VertexLitGeneric { $basetexture "models/props_campus/statue01" $bumpmap "models/props_campus/statue01n" $envmap "models/props/de_nuke/hr_nuke/metal_railing_001/metal_railing_cube" $normalmapalphaenvmapmask 1 $envmapfresnel 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $phongexponent 80 $phongboost 5 }