DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatemin forcemax forcefunctionNameDmeParticleChilddelaychilduse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timerandomly distribute to highest supplied Control Pointcreate in modeldistance_bias_absolute_valuespeed_random_exponentbias in local systemdistance_biasspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_maxspeed_mincontrol_point_numberdistance_maxdistance_minrandomly distribution growth timealpha_random_exponentalpha_maxalpha_minradius_random_exponentradius_maxradius_minlength_random_exponentlength_maxlength_minlifetime_random_exponentlifetime_maxlifetime_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minmax constraint passesdraggravityscale_biasradius_end_scaleradius_start_scaleease_in_and_outend_timestart_timefade out time minfade out time maxfade out time exponentproportional 0/1ease in and outfade biasVisibility Camera Depth BiasVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbermin lengthmax lengthlength 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P effects\brightglow_y_nomodel.vmt  A A A?@_ =    PGA.random force'()*+, - BBB .emit_continuously'()*+65zD4 #<32.Position Within Sphere RandomDC?B@A@?> HHHB= HCHCzC'()*< ???;:?+9 87 .Alpha RandomGF'()*E?+ .Radius RandomJ?I@@'()*H?+ .Trail Length RandomM@L@@'()*K?+ .Lifetime RandomPL>O>'()*N?+ .Position Modify Offset Random'()*+AT BS BRQ .Movement BasicW VL='()*U+ .Radius Scale]\?[Z?YL>X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`?_L>^L>+*)('.render_sprite_trail'()*p=+o=nAm?lk?ji?hg?f?e?d .emit_instantaneouslyqrstu6+*)('.Position Within Sphere Random789 +:?;< ???*)('= C CC> ?@ABCD .Alpha Random+E?*)('FG .Lifetime Random+N?*)('O?PL?.Sequence Random'()*+vw .Rotation Random'()*+xyzC{?.Rotation Yaw Flip Random'()*+|? .Rotation Speed Random'()*+}~C? .Color Random'()*+KKK$$$@?"""B .Position Modify Offset Random'()*+AT BS BRQ .Movement Basic+U*)('V #=W .Lifespan Decay'()*+ .Alpha Fade In Random'()*+L=L=?a .Alpha Fade Out Random'()*+^L>_L>`?abc?.Rotation Basic'()*+.render_animated_sprites'()*+lk?ji?hg?f?e?p=d"%}$wxyz{|#pqrstuv"o! n@effects\rocketrailsmoke.vmt  AAHB?@@ =    PGA.random force- HBB, H+*)(' .emit_continuously3)'+*(65A42 .Lifetime Random)'+*(N?P@O@@ .Color RandomB)'+*(<<<CCC .Alpha Random)'+*(E?GdFx .Radius RandomH?J@I@)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78= > :??@A;9 < ???BC+*)(' .Rotation Random{?zAyx+*)(' .Movement Basic)'+*(UW BVL> .Radius Scale]X333?Z@Y@)'+*(\L?[.Lifespan Decay+*)(' .Alpha Fade In Randoma?L>L>+*)(' .Alpha Fade Out Randomc?ba`?_?^?+*)('.Movement Lock to Control PointA??????A+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(p=d"%$#"! effects\smoke\smokelit_nofade.vmt  A A A? A =    PG?10"%$#"!  effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA.random force- BBB, +*)(' .emit_continuously2345B6+*)('.Position Within Sphere Random789 +:?;< ???*)('= HCHCzC> HHHB?@AB@C?D .Alpha Random+E?*)('FG .Radius Random+H?*)('I@@J? .Trail Length Random+K?*)('L@@M@ .Lifetime Random+N?*)('O>P= .Movement Basic+U*)('VL=W .Radius Scale+*)('X?YL>Z?[\?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^L>_L>`?abc?.render_sprite_traile?f?g?hi?jk?lm?nAo=+p=*)('d.Position Within Sphere RandomCBA@?> = '()*+< ???9 ;:?87D .Rotation Randomxy CzHC'()*+{? .Lifetime RandomP@OA'()*+N?.Velocity Noise'()*+?= ??? AA4C BB\C .Radius Random'()*+JBICH? .Movement BasicW AVu<'()*+U .Radius Scale]\?[ZL>Y?X'()*+ .Alpha Fade and Decay #==?'()*+ .Color Fade'()*+_=[.render_animated_spritesp ף<'()*+lk?ji?hg?f?e?d"%$# "!  particle\flamethrowerfire\flamethrowerfire102.vmt  A A A?@@ =    PGA .Lifetime Random)'+*(N?P?O? .Rotation Random{?y4z4Cx)'+*( .Radius RandomH?J@@I@)'+*( .Alpha Random)'+*(E=GF( .Color RandomB) #<'+*=(.Rotation Yaw Flip Random|?+*)('.Sequence Randomwv+*)('.lifetime from sequenceA+*)('.Position Within Sphere RandomD78= > :??@A;9 < ??BC+*)(' .Movement Basic)'+*(UW DV= .Radius Scale]X?Z?Y@A)'+*(\?[ .Alpha Fade and Decayfff?)'+*(?= .Color Fade)'+*(?[\.Oscillate Vector?@a === >>> @@@ @A@A@A)'+*(??.render_animated_spritese?f?g?hi?jk?l)'+*(pAd"%$#"! effects\dollarsign.vmt  A A A?@ =    PGA10"%$#"! @effects\rocketrailsmoke.vmt  AAHB?@@ =    PGA.random force'()*+, H- HBB .emit_continuously245@6(*+')3 .Lifetime RandomO@@P@N?(*+') .Color RandomCCC<<<(*+')B .Alpha RandomF(GE?(*+') .Radius Random(*+')I@J@H?.Sequence Randomwv+*)('.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Rotation Random'()*+xyzA{? .Movement BasicVL>W BU(*+') .Radius Scale[\L?(*+')Y@Z@X333?].Lifespan Decay'()*+ .Alpha Fade In Random'()*+L>L>?a .Alpha Fade Out Random'()*+^?_?`?abc?.Movement Lock to Control Point'()*+A??????A.render_animated_spritesp=(*+')lk?ji?hg?f?e?d .emit_continuously45@6(*+')32 .Lifetime RandomO?PL?N?(*+') .Radius Random(*+')IAJ@H? .Alpha RandomFGE=(*+') .Color Random:(*=+') #<B .Velocity Random'()*+A> A= A ApA .Position on Model Random'()*+A .Movement BasicV1_>`?abc?.render_animated_spritespA(*+')lk?ji?hg?f?e?d"%$#"! @effects\sc_hardglow.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6ut(srq .Lifetime Random)'+*(N@P>Ǒ? .Radius RandomH?J@IA)'+*( .Alpha Random)'+*(E=GxF .Color RandomB) #<'+*=(C.Position Within Sphere Random'()*+CB< ???9 ?;A@HB?HC:?> HB= C87D .Movement Basic)'+*(UW HBV= .Radius Scale]X?Z?YL>)'+*(\?[.Oscillate Vector??>a === ??? @@@)'+*(??.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`?_>^L>+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(pAd"%$#"! effects\sc_hardglow.vmt  A A A?@@ =    ;EA10"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6utsrq.Remap Control Point to Vector'()*+ CCC ??? .Alpha Random'()*+GFE?.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Radius Scale'()*+]\?Z>Y=[X= .Movement Basic'()*+W VU.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+lk?ji?hg?f?e?p=d .emit_continuously23)'+*(65@4.Remap Control Point to Vector'()*+ CCC ??? .Lifetime Random)'+*(N?P?O?.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Radius Scale]X=Z>Y=)'+*(\?[ .Movement Basic)'+*(UW V.Lifespan Decay+*)('.Movement Lock to Control Point'()*+A?????? .Alpha Fade In Random'()*+L>L>?a .Alpha Fade Out Randomc?ba`?_L>^L>+*)('.render_animated_spritese?f?g?h?i?j?k?l)'+*(pAd"%$# "! dovahki\particles\invis.vmt  AAHB?@@ =    PGA.random force- HBB, H+*)(' .Lifetime Random)'+*(N?P@O@ .Color RandomB)'+*(... .Alpha Random)'+*(E?G}F .Radius RandomH?JAIpA)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78= > :??@A;9 < ???B AC+*)(' .Rotation Random{?zCyx+*)('.Velocity Noise @D@DC @@ê @?+*)('.Rotation Yaw Flip Random|?+*)(' .Movement Basic)'+*(UW AABV= .Radius Scale]XL?Z@YpA)'+*(\?[.Lifespan Decay+*)(' .Alpha Fade In Randoma?=+*)(' .Alpha Fade and Decay???+*)(' .Rotation Spin Roll@? +*)('.render_animated_spritese?f?g?hi?jk?l)'+*(p=d"% $   #"! @effects\rocketrailsmoke.vmt  AAHB?