"vertexlitgeneric" { "$basetexture" "mixerman3d\bowling\ball" "$bumpmap" "mixerman3d\bowling\ball_normal" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" -1 "$envmapsaturation" 0 "$envmap" "env_cubemap" "$envmaptint" "[ 0.3804 0.3804 0.3804 ]" "$surfaceprop" "solidmetal" "$model" 1 }