LightmappedGeneric { $basetexture "campus/glass/glass_edge01" $bumpmap "campus/glass/glass_edge01n" $surfaceprop Glass $translucent 1 $nocull 1 $envmap "env_cubemap" $envmapcontrast 0.5 $envmapsaturation 0.5 $envmaplightscale 1 $envmaplightscaleminmax "[0 5]" }