@@ =    PGA.random force- HBB, H+*)(' .emit_continuously3)'+*(65B4>2 .Lifetime Random)'+*(N?P?O? .Color RandomB)'+*(<<<CCC .Alpha Random)'+*(E?GF( .Radius RandomH?J@I@A)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78= C> B:??@A;9 < ???BC+*)(' .Rotation Random{?zAyx+*)(' .Movement Basic)'+*(UW BV= .Radius Scale]X333?Z@Y@)'+*(\L?[.Lifespan Decay+*)(' .Alpha Fade In Randoma?>>+*)(' .Alpha Fade Out Randomc?ba`?_?^?+*)('.Movement Lock to Control PointA??????A+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(p=d"%$# "! models\props_mvm\splinters.vmt  AAHB?@@ =    PGA.random force'()*+, H- HBB .Lifetime RandomO@@P@N?(*+') .Color Random888(*+')B .Alpha RandomFGE?(*+') .Radius Random(*+')I@J?H@.Position Within Sphere Random'()*+CB A< ???9 ;A@?:?> = 87D .Rotation Random'()*+xy4z4C{?.Velocity Noise'()*+BL< @`$¨ @DDOD.Rotation Yaw Flip Random'()*+|? .Position Modify Offset RandomQRS HBA BT HA+*)('.Sequence Random'()*+vw .Movement BasicVI@)'+*( .Alpha Random)'+*(E=GF .Color RandomB) #<'+*=(N.Position Within Sphere Random'()*+CB A< ???9 ?;A@HB?HC:?> HB= C87D .Velocity Random= CC> A+*)('.Velocity Noise zCzC"E zzB ??+*)('.Sequence Random'()*+vw .Rotation Random'()*+xyzC{? .Movement Basic)'+*(UW V=.Oscillate Vector??>a === @@@ @@@)'+*(??.Lifespan Decay+*)(' .Radius ScaleX?[YZ?\@]+*)(' .Color Fade[>L=+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(p Ad120"%D$>?@ABC# 56789:;<="4! 3effects\rocketrailsmoke.vmt  AAHB?@@ =    PGA.random force- HBB, H+*)(' .emit_continuously234?5HC6+*?)?(' .Lifetime Random)'+*(N?P@O@@ .Color RandomB)'+*(... .Alpha Random)'+*(E?G}F .Radius RandomH?J@IA)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78= > :??@A;9 < ???B AC+*)(' .Rotation Random{?zCyx+*)('.Velocity Noise D DHD \C @?+*)('.Rotation Yaw Flip Random|?+*)(' .Movement Basic)'+*(UW AVL= .Radius Scale]XL?Z@YpA)'+*(\?[.Lifespan Decay+*)(' .Alpha Fade In Randoma?=+*)(' .Alpha Fade and Decay???+*)(' .Rotation Spin Roll@?+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(p=d1F0"%Y$STUVWX# IJKLMNOPQR"H! Geffects\rocketrailsmoke.vmt  AAHB?@@ =    PGA.random force'()*+, H- HBB .emit_continuously'()@* A+65A4 A32 .Lifetime RandomO@P@N?(*+') .Color RandomLLL(*+')B .Alpha RandomFG}E?(*+') .Radius Random(*+')IAJ@H?.Sequence Randomwv+*)('.Position Within Sphere Random'()*+CBHB< ???9 ;A@?:?> = 87D .Rotation Random'()*+xyzC{?.Velocity Noise'()*+?@ zzA zCzCHC.Rotation Yaw Flip Random'()*+|? .Position Modify Offset Random'()*+AT S HRQ .Movement BasicVL=W AACU(*+') .Radius Scale[\?(*+')YpAZ@XL?].Lifespan Decay'()*+ .Alpha Fade In Random'()*+=?a .Alpha Fade and Decay'()*+??? .Rotation Spin Roll'()*+ @?.render_animated_spritesp=(*+')lk?ji?hg?f?e?d1[0"%m$hijkl# ]^_`abcdefg"\! Pparticle\flamethrowerfire\flamethrowerfire102.vmt  A A A?@@ =    PGA .emit_continuously4 A5HB6(* A+')@32 .Lifetime RandomO0AP0AN?(*+') .Rotation Random(*+')xzBy{? .Radius Random(*+')I@J@@H? .Alpha RandomF}GFE=(*+') .Color Randomc(*=+') #<B.Rotation Yaw Flip Random'()*+|?.Sequence Random'()*+vw.lifetime from sequence'()*+pA.Position Within Sphere Random'()*+CBA< ??9 ;A@?:?> = 87D .Velocity Random'()*+A> = BBC .Position Modify Offset Random'()*+AT S HRQ .Movement BasicVL=W HBHBCU(*+') .Radius Scale[\?(*+')YAZ@@X?] .Alpha Fade and Decay=?(*+')? .Color FadeG[??(*+').Oscillate Vector??(*+') @A@A@A @@@ >>> ===a@?.render_animated_spritesppA(*+')lk?ji?hg?f?e?d1o0"%~$yz{|}#qrstuvwx"p! effects\sc_hardglow.vmt  A A A?@ =    PGA .emit_continuously'()@* A+65HB4 A32 .Lifetime Random)'+*(N@P@O@ .Radius RandomH?J@I@)'+*( .Alpha Random)'+*(E=GF .Color RandomB) #<'+*=(C.Position Within Sphere Random'()*+CBHB< ???9 ?;A@HB?HC:?> HB= C87D .Velocity Random= > A+*)('.Velocity Noise zCzCC zzpª ??+*)(' .Position Modify Offset Random'()*+AT HS RQ .Movement Basic)'+*(UW HBHB\CV=.Oscillate Vector??>a @@@ ??? @@@)'+*(??.Lifespan Decay+*)(' .Radius ScaleX?[YZ?\?]+*)(' .Color Fade[@?>+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(pAd .emit_continuously23)?'+*?(65HC4? .Lifetime Random)'+*(N?P0AO0A .Rotation Random{?yzBx)'+*( .Radius RandomH?J@@I@)'+*( .Alpha Random)'+*(E=GFF} .Color RandomB) #<'+*=(c.Rotation Yaw Flip Random|?+*)('.Sequence Randomwv+*)('.lifetime from sequenceA+*)('.Position Within Sphere RandomD78= > :??@A;9 < ??BHBC+*)(' .Velocity Random= \C\CD> \\CA+*)(' .Movement Basic)'+*(UW HBHBCV= .Radius Scale]X?Z@@YA)'+*(\?[ .Alpha Fade and Decay?)'+*(?= .Color Fade)'+*(??[G.Oscillate Vector?@a === >>> @@@ @A@A@A)'+*(??.render_animated_spritese?f?g?hi?jk?l)'+*(pAd"%$# "! effects\rocketrailsmoke.vmt  AAHB?@@ =    PGA.random force- HBB, H+*)('10"%$# "! models\props_mvm\splinters.vmt  AAHB?@@ =    PGA.random force'()*+, H- HBB .Lifetime RandomO@@P@N?(*+') .Color Random888(*+')B .Alpha RandomFGE?(*+') .Radius Random(*+')I@J?H@.Position Within Sphere Random'()*+CB A< ???9 ;A@?:?> = 87D .Rotation Random'()*+xy4z4C{?.Velocity Noise'()*+BL< @`$¨ @DDOD.Rotation Yaw Flip Random'()*+|? .Position Modify Offset RandomQRS HBA BT HA+*)('.Sequence Random'()*+vw .Movement BasicV :??@A;9 < ???B AC+*)(' .Rotation Random{?zCyx+*)('.Velocity Noise 6D BOD 6 ê L<B+*)('.Rotation Yaw Flip Random|?+*)(' .Position Modify Offset Random'()*+AT HBS BC*RQ .Movement Basic)'+*(UW HBHBCV= .Radius Scale]XL?Z@YpA)'+*(\?[.Lifespan Decay+*)(' .Alpha Fade In Randoma?=+*)(' .Alpha Fade and Decay???+*)(' .Rotation Spin Roll?+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(p=d"%$# "! models\props_mvm\splinters.vmt  AAHB?@@ =    PGA.random force- HBB, H+*)(' .Lifetime Random)'+*(N?P@O@@ .Color RandomB)'+*(888 .Alpha Random)'+*(E?GF .Radius RandomH@J?IA)'+*(.Position Within Sphere RandomD78= > :??@A;9 < ???B AC+*)(' .Rotation Random{?z4Cy4x+*)('.Velocity Noise DD@D bª L=B+*)('.Rotation Yaw Flip Random|?+*)(' .Position Modify Offset Random'()*+AT HS HBA BRQ.Sequence Randomwv+*)(' .Movement Basic)'+*(UW V< .Radius Scale]X?Z@@Y?)'+*(\?[.Lifespan Decay+*)(' .Rotation Spin Rolld+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(p=d"%$# "! effects\rocketrailsmoke.vmt  AAHB?@@ =    PGA.random force'()*+, H- HBB10 .Lifetime RandomO@@P?N?(*+') .Color RandomplY(*+') B .Alpha RandomF}GKE?(*+') .Radius Random(*+')IAJ@@H?.Sequence Randomwv+*)('.Position Within Sphere Random'()*+CB A< ???9 ;A@?:?> = 87D .Rotation Random'()*+xyzC{?.Velocity Noise'()*+BL= @ Ĩ 6D D@D.Rotation Yaw Flip Random'()*+|? .Position Modify Offset RandomQRS BC*T HBA+*)(' .Movement BasicV=W HBHBCU(*+') .Radius Scale[\?(*+')YpAZ@XL?].Lifespan Decay'()*+ .Alpha Fade In Random'()*+=?a .Alpha Fade and Decay'()*+??? .Rotation Spin Roll'()*+?.render_animated_spritesp=(*+')lk?ji?hg?f?e?d"%$# "!  effects\rocketrailsmoke.vmt  AAHB?