emit_instantaneously./01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Radius Random8?9A:A/0123 4Position Modify Offset Random @A @AZ/0123 4Color RandomAB@?>=<I;I/0123 4Alpha Random3210/DCB? 4Alpha Fade In Random?>>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123 4emit_instantaneously3210/.4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Radius Random3210/:@A9@A8? 4Position Modify Offset Random3210/Z A A 4Color Random3210/;<=>?@AB 4Alpha RandomB?CD/0123 4Alpha Fade In Random3210/>>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%$#"! vgui/white  A A A?@ =    PGA('"%$#"!  effects\workshop\softglow_distort_noadd.vmt  A A A?@ =    PGA 4emit_continuously3210/.- @,+* 4Lifetime Random3210/7@6@5?4Position Within Sphere Random3210/xyz ??{ |Z}~?  4Color Random3210/;)<A'=>?@AB 4Radius Random8?9B:B/0123 4Rotation Random?C/01234Rotation Yaw Flip Random?/0123 4Alpha Random3210/DCB? 4Position Modify Offset Random3210/Z ? ?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Radius Scalec>de?f>g?h/0123 4Rotation Spin Roll/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$#"!  effects\splash_ring1_nodepth.vmt  A A A?@ =    PGA 4emit_continuously*+,- @./0123 4Lifetime Random5?6@7@/01234Position Within Sphere Random ?~}Z|{ z ??yx/0123 4Color RandomAB@?>=<Q2;"3/0123 4Radius Random3210/:pB9pB8? 4Rotation Random3210/C?4Rotation Yaw Flip Random3210/? 4Alpha Random3210/DCB? 4Position Modify Offset Random3210/Z ? ?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Radius Scale3210/hg?f>e?dc> 4Rotation Spin Roll3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$#"! effects\workshop\softglow_noadd.vmt  A A A?@ =    PGA 4emit_continuously3210/.-pA,+* 4Lifetime Random3210/7@?6?5?4Position Within Sphere Random3210/x@yAz ??{ |Z}~?  4Radius Random3210/:?9?8? 4Color Random3210/;)<A'=>?@AB 4Alpha Random3210/DdCB? 4Position Modify Offset Random3210/Z ? ? 4Velocity Random @@@ @Z /0123 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/????4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Movement BasicQSR A/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$# "!  particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously*+,-@./0123 4emit_continuously3210/.-@@,+* 4Lifetime Random5?6?7?/01234Position Within Sphere Random ?~}Z|{ z ??y Bx/01234Rotation Yaw Flip Random?/0123 4Color RandomAB@?>=<.s;Vb/01234Sequence Random/0123 4Position Modify Offset Random pA @Z/0123 4Rotation Random3210/C? 4Radius Random3210/:@9@A8? 4Alpha Random3210/DCB?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Rotation Spin Roll3210/4render_animated_spriteswvutsr@iq?p?o?nm?lk?j/0123('"%$#"!  effects\workshop\unusual_hands_skele.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+* 4emit_continuously3210/.-?,+* 4Lifetime Random3210/7?6?5?4Position Within Sphere Random3210/xyAz ??{ |Z}~? 4Rotation Yaw Flip Random3210/? 4Color Random3210/;<=>?@AB4Sequence Random3210/ 4Position Modify Offset Random3210/Z A A 4Radius Random3210/: A9 A8?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/4render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw"%$#"! effects\tp_floorglow.vmt  A A A?@ =    PGA 4emit_instantaneously3210/.d 4Alpha Random3210/DCB? 4Radius Random3210/:pB9pB8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Color Random3210/;s <s =>?@AB4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R SQ4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"% $ #"! deffects\cig_smoke.vmt  A A A?@WW =    PGA 4emit_continuously3210/.-@,+* 4Radius Random3210/: A9A8?4Position Within Sphere Random3210/xy Bz ???{ |Z}~?  4Lifetime Random3210/7@6@5? 4Color RandomAB@?>=<;/0123 4Alpha RandomB?CDd/0123 4Rotation Speed Random? A/01234Rotation Yaw Flip Random?/0123 4Position Modify Offset Random3210/Z @ @4Rotation Basic3210/4Lifespan Decay/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jkBlm?no?p?q?r=stuvwi"%$#"!   3DEW vgui/white  A A A?@ =    PGA('('"%$#"! effects\workshop\fadingskull\splash_ring_add.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+* 4Alpha RandomB?CD/0123 4Radius Random8?9pB:pB/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Color RandomAB@?>=<;/0123 4Rotation Random3210/C? 4Lifetime Random3210/7@@6@@5? 4Position Modify Offset Random3210/Z @ @4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR /0123 4Rotation Spin Roll3210/ 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hg?f@?e?dc? 4Color Fade3210/s ?d 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(!'"%2$+,-./01##$%&'()*""! effects\spotlight_single_wide_add.vmt  A A A?@ =    PGA 4emit_continuously+13/02.-@,* 4Lifetime Random13/025?7@@6@ 4Rotation Random3210/C? 4Color Random3210/;s <s =>?@AB4Rotation Yaw Flip Random3210/? 4Radius Random8?9A:A/01234Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z  4Alpha RandomB?CD/0123 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/????4Lifespan Decay3210/ 4Radius Scale3210/hg?f?e@@dc? 4Radius Scale3210/h?g?f@@e?dc? 4Rotation Spin Roll3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_spritesuq?p?o?nm?lk?jwvt13/02srAi(4'"%C$>?@AB#6789:;<="5! deffects\workshop\cig_smoke_add.vmt  A A A?@WW =    PGA 4emit_continuously3210/.-@,+* 4Radius Random3210/: A9A8?4Position Within Sphere Random3210/xy Bz ???{ |Z}~?  4Lifetime Random3210/7@6@5? 4Color RandomAB@?>=<s ;s /0123 4Alpha RandomB?CDd/0123 4Rotation Speed Random? A/01234Rotation Yaw Flip Random?/0123 4Position Modify Offset Random3210/Z @ @4Rotation Basic3210/4Lifespan Decay/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jkBlm?no?p?q?r=stuvwi('(F'"%V$PQRSTU#HIJKLMNO"G! effects\largesmoke_add.vmt  A A A?B =    PGA 4emit_continuously*+,-@./0123 4Lifetime Random7@6@32105?/4Position Within Sphere RandomxyAZ}~ 3210z ???|?/{  4Alpha RandomDC3210B?/ 4Color RandomAB@?>=<s ;s /01234Rotation Yaw Flip Random3210/? 4Rotation Random3210/4CA? 4Radius Random3210/:A9HB8? 4Position Modify Offset Random3210/Z A 4Movement BasicR @S3210Q/ 4Radius Scalehg?df?e?cfff?3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/????4render_animated_sprites3210/r=stvwjk?lm?no?p?q?ui(X'"%f$`abcde#Z[\]^_"Y! effects\workshop\fadingskull\fadingskull.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+*4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Lifetime Random3210/7@6@@5? 4Position Modify Offset Random3210/Z @ B B A 4Radius Random3210/:@9pA8? 4Color Random3210/;<=>?@AB4Rotation Yaw Flip Random3210/?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R ASQ 4Alpha Fade and Decay3210/Y?XWV?U?T? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hg?f?e @dc? 4Color Fade3210/s ?d4render_animated_sprites3210/jk?lm?no?p?q?ir>stuvw"%v$opqrstu#ijklmn"h! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+* 4Alpha Random3210/DCzB? 4Color Random3210/;,,<=>?yy@AB 4Radius Random3210/:?9?8? 4Lifetime Random5?6q=*@7 @/0123 4Position on Model Random3210/Z 4Position Modify Offset Random3210/Z ??? 4Alpha Fade In Random?L>L>/0123 4Movement Basic3210/R @S>?? 4Radius Scale3210/hgff&?fe?dc? 4Radius Scale3210/h?g?f?eL?dc?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%$#"!x vgui/white  A A A?@ =    PGA(y'"%$#{|}~"z!  effects\workshop\softglow_distort_noadd.vmt  A A A?@ =    PGA 4emit_continuously*+,- @./0123 4Lifetime Random5?6@7@/01234Position Within Sphere Random ?~}Z|{ z ??yx/0123 4Color RandomAB@?>=<B ;N/0123 4Radius Random3210/:B9B8? 4Rotation Random3210/C?4Rotation Yaw Flip Random3210/? 4Alpha RandomB?CD/0123 4Position Modify Offset Random ? ?Z/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Radius Scale3210/hg?f>e?dc> 4Rotation Spin Roll3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$#"!  effects\splash_ring1_nodepth.vmt  A A A?@ =    PGA 4emit_continuously3210/.- @,+* 4Lifetime Random3210/7@6@5?4Position Within Sphere Random3210/xyz ??{ |Z}~?  4Color Random3210/;U<a=>?@AB 4Radius Random8?9pB:pB/0123 4Rotation Random?C/01234Rotation Yaw Flip Random?/0123 4Alpha RandomB?CD/0123 4Position Modify Offset Random ? ?Z/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Radius Scalec>de?f>g?h/0123 4Rotation Spin Roll/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$#"! effects\workshop\softglow_noadd.vmt  A A A?@ =    PGA 4emit_continuously*+,-pA./0123 4Lifetime Random5?6?7@?/01234Position Within Sphere Random ?~}Z|{ z ??yAx@/0123 4Radius Random8?9?:?/0123 4Color RandomAB@?>=<B ;N/0123 4Alpha RandomB?CDd/0123 4Position Modify Offset Random ? ?Z/0123 4Velocity Random3210/Z  @ @@@ 4Alpha Fade In Random???/0123 4Alpha Fade Out Random????/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Movement Basic3210/R ASQ4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$# "!  particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+* 4emit_continuously*+,-@@./0123 4Lifetime Random3210/7?6?5?4Position Within Sphere Random3210/xy Bz ??{ |Z}~? 4Rotation Yaw Flip Random3210/? 4Color Random3210/;k<.=>?@AB4Sequence Random3210/ 4Position Modify Offset Random3210/Z @ pA 4Rotation Random?C/0123 4Radius Random8?9@A:@/0123 4Alpha RandomB?CD/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Rotation Spin Roll/01234render_animated_sprites3210/jk?lm?no?p?q?ir@stuvw('"%$#"!  effects\workshop\unusual_hands_skele.vmt  A A A?@ =    PGA 4emit_continuously*+,-@./0123 4emit_continuously*+,-?./0123 4Lifetime Random5?6?7?/01234Position Within Sphere Random ?~}Z|{ z ??yAx/01234Rotation Yaw Flip Random?/0123 4Color RandomAB@?>=<b;ָ/01234Sequence Random/0123 4Position Modify Offset Random A AZ/0123 4Radius Random8?9 A: A/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??>>/01234Lifespan Decay/01234render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$#"!  effects\workshop\animatedmoth\animated_moth.vmt  A A A?@@ =    PGA4random force3210/ BBC 4Pull towards control point3210/0A 4twist around axis3210/@@ ? 4Pull towards control point3210/ @ 4emit_continuously3210/.-@,+* 4Color RandomAB@?>;<20/31= 4Alpha RandomCDB?20/31 4Radius Random20/319L@:?8@@ 4Lifetime Random3210/7@6@5?4Position Within Sphere Random3210/xAyAz ??{ |Z}~?  4Rotation Random3210/\‹\B? 4Movement BasicSo:R Q20/314Movement Lock to Control Point3210/Z[L?\?]?^?_?`?ab 4Alpha Fade and Decay3210/YXWV=Ufff?T? 4Movement Rotate Particle Around Axis B ?/01234Oscillate Scalar3210/LL?L?̌???@? 4Radius Scale3210/h333?g?f?e>dc?4Movement Max Velocity3210/`A4render_animated_spriteswvutsr@q?p?o?nm?lk?j/0123i"%$#"!  effects\workshop\unusual_hands_flesh.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+* 4emit_continuously3210/.-?,+* 4Lifetime Random3210/7?6?5?4Position Within Sphere Random3210/xyAz ??{ |Z}~? 