LightmappedGeneric { "$basetexture" "brick\adobe003a" "$bumpmap" "brick\wornstone003_ssbump" "$ssbump" "1" "$surfaceprop" "concrete" "$detail" "overlays/detail001" "$detailscale" "1.1" "$detailblendmode" "0" "$detailblendfactor" "1" "%keywords" "tf, frontline" }