@@ =    PGA.random force- HBB, H+*)('1 0 .Lifetime Random)'+*(N?P?O@@ .Color RandomB )'+*(plY .Alpha Random)'+*(E?GKF} .Radius RandomH?J@@IA)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78= > :??@A;9 < ???B AC+*)(' .Rotation Random{?zCyx+*)('.Velocity Noise 6D BOD 6 ê L<B+*)('.Rotation Yaw Flip Random|?+*)(' .Position Modify Offset Random'()*+AT HBS BC*RQ .Movement Basic)'+*(UW HBHBCV= .Radius Scale]XL?Z@YpA)'+*(\?[.Lifespan Decay+*)(' .Alpha Fade In Randoma?=+*)(' .Alpha Fade and Decay???+*)(' .Rotation Spin Roll?+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(p=d"%$# "! dovahki\particles\invis.vmt  A A A?@@ =     #<= .Lifetime RandomO0AP0AN?(*+') .Rotation Random(*+')xzAy{? .Radius Random(*+')I@J@@H? .Alpha RandomFGUE=(*+') .Color Random(*=+') #<B.Rotation Yaw Flip Random'()*+|?.Sequence Random'()*+vw.lifetime from sequence'()*+A.Position Within Sphere Random'()*+CBA< ??9 ;A@?:?> = 87D .Velocity Random'()*+A> = CCC .Position Modify Offset Random'()*+AT S RQ .Movement BasicV=W HBHBCU(*+') .Radius Scale[\?(*+')YAZ@@X@?] .Alpha Fade and Decay=?(*+')? .Color Fade|~[??(*+').Oscillate Vector??(*+') @A@A@A @@@ >>> ===a@?.render_animated_spritespA(*+')lk?ji?hg?f?e?d"%$   #   "! dovahki\particles\invis.vmt  AAHB?@@ =    PGA.random force'()*+, H- HBB .Lifetime RandomO@P@N?(*+') .Color Random...(*+')B .Alpha RandomFG}E?(*+') .Radius Random(*+')IpAJAH?.Sequence Randomwv+*)('.Position Within Sphere Random'()*+CB A< ???9 ;A@?:?> = 87D .Rotation Random'()*+xyzC{?.Velocity Noise'()*+?@ @@è @D@DC.Rotation Yaw Flip Random'()*+|? .Movement BasicV=W AABU(*+') .Radius Scale[\?(*+')YAZ@X~*?].Lifespan Decay'()*+ .Alpha Fade In Random'()*+=?a .Alpha Fade and Decay'()*+??? .Rotation Spin Roll'()*+ @?.render_animated_spritesp=(*+')lk?ji?hg?f?e?d"%#$ !"# "! dovahki\particles\invis.vmt  A A A?@@ =    PGA .Lifetime Random)'+*(N?P0AO0A .Rotation Random{?yzAx)'+*( .Radius RandomH?J@@I@)'+*( .Alpha Random)'+*(E=GUF .Color RandomB) #<'+*=(.Rotation Yaw Flip Random|?+*)('.Sequence Randomwv+*)('.lifetime from sequenceA+*)('.Position Within Sphere RandomD78= > :??@A;9 < ??BAC+*)(' .Velocity Random= DDC> HúA+*)(' .Position Modify Offset RandomQRS HT A+*)(' .Movement Basic)'+*(UW HBHBCV= .Radius Scale]X@?Z@@YA)'+*(\?[ .Alpha Fade and Decay33s?)'+*(?= .Color Fade)'+*(??[|~.Oscillate Vector?@a === >>> @@@ @A@A@A)'+*(??.render_animated_spritese?f?g?hi?jk?l)'+*(pAd"%1$,-./0#%&'()*+"! dovahki\particles\invis.vmt  A A A?@ =    PGA .Lifetime RandomO@P@N@(*+') .Radius Random(*+')IAJ@H? .Alpha RandomFGE=(*+') .Color RandomC(*=+') #<B.Position Within Sphere RandomD78= C> HB:??HC@HBA;9 ?< ???B AC+*)(' .Velocity Random'()*+A> mm= mDmDHC.Velocity Noise'()*+?? zz%Ĩ zCzCC .Movement BasicV=W HBU(*+').Oscillate Vector??(*+') @@@ ??? ===a>??.Lifespan Decay'()*+ .Radius Scale'()*+]\?Z?Y[X? .Color Fade'()*+>@?[.render_animated_spritespA(*+')lk?ji?hg?f?e?d"%D$>?@ABC# 456789:;<="! 3dovahki\particles\invis.vmt  AAHB?@@ =    PGA.random force- HBB, H+*)(' .Lifetime Random)'+*(N?P@O@ .Color RandomB)'+*(LLL .Alpha Random)'+*(E?G}F .Radius RandomH?J@IA)'+*(.Sequence Random'()*+vw.Position Within Sphere RandomD78= > :??@A;9 < ???BHBC+*)(' .Rotation Random{?zCyx+*)('.Velocity Noise zCzCHC zzA @?+*)('.Rotation Yaw Flip Random|?+*)(' .Position Modify Offset RandomQRS HT A+*)(' .Movement Basic)'+*(UW AACVL= .Radius Scale]XL?Z@YpA)'+*(\?[.Lifespan Decay+*)(' .Alpha Fade In Randoma?=+*)(' .Alpha Fade and Decay???+*)(' .Rotation Spin Roll@? +*)('.render_animated_spritese?f?g?hi?jk?l)'+*(p=d"%S$NOPQR#FGHIJKLM"! dovahki\particles\invis.vmt  A A A?@ =    PGA .Lifetime RandomO@@P?N@(*+') .Radius Random(*+')I@J@H? .Alpha RandomFGE=(*+') .Color RandomC(*=+') #<B.Position Within Sphere RandomD78= C> HB:??HC@HBA;9 ?< ???BHBC+*)(' .Velocity Random'()*+A> = .Velocity Noise'()*+?? p¨ CCHC .Position Modify Offset RandomQRS T HA+*)(' .Movement BasicV=W HBHB\CU(*+').Oscillate Vector??(*+') @@@ ??? @@@a>??.Lifespan Decay'()*+ .Radius Scale'()*+]\?Z?Y[X? .Color Fade'()*+>@?[.render_animated_spritespA(*+')lk?ji?hg?f?e?d"%e$`abcd# UVWXYZ[\]^_"! dovahki\particles\invis.vmt  A A A?@@ =    PGA .Lifetime Random)'+*(N?P0AO0A .Rotation Random{?y z Bx)'+*( .Radius RandomH?J@I@)'+*( .Alpha Random)'+*(E=GFA .Color RandomB) #<'+*=(c.Rotation Yaw Flip Random|?+*)('.Sequence Randomwv+*)('.lifetime from sequenceA+*)('.Position Within Sphere RandomD78= > :??@A;9 < ??B AC+*)(' .Velocity Random= pBpBB> ppA+*)(' .Position Modify Offset RandomQRS AAHT A+*)(' .Movement Basic)'+*(UW HBHB\CV= .Radius Scale]X?Z@@YA)'+*(\?[ .Alpha Fade and Decay?)'+*(?= .Color Fade)'+*(??[G.Oscillate Vector?@a === >>> @@@ @A@A@A)'+*(??.render_animated_spritese?f?g?hi?jk?l)'+*(pAd"%$|}~#vwxyz{"u!gh effects\smoke\smokelit_nofade_add.vmt zzz zDzDzD? A =    PG?101i0"%t$opqrs#klmn"j! @effects\sc_softglow.vmt  A A A?@4B =    PGA .emit_continuously'()*+65B432 .Alpha RandomE?FdG+*)('.Position Within Sphere RandomD78= > :???@A;9 < ???B@C+*)(' .Radius Random'()*+J@IBH? .Color Random'()*+GB .Radius ScaleX>[YL?Z@\?]+*)(' .Movement BasicUVW A+*)('.Movement Lock to Control Point??????A+*)('.Lifespan Decay'()*+ .Cull Random'()*+???.render_animated_spritesp=e?f?g?hi?jk?l+*)('d .emit_continuously2365@A4'()*+.Position Within Sphere RandomD78CBA@?> = '()*+< ???9 ;:? .Rotation RandomxyRCzC'()*+{? .Lifetime RandomP@@O@'()*+Nfff?.Velocity Noise'()*+? #< ??? B B BB .Radius Random'()*+JpAIAH? .Alpha Random'()*+GdFE? .Movement BasicW V'()*+U .Radius Scale]\?[Z>Y@X'()*+ .Alpha Fade and Decay==fff?'()*+ .Color Fade'()*+W=[.render_animated_spritese?f?g?hi?jk?lp ף<'()*+d"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA.random force'()*+, zzz- zCzCzC .emit_continuously'()*+65C4?3?2 .Lifetime RandomN?O@P+*)(' .Radius RandomH?I>J=+*)(' .Color Random'()*+B.Position From Parent Particles'()*+ .Movement BasicUV>W H+*)(' .Alpha Fade and Decay????+*)(' .Radius Scale'()*+]\?Z@@Y?[X?.Movement Lock to Control Point'()*+A??????.render_animated_spritesp=+*)('lk?ji?hg?f?e?d"%$#"!  effects\star001.vmt  A A A?@ =    PGA.random force'()*+, - BBA10 .emit_continuously'()*+65B4>32.Position Within Sphere Random'()*+C?B@< ???9 ;A@?:?> A= BB C87D .Lifetime Random'()*+P@O @N? .Radius Random'()*+J@@I@H? .Position Modify Offset Random'()*+AT AS ARQ .Color Random'()*+0+B .Movement Basic'()*+W VL=U .Alpha Fade and Decay'()*+????.Movement Lock to Control Point'()*+A?????? .Rotation Spin Yaw'()*+@ .Rotation Spin Roll'()*+ .render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%$#"! effects\mvm_bomb_upgrade_1.vmt  A A A?@ =    PGA10 .emit_instantaneouslyqru'()*+6tsd.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+P@O@N? .Position Modify Offset Random'()*+AT AS ARQ .Radius Random'()*+J@I@H? .Color RandomB'()*+ .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W @VU .Color Fade'()*+?[ .Radius Scale'()*+]\=ZY @[Xfff? .Radius ScaleX?[Y?Z @\?]