VertexLitGeneric { $basetexture "models/props_campus/snow_base" $bumpmap "models/props_campus/snow_basen" $envmap "models/props/de_nuke/hr_nuke/metal_railing_001/metal_railing_cube" $basealphaenvmapmask 1 $envmaptint "[2 2 2]" $phong 1 $phongfresnelranges "[0.2 0.6 1]" $phongtint "[0.92 0.98 1]" $phongexponent 30 $phongboost 3 }