"VertexLitGeneric" { "$basetexture" "Models/props_construction/scaffolding" "$bumpmap" "models/effects/flat_normal" "$blendtintbybasealpha" "1" "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color "$colortint_base" "{128 128 128}" "$colortint_tmp" "[0 0 0]" "$color2" "{240 230 220}" "$phong" "1" "$phongexponent" "0" "$phongboost" ".0" "$phongfresnelranges" "[.25 1 4]" "$basemapalphaphongmask" "1" }