=+*)('.Movement Lock to Control Point'()*+A??????.render_animated_spritese?f?g?hi?jk?l'()*+p=d"%$#"! effects\mvm_bomb_upgrade_2.vmt  A A A?@ =    PGA10 .emit_instantaneouslysdt6+*)('urq.Position Within Sphere RandomD78= > :??@A;9 < ???BC+*)(' .Lifetime RandomN?O@P@+*)(' .Position Modify Offset RandomQRS AT AA+*)(' .Radius RandomH?I@J@+*)(' .Color Random+*)('B .Alpha Fade and Decay????+*)(' .Movement BasicUVW @+*)(' .Color Fade[?+*)(' .Radius ScaleXfff?[Y @Z\=]+*)(' .Radius Scale'()*+]=\?Z @Y?[X?.Movement Lock to Control Point??????A+*)('.render_animated_spritesp=+*)('lk?ji?hg?f?e?d"%$#"! effects\mvm_bomb_upgrade_3.vmt  A A A?@ =    PGA10 .emit_instantaneouslyqru'()*+6tsd.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+P@O@N? .Position Modify Offset Random'()*+AT AS ARQ .Radius Random'()*+J@I@H? .Color RandomB'()*+ .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W @VU .Color Fade'()*+?[ .Radius Scale'()*+]\=ZY @[Xfff? .Radius ScaleX?[Y?Z @\?]=+*)('.Movement Lock to Control Point'()*+A??????.render_animated_spritese?f?g?hi?jk?l'()*+p=d"%$#"! effects\sc_electric1_noz.vmt  A A A?@a =    PGA10"%$#"! effects\sc_hardglow_noz.vmt  A A A?@j =    PGA .emit_instantaneouslyqrstu6+*)(' .Alpha RandomGF'()*E?+ .Radius RandomJ@BI@B'()*H?+ .Lifetime RandomPL>OL>'()*N?+ .Rotation Random{?zCyx+*)('.Rotation Yaw Flip Random|?+*)('.Position From Parent Particles'()*+ .Movement BasicW V'()*U+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`?_?^?+*)('.Movement Lock to Control Point'()*+A??????.render_animated_spritesp=e?f?g?hi?jkBl+*)('d10"%$#"! effects\sc_electric1_noz.vmt  A A A?@a =    PGA10 .emit_instantaneouslyqrstu6+*)(' .Alpha RandomGF'()*E?+ .Radius RandomJ@AIA'()*H?+ .Lifetime RandomPk>Ok>'()*N?+ .Rotation Random{?zCyx+*)('.Rotation Yaw Flip Random|?+*)(' .Color RandomB+*)('.Position From Parent Particles'()*+ .Position Modify Offset Random'()*+AT @S @@@ARQ .Movement BasicW V'()*U+ .Radius Scale]\?[Z?Yfff?X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`?_L>^L>+*)('.Movement Lock to Control Point??????A+*)('.render_animated_spritesp=e?f?g?hi?jkBl+*)('d .emit_instantaneously'()*+6utsrq .Alpha Random+E?*)('FG .Radius Random+H?*)('IAJA .Lifetime Random+N?*)('Ok>Pk> .Rotation Random'()*+xyzC{?.Rotation Yaw Flip Random'()*+|? .Color Random'()*+B.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Position Modify Offset Random'()*+AT @@ BS @A@ABRQ .Movement Basic+U*)('VW .Radius Scale+*)('X?Yfff?Z?[\?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^L>_L>`?abc?.Set Control Point To Particles' Center'()*+ "%$#"! effects\sc_hardglow_noz.vmt  A A A?@j =    PGA .emit_instantaneously'()*+6utsrq .Alpha Random+E?*)('FG .Radius Random+H?*)('IAJA .Lifetime Random+N?*)('OQ8>PQ8> .Rotation Random'()*+xyzC{?.Rotation Yaw Flip Random'()*+|?.Position From Parent Particles+*)(' .Movement Basic+U*)('VW .Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^?_?`?abc?.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+lkAji?hg?f?e?p=d"%$#     "! effects\sc_electric1_noz.vmt  A A A?@a =    PGA10 .emit_instantaneouslyqrstu6+*)(' .Alpha RandomGF'()*E?+ .Radius RandomJAI@A'()*H?+ .Lifetime RandomPL>OL>'()*N?+ .Rotation Random{?zCyx+*)('.Rotation Yaw Flip Random|?+*)(' .Color RandomB+*)('.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Position Modify Offset Random'()*+AT @@ BS @A@ABRQ .Movement BasicW V'()*U+ .Radius Scale]\?[Z?Yfff?X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`?_L>^L>+*)('.Movement Lock to Control Point'()*+A??????.Set Control Point To Particles' Center'()*+ .render_animated_spritesp=e?f?g?hi?jkAl+*)('d"%$#"!( vgui/white  A A A?@ =    PGA1010"%'$#$%&# !""! @effects\brightglow_y_nomodel.vmt  A A A?@V =    PGA.random force- BBB, +*)(' .emit_continuously234 ף<5D6+*)('.Position Within Sphere Random789 +:?;< ???*)('= zCzCC> zz A?@AB@C?D .Alpha Random+E?*)('FG .Radius Random+H?*)('I?J? .Trail Length Random+K?*)('L@M@@ .Lifetime Random+N?*)('OL?P? .Position Modify Offset RandomQRS BT BA+*)(' .Movement Basic+U*)('VL=W f .Radius Scale+*)('X?Yff?Z@@[\?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^L>_L>`?abc?.render_sprite_traile?f?g?hi?jk?lm@nAoL>+p=*)('d1)0"%:$56789# ,-./01234"+! *effects\debris\nutsnbolts.vmt  A A A? @ =    PGA.random force'()*+, - BBB .emit_instantaneously'()*+6utsrq.Position Within Sphere RandomDCBA@?> 44= 4C4CC'()*< ???;:?+9 87 .Alpha RandomGF'()*E?+ .Lifetime RandomP?O?'()*N?+.Sequence Randomwv+*)(' .Rotation Random{?zCyx+*)('.Rotation Yaw Flip Random|?+*)(' .Rotation Speed Random?C~}+*)(' .Color RandomB"""@?$$$KKK+*)(' .Position Modify Offset RandomQRS BT BA+*)(' .Movement BasicW V #='()*U+.Lifespan Decay+*)(' .Alpha Fade In Randoma?L=L=+*)(' .Alpha Fade Out Randomc?ba`?_L>^L>+*)('.Rotation Basic+*)('.render_animated_spritesp=e?f?g?hi?jk?l+*)('d"%I$DEFGH#>?@ABC"=!< effects\dollarsign.vmt  A A A?@ =    PGA10 .emit_continuously23)'+*(65@4 .Lifetime Random)'+*(N?PL?O? .Radius RandomH?J@IA)'+*( .Alpha Random)'+*(E=GF .Color RandomB) #<'+*=( .Velocity Random= A ApA> AA+*)(' .Position on Model Random A+*)(' .Movement Basic)'+*(UW HBV1< .Radius Scale]X?Z?Y?)'+*(\?[.Oscillate Vector=?a === @@@)'+*(??.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`?_>^L>+*)('.render_animated_spritese?f?g?hi?jk?l)'+*(pAd"%S$OPQR#LMN"K! @effects\radio_waves.vmt  A A A?@4B =    PGA .emit_continuously2345@@6+*)(' .Alpha Random'()*+GFE?.Position Within Sphere Random'()*+CB< ???9 ;A@??:?> = 87D .Color RandomBi+*)(' .Radius Scale'()*+]\?Z@Y=[X.Movement Lock to Control Point'()*+A??????.Lifespan Decay+*)(' .Alpha Fade In Random'()*+???a.render_animated_sprites'()*+lk?ji?hg?f?e?p=d"%$#"!Uf particle\smoke1\smoke1.vmt  A A A?@ =    PGA1V0"%e$`abcd#XYZ[\]^_"W! effects\softglow.vmt  A A A?@ =    PGA .emit_instantaneouslysd'()*6t +urq .Rotation Random'()*xyzC{?+ .Lifetime Random'()*PL=O{.>N?+ .Radius Random'()*J?I@AH?+ .Color Random'()*H+B.Sequence Randomwv+*)('.Position Within Sphere Random78= DDD> :??@A;9 < ???BC+*)('D .Alpha Random'()*+GFE? .Trail Length Random'()*+M>L>K? .Radius Scale'()*]\?Z@@Y0A[Xfff?+ .Movement Basic'()*W VU+ .Color Fade[333?k&+*)(' .Rotation Spin Roll+*)(' .Alpha Fade and Decay?333?+*)('.render_sprite_trail'()*+p=oL>nBm@lk?ji?hg?f?e?d1g0"%$#yz{|}~"x!h effects\softglow_translucent.vmt  A A A?@ =    PGA1i0"%vw$rstu#klmnopq"j! effects\softglow_translucent.vmt  A A A?@ =    PGA .emit_instantaneously+t6*)('sdurq .Rotation Random+{?zCyx*)(' .Lifetime Random+N?O?P*)(' .Radius Random+H?I@J@@*)(' .Color Random+˹*)('B.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> D= fDCC87D .Alpha RandomE?FG+*)(' .Trail Length RandomK?LL>M=+*)(' .Radius Scale+Xfff?[Y0AZ@@\?]*)(' .Movement Basic+UV>W D*)(' .Color Fade'()*+<:8333?