4Rotation Yaw Flip Random3210/? 4Color Random3210/;V<.=>?@AB4Sequence Random3210/ 4Position Modify Offset Random3210/Z A A 4Radius Random3210/: A9 A8?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/4render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw"%$#"!  effects\workshop\unusual_hands_flesh.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+* 4emit_continuously3210/.-?,+* 4Lifetime Random3210/7?6?5?4Position Within Sphere Random3210/xyAz ??{ |Z}~? 4Rotation Yaw Flip Random3210/? 4Color Random3210/;~<T=>?@AB4Sequence Random3210/ 4Position Modify Offset Random3210/Z A A 4Radius Random3210/: A9 A8?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/4render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw"%$    #  "!  particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously*+,-@./0123 4emit_continuously3210/.-@@,+* 4Lifetime Random5?6?7?/01234Position Within Sphere Random ?~}Z|{ z ??y Bx/01234Rotation Yaw Flip Random?/0123 4Color RandomAB@?>=<T;~/01234Sequence Random/0123 4Position Modify Offset Random pA @Z/0123 4Rotation Random3210/C? 4Radius Random3210/:@9@A8? 4Alpha Random3210/DCB?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Rotation Spin Roll3210/4render_animated_spriteswvutsr@iq?p?o?nm?lk?j/0123"% $#"!  effects\workshop\softglow_distort_noadd.vmt  A A A?@ =    PGA 4emit_continuously3210/.- @,+* 4Lifetime Random3210/7@6@5?4Position Within Sphere Random3210/xyz ??{ |Z}~?  4Color Random3210/;0X<4`=>?@AB 4Radius Random8?9B:B/0123 4Rotation Random?C/01234Rotation Yaw Flip Random?/0123 4Alpha Random3210/DCB? 4Position Modify Offset Random3210/Z ? ?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Radius Scalec>de?f>g?h/0123 4Rotation Spin Roll/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%$#"!"#5EF vgui/white  A A A?@ =    PGA('($'"%4$./0123#&'()*+,-"%!  effects\splash_ring1_nodepth.vmt  A A A?@ =    PGA 4emit_continuously*+,- @./0123 4Lifetime Random5?6@7@/01234Position Within Sphere Random ?~}Z|{ z ??yx/0123 4Color RandomAB@?>=<=|;4d/0123 4Radius Random3210/:pB9pB8? 4Rotation Random3210/C?4Rotation Yaw Flip Random3210/? 4Alpha Random3210/DCB? 4Position Modify Offset Random3210/Z ? ?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Radius Scale3210/hg?f>e?dc> 4Rotation Spin Roll3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(6'"%D$?@ABC#89:;<=>"7! effects\workshop\softglow_noadd.vmt  A A A?@ =    PGA 4emit_continuously3210/.-pA,+* 4Lifetime Random3210/7@?6?5?4Position Within Sphere Random3210/x@yAz ??{ |Z}~?  4Radius Random3210/:?9?8? 4Color Random3210/;0X<4`=>?@AB 4Alpha Random3210/DdCB? 4Position Modify Offset Random3210/Z ? ? 4Velocity Random @@@ @Z /0123 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/????4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Movement BasicQSR A/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('('"%X$STUVW# JKLMNOPQR"HI!  particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously*+,-@./0123 4emit_continuously3210/.-@@,+* 4Lifetime Random5?6?7?/01234Position Within Sphere Random ?~}Z|{ z ??y Bx/01234Rotation Yaw Flip Random?/0123 4Color RandomAB@?>=<.;V/01234Sequence Random/0123 4Position Modify Offset Random pA @Z/0123 4Rotation Random3210/C? 4Radius Random3210/:@9@A8? 4Alpha Random3210/DCB?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Rotation Spin Roll3210/4render_animated_spriteswvutsr@iq?p?o?nm?lk?j/0123"%g$bcdef#[\]^_`a"Z! effects\workshop\softglow_noadd.vmt  A A A?@ =    PGA 4emit_continuously3210/.-pA,+* 4Lifetime Random3210/7@?6?5?4Position Within Sphere Random3210/x@yAz ??{ |Z}~?  4Radius Random3210/:?9?8? 4Color Random3210/;t}<u'=>?@AB 4Alpha Random3210/DdCB? 4Position Modify Offset Random3210/Z ? ? 4Velocity Random @@@ @Z /0123 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/????4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Movement BasicQSR A/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%$#"!i{ vgui/white  A A A?@ =    PGA(j'"%z$tuvwxy#lmnopqrs"k!  effects\workshop\softglow_distort_noadd.vmt  A A A?@ =    PGA 4emit_continuously3210/.- @,+* 4Lifetime Random3210/7@6@5?4Position Within Sphere Random3210/xyz ??{ |Z}~?  4Color Random3210/;t}<u'=>?@AB 4Radius Random8?9B:B/0123 4Rotation Random?C/01234Rotation Yaw Flip Random?/0123 4Alpha Random3210/DCB? 4Position Modify Offset Random3210/Z ? ?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Radius Scalec>de?f>g?h/0123 4Rotation Spin Roll/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(|'"%$#~"}!  effects\splash_ring1_nodepth.vmt  A A A?@ =    PGA 4emit_continuously*+,- @./0123 4Lifetime Random5?6@7@/01234Position Within Sphere Random ?~}Z|{ z ??yx/0123 4Color RandomAB@?>=<6;#/0123 4Radius Random3210/:pB9pB8? 4Rotation Random3210/C?4Rotation Yaw Flip Random3210/? 4Alpha Random3210/DCB? 4Position Modify Offset Random3210/Z ? ?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Radius Scale3210/hg?f>e?dc> 4Rotation Spin Roll3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(Y'(G'('"%$#"!  effects\workshop\unusual_hands_flesh.vmt  A A A?@ =    PGA 4emit_continuously*+,-@./0123 4emit_continuously*+,-?./0123 4Lifetime Random5?6?7?/01234Position Within Sphere Random ?~}Z|{ z ??yAx/01234Rotation Yaw Flip Random?/0123 4Color RandomAB@?>=<B.;VV/01234Sequence Random/0123 4Position Modify Offset Random A AZ/0123 4Radius Random8?9 A: A/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random??>>/01234Lifespan Decay/01234render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123"%$# "!  particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+* 4emit_continuously*+,-@@./0123 4Lifetime Random3210/7?6?5?4Position Within Sphere Random3210/xy Bz ??{ |Z}~? 4Rotation Yaw Flip Random3210/? 4Color Random3210/;VV<B.=>?@AB4Sequence Random3210/ 4Position Modify Offset Random3210/Z @ pA 4Rotation Random?C/0123 4Radius Random8?9@A:@/0123 4Alpha RandomB?CD/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Rotation Spin Roll/01234render_animated_sprites3210/jk?lm?no?p?q?ir@stuvw"%$#"!  effects\workshop\softglow_distort_noadd.vmt  A A A?@ =    PGA 4emit_continuously*+,- @./0123 4Lifetime Random5?6@7@/01234Position Within Sphere Random ?~}Z|{ z ??yx/0123 4Color RandomAB@?>=<'';/0123 4Radius Random3210/:B9B8? 4Rotation Random3210/C?4Rotation Yaw Flip Random3210/? 4Alpha RandomB?CD/0123 4Position Modify Offset Random ? ?Z/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Radius Scale3210/hg?f>e?dc> 4Rotation Spin Roll3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%$#"! vgui/white  A A A?@ =    PGA('('"%$#"!  effects\splash_ring1_nodepth.vmt  A A A?@ =    PGA 4emit_continuously3210/.- @,+* 4Lifetime Random3210/7@6@5?4Position Within Sphere Random3210/xyz ??{ |Z}~?  4Color Random3210/;$$<33=>?@AB 4Radius Random8?9pB:pB/0123 4Rotation Random?C/01234Rotation Yaw Flip Random?/0123 4Alpha RandomB?CD/0123 4Position Modify Offset Random ? ?Z/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Radius Scalec>de?f>g?h/0123 4Rotation Spin Roll/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$#"! effects\workshop\softglow_noadd.vmt  A A A?@ =    PGA 4emit_continuously*+,-pA./0123 4Lifetime Random5?6?7@?/01234Position Within Sphere Random ?~}Z|{ z ??yAx@/0123 4Radius Random8?9?:?/0123 4Color RandomAB@?>=<'';/0123 4Alpha RandomB?CDd/0123 4Position Modify Offset Random ? ?Z/0123 4Velocity Random3210/Z  @ @@@ 4Alpha Fade In Random???/0123 4Alpha Fade Out Random????/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Movement Basic3210/R ASQ4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('('"%$ $! " # #    " ! effects\sc_softglow2_depth.vmt  A A A?@ =    PGA('"%$#"! 0effects\sc_softglow2_depth.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Radius Random3210/:?9@8? 4Color Random3210/;<=>?@AB 4Alpha RandomB?CD/0123 4Lifetime Random3210/7L>6L>5? 4Position Modify Offset Random3210/Z 4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement Basic3210/R HCSQ 4Alpha Fade and Decay3210/Y?XWV>U@?T? 4Color Fade3210/j?d4Oscillate Scalar3210/@@@@<F<F@? 4Radius Scale3210/hg?f?edc=4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%  $    #        " !  effects\workshop\souls\souls_candle.vmt  A A A?> =    PGA('"% $      #   "! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./0123 4Lifetime Random5?6?7?/0123 4Color RandomAB@?>=<ӽ;ӽ/0123 4Rotation Random?BB/0123 4Alpha RandomB?C@D@/0123 4Radius Random8?9@@:@@/01234Position From Parent Particles3210/EF 4Alpha Fade and DecayT?U?V?WXY?/01234Rotation Basic/0123 4Rotation Spin Roll/01234Oscillate Scalar??#tI#tI??@@/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR /0123 4Radius Scale3210/hg?f?edc@?4Oscillate Scalar3210/AAL>L>OGOG@?4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123 4emit_continuously*+,-@@./0123 4Lifetime Random5?6?7?/0123 4Color RandomAB@?>=<ӽ;ӽ/0123 4Alpha RandomB?CD/0123 4Radius Random3210/:`@9`@8?4Position Within Sphere Random ?~}Z|{ z L>L>L>y@@x@/0123 4Velocity Random A AA AZ/0123 4Rotation Random3210/4C?4Sequence Random3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement BasicQS ףR /0123 4Alpha Fade and Decay3210/YXWV?U?T?4Oscillate Vector3210/ LLL> L>L>L> ??? ?????@?4render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw4render_screen_velocity_rotate3210/jk?lm?no?p?q?i 4emit_instantaneously./01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Radius Random8?9A:A/0123 4Position Modify Offset Random @A @AZ/0123 4Color RandomAB@?>=<x;x/0123 4Alpha Random3210/DCB? 4Alpha Fade In Random?>>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%; $ / 0 1 2 3 4 5 6 7 8 9 : #' ( ) * + , - . "& ! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Lifetime Random5?6?7?/0123 4Color RandomAB@?>=<ӽ;ӽ/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Rotation Random?/0123 4Position Modify Offset Random Z/0123 4Velocity Random A AZ/0123 4Alpha RandomB?C@D@/0123 4Radius Random3210/:@9@8? 4Alpha Fade and DecayT?U?V?WXY/01234Rotation Basic/0123 4Rotation Spin Roll/0123 4Radius Scalec?de?f?g?h?/0123 4Radius Scalec@?de?f?g?h/01234Oscillate Vector?@#tI#tI ??? ??? >>> >>>/01234Oscillate Scalar??#tI#tI??@@/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR /01234Oscillate Vector?ff?OGOG ??? ??? = =/01234Oscillate Scalar?=#tI#tI??/01234Oscillate Scalar?OGOG??p±p°/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%R $ F G H I J K L M N O P Q #> ? @ A B C D E "= ! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+* 4Lifetime Random3210/7?6?5? 4Color Random3210/;ӽ<ӽ=>?