LightmappedGeneric { $basetexture "campus/glass/glass01b" $bumpmap "campus/glass/glass01bn" $surfaceprop Glass $bumpmap2 "campus/glass/glass_wavyn" $translucent 1 $nocull 1 $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[0.29 0.45 0.71]" $envmaplightscale 0.19 $envmaplightscaleminmax "[0.50 4]" $phong 1 $phongexponent 160 $phongamount "[2 2 2 1]" $phongmaskcontrastbrightness "[2 1]" $addbumpmaps 1 $bumpdetailscale2 0.1 $bumptransform2 "center 0 0 scale 0.25 0.25 rotate 0 translate 0 0" }