[ .Alpha Fade and Decay'()*+333??.render_animated_sprites'()*+p=lk?ji?hg?f?e?d.render_sprite_trail'()*+p=oL>nDmBlk?ji?hg?f?e?d .emit_continuously34=5zC6+*)('2 .Rotation Random+{?zCyx*)(' .Lifetime Random+N?O>P*)(' .Radius Random+H?I@J?*)(' .Color Random+*)('B.Sequence Random'()*+vw.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = DDD87D .Alpha RandomE?FG+*)(' .Trail Length RandomK?L>M=+*)(' .Radius Scale+Xfff?[Y0AZ@@\?]*)(' .Movement Basic+UV=W *)(' .Color Fade'()*+?6/333?[ .Rotation Spin Roll'()*+ .Alpha Fade and Decay'()*+333??.render_sprite_trailmBnDoL>p=+*)('lk?ji?hg?f?e?d10"%$#"! effects\sc_brightglow_y_nomodel.vmt  A A A?@ =    PGA .emit_instantaneouslysd+t6*)('urq .Color Random+*)('B .Radius Random+H?I AJ A*)(' .Rotation Random+{?zCyx*)(' .Lifetime Random+N?OG=PG=*)('.Position Within Sphere Random78'()*+C@B?< ???9 ;A@?:?> = D .Alpha Random'()*+GFE? .Alpha Fade and Decay+???*)(' .Radius Scale+X@?[YBZ?\?]*)(' .Color Fade[?1+*)('.render_animated_sprites+pff?*)('lk?ji?hg?f?e?d10"%$#"! -effects\softglow.vmt  A A A?@ =    PGA .emit_continuously34 #<5;E6+*)('2 .Rotation Random'()*xyzC{?+ .Lifetime Random'()*POL>N?+ .Radius Random'()*J?I@H?+ .Color Random'()*We+B.Sequence Randomwv+*)('.Position Within Sphere Random78= fDfDfD> fff:??@A;9 < ???BC+*)('D .Alpha Random'()*+GFE? .Trail Length Random'()*+M>L>K? .Radius Scale'()*]\?Z@@Y0A[Xfff?+ .Movement Basic'()*W V=U+ .Color Fade[333?3+*)(' .Rotation Spin Roll+*)(' .Alpha Fade and Decay?333?L>=+*)('.render_sprite_trail'()*+p=oL>nDmBlk?ji?hg?f?e?d10"%$#"! *effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA.Collision via tracesNONE?@+*)(' @A.random force- DDHD, H+*)(' .emit_instantaneouslysd+t6*)('urq.Position Within Sphere Random789 +;< ???= @D@D@D> @@@:??@BCA*)('D .Rotation Random+{?zCyx*)(' .Lifetime Random+N?O@P@@*)(' .Radius Random+H?I@J@*)(' .Color Random+x*)('B .Trail Length Random'()*+ML>LL>K? .Alpha Fade and Decay+?L>=?*)(' .Radius Scale+X?[YZ@@\?]*)(' .Movement Basic+UV>W C*)(' .Color Fade'()*+<<<>333?[.render_sprite_trail'()*+p=onDmlk?ji?hg?f?e?d10"%$#"! effects\circle2.vmt  A A A?@ =    PGA.Collision via tracesDEBRIS??+*)(' @A .emit_instantaneouslysd'()*6t+urq.Position Within Sphere Random78'()*ACB@?:?> DDD= < ???;+9 D .Rotation Random'()*xyzC{?+ .Lifetime Random'()*PO33>N?+ .Radius Random'()*J?I?H?+ .Color Random'()*d+B .Trail Length RandomK?LL=M=+*)(' .Alpha Fade and Decay'()*?333???+ .Radius Scale'()*]\?Z@@Y[X?+ .Movement Basic'()*W VL>U+ .Color Fade[333?>T+*)('.render_sprite_trailp=+*)('o=nDmlk?ji?hg?f?e?d.render_animated_spritesp=+*)('lk?ji?hg?f?e?d10"%$#"! effects\smokelit2\smoke2lit.vmt  A A A?@ =    PGA .emit_instantaneouslysd+t6*)('urq .Rotation Random+{?z By x*)(' .Lifetime Random+N?O?P?*)(' .Radius Random+H?I@J@*)(' .Color Random+f`[*)('B.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> HHH= HDHDHD87D .Alpha RandomE?FG+*)(' .Trail Length RandomK?LL>M=+*)('.Sequence Randomwv+*)(' .Radius Scale+XL?[Y@AZ@\?]*)(' .Movement Basic+UV>W D*)(' .Color Fade'()*+RRR>?[ .Alpha Fade and Decay'()*+?=>?.Oscillate Scalar?@??a==L?L+*)('.render_animated_sprites'()*+p=lk?ji?hg?f?e?d10"%$#"! Zeffects\debris\debris_chunk.vmt  A A A?@ =    PGA .emit_continuously34L>5HD6+*)('2 .Rotation Random'()*xyzC{?+ .Lifetime Random'()*P333?O?N?+ .Radius Random'()*J@I@H?+ .Color Random'()*^+B.Sequence Randomwv+*)('.Position Within Sphere Random78= fDfDfD> fff:??@A;9 < ???BC+*)('D .Position Modify Offset RandomQRS AT AA+*)(' .Rotation Speed Random'()*+}~HBC? .Radius Scale'()*]\?Z?Y?[X?+ .Movement Basic'()*W V=U+ .Color Fade[?>...+*)(' .Alpha Fade and Decay?L??+*)('.Rotation Basic'()*+.render_animated_spritesp=+*)('lk?ji?hg?f?e?d"%$#"! effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA .emit_continuously345@6+*)('2 .Alpha RandomE?FG+*)(' .Color Random+*)('B .Radius RandomH?IAJA+*)(' .Lifetime RandomN?O=P=+*)('.Position Within Sphere RandomD78= > :??@A;9 < ???BC+*)(' .Alpha Fade and Decay????+*)(' .Color Fade[?-|+*)(' .Movement BasicUVW +*)(' .Radius ScaleX?[Y@@Z\?]+*)('.render_animated_spritesp=+*)('lk?ji?hg?f?e?d"%$#"! effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA .emit_continuously2'()*+65@43 .Alpha Random'()*+GFE? .Color RandomB'()*+ .Radius Random'()*+JAIAH? .Lifetime Random'()*+P=O=N?.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Alpha Fade and Decay'()*+???? .Color Fade'()*+-?[ .Movement Basic'()*+W VU .Radius Scale'()*+]\?ZY@@[X?.render_animated_spritese?f?g?hi?jk?l'()*+p=d"% $  #"! effects\sc_softglow.vmt  A A A?@ =    PGA10 .emit_continuously2'()*+65@43 .Alpha Random'()*+GzFzE? .Color RandomB'()*+ .Radius Random'()*+JAIAH? .Lifetime Random'()*+PL>OL>N?.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Alpha Fade and Decay'()*+???? .Color Fade'()*+-?[ .Movement Basic'()*+W VU .Radius ScaleX?[Y@Z?\?]+*)('.render_animated_spritese?f?g?hi?jk?l'()*+p=d"%$#"!  effects\sc_softglow.vmt  A A A?@ =    PGA10 .emit_continuously345@6+*)('2 .Alpha RandomE?FzGz+*)(' .Color Randomrr+*)('B .Radius RandomH?IAJA+*)(' .Lifetime RandomN?OL>PL>+*)('.Position Within Sphere RandomD78= > :??@A;9 < ???BC+*)(' .Alpha Fade and Decay????+*)(' .Color Fade[?-|+*)(' .Movement BasicUVW +*)(' .Radius Scale'()*+]\?Z?Y@[X?.render_animated_spritesp=+*)('lk?ji?hg?f?e?d"%($#$%&'# !""! -effects\softglow.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6utsrq .Rotation Random+{?zCyx*)(' .Lifetime Random+N?OL>P*)(' .Radius Random+H?I?J=*)(' .Color RandomB+ee*)('.Sequence Random'()*+vw.Position Within Sphere RandomD'()*+CB< ???9 ;A@?:?> HCHH= CHBHB87 .Alpha RandomE?FG+*)(' .Trail Length RandomK?LL>ML>+*)(' .Radius Scale+Xfff?[Y0AZ@@\?]*)(' .Movement Basic+UV=W *)(' .Color Fade'()*+ik333?[ .Rotation Spin Roll'()*+ .Alpha Fade and Decay'()*+=L>333??.render_sprite_traile?f?g?hi?jk?lmnDoL>p=+*)('d"%7$23456#,-./01"+!* -particle\particle_ring_wave.vmt  A A A?@ =    PGA10 .emit_instantaneouslyqrstu6+*)(' .Lifetime Random'()*P?O333?N?+ .Radius Random'()*JAI AH?+ .Color Random'()*ee+B .Alpha Random'()*+GdFdE?.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Rotation Random'()*+xyzC{? .Radius Scale'()*]\?Z=Y@[X>+ .Movement Basic'()*W V=U+ .Color Fade[333?ik+*)(' .Rotation Spin Roll+*)(' .Alpha Fade and Decay?>+*)('.render_animated_sprites'()*+lk?ji?hg?f?e?p=d"%C$?@AB#:;<=>"9! effects\circle3_gradient_add.vmt  A A A?@Շ =    PGA .emit_instantaneouslyqrstu6=+*)(' .Lifetime RandomN?O?P?+*)(' .Alpha RandomE?FG+*)(' .Color Random'()*+B .Velocity Random'()*+A> B= B .Position Within Box Random'()*+ p p .Color Fade[?+*)(' .Radius ScaleX?[Y@BZ?\?]+*)(' .Alpha Fade and Decay?L??+*)(' .Movement Basic'()*+W VU.render_animated_spritesp=e?f?g?hi?jk?l+*)('d"%Q$NOP#FGHIJKLM"E! -effects\beam001_white_dx80.vmt  A A A?@ =    PGA .emit_instantaneouslyqrstu6+*)(' .Lifetime Random'()*P?O?N?+ .Radius Random'()*J BI BH?+ .Color Random'()*ee+B.Sequence Randomwv+*)('.Position Within Sphere Random78= > :??