LightmappedGeneric { $basetexture "campus/wood/wood_base01" $bumpmap "campus/wood/wood_base01n" $surfaceprop Wood $detail "campus/detail/wood_detail01" $detailscale "[9 4]" $detailblendfactor 0.48 $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $fresnelreflection 0.16 $envmaplightscale 0.5 $color "[0.66 0.60 0.55]" }