WorldVertexTransition { $basetexture "campus/concrete/asphalt" $bumpmap "campus/concrete/asphaltn" $surfaceprop Concrete $basetexture2 "campus/concrete/asphalt" $bumpmap2 "campus/concrete/asphaltn" $blendmodulatetexture "campus/concrete/black" $phong 1 $phongexponent 10 $phongamount "[1 0.98 0.92 1]" $phongmaskcontrastbrightness "[3.5 1]" $blendsoftness 0.01 $layerbordersoftness 0.03 $layerborderstrength 1 $layerbordertint "[0.12 0.12 0.12]" $layertint2 "[0.76 0.76 0.76]" $newlayerblending 1 }