@A;9 < ???BC+*)('D .Alpha Random'()*+GFE? .Position Modify Offset Random'()*+AT BAS BARQ .Trail Length Random'()*+ML>LL>K? .Movement Basic'()*W V=U+ .Color Fade[333?ik+*)(' .Alpha Fade and Decay?333?L>=+*)('.render_sprite_trail'()*+p=onDmAlk?ji?hg?f?e?d"%_$\]^#TUVWXYZ["S! -effects\beam001_white_dx80.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6utsrq .Lifetime Random+N?O?P?*)(' .Radius Random+H?I BJ B*)(' .Color RandomB+ee*)('.Sequence Random'()*+vw.Position Within Sphere RandomD'()*+CB< ???9 ;A@?:?> C= C87 .Alpha RandomE?FG+*)(' .Position Modify Offset RandomQRS AT AA+*)(' .Trail Length RandomK?LL>ML>+*)(' .Movement Basic+UV=W *)(' .Color Fade'()*+ik333?[ .Alpha Fade and Decay'()*+=L>333??.render_sprite_traile?f?g?hi?jk?lmAnDop=+*)('d"%m$jkl#bcdefghi"a! -effects\beam001_white_dx80.vmt  A A A?@ =    PGA .emit_instantaneouslyqrstu6+*)(' .Lifetime Random'()*P?O?N?+ .Radius Random'()*J BI BH?+ .Color Random'()*ee+B.Sequence Randomwv+*)('.Position Within Sphere Random78= C> C:??@A;9 < ???BC+*)('D .Alpha Random'()*+GFE? .Position Modify Offset Random'()*+AT BAS BARQ .Trail Length Random'()*+ML>LL>K? .Movement Basic'()*W V=U+ .Color Fade[333?ik+*)(' .Alpha Fade and Decay?333?L>=+*)('.render_sprite_trail'()*+p=onDmAlk?ji?hg?f?e?d"%{$xyz#pqrstuvw"o! -effects\beam001_white_dx80.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6utsrq .Lifetime Random+N?O?P?*)(' .Radius Random+H?I BJ B*)(' .Color RandomB+ee*)('.Sequence Random'()*+vw.Position Within Sphere RandomD'()*+CB< ???9 ;A@?:?> = 87 .Alpha RandomE?FG+*)(' .Position Modify Offset RandomQRS AT AA+*)(' .Trail Length RandomK?LL>ML>+*)(' .Movement Basic+UV=W *)(' .Color Fade'()*+ik333?[ .Alpha Fade and Decay'()*+=L>333??.render_sprite_traile?f?g?hi?jk?lmAnDop=+*)('d"%$#"!} effects\circle4_gradient_add.vmt  A A A?@Շ =    PGA1~0"%$#"! effects\circle4_gradient_add.vmt  A A A?@Շ =    PGA .emit_instantaneouslyqrstu6=+*)(' .Lifetime RandomN?O333?P333?+*)(' .Alpha RandomE?FG+*)(' .Color Random'()*+B.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> HHB= HCHC87D .Position Modify Offset Random'()*+AT pS pRQ .Color Fade[?+*)(' .Radius ScaleX?[YBZ?\?]+*)(' .Alpha Fade and Decay>=?+*)(' .Movement Basic'()*+W VU.render_animated_spritesp=e?f?g?hi?jk?l+*)('d10"%$#"! effects\sc_hardglow.vmt  A A A?@Շ =    PGA .emit_instantaneously'()*+6=utsrq .Lifetime Random'()*+PL?OL?N? .Alpha Random'()*+GFE? .Position Within Box Random'()*+  .Color RandomB]+E7+*)(' .Color Fade'()*+?[ .Radius Scale'()*+]\?Z?Y@B[X? .Alpha Fade and Decay'()*+?=>.render_animated_sprites'()*+lk?ji?hg?f?e?p=d180 .emit_instantaneously'()*+6=utsrq .Lifetime Random'()*+P?O?N? .Alpha Random'()*+GFE? .Position Within Box Random'()*+ p p .Color RandomB+*)(' .Velocity Random'()*+A> HB= HB .Rotation Random'()*+xyz{? .Color Fade'()*+?[ .Radius Scale'()*+]\?Z?YB[X? .Alpha Fade and Decay'()*+?L?? .Movement Basic'()*+W VU.render_animated_sprites'()*+lk?ji?hg?f?e?p=d"%$#"! effects\animatedbat\animated_bat_sc.vmt  A A A?@@ =    PGA .Constrain distance to control point'()*+@ .random force'()*+, A- AAA .Pull towards control point'()*+10"%$#"! effects\smoke\smokelit_nofade_darker.vmt  ????@ =    C? .Pull towards control point@*)('+10"%$#"! effects\brightglow_y.vmt  A A A?@ =    PGA.random force- BBB, +*)(' .emit_continuously234@5B6+*)(' .Alpha Random+E?*)('FG.Velocity Noise AA ?o:@+*)(' .Radius Random+H?*)('I>JL> .Trail Length Random+K?*)('L AM? .Lifetime Random+N?*)('O>PL> .Color RandomBR+*)('.Position Within Sphere Random'()*+CB< ???9 ;A@ A?A:?> = 87D .Movement Basic+U*)('VW .Radius Scale+*)('X?YL>Z?[\?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^L>_L>`?abc? .Color Fade[L>=+*)(?'?.Movement Lock to Control Point?L>>???A+*)('.render_sprite_traile?f?g?hi?jk?lm?n?o=+p=*)('d .emit_continuously65A4@'()*+32.Position Within Sphere RandomCBA@?> `@= `@'()*< ???;:?9 +87D .Lifetime RandomP?O@'()*N?+ .Alpha Random'()*GFE?+.Velocity Noise'()*+@o:? @ @@pA.Sequence Random'()*+vw .Rotation Random'()*+xyzC{? .Color Random'()*+B .Movement BasicW AV<'()*U+ .Alpha Fade and Decay?=?'()*+ .Radius Scale]\?[Z=Y?X?'()*+ .Rotation Spin Roll('()*+.Movement Lock to Control Point'()*+AL>>???? .Color Fade'()*+uoe=>[ .Alpha Fade Out Random'()*+^@_@`?abc?.render_animated_spritesp'()*+lk?ji?hg?f?e?d10 .emit_instantaneouslyqrstu6+*)(' .Color RandomB(*+') .Alpha RandomFGE?(*+') .Radius Random(*+')I AJAH? .Lifetime Random'()*+Pff@Off@N?.Position Within Sphere Random'()*+CB< ??9 ;A@?:?> = 87D .Movement BasicVW U(*+') .Radius Scale'()*+]\=Z?Y?[X?.Movement Max Velocity'()*+A.Set child control points from particle positions'()*+"%$#"! effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA.random force'()*+, - BBB .emit_continuously'()*+65C4A32 .Alpha RandomGF'()*E?+ .Radius RandomJ?I@@'()*H?+ .Trail Length RandomM?L@'()*K?+ .Lifetime RandomP>OL>'()*N?+ .Color Random'()*+SB.Position From Parent Particles'()*+ .Velocity Random'()*+A> = BBB .Movement BasicW V'()*U+ .Radius Scale]\?[Z?YL>X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`?_L>^L>+*)(' .Color Fade'?(?)*+m=L>[.Movement Lock to Control Point'()*+A??????.render_sprite_trail'()*p=+o=nAm@lk?ji?hg?f?e?d"%$#"! effects\mvm_pow_bam.vmt  A A A?@ =    PGA .emit_instantaneouslyqrusdt6+*)('.Position Within Sphere RandomD78= > :??@A;9 < ???BC+*)(' .Lifetime RandomN?OL?PL?+*)(' .Position Modify Offset RandomQRS T A+*)(' .Radius RandomH?IAJA+*)(' .Color RandomB+*)(' .Alpha Fade and Decay????+*)(' .Movement BasicUVW A+*)(' .Color Fade[?+*)('.Movement Lock to Control Point??????A+*)('.render_animated_spritese?f?g?hi?jk?lp=+*)('d"%$#"! effects\mvm_pow_banana.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+PL?OL?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"% $ #"! effects\mvm_pow_boing.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+PL?OL?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%$# " ! effects\mvm_pow_boot.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+PL?OL?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%"$ !#"! effects\mvm_pow_caber.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+PL?OL?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%.$*+,-#%&'()"$! effects\mvm_pow_crack.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+PL?OL?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%:$6789#12345"0! effects\mvm_pow_crash.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+PL?OL?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%F$BCDE#=>?@A"<! effects\mvm_pow_crit.vmt  A A A?@ =    PGA .emit_instantaneouslyqrusdt6+*)('.Position Within Sphere RandomD78= > :??@A;9 < ???BC+*)(' .Lifetime RandomN?OL?PL?+*)(' .Position Modify Offset RandomQRS T A+*)(' .Radius RandomH?IAJA+*)(' .Color RandomB+*)(' .Alpha Fade and Decay????