"VertexlitGeneric" { "$basetexture" "models\xenoblade1\facedmechon\metalface\EN015101_01" "$bumpmap" "models\xenoblade1\facedmechon\metalface\EN015101_01_NRM" $nocull 1 "$phong" "1" "$phongboost" "0.2" "$phongfresnelranges" "[0.4 0.4 0.4]" "$phongexponent" "1" $ambientocclusion 0.4 "$phongalbedotint" "1" "$rimlight" "1" "$rimlightexponent" "0.5" "$rimlightboost" "0.1" }