"vertexlitgeneric" { "$basetexture" "mixerman3d\weapons\axe_handle01" "$bumpmap" "mixerman3d\weapons\axe_handle01_normal" "$normalmapalphaenvmapmask" 1 "$envmapsaturation" 0.50000 "$envmap" "env_cubemap" "$envmaptint" "[ 0.3843 0.3843 0.3843 ]" "$surfaceprop" "metal" }