WorldVertexTransition { $basetexture "campus/concrete/asphalt" $bumpmap "campus/concrete/asphaltn" $surfaceprop Concrete $basetexture2 "campus/concrete/asphalt" $bumpmap2 "campus/concrete/ashpalt_crackedn" $blendmodulatetexture "campus/concrete/ashpalt_cracked_blend" $envmap "models/props/de_nuke/hr_nuke/metal_railing_001/metal_railing_cube" $envmaptint "[0.04 0.04 0.04]" $envmaplightscale 1 $phong 1 $phongexponent 10 $phongamount "[1 0.98 0.92 1]" $phongmaskcontrastbrightness "[3.5 1]" $phongexponent2 20 $phongamount2 "[1 0.98 0.91 1]" $phongmaskcontrastbrightness2 "[3.79 1]" $blendsoftness 0.01 $layerbordersoftness 0.03 $layerborderstrength 1 $layerbordertint "[0.12 0.12 0.12]" $layertint2 "[0.90 0.90 0.90]" }