"vertexlitgeneric" { "$basetexture" "mixerman3d\weapons\skin_blade" "$bumpmap" "mixerman3d\weapons\skin_blade_normal" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 0.30000 "$envmap" "env_cubemap" "$envmaptint" "[ 0.5020 0.5020 0.5020 ]" "$surfaceprop" "metal" "$model" 1 }