@AB4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Rotation Random3210/HCHC? 4Position Modify Offset Random3210/Z  4Velocity Random3210/Z A A 4Alpha Random3210/D@C@B? 4Radius Random3210/:@@9@@8? 4Alpha Fade and Decay3210/YXWV?U?T?4Rotation Basic3210/ 4Rotation Spin Roll3210/ 4Radius Scale3210/h?g?f?e?dc? 4Radius Scale3210/hg?f?e?dc@?4Oscillate Vector3210/ >>= >>= ??? ???#tI#tI@?4Oscillate Scalar3210/@@??#tI#tI??4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R SQ4Oscillate Vector3210/ = = ??? ???OGOGff??4Oscillate Scalar3210/??#tI#tI=?4Oscillate Scalar3210/BB??OGOG??4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%$#"!T i } ~ vgui/white  A A A?@ =    PGA(U '"%h $b c d e f g # X Y Z [ \ ] ^ _ ` a "W ! V effects\sc_softglow.vmt  A A A?@ =    PGA4Collision via traces3210/?DEBRIS @ 4emit_continuously,-HB.20/31+* 4Radius Random20/319HB:HB8@@ 4Lifetime Random6@70@5?20/31 4Alpha RandomC D B20/314Rotation Yaw Flip Random3210/? 4Rotation Random?C/01234Sequence Random/0123 4Position Modify Offset Random HB @@HBZ/0123 4Color RandomAB@?>=<v;x/0123 4Velocity Random3210/Z@ 4Position Within Sphere Random3210/xyBz ??{ |Z}~?  4Movement BasicSR $Q20/314Lifespan Decay/0123 4Rotation Spin Roll/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hL>g?f?edc>4render_animated_spritesi?rs20/31tvwjk?lm?no?p?q?u(j '"%| $v w x y z { # m n o p q r s t u "l ! k ,effects\workshop\marigold_leaves.vmt BBB ?@ =    PGA4Collision via traces3210/?DEBRIS @ 4emit_continuously*+,-B./0123 4Lifetime Random5@6@7@@/0123 4Alpha Random3210/DCB 4Radius Random3210/:?9@8? 4Position Modify Offset Random3210/Z HB @@HB4Rotation Yaw Flip Random?/01234Position Within Sphere Random3210/xyBz ??{ |Z}~? 4Sequence Random3210/ 4Rotation Random3210/C? 4Color Random3210/;<l=>?@AB 4Movement BasicQSR $/01234Rotation Basic/01234Lifespan Decay/0123 4Alpha Fade In Random?33>33>/0123 4Alpha Fade Out Random??33>33>/0123 4Radius Scale3210/hL>g?f?edc>4render_animated_spriteswvutsr>q?p?o?nm?lk?j/0123i?(j '( '"% $ # " ! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA( '"% $ # " ! <particle\particle_glow_05_additive.vmt  A A A?@ =    PGA 4emit_continuously*+13/02.-A, 4Radius Random8@@:C9C13/02 4Lifetime Random13/025?7?6@@ 4Alpha Random13/02BDC4Rotation Yaw Flip Random?/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Position Modify Offset Random3210/Z @@@  4Color Random3210/;x<v=>?@AB4Position From Parent Particles3210/EF 4Velocity Random @Z/0123 4Movement Basic13/02QR S4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Rotation Spin Roll3210/ 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/0123 4Movement Rotate Particle Around Axis š ?/0123 4Radius Scalec>def?g?hL>/01234render_animated_spritesuq?p?o?nm?lk?jwvt13/02sr@i( '"% $ # " ! Zeffects\workshop\marigold_leaves.vmt  A A A?@ =    PGA 4emit_continuously,- B.20/31+* 4Radius Random20/319@:@8@@ 4Lifetime Random6@@7?5?20/31 4Alpha RandomCDB20/314Rotation Yaw Flip Random3210/? 4Rotation Random?C/01234Sequence Random/0123 4Position Modify Offset Random @@@Z/0123 4Color RandomAB@?>=<v;x/01234Position From Parent ParticlesFE/0123 4Velocity Random3210/Z@ 4Movement BasicSR Q20/314Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Rotation Spin Roll/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>? 4Movement Rotate Particle Around Axis3210/ ? ˜ 4Radius Scale3210/hL>g?f?edc>4render_animated_spritesir@s20/31tvwjk?lm?no?p?q?u( ' 4emit_continuously,- @.20/31+* 4Radius Random20/319@@:?8@@ 4Lifetime Random6?7?5?20/31 4Alpha RandomCDB20/314Rotation Yaw Flip Random3210/? 4Rotation Random?C/01234Sequence Random/0123 4Position Modify Offset Random pB @@pAZ/0123 4Color RandomAB@?>=<v;x/01234Position Within Sphere Random3210/xpAyAz ??{ |Z}~?  4Movement BasicSL>R BQ20/314Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Rotation Spin Roll3210/ 4Alpha Fade In Random3210/==? 4Alpha Fade Out Random3210/>>?? 4Radius Scale3210/hL>g?f?edc> 4Movement Rotate Particle Around Axis3210/ ?B 4Rotation Spin Roll/01234render_animated_spritesir@s20/31tvwjk?lm?no?p?q?u"%$#"! vgui/white  A A A?@ =    PGA( '"% $ # " !  effects\sc_softglow.vmt  A A A?@ =    PGA4Collision via traces@ DEBRIS?/0123 4emit_continuously*+13/02.-HB, 4Radius Random8@@:HB9HB13/02 4Lifetime Random13/025?70@6@ 4Alpha Random13/02BD C 4Rotation Yaw Flip Random?/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Position Modify Offset Random3210/Z @@HB HB 4Color Random3210/;~<|=>?@AB 4Velocity Random @Z/01234Position Within Sphere Random ?~}Z|{ z ??yBx/0123 4Movement Basic13/02QR $S4Lifespan Decay3210/ 4Rotation Spin Roll3210/ 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/0123 4Radius Scalec>def?g?hL>/01234render_animated_spritesuq?p?o?nm?lk?jwvt13/02sri?( '"% $ # " !  ,effects\workshop\marigold_leaves.vmt BBB ?@ =    PGA4Collision via traces@ DEBRIS?/0123 4emit_continuously3210/.-B,+* 4Lifetime Random3210/7@@6@5@ 4Alpha RandomBCD/0123 4Radius Random8?9@:?/0123 4Position Modify Offset Random @@HB HBZ/01234Rotation Yaw Flip Random3210/?4Position Within Sphere Random ?~}Z|{ z ??yBx/01234Sequence Random/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<|;~/0123 4Movement Basic3210/R $SQ4Rotation Basic3210/4Lifespan Decay3210/ 4Alpha Fade In Random3210/33>33>? 4Alpha Fade Out Random3210/33>33>?? 4Radius Scalec>def?g?hL>/01234render_animated_spritesi?3210/jk?lm?no?p?q?r>stuvw( '( '"%. $ % & ' ( ) * + , - #     ! " # $ " !   particle\particle_glow_05_additive.vmt  A A A?@ =    PGA( '"% $   # " ! <particle\particle_glow_05_additive.vmt  A A A?@ =    PGA 4emit_continuously,-A.20/31+* 4Radius Random20/319C:C8@@ 4Lifetime Random6@@7?5?20/31 4Alpha RandomCDB20/314Rotation Yaw Flip Random3210/? 4Rotation Random?C/01234Sequence Random/0123 4Position Modify Offset Random @@@Z/0123 4Color RandomAB@?>=<|;~/01234Position From Parent ParticlesFE/0123 4Velocity Random3210/Z@ 4Movement BasicSR Q20/314Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Rotation Spin Roll/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>? 4Movement Rotate Particle Around Axis3210/ ? ˜ 4Radius Scale3210/hL>g?f?edc>4render_animated_spritesir@s20/31tvwjk?lm?no?p?q?u( '"% $        #      " ! Zeffects\workshop\marigold_leaves.vmt  A A A?@ =    PGA 4emit_continuously*+13/02.- B, 4Radius Random8@@:@9@13/02 4Lifetime Random13/025?7?6@@ 4Alpha Random13/02BDC4Rotation Yaw Flip Random?/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Position Modify Offset Random3210/Z @@@  4Color Random3210/;~<|=>?@AB4Position From Parent Particles3210/EF 4Velocity Random @Z/0123 4Movement Basic13/02QR S4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Rotation Spin Roll3210/ 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/0123 4Movement Rotate Particle Around Axis š ?/0123 4Radius Scalec>def?g?hL>/01234render_animated_spritesuq?p?o?nm?lk?jwvt13/02sr@i( ' 4emit_continuously*+13/02.- @, 4Radius Random8@@:?9@@13/02 4Lifetime Random13/025?7?6? 4Alpha Random13/02BDC4Rotation Yaw Flip Random?/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Position Modify Offset Random3210/Z @@pA pB 4Color Random3210/;x<v=>?@AB4Position Within Sphere Random ?~}Z|{ z ??yAxpA/0123 4Movement Basic13/02QR BSL>4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Rotation Spin Roll/0123 4Alpha Fade In Random?==/0123 4Alpha Fade Out Random??>>/0123 4Radius Scalec>def?g?hL>/0123 4Movement Rotate Particle Around AxisB ?/0123 4Rotation Spin Roll3210/4render_animated_spritesuq?p?o?nm?lk?jwvt13/02sr@i"%9 $5 6 7 8 #1 2 3 4 "0 ! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+*4Position Within Sphere Random3210/xy?z ???{ |Z}~?  4Alpha Random3210/D}C}B? 4Radius Random3210/:PA9A8? 4Color Random3210/;<=>?@AB 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade and Decay3210/Y?XWV>U>T? 4Radius Scale3210/hg?fe?dc?4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%K $ B C D E F G H I J #< = > ? @ A "; ! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+* 4Lifetime Random3210/7?6?5? 4Color Random3210/;'P<'P=>?@AB 4Rotation Random3210/BB? 4Alpha Random3210/D@C@B? 4Radius Random3210/:@@9@@8?4Position From Parent ParticlesFE/0123 4Alpha Fade and Decay3210/Y?XWV?U?T?4Rotation Basic3210/ 4Rotation Spin Roll3210/4Oscillate Scalar3210/@@??#tI#tI??4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R SQ 4Radius Scalec@?def?g?h/01234Oscillate Scalar?@OGOGL>L>AA/01234Remap Distance to Control Point to VectorO ?L?N ?33>L>B/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%j $g h i #b c d e f "a !M N effects\sc_softglow2_depth.vmt  A A A?@ =    PGA('(O '"%_ ` $Z [ \ ] ^ #R S T U V W X Y "Q !P  effects\workshop\souls\souls_candle.vmt  A A A?> =    PGA(: ' 4emit_continuously3210/.-@@,+* 4Lifetime Random3210/7?6?5? 4Color Random3210/;'P<'P=>?@AB 4Alpha Random3210/DCB? 4Radius Random8?9`@:`@/01234Position Within Sphere Random3210/x@y@@z L>L>L>{ |Z}~?  4Velocity Random3210/Z A A AA 4Rotation Random?4C/01234Sequence Random/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement Basic3210/R S ףQ 4Alpha Fade and DecayT?U?V?WXY/01234Oscillate Vector?@?? ??? ??? L>L>L> LLL>/01234Remap Distance to Control Point to VectorO ?L?N ?33>L>B/01234render_animated_spriteswvutsr?iq?p?o?nm?lk?j/01234render_screen_velocity_rotateiq?p?o?nm?lk?j/0123 4emit_instantaneously3210/.4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Radius Random3210/:A9A8? 4Position Modify Offset Random3210/Z @A @A 4Color Random3210/;k(<k(=>?@AB 4Alpha RandomB?CD/0123 4Alpha Fade In Random3210/>>?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"% $ u v w x y z { | } ~  #m n o p q r s t "l ! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+* 4Lifetime Random3210/7?6?5? 4Color Random3210/;<=>?@AB4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Rotation Random3210/? 4Position Modify Offset Random3210/Z  4Velocity Random3210/Z A A 4Alpha Random3210/D@C@B? 4Radius Random8?9@:@/0123 4Alpha Fade and Decay3210/YXWV?U?T?4Rotation Basic3210/ 4Rotation Spin Roll3210/ 4Radius Scale3210/h?g?f?e?dc? 4Radius Scale3210/hg?f?e?dc@?4Oscillate Vector3210/ >>> >>> ??? ???#tI#tI@?4Oscillate Scalar3210/@@??#tI#tI??4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R SQ4Oscillate Vector3210/ = = ??? ???OGOGff??4Oscillate Scalar3210/??#tI#tI=?4Oscillate Scalar3210/p²p³??OGOG?4Remap Distance to Control Point to VectorO ?L?N ?33>L>B/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"% $ # " ! effects\sc_softglow2_depth.vmt  A A A?@ =    PGA(% '(< '(' 4emit_instantaneously3210/.4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Radius Random3210/:A9A8? 4Position Modify Offset Random3210/Z A A 4Color Random3210/;ӽ<ӽ=>?