VertexLitGeneric { $basetexture "models/props_campus/ceiling_beams" $bumpmap "models/props_campus/ceiling_beamsn" $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[0.13 0.13 0.13]" $envmapfresnel 1 $phong 1 $phongfresnelranges "[0.4 0.7 1]" $phongexponent 120 $phongboost 10 }