VertexLitGeneric { $basetexture "models/props_campus/windscreen" $bumpmap "effects/flat_normal" $envmap "env_cubemap" $basealphaenvmapmask 1 $envmaptint "[0.80 0.80 0.80]" $envmapfresnel 1 $phong 1 $phongfresnelranges "[0.4 0.7 2.4]" $phongexponent 355 $phongboost 10 $basemapalphaphongmask 1 }