"vertexlitgeneric" { "$basetexture" "mixerman3d\other\vinyl" "$bumpmap" "mixerman3d\other\vinyl_normal" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 0.20000 "$envmapsaturation" 0.20000 "$envmap" "env_cubemap" "$envmaptint" "[ 0.3020 0.3020 0.3020 ]" "$surfaceprop" "tile" }