VertexLitGeneric { $basetexture "models/props_campus/servers" $bumpmap "models/props_campus/serversn" $envmap "environment maps/metal_generic_003" $normalmapalphaenvmapmask 1 $envmaptint "[0.01 0.01 0.01]" $envmapcontrast 0.5 $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 60 $phongboost 2 $blendtintbybasealpha 1 }