VertexLitGeneric { $basetexture "models/props_campus/server_rack" $bumpmap "models/props_campus/server_rackn" $detail "campus/detail/metal_detail" $detailscale 6 $detailblendfactor 0.5 $envmap "environment maps/metal_generic_001" $normalmapalphaenvmapmask 1 $envmaptint "[0.03 0.03 0.03]" $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $halflambert 1 $phongexponent 80 $phongboost 8 }