"vertexlitgeneric" { "$basetexture" "mixerman3d\weapons\axe_body01" "$bumpmap" "mixerman3d\weapons\axe_body01_normal" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 0.000000 "$envmapsaturation" 0.400000 "$envmap" "env_cubemap" "$envmaptint" "[ 0.9216 0.9216 0.9216 ]" "$surfaceprop" "metal" "$model" 1 }