LightmappedGeneric { $basetexture "campus/concrete/panel01" $surfaceprop Plastic $detail "campus/concrete/panel01_detail" $detailscale 1 $detailblendfactor 0.5 $envmap "environment maps/metal_generic_001" $envmapmask "campus/concrete/panel01s" $envmapcontrast 0.5 $fresnelreflection 0.5 $envmaplightscale 0.8 $envmaplightscaleminmax "[0 4]" $phong 1 $phongexponent 192 $phongamount "[1.99 1.96 1.76 1]" $color "[0.33 0.33 0.33]" }