ArenaWarnRed { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/jeffy/arena.wav } ShedWarnRed { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/jeffy/shed.wav } WarehouseWarnRed { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/jeffy/warehouse.wav } J_Mission60 { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/jeffy/60_seconds.wav } J_Mission30 { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/jeffy/30_seconds.wav } J_Mission10 { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/jeffy/10_seconds.wav } J_MissionCD { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/jeffy/countdown.wav } J_Hindenburg { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/jeffy/hinden.wav } J_Tornadowarn { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NONE wave vo/jeffy/tornadowarn.wav } J_TornadoPDS { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NONE wave vo/jeffy/eas.mp3 } W_Mission60 { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/wyvern/60_seconds.wav } W_Mission30 { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/wyvern/30_seconds.wav } W_Mission10 { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/wyvern/10_seconds.wav } W_MissionCD { channel CHAN_AUTO volume 1 pitch PITCH_NORM soundlevel SNDLVL_NORM wave vo/wyvern/countdown.wav } D_ProjectM { channel CHAN_AUTO volume 0.5 pitch PITCH_NORM soundlevel SNDLVL_NORM wave music/projectmcover.mp3 } S_Swamp { channel CHAN_AUTO volume 1 soundlevel SNDLVL_NORM wave vo/shrek/swamp.wav }