VertexLitGeneric { $basetexture "campus/glass/glass01a" $bumpmap "campus/glass/glass01an" $surfaceprop Glass $translucent 1 $nocull 1 $envmap "env_cubemap" $normalmapalphaenvmapmask 1 $envmaptint "[0.76 0.84 1]" $envmaplightscale 0.19 $envmaplightscaleminmax "[0.5 4]" $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 160 $phongboost 2 }