LightmappedGeneric { $basetexture "campus/concrete/concrete_wall01" $bumpmap "campus/concrete/concrete_wall01n" $surfaceprop Concrete $detail "campus/detail/concrete_detail02" $detailscale 6 $detailblendfactor 0.6 $phong 1 $phongexponent 5 $phongamount "[0.37 0.35 0.32 1]" $phongmaskcontrastbrightness "[5 1]" }