VertexLitGeneric { $basetexture "models/props_campus/vent01" $bumpmap "effects/flat_normal" $envmap "environment maps/metal_generic_001" $normalmapalphaenvmapmask 1 $envmaptint "[0.05 0.05 0.05]" $envmaplightscale 1 $phong 1 $phongfresnelranges "[0.5 0.75 1]" $halflambert 1 $phongexponent 55 $phongboost 5 }