@AB 4Alpha RandomB?CD/0123 4Alpha Fade In Random3210/>>?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"% $ # " ! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Lifetime Random5?6?7?/0123 4Color RandomAB@?>=<;/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Rotation Random?HCHC/0123 4Position Modify Offset Random Z/0123 4Velocity Random A AZ/0123 4Alpha RandomB?C@D@/0123 4Radius Random8?9@@:@@/0123 4Alpha Fade and DecayT?U?V?WXY/01234Rotation Basic/0123 4Rotation Spin Roll/0123 4Radius Scalec?de?f?g?h?/0123 4Radius Scalec@?de?f?g?h/01234Oscillate Vector?@#tI#tI ??? ??? >>= >>=/01234Oscillate Scalar??#tI#tI??@@/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR /01234Oscillate Vector?ff?OGOG ??? ??? = =/01234Oscillate Scalar?=#tI#tI??/01234Oscillate Scalar??OGOG??BB/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"% $ # " !   effects\workshop\unusual_eyeboss.vmt  A A A?@ =    PGA 4Constrain distance to control point3210/pA  4Pull towards control point3210/z@ 4Pull towards control point3210/ 4twist around axis3210/@@ ? 4emit_continuously3210/.-33?,+* 4emit_instantaneously3210/.4Position Within Sphere Random3210/x @y @z ???{ ?|Z}@~`A?  4Radius Random3210/: @9,@8?4Rotation Yaw Flip Random3210/? 4Rotation Random3210/ppA? 4Lifetime Random3210/7@6@5? 4Color Random3210/;<=>?@AB4Sequence Random3210/ 4Movement Basic3210/R ?S ף=Q4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Movement Max Velocity3210/A 4Alpha Fade and Decay3210/Y?XWVL>Ufff?T? 4Radius Scale3210/hg>fe?dcfff?4Oscillate Vector3210/ = > ??? ?????@? 4Color Fade3210/W$?d 4Color Fade3210/c:@??d4Oscillate Vector3210/ = ??@ ??@GCGC@?4render_animated_sprites3210/jk?lm?no?p?q?i?r>stuvw"% $  #  " ! effects\sc_softglow2_depth.vmt  A A A?@ =    PGA( '"% $ # " ! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+* 4Lifetime Random3210/7?6?5? 4Color Random3210/;<=>?@AB4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Rotation Random3210/? 4Position Modify Offset Random3210/Z  4Velocity Random3210/Z A A 4Alpha Random3210/D@C@B? 4Radius Random8?9@:@/0123 4Alpha Fade and Decay3210/YXWV?U?T?4Rotation Basic3210/ 4Rotation Spin Roll3210/ 4Radius Scale3210/h?g?f?e?dc? 4Radius Scale3210/hg?f?e?dc@?4Oscillate Vector3210/ >>> >>> ??? ???#tI#tI@?4Oscillate Scalar3210/@@??#tI#tI??4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R SQ4Oscillate Vector3210/ = = ??? ???OGOGff??4Oscillate Scalar3210/??#tI#tI=?4Oscillate Scalar3210/p²p³??OGOG?4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '( '"% $   #     " ! effects\sc_softglow2_depth.vmt  A A A?@ =    PGA('( '"% $ # " !  effects\workshop\souls\souls_candle.vmt  A A A?> =    PGA( '"% $ # " ! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+* 4Lifetime Random3210/7?6?5? 4Color Random3210/;<=>?@AB 4Rotation Random3210/BB? 4Alpha Random3210/D@C@B? 4Radius Random3210/:@@9@@8?4Position From Parent ParticlesFE/0123 4Alpha Fade and Decay3210/Y?XWV?U?T?4Rotation Basic3210/ 4Rotation Spin Roll3210/4Oscillate Scalar3210/@@??#tI#tI??4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Movement Basic3210/R SQ 4Radius Scalec@?def?g?h/01234Oscillate Scalar?@OGOGL>L>AA/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw 4emit_continuously3210/.-@@,+* 4Lifetime Random3210/7?6?5? 4Color Random3210/;<=>?@AB 4Alpha Random3210/DCB? 4Radius Random8?9`@:`@/01234Position Within Sphere Random3210/x@y@@z L>L>L>{ |Z}~?  4Velocity Random3210/Z A A AA 4Rotation Random?4C/01234Sequence Random/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement Basic3210/R S ףQ 4Alpha Fade and DecayT?U?V?WXY/01234Oscillate Vector?@?? ??? ??? L>L>L> LLL>/01234render_animated_spriteswvutsr?iq?p?o?nm?lk?j/01234render_screen_velocity_rotateiq?p?o?nm?lk?j/0123 4emit_instantaneously./01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Radius Random8?9A:A/0123 4Position Modify Offset Random @A @AZ/0123 4Color RandomAB@?>=<x;x/0123 4Alpha Random3210/DCB? 4Alpha Fade In Random?>>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123 4emit_instantaneously./01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Radius Random8?9A:A/0123 4Position Modify Offset Random A AZ/0123 4Color RandomAB@?>=<;/0123 4Alpha Random3210/DCB? 4Alpha Fade In Random?>>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%E $> ? @ A B C D #6 7 8 9 : ; < = "5 ! $ % & effects\rocketrailsmoke.vmt  A A A? @ =    PGA( '"%# $    ! " #      " ! effects\workshop\unusual_eyeboss_swirl.vmt  A A A? @ @ =    PGA 4emit_continuously3210/.- A,+* 4Radius Random3210/:`A9pA8? 4Color Random3210/;N4<u;=>?@AB4Position Within Sphere Random3210/xy?z ???{ |Z}~?  4Rotation Random3210/C? 4Alpha Random3210/DCB? 4Lifetime Random3210/7333?6?5?4Rotation Basic3210/ 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade and Decay3210/Y?XWV?U?T? 4Alpha Fade In Random3210/??? 4Radius Scale3210/hg?f?e?dc? 4Color Fade3210/$'L??d4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(/ '( '(' '"%4 $. / 0 1 2 3 #* + , - ") ! ( effects\sc_softglow.vmt  A A A?@ =    PGA 4Pull towards control point3210/A 4emit_continuously3210/.- A,+* 4Radius Random3210/:?9@8?4Position Within Sphere Random3210/x Ay0Az ???{ |Z}~?  4Color Random3210/;22<F=>?@AB 4Alpha Random3210/DCB?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade and Decay3210/Y?XWV=U=T? 4Alpha Fade In Random3210/>>? 4Movement Basic3210/R SQ 4Movement Rotate Particle Around Axis3210/ ?@ 4Radius Scale3210/hg?f?edc?4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw 4emit_continuously3210/.- A,+* 4Alpha Random3210/D}CB? 4Radius Random3210/:A9A8? 4Color Random3210/; F<7=>?@AB4Sequence Random3210/4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Rotation Speed Random3210/@?4Rotation Yaw Flip Random3210/? 4Position Modify Offset Random3210/Z @ @ 4Alpha Fade and Decay3210/Y?XWV>U>T? 4Alpha Fade In Random3210/>>? 4Movement Basic3210/R SQ4Rotation Basic3210/ 4Radius Scale3210/hg?f?e?dc?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%j $h i #c d e f g "b !G H a effects\sc_softglow2_depth.vmt  A A A?@ =    PGA(k '(I '"%` $ S T U V W X Y Z [ \ ] ^ _ #K L M N O P Q R "J ! effects\medicbeam_curl.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Lifetime Random5?6?7?/0123 4Color RandomAB@?>=<;/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Rotation Random?HCHC/0123 4Position Modify Offset Random Z/0123 4Velocity Random A AZ/0123 4Alpha RandomB?C@D@/0123 4Radius Random8?9@@:@@/0123 4Alpha Fade and DecayT?U?V?WXY/01234Rotation Basic/0123 4Rotation Spin Roll/0123 4Radius Scalec?de?f?g?h?/0123 4Radius Scalec@?de?f?g?h/01234Oscillate Vector?@#tI#tI ??? ??? >>= >>=/01234Oscillate Scalar??#tI#tI??@@/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Movement BasicQSR /01234Oscillate Vector?ff?OGOG ??? ??? = =/01234Oscillate Scalar?=#tI#tI??/01234Oscillate Scalar??OGOG??BB/01234Remap Distance to Control Point to VectorO ?L?N ?33>L>B/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(L ' 4emit_instantaneously./01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Radius Random8?9@A:@A/0123 4Position Modify Offset Random A AZ/0123 4Color RandomAB@?>=<4;4/0123 4Alpha Random3210/DCB? 4Alpha Fade In Random?>>/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%$#"!l  vgui/white  A A A?@ =    PGA(m '"%~ $w x y z { | } #o p q r s t u v "n ! effects\workshop\particle_glow_08_noblend.vmt  A A A?@ =    PGA 4emit_continuously3210/.-A,+* 4Alpha Random3210/DKCKB? 4Radius Random3210:B9B8?/4Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Lifetime Random3210/7@6@5? 4Position Modify Offset Random ? ?Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<w;w/01234Rotation Yaw Flip Random?/0123 4Rotation Spin Roll3210/ 4Movement BasicQSL>R /0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random????/01234Lifespan Decay3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Radius ScalecL?de?fg?h/01234render_animated_spriteswvutsr=q?p?o?nm?lk?j/0123i( '"% $ # " ! effects\sc_softglow.vmt  A A A?@ =    PGA( '"% $ # " ! 7effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously*+,-HB./0123 4Rotation Random?C/0123 4Alpha RandomB?CD/0123 4Lifetime Random5?6?7?/0123 4Radius Random8?9A:A/01234Position From Parent Particles3210/EF 4Color Random3210/;w<w=>?@AB 4Color Faded?4/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Movement BasicQSR /0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123( '"% $ # " ! 6effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously*+,-C.>/0123 4Rotation Random?C/0123 4Alpha RandomB?CD/0123 4Lifetime Random5?6?7?/0123 4Radius Random89 @: @/0123 4Position Modify Offset Random @@ @@Z/0123 4Color RandomAB@?>=<w;w/01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Movement BasicQSR /0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/0123 4Radius Scalec?de?f?g?h/0123 4Color Fade3210/hɴ?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123( '"% $ # " ! 6effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously3210/.>-C,+* 4Rotation Random3210/C? 4Alpha Random3210/DCB? 4Lifetime Random3210/7?6?5? 4Radius Random3210/: @9 @8? 4Position Modify Offset Random3210/Z @ @ 4Color Random3210/;w<w=>?@AB4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Movement Basic3210/R SQ 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hg?f?e?dc? 4Color Fade3210/hɴ?d4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"% $ # " !  effects\workshop\runeprison_runes_ob2.vmt  A A A?? =    PGA 4emit_continuously3210/.-A,+* 4Rotation Random3210/ ‹ B? 4Alpha Random3210/DCB? 4Lifetime Random3210/7?6?5? 4Radius Random3210/: @9 @8?4Position From Parent ParticlesFE/0123 4Color Random3210/;w<w=>?@AB4Sequence Random3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Movement Basic3210/R SQ 4Color Fade3210/hɴ?d4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"% $ # " ! effects\workshop\particle_glow_05_additive_noblend_ob5.vmt  A A A?@ =    PGA 4emit_continuously,-pA.20/31+* 4Radius Random20/319?:?8@@ 4Lifetime Random6?7?5?20/31 4Alpha RandomCDB20/314Rotation Yaw Flip Random3210/? 4Rotation Random?C/01234Sequence Random/0123 4Position Modify Offset Random @@@ Z/0123 4Color RandomAB@?>=<w;w/0123 4Velocity Random3210/Z@ 4Position From Parent Particles3210/EF 4Movement BasicSR Q20/314Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Rotation Spin Roll/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hL>g?f?edc>4render_animated_spritesir@s20/31tvwjk?lm?no?p?q?u 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/xyz ?{ |Z}~?  4Lifetime Random3210/7@F6@F5? 