"vertexlitgeneric" { "$basetexture" "mixerman3d\bowling\pin" "$bumpmap" "mixerman3d\bowling\pin_normal" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 0 "$envmapsaturation" 0 "$envmap" "env_cubemap" "$envmaptint" "[ 0.3098 0.3098 0.3098 ]" "$surfaceprop" "concrete" }