LightmappedGeneric { $basetexture "campus/glass/floor_light" $bumpmap "campus/glass/floor_lightn" $surfaceprop Glass $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[1.02 1.50 1.44]" $fresnelreflection 0.12 $envmaplightscale 1 $envmapanisotropy 1 $envmapanisotropyscale 0.15 $phong 1 $phongexponent 300 $phongamount "[4.66 6 5.44 1]" $phongmaskcontrastbrightness "[2.26 1]" }