4Position Modify Offset Random3210/Z ApA ApA 4Alpha Random3210/DCB?4Lifespan Decay3210/ 4Movement Rotate Particle Around Axis3210/ ?4C4Oscillate Vector3210/ A A A A A A A A??/D?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"% $ # " ! effects\sc_softglow.vmt  A A A?@ =    PGA( '( '( '( '( ' 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/xyz ?{ |Z}~?  4Lifetime Random3210/7@F6@F5? 4Position Modify Offset Random3210/Z A A 4Alpha Random3210/DCB?4Lifespan Decay3210/ 4Movement Rotate Particle Around Axis3210/ ?4C4Oscillate Vector3210/ A A A A A A A A??/D?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"% $     #    " ! effects\sc_softglow.vmt  A A A?@ =    PGA( '( '( '( '( ' 4emit_continuously*+,-B./01234Position Within Sphere Random ?~}Z|{ z ?yx/0123 4Lifetime Random5?6@F7@F/0123 4Position Modify Offset Random A4B A4BZ/0123 4Alpha RandomB?CD/01234Lifespan Decay/0123 4Movement Rotate Particle Around Axis4C ?/01234Oscillate Vector?/D?? A A A A A A A A/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%$#"!  vgui/white  A A A?@ =    PGA( '"% $       #        " ! effects\workshop\particle_glow_08_noblend.vmt  A A A?@ =    PGA 4emit_continuously3210/.-A,+* 4Alpha Random3210/DKCKB? 4Radius Random3210:B9B8?/4Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Lifetime Random3210/7@6@5? 4Position Modify Offset Random ? ?Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<m;m/01234Rotation Yaw Flip Random?/0123 4Rotation Spin Roll3210/ 4Movement BasicQSL>R /0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random????/01234Lifespan Decay3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Radius ScalecL?de?fg?h/01234render_animated_spriteswvutsr=q?p?o?nm?lk?j/0123i( '"% $ #{ | } ~ "z ! 0 B T e effects\sc_softglow.vmt  A A A?@ =    PGA(! '"%/ $) * + , - . ## $ % & ' ( "" ! 7effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously*+,-HB./0123 4Rotation Random?C/0123 4Alpha RandomB?CD/0123 4Lifetime Random5?6?7?/0123 4Radius Random8?9A:A/01234Position From Parent Particles3210/EF 4Color Random3210/;m<m=>?@AB 4Color Faded?G4/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Movement BasicQSR /0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(1 '"%A $: ; < = > ? @ #3 4 5 6 7 8 9 "2 ! 6effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously3210/.>-C,+* 4Rotation Random3210/C? 4Alpha Random3210/DCB? 4Lifetime Random3210/7?6?5? 4Radius Random3210/: @9 @8? 4Position Modify Offset Random3210/Z @ @ 4Color Random3210/;m<m=>?@AB4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Movement Basic3210/R SQ 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hg?f?e?dc? 4Color Fade3210/l?d4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(C '"%S $L M N O P Q R #E F G H I J K "D ! 6effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously*+,-C.>/0123 4Rotation Random?C/0123 4Alpha RandomB?CD/0123 4Lifetime Random5?6?7?/0123 4Radius Random89 @: @/0123 4Position Modify Offset Random @@ @@Z/0123 4Color RandomAB@?>=<m;m/01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Movement BasicQSR /0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/0123 4Radius Scalec?de?f?g?h/0123 4Color Fade3210/l?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(U '"%d $^ _ ` a b c #W X Y Z [ \ ] "V !  effects\workshop\runeprison_runes_ob2.vmt  A A A?? =    PGA 4emit_continuously3210/.-A,+* 4Rotation Random3210/ ‹ B? 4Alpha Random3210/DCB? 4Lifetime Random3210/7?6?5? 4Radius Random3210/: @9 @8?4Position From Parent ParticlesFE/0123 4Color Random3210/;m<m=>?@AB4Sequence Random3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Movement Basic3210/R SQ 4Color Fade3210/l?d4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(f '"%y $r s t u v w x # h i j k l m n o p q "g ! effects\workshop\particle_glow_05_additive_noblend_ob5.vmt  A A A?@ =    PGA 4emit_continuously,-pA.20/31+* 4Radius Random20/319?:?8@@ 4Lifetime Random6?7?5?20/31 4Alpha RandomCDB20/314Rotation Yaw Flip Random3210/? 4Rotation Random?C/01234Sequence Random/0123 4Position Modify Offset Random @@@ Z/0123 4Color RandomAB@?>=<m;m/0123 4Velocity Random3210/Z@ 4Position From Parent Particles3210/EF 4Movement BasicSR Q20/314Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Rotation Spin Roll/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hL>g?f?edc>4render_animated_spritesir@s20/31tvwjk?lm?no?p?q?u 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/xyz ?{ |Z}~?  4Lifetime Random3210/7@F6@F5? 4Position Modify Offset Random3210/Z ApA ApA 4Alpha Random3210/DCB?4Lifespan Decay3210/ 4Movement Rotate Particle Around Axis3210/ ?4C4Oscillate Vector3210/ A A A A A A A A??/D?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"% $ # " ! effects\sc_softglow.vmt  A A A?@ =    PGA(! '(1 '(C '(U '(f ' 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/xyz ?{ |Z}~?  4Lifetime Random3210/7@F6@F5? 4Position Modify Offset Random3210/Z A A 4Alpha Random3210/DCB?4Lifespan Decay3210/ 4Movement Rotate Particle Around Axis3210/ ?4C4Oscillate Vector3210/ A A A A A A A A??/D?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"% $ # " ! effects\sc_softglow.vmt  A A A?@ =    PGA(! '(1 '(C '(U '(f ' 4emit_continuously*+,-B./01234Position Within Sphere Random ?~}Z|{ z ?yx/0123 4Lifetime Random5?6@F7@F/0123 4Position Modify Offset Random A4B A4BZ/0123 4Alpha RandomB?CD/01234Lifespan Decay/0123 4Movement Rotate Particle Around Axis4C ?/01234Oscillate Vector?/D?? A A A A A A A A/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%$#"! $ 6 vgui/white  A A A?@ =    PGA( '"% $ # " ! effects\workshop\particle_glow_08_noblend.vmt  A A A?@ =    PGA 4emit_continuously3210/.-A,+* 4Alpha Random3210/DKCKB? 4Radius Random3210:B9B8?/4Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Lifetime Random3210/7@6@5? 4Position Modify Offset Random ? ?Z/0123 4Rotation Random?C/0123 4Color RandomAB@?>=<i;i/01234Rotation Yaw Flip Random?/0123 4Rotation Spin Roll3210/ 4Movement BasicQSL>R /0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random????/01234Lifespan Decay3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Radius ScalecL?de?fg?h/01234render_animated_spriteswvutsr=q?p?o?nm?lk?j/0123i( '"%# $  ! " #    " !  effects\sc_softglow.vmt  A A A?@ =    PGA( '"% $ # " ! 7effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously*+,-HB./0123 4Rotation Random?C/0123 4Alpha RandomB?CD/0123 4Lifetime Random5?6?7?/0123 4Radius Random8?9A:A/01234Position From Parent Particles3210/EF 4Color Random3210/;i<i=>?@AB 4Color Faded?\4/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Movement BasicQSR /0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123( '"% $ # " ! 6effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously3210/.>-C,+* 4Rotation Random3210/C? 4Alpha Random3210/DCB? 4Lifetime Random3210/7?6?5? 4Radius Random3210/: @9 @8? 4Position Modify Offset Random3210/Z @ @ 4Color Random3210/;i<i=>?@AB4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Movement Basic3210/R SQ 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hg?f?e?dc? 4Color Fade3210/֘n?d4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"% $ # " ! 6effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously*+,-C.>/0123 4Rotation Random?C/0123 4Alpha RandomB?CD/0123 4Lifetime Random5?6?7?/0123 4Radius Random89 @: @/0123 4Position Modify Offset Random @@ @@Z/0123 4Color RandomAB@?>=<i;i/01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Movement BasicQSR /0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/0123 4Radius Scalec?de?f?g?h/0123 4Color Fade3210/֘n?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123( '"% $   # " !  effects\workshop\runeprison_runes_ob2.vmt  A A A?? =    PGA 4emit_continuously3210/.-A,+* 4Rotation Random3210/ ‹ B? 4Alpha Random3210/DCB? 4Lifetime Random3210/7?6?5? 4Radius Random3210/: @9 @8?4Position From Parent ParticlesFE/0123 4Color Random3210/;i<i=>?@AB4Sequence Random3210/4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Movement Basic3210/R SQ 4Color Fade3210/֘n?d4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"% $       #      " ! effects\workshop\particle_glow_05_additive_noblend_ob5.vmt  A A A?@ =    PGA 4emit_continuously,-pA.20/31+* 4Radius Random20/319?:?8@@ 4Lifetime Random6?7?5?20/31 4Alpha RandomCDB20/314Rotation Yaw Flip Random3210/? 4Rotation Random?C/01234Sequence Random/0123 4Position Modify Offset Random @@@ Z/0123 4Color RandomAB@?>=<i;i/0123 4Velocity Random3210/Z@ 4Position From Parent Particles3210/EF 4Movement BasicSR Q20/314Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Rotation Spin Roll/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>? 4Radius Scale3210/hL>g?f?edc>4render_animated_spritesir@s20/31tvwjk?lm?no?p?q?u 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/xyz ?{ |Z}~?  4Lifetime Random3210/7@F6@F5? 4Position Modify Offset Random3210/Z ApA ApA 4Alpha Random3210/DCB?4Lifespan Decay3210/ 4Movement Rotate Particle Around Axis3210/ ?4C4Oscillate Vector3210/ A A A A A A A A??/D?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(% '"%5 $0 1 2 3 4 #, - . / "+ !& ' ( ) * effects\sc_softglow.vmt  A A A?@ =    PGA( '( '( '( '( ' 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/xyz ?{ |Z}~?  4Lifetime Random3210/7@F6@F5? 4Position Modify Offset Random3210/Z A A 4Alpha Random3210/DCB?4Lifespan Decay3210/ 4Movement Rotate Particle Around Axis3210/ ?4C4Oscillate Vector3210/ A A A A A A A A??/D?4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(7 '"%G $B C D E F #> ? @ A "= !8 9 : ; < effects\sc_softglow.vmt  A A A?@ =    PGA( '( '( '( '( ' 4emit_continuously*+,-B./01234Position Within Sphere Random ?~}Z|{ z ?yx/0123 4Lifetime Random5?6@F7@F/0123 4Position Modify Offset Random A4B A4BZ/0123 4Alpha RandomB?CD/01234Lifespan Decay/0123 4Movement Rotate Particle Around Axis4C ?/01234Oscillate Vector?/D?? A A A A A A A A/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions3210/4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%$#"!I \ vgui/white  A A A?@ =    PGA(J '"%[ $T U V W X Y Z #L M N O P Q R S "K ! effects\workshop\particle_glow_08_noblend.vmt  A A A?@ =    PGA 4emit_continuously*+,-A./0123 4Alpha RandomB?CKDK/0123 4Radius Random/8?9B:B01234Position Within Sphere Random3210/xyz ???{ |Z}~?  4Lifetime Random5?6@7@/0123 4Position Modify Offset Random3210/Z ? ? 4Rotation Random3210/C? 4Color Random3210/;ډ<ډ=>?@AB4Rotation Yaw Flip Random3210/? 4Rotation Spin Roll/0123 4Movement Basic3210/R SL>Q 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/????4Lifespan Decay/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Radius Scale3210/hg?fe?dcL?4render_animated_spritesi3210/jk?lm?no?p?q?r=stuvw(] '"% $ # " !