"VertexlitGeneric" { "$basetexture" "Metal/metalchrome001" "$bumpmap" "models/dovahki/axe/metalchrome01_n" "$envmap" "env_cubemap" "$envmapcontrast" 1 "$envmapsaturation" 1 "$envmaptint" "[1 1 1]" "$surfaceprop" "metal" }