+*)(' .Movement BasicUVW A+*)(' .Color Fade[?+*)('.Movement Lock to Control Point??????A+*)('.render_animated_spritese?f?g?hi?jk?lp=+*)('d"%$   #  "! HUbp~ effects\mvm_pow_boing.vmt  A A A?@ =    PGA1I0"%T$PQRS#KLMNO"J! effects\mvm_pow_boot.vmt  A A A?@ =    PGA .emit_instantaneouslyqrusd'()*+6̌?t.Position Within Sphere RandomD78'()*CBA@?:?> C= C+< ???9 ; .Radius Random'()*JBIBH?+ .Position Modify Offset Random'()*+AT S RQ .Color RandomB'()*+ .Lifetime Random'()*+P@?O@?N? .Movement Basic'()*W AVU+.Movement Lock to Control Point'()*+A?? .Color Fade[?+*)(' .Alpha Fade and Decay'()*+?>@?.render_animated_spritese?f?g?hi?jk?l'()*p=+d1V0"%a$]^_`#XYZ[\"W! effects\mvm_pow_crash.vmt  A A A?@ =    PGA .emit_instantaneouslyt6L?+*)('sdurq.Position Within Sphere Random;9 < ???+= A>> >:??@ABC*)('87D .Radius Random+H?IAJA*)(' .Position Modify Offset RandomQRS T A+*)(' .Color Random+*)('B .Lifetime RandomN?O?P?+*)(' .Movement Basic+UVW 4C*)('.Movement Lock to Control Point??A+*)(' .Color Fade'()*+?[ .Alpha Fade and Decay????+*)('.render_animated_sprites+p=*)('lk?ji?hg?f?e?d1c0"%o$klmn#fghij"e! dmodels\props_mvm\splinters.vmt  A A A?@ =    PGA.random force- BBA, +*)(' .emit_continuously234>5B6L?+*)('.Position Within Sphere RandomD78= HCHCC> HH:??@A;9 < ???B@C?+*)(' .Lifetime RandomN?O @P@+*)(' .Radius RandomH?IAJ@+*)(' .Color RandomB+*)(' .Rotation Random'()*+xyzC{? .Movement BasicUVL=W +*)(' .Alpha Fade and Decay????+*)('.Movement Lock to Control Point??????A+*)(' .Rotation Spin Roll +*)('.render_animated_spritese?f?g?hi?jk?lp=+*)('d1q0"%}$yz{|#tuvwx"s! rmodels\props_mvm\splinters.vmt  A A A?@ =    PGA.random force'()*+, - BBA .emit_continuously'()*+6̌?5B4>32.Position Within Sphere Random'()*+C?B@< ???9 ;A@?:?> = BB C87D .Lifetime Random'()*+P@O @N? .Radius Random'()*+J@IAH? .Color Random'()*+B .Rotation Random{?zCyx+*)(' .Movement Basic'()*+W VL=U .Alpha Fade and Decay'()*+????.Movement Lock to Control Point'()*+A?????? .Rotation Spin Roll'()*+ .render_animated_sprites'()*+p=lk?ji?hg?f?e?d10"%$#"!  models\props_mvm\splinters.vmt  A A A?@ =    PGA.random force'()*+, - BBA .emit_continuously'()*+6@@5C4=32.Position Within Sphere Random'()*+C?B@< ???9 ;A@?:?> = CCC87D .Lifetime Random'()*+P@O @N? .Radius Random'()*+J@IAH? .Color Random'()*+B .Rotation Random{?zCyx+*)(' .Movement Basic'()*+W VL=U .Alpha Fade and Decay'()*+????.Movement Lock to Control Point'()*+A?????? .Rotation Spin Roll'()*+ .render_animated_sprites'()*+p=lk?ji?hg?f?e?d10"%$#"! effects\sc_hardglow.vmt  A A A?@ =    PGA.random force- BBA, +*)('10"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA.random force- zCzCzC, zzz+*)(' .emit_continuously23?4?5C6@@+*)(' .Lifetime Random'()*+PO@N? .Radius Random'()*+J=I>H? .Color RandomB+*)('.Position From Parent Particles+*)(' .Movement Basic'()*+W HV>U .Color Fade[?=+*)(?'? .Alpha Fade and Decay'()*+???? .Radius ScaleX?[Y?Z@@\?]+*)('.Movement Lock to Control Point??????A+*)('.render_animated_spritese?f?g?hi?jk?l'()*+p=d10"%$#"! effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA.random force- BBB, +*)(' .emit_continuously234?5D6@@+*)(' .Alpha Random+E?*)('FG .Radius Random+H?*)('I@@J? .Trail Length Random+K?*)('L@M? .Lifetime Random+N?*)('OL>P> .Color RandomBS+*)('.Position From Parent Particles+*)(' .Velocity Random= BBB> ºA+*)(' .Movement Basic+U*)('VW .Radius Scale+*)('X?YL>Z?[\?].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+^L>_L>`?abc? .Color Fade[L>=m+*)(?'?.Movement Lock to Control Point'()*+A??????.render_sprite_traile?f?g?hi?jk?lm@nAo=+p=*)('d .emit_continuously234>5B6@@+*)('.Position Within Sphere RandomD78= CCC> :??@A;9 < ???B@C?+*)(' .Color RandomBYA+*)(' .Lifetime RandomN?O @P@+*)(' .Alpha RandomE?FdG2+*)(' .Radius RandomH?IAJ@+*)(' .Movement BasicUVL=W +*)(' .Alpha Fade and Decay????+*)(' .Color Fade'?(?)*+=?[.Oscillate Scalar?A??a@@HCB+*)('.render_animated_sprites'()*+lk?ji?hg?f?e?p=d10"%$#"! effects\sc_hardglow.vmt  A A A?@ =    PGA.random force'()*+, - BBA10"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA.random force'()*+, zzz- zCzCzC .emit_continuously'()*+6@@5C4?3?2 .Lifetime RandomN?O@P+*)(' .Radius RandomH?I>J=+*)(' .Color Random'()*+B.Position From Parent Particles'()*+ .Movement BasicUV>W H+*)(' .Color Fade[?=+*)(?'? .Alpha Fade and Decay????+*)(' .Radius Scale'()*+]\?Z@@Y?[X?.Movement Lock to Control Point'()*+A??????.render_animated_spritesp=+*)('lk?ji?hg?f?e?d10 .emit_continuously'()*+6@@5zD4>32.Position Within Sphere Random'()*+C?B@< ???9 ;A@?:?> p= DD D87D .Color RandomBYA+*)(' .Alpha RandomE?FdG2+*)(' .Lifetime RandomN?O @P@+*)(' .Radius RandomH?IAJ@+*)(' .Movement Basic'()*+W VL=U .Alpha Fade and Decay'()*+???? .Color Fade'?(?)*+=?[.Oscillate Scalar?A??a@@HCB+*)('.render_animated_sprites'()*+lk?ji?hg?f?e?p=d10"%$#"! effects\sc_hardglow.vmt  A A A?@ =    PGA.random force'()*+, - BBA10"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA.random force'()*+, zzz- zCzCzC .emit_continuously'()*+65C4A3?2 .Lifetime RandomN?O@P+*)(' .Radius RandomH?I>J=+*)(' .Color Random'()*+B.Position From Parent Particles'()*+ .Movement BasicUV>W H+*)(' .Color Fade[?=+*)(?'? .Alpha Fade and Decay????+*)(' .Radius Scale'()*+]\?Z@@Y?[X?.Movement Lock to Control Point'()*+A??????.render_animated_spritesp=+*)('lk?ji?hg?f?e?d10 .emit_continuously'()*+6@@5?4@A32.Position Within Sphere Random'()*+C?B@< ???9 ;A@?:?> A= CCC87D .Lifetime RandomN?O @P@+*)(' .Color RandomBYA+*)(' .Alpha RandomE?FdG2+*)(' .Radius RandomH?IAJ@+*)(' .Movement Basic'()*+W VL=U .Alpha Fade and Decay'()*+???? .Color Fade'?(?)*+=?[.Oscillate Scalar?A??a@@HCB+*)('.render_animated_sprites'()*+lk?ji?hg?f?e?p=d10"%$#"! -effects\softglow.vmt  A A A?@ =    PGA .emit_continuously'()*+6@@5C4=32 .Rotation Random+{?zCyx*)(' .Lifetime Random+N?OL>P*)(' .Radius Random+H?I@J?*)(' .Color RandomB+eW*)('.Sequence Random'()*+vw.Position Within Sphere RandomD'()*+CB< ???9 ;A@?:?> fff= fDfDfD87 .Alpha RandomE?FG+*)(' .Trail Length RandomK?L>M>+*)(' .Radius Scale+Xfff?[Y0AZ@@\?]*)(' .Movement Basic+UV=W *)(' .Color Fade'()*+3333?[ .Rotation Spin Roll'()*+ .Alpha Fade and Decay'()*+=L>333??.render_sprite_traile?f?g?hi?jk?lmBnDoL>p=+*)('d .emit_instantaneouslyt6+*)('sdurq.Position Within Sphere Random;9 < ???+= BB> BB:??@ABC*)('87D .Radius Random+H?IBJB*)(' .Position Modify Offset RandomQRS T A+*)(' .Color Random+*)('B .Lifetime RandomN?O?P?+*)(' .Movement Basic+UVW *)('.Movement Lock to Control Point??A+*)(' .Color Fade'()*+?[ .Alpha Fade and Decay????+*)(' .Rotation Spin Roll'()*+(.render_animated_sprites+p=*)('lk?ji?hg?f?e?d"%$#"! effects\mvm_pow_crit.vmt  A A A?@ =    PGA .emit_instantaneouslyqrusd'()*+6@@t.Position Within Sphere RandomD78'()*CBA@?:?> HCHC= HH+< ???9 ; .Radius Random'()*JpAIAH?