^ n effects\sc_softglow.vmt  A A A?@ =    PGA(_ '"%m $g h i j k l #a b c d e f "` ! 7effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously3210/.-HB,+* 4Rotation Random3210/C? 4Alpha Random3210/DCB? 4Lifetime Random3210/7?6?5? 4Radius Random3210/:A9A8?4Position From Parent ParticlesFE/0123 4Color RandomAB@?>=<ډ;ډ/0123 4Color Fade3210/4?d4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Movement Basic3210/R SQ 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(o '"% $x y z { | } ~ #q r s t u v w "p ! 6effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously*+,-C.>/0123 4Rotation Random?C/0123 4Alpha RandomB?CD/0123 4Lifetime Random5?6?7?/0123 4Radius Random8?9 @: @/0123 4Position Modify Offset Random @ @Z/0123 4Color RandomAB@?>=<ډ;ډ/01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Lifespan Decay/0123 4Movement BasicQSR /0123 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/0123 4Radius Scalec?de?f?g?h/0123 4Color Fade3210/ۺq?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123( '"% $ # " ! 6effects\workshop\particle_glow_05_noblend.vmt  A A A?? =    PGA 4emit_continuously3210/.>-C,+* 4Rotation Random3210/C? 4Alpha Random3210/DCB? 4Lifetime Random3210/7?6?5? 4Radius Random3210/: @9 @8 4Position Modify Offset Random3210/Z @@ @@ 4Color Random3210/;ډ<ډ=>?@AB4Position Within Sphere Random3210/xyz ???{ |Z}~? 4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Movement Basic3210/R SQ 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>?? 4Radius Scale3210/hg?f?e?dc? 4Color Fade3210/ۺq?d4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"% $ # " !  effects\workshop\runeprison_runes_ob2.vmt  A A A?? =    PGA 4emit_continuously*+,-A./0123 4Rotation Random? B ‰/0123 4Alpha RandomB?CD/0123 4Lifetime Random5?6?7?/0123 4Radius Random8?9 @: @/01234Position From Parent Particles3210/EF 4Color RandomAB@?>=<ډ;ډ/01234Sequence Random/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Movement BasicQSR /0123 4Color Fade3210/ۺq?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123( '"% $ # " ! effects\workshop\particle_glow_05_additive_noblend_ob5.vmt  A A A?@ =    PGA 4emit_continuously*+13/02.-pA, 4Radius Random8@@:?9?13/02 4Lifetime Random13/025?7?6? 4Alpha Random13/02BDC4Rotation Yaw Flip Random?/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Position Modify Offset Random3210/Z @@@ 4Color Random3210/;ډ<ډ=>?@AB 4Velocity Random @Z/01234Position From Parent ParticlesFE/0123 4Movement Basic13/02QR S4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Lifespan Decay3210/ 4Rotation Spin Roll3210/ 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/0123 4Radius Scalec>def?g?hL>/01234render_animated_spritesuq?p?o?nm?lk?jwvt13/02sr@i 4emit_continuously*+,-B./01234Position Within Sphere Random ?~}Z|{ z ?yx/0123 4Lifetime Random5?6@F7@F/0123 4Position Modify Offset Random ApA ApAZ/0123 4Alpha RandomB?CD/01234Lifespan Decay/0123 4Movement Rotate Particle Around Axis4C ?/01234Oscillate Vector?/D?? A A A A A A A A/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123( '"% $ # " ! effects\sc_softglow.vmt  A A A?@ =    PGA(_ '(o '( '( '( ' 4emit_continuously*+,-B./01234Position Within Sphere Random ?~}Z|{ z ?yx/0123 4Lifetime Random5?6@F7@F/0123 4Position Modify Offset Random A AZ/0123 4Alpha RandomB?CD/01234Lifespan Decay/0123 4Movement Rotate Particle Around Axis4C ?/01234Oscillate Vector?/D?? A A A A A A A A/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123( '"% $ # " ! effects\sc_softglow.vmt  A A A?@ =    PGA(_ '( '(o '( '( ' 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/xyz ?{ |Z}~?  4Lifetime Random3210/7@F6@F5? 4Position Modify Offset Random3210/Z A4B A4B 4Alpha Random3210/DCB?4Lifespan Decay3210/ 4Movement Rotate Particle Around Axis3210/ ?4C4Oscillate Vector3210/ A A A A A A A A??/D?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%$#"! vgui/white  A A A?@ =    PGA( '"%$!"## "!  vgui\white.vmt  A A A?@ =    PGA( '"% $ # " ! effects\sc_softglow2_depth.vmt  A A A?@ =    PGA 4emit_continuously*+,-zD./0123 4Radius Random8?9@:`@/0123 4Lifetime Random5?6>7>/0123 4Alpha RandomB?C D/01234Remap Control Point to VectorO ???N  pApApA ppp/0123 4Position on Model Random3210/Z 4Rotation Random3210/C?4Lifespan Decay/0123 4Alpha Fade In Random???/0123 4Alpha Fade Out Random????/0123 4Movement BasicQSR /0123 4Radius Scale3210/hg?f?e?dc?4Movement Lock to Control Point3210/Z[\]^_`ab4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123( '"% $ # " !  effects\workshop\streaks.vmt  A A A?@ =    PGA4random force3210/ B 4emit_continuously3210/.-@D,+* 4Radius Random3210/: A9 A8? 4Lifetime Random3210/7>6>5? 4Alpha Random3210/DCB?4Remap Control Point to Vector3210/ ppp pApApAN O ??? 4Position on Model Random Z/0123 4Position Modify Offset Random3210/Z @4Lifespan Decay3210/ 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/???? 4Movement Basic3210/R SQ 4Radius Scalec?defff?f?g?h/01234Movement Lock to Control Pointba`_^]\[Z/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw( '"%$#"!  (effects\tp_sparkle2.vmt  A A A?@ =    PGA 4Constrain distance to control point3=2L>1L?0fff?/pA B  4twist around axis3210/pA ? 4emit_continuously*+,-pA./0123 4Radius Random8?9 @:?/0123 4Lifetime Random5?6@@7@/0123 4Alpha RandomB?CD/0123 4Rotation Random?C/0123 4Velocity Random Z/01234Remap Control Point to VectorO ???N  pApApA ppp/0123 4Position on Model Random3210/Z 4Position Modify Offset Random3210/Z AA4Lifespan Decay/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/0123 4Movement BasicQSR A/0123 4Rotation Spin Roll/01234Movement Lock to Control Point3210/Z[L>\>]?^?_333?`?ab4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123 4emit_instantaneously3210/. 4Position Modify Offset Random3210/Z A @@A4Set Control Point Positions3210/     4Movement Rotate Particle Around Axis3210/ ???B4Set child control points from particle positions3210/"%$#"!% vgui/white  A A A?@ =    PGA(&'"%$ vwxyz{|}~#opqrstu"n!(9J] 'effects\circle4_gradient_add.vmt  A A A?? =    PGA 4Pull towards control pointA/0123()'"%8$1234567#+,-./0"*! zparticle\particle_glow_05_additive.vmt  A A A?? =    PGA 4emit_continuously*+,-C./0123 4Lifetime Random/56>7L>0123 4Color Random/=<a;Z0123>?@AB 4Alpha RandomB?C$D$/01234Position From Parent Particles3210/EF 4Radius Random3210/:0A90A8?4Velocity Noise3210/GH@@I #Q 4Radius Scale3210/hg?f@@eL>dc?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/L>L>?4Lifespan Decay3210/ 4Color Faded?j/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(:'"%I$BCDEFGH#<=>?@A";! zparticle\particle_glow_05_additive.vmt  A A A?? =    PGA 4emit_continuously3210/.-C,+* 4Lifetime Random32107L>6L>5/ 4Color RandomAB@?>3210;n<o=/ 4Alpha Random3210/DCB?4Position From Parent ParticlesFE/0123 4Radius Random8?9@:@/01234Velocity Noise3210/GH@@I #R A/0123 4Radius Scalec?deL>f@g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/j?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(K'"%\$UVWXYZ[#MNOPQRST"L! zeffects\tp_sparkle2.vmt  A A A?? =    PGA 4emit_continuously*+,-HC./0123 4Lifetime Random/56>7L>0123 4Color Random/=<o;n0123>?@AB 4Alpha RandomB?CBDB/01234Position From Parent Particles3210/EF 4Radius Random3210/:?9?8? 4Position Modify Offset Random3210/Z ??? 4Rotation Random3210/C?4Velocity Noise3210/GH@@I #Q 4Radius Scale3210/hg?f@eL>dc?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?j/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(^'"%m$ defghijkl#`abc"_! effects\sc_softglow.vmt  A A A?? =    PGA 4emit_continuously*+,-HB./0123 4Lifetime Random/56=7=0123 4Color Random/=<z;z0123>?@AB 4Alpha RandomB?C"D"/01234Position From Parent ParticlesFE/0123 4Radius Scalec?de@?f0@g?h/01234Oscillate Vector?@@?? ??? ??? ??? ???/0123 4Movement BasicQSR /0123 4Color Faded?f/0123 4Rotation Spin Roll(/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/4render_animated_spritesi3210/jk?lm?no?p?q?rAstuvw 4emit_continuously*,-?.=20/31+ 4Lifetime Random6@7@5?20/31 4Rotation Random?4C4C/0123 4Color RandomAB@?>=<q;z/0123 4Alpha RandomB?CD/01234Position Within Sphere Random ?~}Z|{ z ??yx/0123 4Position Modify Offset Random A@ A@Z/01234Sequence Random/0123 4Alpha Fade In Random???/0123 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Radius Scalec?de@@f33?g?h/0123 4Movement BasicQS ף?@AB 4Alpha Random3210/DCB?4Position Within Sphere Random3210/xyz ??{ |Z}~?  4Position Modify Offset Random3210/Z @ @4Sequence Random3210/ 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Radius Scale3210/hg?f33?e@@dc? 4Movement Basic3210/R pBS ף?@AB 4Alpha Random3210/DCB?4Position Within Sphere Random3210/xyz ??{ |Z}~?  4Position Modify Offset Random3210/Z @ @4Sequence Random3210/ 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Radius Scale3210/hg?f33?e@@dc? 4Movement Basic3210/R pBS ף=<q;z/0123 4Alpha RandomB?CD/01234Position Within Sphere Random ?~}Z|{ z ??yx/0123 4Position Modify Offset Random A@ A@Z/01234Sequence Random/0123 4Alpha Fade In Random???/0123 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Radius Scalec?de@@f33?g?h/0123 4Movement BasicQS ף=<[;T/0123 4Radius Random8?9B:B/0123 4Lifetime Random3210/7@@6@@5? 4Rotation Random3210/C?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Alpha Fade In Random3210/L>L>? 4Rotation Spin Roll3210/ 4Movement BasicQS ף>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+* 4Alpha Random3210/DCB? 4Color Random3210/;N<W=>?yy@AB 4Radius Random3210/:A9A8? 4Lifetime Random5?6@@7@@/0123 4Rotation Random?C/0123 4Position on Model Random3210/Z L 4Alpha Fade In Random?L>L>/0123 4Rotation Spin Roll/0123 4Movement Basic3210/R S ף>?? 4Radius Scale3210/hg?f?e>dc? 4Movement Lock to Bone3210/Z4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Alpha RandomB?CzD/0123 4Color RandomAB@?yy>=<;,/0123 4Radius Random8?9?:?/0123 4Lifetime Random3210/7 @6q=*@5? 4Position on Model Random Z/0123 4Position Modify Offset Random ??? Z/0123 4Alpha Fade In Random3210/L>L>? 4Movement BasicQS>/0123 4Radius Scalec?de?fgff&?h/0123 4Radius Scalec?deL?f?g?h?/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123"%$#"!Xp vgui/white  A A A?@ =    PGA('"%W$OPQRSTUV#HIJKLMN"G!#6 effects\circle4_gradient_add.vmt  A A A?? =    PGA 4Pull towards control point3210/A('"%$    # "! zparticle\particle_glow_05_additive.vmt  A A A?? =    PGA 4emit_continuously3210/.-C,+* 4Lifetime Random32107L>6>5/ 4Color RandomAB@?>3210;aI<v[=/ 4Alpha Random3210/D$C$B?4Position From Parent ParticlesFE/0123 4Radius Random8?90A:0A/01234Velocity NoisePO @@@N M L K JI #R A/0123 4Radius Scalec?deL>f@@g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?L>L>/01234Lifespan Decay/0123 4Color Fade3210/PL>?