"LightMappedGeneric" { "$basetexture" "Metal/forest_metal_04c" "$normalmapalphaenvmapmask" "1" "$envmap" "env_cubemap" "$surfaceprop" "metal" "$envmaptint" "[ .1 .1 .1 ]" "$bumpmap" "Metal/forest_metal_04a_height-ssbump" "$ssbump" "1" "$detail" "detail\metal_detail_01" "$detailscale" "4.283" "$detailblendfactor" .8 $detailblendmode 0 "%keywords" "ep2" }