"LightmappedGeneric" { "$baseTexture" "glass/glasswindow002a_gmodcompat" "$surfaceprop" "glass" "$translucent" 1 "$envmap" "env_cubemap" "$envmapcontrast" .5 "$envmapsaturation" 1 "$envmaptint" "[ .1 .1 .1]" "%keywords" "tf" }