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%"$ !#"! zparticle\particle_glow_05_additive.vmt  A A A?? =    PGA 4emit_continuously*+,-C./0123 4Lifetime Random/56L>7L>0123 4Color Random/=<fK;]R0123>?@AB 4Alpha RandomB?C!D!/01234Position From Parent Particles3210/EF 4Radius Random3210/:@9@8?4Velocity NoisePO @@@N M L K JI #Q 4Radius Scale3210/hg?f@eL>dc?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?>X/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw($'"%5$./01234#&'()*+,-"%! zeffects\tp_sparkle2.vmt  A A A?? =    PGA 4emit_continuously3210/.-HC,+* 4Lifetime Random32107L>6>5/ 4Color RandomAB@?>3210;<_S=/ 4Alpha Random3210/DFCZB?4Position From Parent ParticlesFE/0123 4Radius Random8?9?:?/0123 4Position Modify Offset Random ??? Z/0123 4Rotation Random?C/01234Velocity NoisePO @@@N M L K JI #R A/0123 4Radius Scalec?deL>f@g?h/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/EL>?d4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(7'"%F$ =>?@ABCDE#9:;<"8! effects\sc_softglow.vmt  A A A?? =    PGA 4emit_continuously3210/.-HB,+* 4Lifetime Random32107=6=5/ 4Color RandomAB@?>3210;z<z=/ 4Alpha Random3210/D"C"B?4Position From Parent Particles3210/EF 4Radius Scale3210/hg?f0@e@?dc?4Oscillate Vector3210/ ??? ??? ??? ?????@@? 4Movement Basic3210/R SQ 4Color Fade3210/f?d 4Rotation Spin Roll3210/(4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/01234Lifespan Decay/01234render_animated_spriteswvutsrAq?p?o?nm?lk?j/0123i 4emit_continuously+13/02.=-?,* 4Lifetime Random13/025?7@6@ 4Rotation Random3210/4C4C? 4Color Random3210/;ۣ<ۣ=>?@AB 4Alpha Random3210/DCB?4Position Within Sphere Random3210/xyz ??{ |Z}~?  4Position Modify Offset Random3210/Z A@ A@4Sequence Random3210/ 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Radius Scale3210/hg?f33?e@@dc? 4Movement Basic3210/R pBS ף=<ۣ;ۣ/0123 4Alpha RandomB?CD/01234Position Within Sphere Random ?~}Z|{ z ??yx/0123 4Position Modify Offset Random @ @Z/01234Sequence Random/0123 4Alpha Fade In Random???/0123 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Radius Scalec?de@@f33?g?h/0123 4Movement BasicQS ף?@AB 4Alpha Random3210/DCB?4Position Within Sphere Random3210/xyz ??{ |Z}~?  4Position Modify Offset Random3210/Z A@ A@4Sequence Random3210/ 4Alpha Fade In Random3210/??? 4Alpha Fade Out Random3210/>>??4Lifespan Decay3210/ 4Radius Scale3210/hg?f33?e@@dc? 4Movement Basic3210/R pBS ף=<ۣ;ۣ/0123 4Alpha RandomB?CD/01234Position Within Sphere Random ?~}Z|{ z ??yx/0123 4Position Modify Offset Random @ @Z/01234Sequence Random/0123 4Alpha Fade In Random???/0123 4Alpha Fade Out Random??>>/01234Lifespan Decay/0123 4Radius Scalec?de@@f33?g?h/0123 4Movement BasicQS ף?yy@AB 4Radius Random3210/:B9B8? 4Lifetime Random5?6@@7@@/0123 4Rotation Random?C/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Alpha Fade In Random?L>L>/0123 4Rotation Spin Roll/0123 4Movement Basic3210/R S ף>??4Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?yy>=<WW;dN/0123 4Radius Random8?9A:A/0123 4Lifetime Random3210/7@@6@@5? 4Rotation Random3210/C? 4Position on Model Random LZ/0123 4Alpha Fade In Random3210/L>L>? 4Rotation Spin Roll3210/ 4Movement BasicQS ף>/0123 4Radius Scalec?de>f?g?h/0123 4Movement Lock to BoneZ/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(g'"%$#"! +?QRS vgui/white  A A A?@ =    PGA('"%$# "! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously3210/.?-0B,+* 4Lifetime Random32107ff&?6L>5?/ 4Color RandomAB@?>3210;ER<KS=/ 4Alpha Random3210/DBCB? 4Radius Random8?9=:>/01234Position Within Sphere Random ?~}Z|{ z ???y@@x/0123 4Position Modify Offset Random @ @Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity Random Z/0123 4Movement BasicQSR /0123 4Radius Scalec>deL>f@@g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?a?b 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/%?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123('"%$# "! zeffects\workshop\cig_smoke_add.vmt  A A A?? =    PGA 4emit_continuously*+,-HB.?/0123 4Lifetime Random/5?6=7>0123 4Color Random/=<d{;?D0123>?@AB 4Alpha RandomB?CDB/0123 4Radius Random3210/:?9?8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z @ @ 4Rotation Random?C/01234Sequence Random /0123 4Velocity Random Z/0123 4Movement Basic3210/R SQ 4Radius Scale3210/h>g?f@@eL>dc>4Movement Lock to Control Pointba?`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?'/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw('"%$# "! zeffects\largesmoke.vmt  A A A?? =    PGA 4emit_continuously*+,-pA./0123 4Lifetime Random/5?60@7?0123 4Color Random/=<v];X0123>?@AB 4Alpha RandomB?C,D!/0123 4Radius Random3210/:ff6@9ff6@8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0 4Rotation Random?C/01234Sequence Random /01234Velocity Noise3210/GH?I #g?fP@eL>dc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?!/0123 4Rotation Spin Roll /01234render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw('"%$#      "! zeffects\workshop\cig_smoke_add.vmt  A A A?? =    PGA 4emit_continuously3210/.-A,+* 4Lifetime Random32107?60@5?/ 4Color RandomAB@?>3210;|A<mC=/ 4Alpha Random3210/DBCBB? 4Radius Random8?9 @: @/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random 0 Z/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Velocity Noise3210/GH?I #deL>f@@g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234Lifespan Decay/0123 4Color Fade3210/?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123('"%*$"#$%&'()# !"! zeffects\circle4_gradient_add.vmt  A A A?? =    PGA 4emit_continuously*+,-@.L>/0123 4Lifetime Random/56ff&@7@0123 4Color Random/=<;;|R0123>?@AB 4Alpha RandomB?CBD/0123 4Radius Random3210/:@9@8?4Position Within Sphere Random3210/xyff6@z ???{ |Z}~?  4Position Modify Offset Random3210/Z   4Rotation Random?C/01234Sequence Random/0123 4Movement Basic3210/R ASL=Q 4Radius Scale3210/hg?fL?edc>4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?Wa/0123 4Rotation Spin Roll3210/4render_animated_sprites3210/jk?lm?no?p?q?ir?stuvw(,'"%>$6789:;<=#./012345"-! zeffects\brightglow_y_nomodel.vmt  A A A?? =    PGA 4emit_continuously3210/.L>- A,+* 4Lifetime Random32107?6 @5/ 4Color RandomAB@?>3210;QĄ<E=/ 4Alpha Random3210/D7CB? 4Radius Random8?9ff>:/01234Position Within Sphere Random ?~}Z|{ z ???y@@x/0123 4Position Modify Offset Random pZ/0123 4Rotation Random3210/C?4Sequence Random3210/ 4Movement BasicQS ףdeL>f?g?h>/01234Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?33>33>/01234Lifespan Decay/0123 4Color Fade3210/4?d 4Rotation Spin Roll3210/ 4render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123(@'"%P$IJKLMNO#BCDEFGH"A! zeffects\workshop\creepysmile.vmt  A A A?? =    PGA 4emit_continuously*+,-pB.>/0123 4Lifetime Random/56?7>0123 4Color Random/=<;20123>?@AB 4Alpha RandomB?CD/0123 4Radius Random3210/:?9?8?4Velocity Noise3210/GH@@I #Q 4Radius Scale3210/hg?f@@e @dc?4Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4Lifespan Decay3210/ 4Color Faded?/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('('('"%$#"!Uhz&7 vgui/white  A A A?@ =    PGA(V'"%g$`abcdef#XYZ[\]^_"W! 7effects\workshop\smokelit2_noadd.vmt  A A A?@ =    PGA 4emit_continuously*+,-A./0123 4Alpha RandomB?C@D@/0123 4Color RandomAB@?>=<6X$;b8/0123 4Radius Random8?9@:@/0123 4Lifetime Random5?6@7@/01234Position Within Sphere Random ?~}Z|{ z ???y@x/0123 4Position Modify Offset Random @Z/0123 4Rotation Random3210/C?4Rotation Yaw Flip Random3210/? 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/0123 4Alpha Fade and DecayT?U?V?WXY/0123 4Movement BasicQS>R pA/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Radius Scale3210/hg?f@?e?dc? 4Rotation Spin Roll3210/4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(i'"%y$stuvwx#klmnopqr"j! particle\particle_glow_03_additive.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+* 4Alpha Random3210/DCB? 4Color Random3210/;vQ<vQ=>?@AB 4Radius Random3210/:?9@?8? 4Lifetime Random3210/7@6@@5?4Position Within Sphere Random3210/x@y@z ???{ |Z}~?  4Position Modify Offset Random3210/Z 4Velocity Noise3210/GH?I #>? 4Alpha Fade Out Random3210/>>?? 4Alpha Fade and Decay3210/YXWV?U?T? 4Movement Basic3210/R AS33>Q4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Radius Scale3210/hg?f?e>dc?4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw({'"%$#}~"|! dparticle\smokesprites_0005.vmt  A A A?@ =    PGA 4emit_continuously3210/.-A,+* 4Alpha Random3210/DCB? 4Color Random3210/;^E<^E=>?@AB 4Radius Random3210/:@9@A8? 4Lifetime Random3210/7@6@5?4Position Within Sphere Random3210/xy@z ???{ |Z}~?  4Position Modify Offset Random3210/Z @  4Rotation Random?C/01234Rotation Yaw Flip Random?/0123 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>?? 4Alpha Fade and Decay3210/YXWV?U?T? 4Movement Basic3210/R AS>Q4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Radius Scalec?de?f?g?h/0123 4Rotation Spin Roll/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$#"! particle\particle_glow_05.vmt  A A A?@ =    PGA 4emit_continuously3210/.-@,+* 4Alpha Random3210/DCB? 4Color Random3210/;s<s=>?@AB 4Radius Random3210/:A9A8? 4Lifetime Random3210/7@6@5?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z @ @ 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>?? 4Alpha Fade and Decay3210/YXWV?U?T? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$#"!  vgui/white  A A A?@ =    PGA('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA('"%$#"! effects\workshop\axeoutlineslim.vmt  A A A?@ =    PGA 4emit_continuously3210/.-?,+* 4Alpha Random3210/D C B? 4Color Random3210/; < =>?@AB 4Radius Random3210/: A9 A8? 4Lifetime Random3210/7?6?5?4Position From Parent Particles3210/EF 4Rotation Random3210/4Š? 4Rotation Yaw Random3210/C? 4Alpha Fade In Random3210/@?@?? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$#"! effects\workshop\axeoutline.vmt  A A A?@ =    PGA 4emit_continuously*+,-?./0123 4Alpha RandomB?CPDP/0123 4Color RandomAB@?>=<N;N/0123 4Radius Random8?9 A: A/0123 4Lifetime Random3210/7?6?5?4Position From Parent Particles3210/EF 4Rotation Random?4/0123 4Rotation Yaw Random?C/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123 4emit_continuously*+,-?./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<s;s/0123 4Radius Random8?9 A: A/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random P p@ P p@Z/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions3210/('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA('(' 4emit_continuously3210/.-?,+* 4Alpha Random3210/DCB? 4Color Random3210/;s<s=>?