+ .Position Modify Offset Random'()*+AT S RQ .Color RandomB'()*+ .Lifetime Random'()*+P?O?N? .Rotation Random'()*+xy4z4B{? .Movement Basic'()*W HVU+.Movement Lock to Control Point'()*+A?? .Color Fade[?+*)(' .Alpha Fade and Decay'()*+???? .Rotation Spin Roll+*)('.render_animated_spritese?f?g?hi?jk?l'()*p=+d"%+$&'()*#!"#$%" ! effects\mvm_pow_crit.vmt  A A A?@ =    PGA .emit_instantaneouslyt6@@+*)('sdurq.Position Within Sphere Random;9 < ???+= HH> HCHC:??@ABC*)('87D .Radius Random+H?IpAJ@*)(' .Position Modify Offset RandomQRS T A+*)(' .Color Random+*)('B .Lifetime RandomN?O?P?+*)(' .Movement Basic+UVW *)('.Movement Lock to Control Point??A+*)(' .Color Fade'()*+?[ .Alpha Fade and Decay????+*)(' .Rotation Spin Roll'()*+.render_animated_sprites+p=*)('lk?ji?hg?f?e?d"%g$cdef#^_`ab"]!.<J\ -effects\sc_hardglow.vmt  A A A?@ =    PGA.random force'()*+, - BBA1/0"%;$6789:#2345"1! 0effects\sc_softglow.vmt  A A A?@ =    PGA.random force'()*+, zzz- zCzCzC .emit_continuously'()*+65C4?3?2 .Lifetime RandomN?O@P+*)(' .Radius RandomH?I>J=+*)(' .Color Random'()*+HB.Position From Parent Particles'()*+ .Movement BasicUV>W H+*)(' .Alpha Fade and Decay????+*)(' .Radius Scale'()*+]\?Z@@Y?[X?.Movement Lock to Control Point'()*+A?????? .Color Fade'()*+?[.render_animated_spritesp=+*)('lk?ji?hg?f?e?d1=0"%I$EFGH#@ABCD"?! > models\props_mvm\splinters.vmt  A A A?@ =    PGA.random force- BBA, +*)(' .emit_continuously234=5C6+*)('.Position Within Sphere RandomD78= CCC> :??@A;9 < ???B@C?+*)(' .Lifetime RandomN?O @P@+*)(' .Radius RandomH?IAJ@+*)(' .Color RandomB+*)(' .Rotation Random'()*+xyzC{? .Movement BasicUVL=W +*)(' .Alpha Fade and Decay????+*)('.Movement Lock to Control Point??????A+*)(' .Rotation Spin Roll +*)('.render_animated_spritese?f?g?hi?jk?lp=+*)('d1K0"%[$UVWXYZ#NOPQRST"M! Leffects\brightglow_y_nomodel.vmt  A A A?@ =    PGA.random force'()*+, - BBB .emit_continuously'()*+65D4ff@32 .Alpha RandomGF'()*E?+ .Radius RandomJ?I@@'()*H?+ .Trail Length RandomM?L@'()*K?+ .Lifetime RandomP>OL>'()*N?+ .Color Random'()*+SB.Position From Parent Particles'()*+ .Velocity Random'()*+A> = BBB .Movement BasicW V'()*U+ .Radius Scale]\?[Z?YL>X?'()*+.Lifespan Decay+*)(' .Alpha Fade Out Randomc?ba`?_L>^L>+*)(' .Color Fade'?(?)*+=L>[.Movement Lock to Control Point'()*+A??????.render_sprite_trail'()*p=+o=nAm@lk?ji?hg?f?e?d10 .emit_continuously'()*+65B4>32.Position Within Sphere Random'()*+C?B@< ???9 ;A@?:?> = CCC87D .Lifetime Random'()*+P@O @N? .Radius Random'()*+J@IAH? .Color Random'()*+AYB .Alpha Random'()*+G2FdE? .Movement Basic'()*+W VL=U .Color Fade[?=+*)(?'? .Alpha Fade and Decay'()*+????.Oscillate Scalar'()*+BzC@@a??@A?.render_animated_sprites'()*+lk?ji?hg?f?e?p=d"%s$opqr#jklmn"i! effects\mvm_pow_loot.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+P>O?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%${|}~#vwxyz"u! effects\mvm_pow_mmph.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+P>O?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%$#"! effects\mvm_pow_poof.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+P>O?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%$#"! effects\mvm_pow_pow.vmt  A A A?@ =    PGA .emit_instantaneouslyqrusdt6+*)('.Position Within Sphere RandomD78= > :??@A;9 < ???BC+*)(' .Lifetime RandomN?O?P>+*)(' .Position Modify Offset RandomQRS T A+*)(' .Radius RandomH?IAJA+*)(' .Color RandomB+*)(' .Alpha Fade and Decay????+*)(' .Movement BasicUVW A+*)(' .Color Fade[?+*)('.Movement Lock to Control Point??????A+*)('.render_animated_spritese?f?g?hi?jk?lp=+*)('d"%$#"! effects\mvm_pow_punch.vmt  A A A?@ =    PGA .emit_instantaneously'()*+6tsdurq.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Lifetime Random'()*+P>O?N? .Position Modify Offset Random'()*+AT S RQ .Radius Random'()*+JAIAH? .Color Random'()*+B .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU .Color Fade'()*+?[.Movement Lock to Control Point'()*+A??????.render_animated_sprites'()*+p=lk?ji?hg?f?e?d"%$#"! effects\mvm_pow_smash.vmt  A A A?@ =    PGA .emit_instantaneouslyqrusdt6+*)('.Position Within Sphere RandomD78= > :??@A;9 < ???BC+*)(' .Lifetime RandomN?O?P>+*)(' .Position Modify Offset RandomQRS T A+*)(' .Radius RandomH?IAJA+*)(' .Color RandomB+*)(' .Alpha Fade and Decay????+*)(' .Movement BasicUVW A+*)(' .Color Fade[?+*)('.Movement Lock to Control Point??????A+*)('.render_animated_spritese?f?g?hi?jk?lp=+*)('d"%$#"! effects\mvm_pow_banana.vmt  A A A?@ =    PGA .emit_instantaneouslyqrusd'()*+6t.Position Within Sphere RandomD78'()*CBA@?:?> = +< ???9 ; .Radius Random'()*JAIAH?+ .Position Modify Offset Random'()*+AT S RQ .Color RandomB'()*+ .Lifetime Random'()*+P?O?N? .Movement Basic'()*W VU+ .Radius Scale'()*]333?\fff?Z?Y333?[Xfff?+.Movement Lock to Control Point'()*+A?? .Color Fade[?+*)('.Set child control points from particle positions+*)(' .Alpha Fade and Decay'()*+???? .Movement Basic'()*+W AVU.render_animated_spritese?f?g?hi?jk?l'()*p=+d"%$#"! effects\particle_glow_05.vmt  A A A?@ =    PGA .emit_continuously23)'+*(65B4 .Radius RandomH@JL>I @)'+*( .Lifetime Random'()*+P=O>N? .Alpha Random'()*+GFE? .Rotation Random{?zCyx+*)(' .Color Random'()*+yPͅB.Position From Parent Particles'()*+? .Radius ScaleX?[Y @Z?\=]+*)('.Lifespan Decay+*)(' .Alpha Fade and Decay'()*+???.Movement Lock to Control Point??????A+*)(' .Movement Basic'()*+W VU.render_animated_spritesp=e?f?g?hi?jk?l+*)('d"%$#"! dparticle\particle_swirl_04.vmt  A A A?@ =    PGA10"%$#"! dparticle\particle_glow_05_addnofog.vmt  A A A?@ =    PGA .emit_continuously23)'+*(65A4@ .Radius RandomH@JpAIA)'+*( .Lifetime Random'()*+P?O?N? .Alpha Random'()*+G F2E? .Rotation Random{?zCyx+*)(' .Color Random'()*+zB.Position Within Sphere RandomD78= > :??@A;9 < ???BC+*)(' .Position Modify Offset RandomQRS AT AA+*)('.Lifespan Decay+*)(' .Alpha Fade and Decay'()*+??? .Movement Basic'()*+W VU .Radius ScaleX?[Y=Z?\?]+*)('.Rotation Basic+*)(' .Rotation Spin Roll +*)('.render_animated_spritesp=e?f?g?hi?jk?l+*)('d .emit_continuously4@5A6(*+')32 .Radius Random(*+')IpAJ0AH@ .Lifetime RandomN?O@P@+*)(' .Alpha RandomE?FG +*)(' .Rotation Random'()*+xyzC{? .Color RandomBz+*)('.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Position Modify Offset Random'()*+AT AS ARQ.Lifespan Decay'()*+ .Alpha Fade and Decay???+*)(' .Movement BasicUVW +*)(' .Radius Scale'()*+]\?Z?Y=[X?.Rotation Basic'()*+ .Rotation Spin Roll'()*+.render_animated_sprites'()*+lk?ji?hg?f?e?p=d"%$#"! effects\brightglow_y.vmt  A A A?@ =    PGA10 .emit_continuously2'()*+65@43 .Alpha Random'()*+GzFzE? .Color RandomB'()*+Y .Radius Random'()*+JAIAH? .Lifetime Random'()*+PL>OL>N?.Position Within Sphere Random'()*+CB< ???9 ;A@?:?> = 87D .Alpha Fade and Decay'()*+???? .Color Fade'()*+?[ .Movement Basic'()*+W VU .Radius ScaleX?[Y@Z?\?]+*)('.render_animated_spritese?f?g?hi?jk?l'()*+p=d