GreenvilleMcDonalds_CBT { Critical problems: { Doors do not work. Blue move forward/back instead of L/R Cart is backwards Cart cannot be pushed after setup Broken door (see DJBaphomet for reference embed_) Edicts usage: { -- Count Classname 35 -- 1 ai_network 122 path_track 66 prop_dynamic 54 func_areaportal 37 env_soundscape_proxy 27 func_brush 23 func_occluder 23 func_door 16 move_rope 13 env_lightglow 7 ambient_generic 1 color_correction 2 dispenser_touch_trigger 5 func_areaportalwindow 1 func_breakable 7 env_soundscape 7 func_nobuild 2 env_spark 1 env_sprite 10 func_regenerate 6 func_respawnroom 10 func_respawnroomvisualizer 1 func_tracktrain 2 game_round_win 3 item_ammopack_full 5 info_observer_point 12 item_ammopack_medium 2 info_player_teamspawn 1 item_ammopack_small 9 item_healthkit_medium 1 logic_auto 7 item_healthkit_small 1 mapobj_cart_dispenser 13 keyframe_rope 1 monster_resource 1 prop_physics 1 scene_manager 1 player 3 shadow_control 1 soundent 2 team_control_point 2 team_control_point_master 11 trigger_multiple 1 team_control_point_round 1 vote_controller 2 team_round_timer 1 water_lod_control 1 team_train_watcher 1 worldspawn 1 tf_gamerules } } Tunnels linking all areas together so there are no visual glitches --test Retexture all areas to match each other New stormy skybox Optimize all areas by loading .prt file Link up all path tracks properly and add in checkpoints Add sub checkpoints that play random sounds or do random effects Add master effect timer that randomly picks an effect or mashes up a song and releases some chaos Tornado that yeets current payload? Progressively stronger payloads, up to nukes Final payload being giant kissone raining from the sky with multiple events following and total calamity Perhaps integrate MvM pkop file to map End map with Alexander Burden of the Son? SFX/Intros playing during song? } MVM: done{ Die Geheimwaffe - Start countdown on stream in red LED font, screen flashes red as crusader flies into view. --done Check if music plays properly after each wave is cleared. --done swap bomb warning with clock bell from majoras mask --done Enable SpecTimer (move spectimer) after fat man is pushed --done Add light glow to the volumetric lighting in FC bar --notneeded bombexploshark is only the timer for the mini sharks. ExploLarge can be removed. --done Normal BGM is done. Bombs are done. Sacrifice Points are done for now. FB.RobotLauncher needs enabled for 7.5 seconds while iswave and on a random timer between 5 and 30 seconds. --done OnSacPointsMax play ClockBell sound --notneeded UI hud for sacpoints and bomb status --done fb_hindenboom --not needed, new system implemented Make background music quieter so that thomas the tank engine is more obvious? --done retex medic shield --done song that plays in ff14 with the imperial thingy in the desert dungeon --replaced with penitus. Don't forget to pack the train horn this time... --done Admin Spotlight (In the theme of a monitor) Reason--done } IMPORTANT{ } soontm { taco bell gong as wave start for taco bell edition Ideas to commit to mvm: Random sound effects / shit from the hall of fame while fighting robots (TACO BELL ONLY) Taco bell is shorter (less robots per wave) but more difficult, more damage and more health? Massive graphical update for effects in mvm -- mainly flashing effects / tracers and flying clocks in the skybox when 72323 is sent. Consider smash bros map clock easter egg. Going into the teleport causes a massive drop from skybox to ground in a private chamber that plays falling back from brute justice mode. make stage collapse into lava with pillars for survival? to fix summonerschaos: disable first stop target on rift's tanktrain, Update dovahkiinwarrior with professorfartsalot instead, Remove secret functions below map. Change sky texture to sky_rift . add engi mod from brawler to dovahs ass rottenburg 11 and to tower map from o8pc add spirit bomb from hbm to dovahs ass 11 -- scratch that, instead it's a giant smug sayaki playing kissonelovania. turn all of map into plugin --done make it possible for the bomb to prematurely explode? For Chipotle - Start everyone with a ton of money, they MUST invest in protection or die. Give bots 5000% power, spawn spies all about. }