@AB 4Radius Random3210/: A9 A8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z @ @ @ @ 4Alpha Fade In Random3210/@?@?? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions/0123('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA('(' 4emit_continuously*+,-?./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<s;s/0123 4Radius Random8?9 A: A/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random 0 @ 0 @Z/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions3210/('"%$ #"! effects\sc_softglow.vmt  A A A?@ =    PGA('"%$#"! effects\workshop\axeoutlineslim2.vmt  A A A?@ =    PGA 4emit_continuously*+,-?./0123 4Alpha RandomB?C D /0123 4Color RandomAB@?>=< ; /0123 4Radius Random8?9 A: A/0123 4Lifetime Random3210/7?6?5?4Position From Parent Particles3210/EF 4Rotation Random?4B/0123 4Rotation Yaw Random?H/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$#"! effects\workshop\axeoutline2.vmt  A A A?@ =    PGA 4emit_continuously3210/.-?,+* 4Alpha Random3210/DPCPB? 4Color Random3210/;N<N=>?@AB 4Radius Random3210/: A9 A8? 4Lifetime Random3210/7?6?5?4Position From Parent Particles3210/EF 4Rotation Random3210/4B? 4Rotation Yaw Random3210/H? 4Alpha Fade In Random3210/@?@? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw 4emit_continuously3210/.-?,+* 4Alpha Random3210/DCB? 4Color Random3210/;s<s=>?@AB 4Radius Random3210/: A9 A8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z P p@ P p@ 4Alpha Fade In Random3210/@?@?? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions/0123( '"%$#"!   effects\sc_softglow.vmt  A A A?@ =    PGA('(' 4emit_continuously*+,-?./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<s;s/0123 4Radius Random8?9 A: A/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random @ @ @ @Z/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions3210/('"%$"#$%# !"! effects\sc_softglow.vmt  A A A?@ =    PGA('(' 4emit_continuously3210/.-?,+* 4Alpha Random3210/DCB? 4Color Random3210/;s<s=>?@AB 4Radius Random3210/: A9 A8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0 @ 0 @ 4Alpha Fade In Random3210/@?@?? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions/0123(''"%6$012345#)*+,-./"(! 2effects\workshop\smokelit2_noadd.vmt  A A A?@ =    PGA 4emit_continuously*+,-B.?/0123 4Alpha RandomB?C D /0123 4Color RandomAB@?>=<jB;jB/0123 4Lifetime Random5?6?733>/0123 4Radius Random8?9?:?/0123 4Position Modify Offset Random @0 @0Z/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Rotation Random3210/C? 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/0123 4Alpha Fade and DecayT?U?V?WXY>/0123 4Movement BasicQS ף>R B/01234Movement Lock to Control PointbaC`?_?^?]?\?[?Z/0123 4Radius Scalec?de?f@g?h/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(8'"%F$@ABCDE#:;<=>?"9! 2particle\particle_glow_04_additive.vmt  A A A?@ =    PGA 4emit_continuously3210/.?-B,+* 4Alpha Random3210/DCB? 4Color Random3210/;N<N=>?@AB 4Lifetime Random3210/733>6?5? 4Radius Random3210/:?9?8? 4Position Modify Offset Random3210/Z @0 @04Position Within Sphere Random3210/xyz ???{ |Z}~?  4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>?? 4Alpha Fade and Decay3210/Y?XWV?U?T? 4Movement Basic3210/R BS ף>Q4Movement Lock to Control Point3210/Z[?\?]?^?_?`?aCb 4Radius Scale3210/hg?f@e?dc?4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw"%$#"!H[m* vgui/white  A A A?@ =    PGA(I'"%Z$STUVWXY#KLMNOPQR"J! 7effects\workshop\smokelit2_noadd.vmt  A A A?@ =    PGA 4emit_continuously3210/.-A,+* 4Alpha Random3210/D@C@B? 4Color Random3210/;"<^*=>?@AB 4Radius Random3210/:@9@8? 4Lifetime Random3210/7@6@5?4Position Within Sphere Random3210/xy@z ???{ |Z}~?  4Position Modify Offset Random3210/Z @  4Rotation Random?C/01234Rotation Yaw Flip Random?/0123 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>?? 4Alpha Fade and Decay3210/YXWV?U?T? 4Movement Basic3210/R pAS>Q4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab 4Radius Scalec?de?f@?g?h/0123 4Rotation Spin Roll/01234render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw(\'"%l$fghijk#^_`abcde"]! particle\particle_glow_03_additive.vmt  A A A?@ =    PGA 4emit_continuously*+,-@./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<Q;Q/0123 4Radius Random8?9@?:?/0123 4Lifetime Random5?6@@7@/01234Position Within Sphere Random ?~}Z|{ z ???y@x@/0123 4Position Modify Offset Random Z/01234Velocity NoisePO ???N M L K JI #>/0123 4Alpha Fade Out Random??>>/0123 4Alpha Fade and DecayT?U?V?WXY/0123 4Movement BasicQS33>R A/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Radius Scalec?de>f?g?h/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(n'"%$xyz{|}~#pqrstuvw"o! dparticle\smokesprites_0005.vmt  A A A?@ =    PGA 4emit_continuously*+,-A./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<sA;sA/0123 4Radius Random8?9@A:@/0123 4Lifetime Random5?6@7@/01234Position Within Sphere Random ?~}Z|{ z ???y@x/0123 4Position Modify Offset Random @Z/0123 4Rotation Random3210/C?4Rotation Yaw Flip Random3210/? 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/0123 4Alpha Fade and DecayT?U?V?WXY/0123 4Movement BasicQS>R A/01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/0123 4Radius Scale3210/hg?f?e?dc? 4Rotation Spin Roll3210/4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$#"! particle\particle_glow_05.vmt  A A A?@ =    PGA 4emit_continuously*+,-@./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<s;s/0123 4Radius Random8?9A:A/0123 4Lifetime Random5?6@7@/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random @ @Z/0123 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/0123 4Alpha Fade and DecayT?U?V?WXY/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$#"!  vgui/white  A A A?@ =    PGA('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA('"%$#"! effects\workshop\axeoutlineslim.vmt  A A A?@ =    PGA 4emit_continuously*+,-?./0123 4Alpha RandomB?C*D*/0123 4Color RandomAB@?>=<;/0123 4Radius Random8?9 A: A/0123 4Lifetime Random5?6?7?/01234Position From Parent ParticlesFE/0123 4Rotation Random?4/0123 4Rotation Yaw Random?C/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123('"%$#"! effects\workshop\axeoutline.vmt  A A A?@ =    PGA 4emit_continuously3210/.-?,+* 4Alpha Random3210/DZCZB? 4Color Random3210/;W<W=>?@AB 4Radius Random3210/: A9 A8? 4Lifetime Random5?6?7?/01234Position From Parent ParticlesFE/0123 4Rotation Random3210/4Š? 4Rotation Yaw Random3210/C? 4Alpha Fade In Random3210/@?@?? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw 4emit_continuously3210/.-?,+* 4Alpha Random3210/DCB? 4Color Random3210/;s<s=>?@AB 4Radius Random3210/: A9 A8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z P p@ P p@ 4Alpha Fade In Random3210/@?@?? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions/0123('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA('(' 4emit_continuously*+,-?./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<s;s/0123 4Radius Random8?9 A: A/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random @ @ @ @Z/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions3210/('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA('(' 4emit_continuously3210/.-?,+* 4Alpha Random3210/DCB? 4Color Random3210/;s<s=>?@AB 4Radius Random3210/: A9 A8?4Position Within Sphere Random3210/xyz ???{ |Z}~?  4Position Modify Offset Random3210/Z 0 @ 0 @ 4Alpha Fade In Random3210/@?@?? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4Set child control points from particle positions/0123('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA('"%$#"! effects\workshop\axeoutlineslim2.vmt  A A A?@ =    PGA 4emit_continuously3210/.-?,+* 4Alpha Random3210/D*C*B? 4Color Random3210/;<=>?@AB 4Radius Random3210/: A9 A8? 4Lifetime Random5?6?7?/01234Position From Parent ParticlesFE/0123 4Rotation Random3210/4B? 4Rotation Yaw Random3210/H? 4Alpha Fade In Random3210/@?@?? 4Movement Basic3210/R SQ4Movement Lock to Control Point3210/Z[?\?]?^?_?`?ab4render_animated_sprites3210/jk?lm?no?p?q?ir=stuvw('"%$#"! effects\workshop\axeoutline2.vmt  A A A?@ =    PGA 4emit_continuously*+,-?./0123 4Alpha RandomB?CZDZ/0123 4Color RandomAB@?>=<W;W/0123 4Radius Random8?9 A: A/0123 4Lifetime Random5?6?7?/01234Position From Parent ParticlesFE/0123 4Rotation Random?4B/0123 4Rotation Yaw Random?H/0123 4Alpha Fade In Random@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123 4emit_continuously*+,-?./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<s;s/0123 4Radius Random8?9 A: A/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random P p@ P p@Z/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions3210/('"%$  #"! effects\sc_softglow.vmt  A A A?@ =    PGA('(' 4emit_continuously*+,-?./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<s;s/0123 4Radius Random8?9 A: A/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random @ @ @ @Z/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions3210/( '"%$#"!  effects\sc_softglow.vmt  A A A?@ =    PGA('(' 4emit_continuously*+,-?./0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<s;s/0123 4Radius Random8?9 A: A/01234Position Within Sphere Random ?~}Z|{ z ???yx/0123 4Position Modify Offset Random 0 @ 0 @Z/0123 4Alpha Fade In Random?@?@?/0123 4Movement BasicQSR /01234Movement Lock to Control Pointba`?_?^?]?\?[?Z/01234Set child control points from particle positions3210/('"%)$#$%&'(# !""! 2effects\workshop\smokelit2_noadd.vmt  A A A?@ =    PGA 4emit_continuously3210/.?-B,+* 4Alpha Random3210/D C B? 4Color Random3210/;vB<vB=>?@AB 4Lifetime Random3210/733>6?5? 4Radius Random3210/:?9?8? 4Position Modify Offset Random3210/Z @0 @04Position Within Sphere Random3210/xyz ???{ |Z}~?  4Rotation Random?C/0123 4Alpha Fade In Random3210/>>? 4Alpha Fade Out Random3210/>>?? 4Alpha Fade and Decay3210/Y>XWV?U?T? 4Movement Basic3210/R BS ף>Q4Movement Lock to Control Point3210/Z[?\?]?^?_?`?aCb 4Radius Scale3210/hg?f@e?dc?4render_animated_spriteswvutsr=iq?p?o?nm?lk?j/0123(+'"%;$56789:#-./01234",! 2particle\flamethrowerfire\flamethrowerfire102_gray.vmt  A A A?@ =    PGA 4emit_continuously*+,-B.?/0123 4Alpha RandomB?CD/0123 4Color RandomAB@?>=<W;v5/0123 4Lifetime Random5?6?733>/0123 4Radius Random8?9?:?/0123 4Position Modify Offset Random @0 @0Z/01234Position Within Sphere Random ?~}Z|{ z ???yx/01234Sequence Random3210/ 4Rotation Random3210/C? 4Alpha Fade In Random?>>/0123 4Alpha Fade Out Random??>>/0123 4Alpha Fade and DecayT?U?V?WXY?/0123 4Movement BasicQS ף>R B/01234Movement Lock to Control PointbaC`?_?^?]?\?[?Z/0123 4Radius Scalec?de?f@g?h/01234render_animated_spriteswvutsr?iq?p?o?nm?lk?j/0123