LightmappedGeneric { $basetexture "campus/concrete/stone_floor02" $bumpmap "campus/concrete/stone_floor02n" $surfaceprop Concrete $detail "campus/concrete/stone_floor02_detail" $detailscale 0.25 $detailblendfactor 0.2 $envmap "env_cubemap" $envmaptint "[0.03 0.03 0.03]" $envmaplightscale 1 $phong 1 $phongexponent 35 $phongamount "[1 0.95 0.84 1]" $phongmaskcontrastbrightness "[3 1]" }