"VertexLitGeneric" { "$basetexture" "Models/props_mining/techgate01" "$bumpmap" "Models/props_mining/techgate01_normal" "$surfaceprop" "metal" "$phong" "1" //this turns on the phong effect "$phongexponent" "40" //change this number to make the specular highlight bigger or smaller (larger numbers give you a smaller highlight) "$phongboost" ".5" //use this to increase/decrease the highlight intensity "$phongfresnelranges" "[2 2 25]" //this are the highlight intensities at different incidence angles from the camera (first value is perpendicular to the camera and the 3rd value is away from the camera) //"$halflambert" "1" }