VertexLitGeneric { $basetexture "models/props_campus/metal_trim" $bumpmap "models/props_campus/metal_trimn" $envmap "environment maps/metal_generic_003" $envmaptint "[0.03 0.03 0.03]" $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.32 0.66 1]" $phongexponent 50 $phongboost 8 }