"VertexLitGeneric" { "$basetexture" "models\static_nature\big_rocks" "$bumpmap" "models\static_nature\big_rocks_normal" // "$phong" "1" //"$phongexponenttexture" "" // "$phongexponent" "10" // "$phongboost" ".15" // "$phongfresnelranges" "[0.5 2.5 1.5]" // "$phongalbedotint" "1" $detail detail\ir_concrete04_detail $detailscale 8 $detailblendfactor 2 $detailblendmode 0 // $rimlight 1 // $rimlightexponent 50 // $rimlightboost .2 }