VertexLitGeneric { $basetexture "models/props_campus/ibeams" $bumpmap "models/props_campus/ibeamsn" $envmap "environment maps/metal_generic_001" $normalmapalphaenvmapmask 1 $envmaptint "[0.02 0.02 0.02]" $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.76 0.88 1]" $halflambert 1 $phongexponent 60 $phongboost 15 }