DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamecontrol point numberfalloff powerDmeParticleChilddelaychildmax forcemin forceemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timelifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponentsequence_minsequence_maxrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentFlip Percentagecolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1alpha_random_exponentalpha_maxalpha_minstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timegravitydragmax constraint passesfade in curve exponentfade in time minfade in time maxfade in time exponentproportional 0/1start_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasspin_rate_degreesspin_stop_timespin_rate_minVisibility Camera Depth BiasVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSfade_end_timefade_start_timecolor_fadelock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minlength fade in timemax lengthmin lengthemission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emitnum_to_emit_minimumlength_minlength_maxlength_random_exponentApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialRandom Parent Particle DistributionInherited Velocity Scalerotation_speed_constantrotation_speed_random_minrotation_speed_random_maxrotation_speed_random_exponentrandomly_flip_directionSet cp radius for particlesSet cp velocity for particlesSet cp density for particlesSet cp orientation for particlesfirst particle to copy# of control points to setFirst control point to setGroup ID to affect;untitledn]NIT&Q2tornado_dirt'~K[&twist around axis<`:?M3W &:&Pull towards control point;6J.iA2tornado_debris]FCAa'@Ftornado_debrisV CKL\#p&twist around axisرKO #$&Pull towards control point75LN%b&random forceqvAy)&emit_continuouslyr+BElRT&Position Within Sphere Random2@+|g5&Lifetime RandomIZ8Gs&Radius Random$v&eS7@شY-&Sequence RandomvxJ+AMr&Rotation RandomugD=t&Sequence Two RandomF8MH(jB&Rotation Yaw Flip Random*PpKW:&Rotation Randomf1}QwEdV]S&Sequence Two RandomeIF;{+&Rotation Yaw Flip Random mQKF9fvs&Color RandomDƓxsKdl&Alpha RandomR&EsAFY{&Position Modify Offset Random9Jȫ &Alpha Fade and Decay"%E@ &Movement Basic,unK 0&Alpha Fade In Randoml|G-Yŗ&Rotation Spin Roll~ DU&Color Fade2y> C@eB&Movement Lock to Control Point|^ L8[Ϭ&Radius ScaleogL Iv&render_sprite_trailx{|4K9{r&render_animated_spritesWPciIpf갹tornado_suckswirlRڋINl&emit_continuously{"3B(;&Position Within Sphere Random{lA&K>8&Rotation RandomƓrJb4wx&Radius Random])@;[[&Lifetime Random2$AmAGMXUl&Alpha Random4-#LgZ&Color Random7 I4Ф0&Position Modify Offset RandomdTFT1k&Alpha Fade and DecayGXB'O{&Alpha Fade In Random&I8>&Rotation Spin RollYYKFJ@&Radius Scalew[xAa@0&Movement Lock to Control Point(s0vL˱ep&render_animated_spritesWkKU lightning_EL@MO=%]2lightning_flash CauZ7Clightning_flashEfGC󸈃2lightning_cloudflash6G&AJx|lightning_cloudflashp:oKG3fZ&emit_instantaneouslylf5.M1fev4&emit_instantaneously|"GG ޑ&emit_instantaneously0<" xOBK&Radius Random|,ג@Ňw=&Rotation Yaw Flip RandomKUlʼnMڏya&Sequence Random'BS9>Kz&Lifetime RandomKF<$@[&Color Random~`W0fDd΁&Position Within Sphere RandomOI.QpARu&Alpha Random 0EXCCq(&Position Modify Offset Random"W)CMRfG&Alpha Fade and Decay񄛄JOVW&Radius Scale:GJgseu&Radius ScalecDUئTh&render_animated_spritesD@&v.&emit_instantaneously{f Eʤ/&emit_instantaneouslyڇWA2*_*&emit_instantaneouslyJT6)A!&Radius RandomFЛJDKIP9&Rotation Yaw Flip RandomB8c0G#r&Sequence Random)MIJݎ&Lifetime Randomt>D>&Color Random7z9O@vZ&Position Within Sphere Random/$ѕTN]n%&Alpha Random\D,␬&Alpha Fade and DecaykD<=K=>&Radius Scale0bL{&Radius ScaleDxٯ&render_animated_spritesNihVE`)þ&emit_instantaneouslyr)E-[X&emit_instantaneously 8FHQ]6&Radius Randoml OvjꦺK&Rotation Yaw Flip Random\*Lf69&Sequence RandomrRK.vY&Lifetime Random|+MU%E&Position Within Sphere Random}v;O@<.Zbk&Color FaderKG\C%4\&Lifespan Decay< =xI E%&render_animated_spritesK{I3z6F1_cloud{рvNjW&Pull towards control point;l=@A{12F1_windwisps)E3}F1_windwisps~XE vY&twist around axis iGEH6&Pull towards control point&Alpha Random8S@KeR3-=&Position Modify Offset RandomWӛI̙wD&Position From Parent Particles%b7A/7G&Alpha Fade and Decay M2U=&Movement BasicK஼qKC_t &Alpha Fade In RandomD,2|P'M0.V&Rotation Spin RollR7Mmy&Movement Lock to Control Point׷҈LGa&Radius ScaleD@+&*&Color Fade&#PKEMP3a&render_animated_spritesjYX*Cg1&render_sprite_trailGja?JDNȻ8nuke?*A|LJe&emit_instantaneously~ !>ZD{ŋ&Lifetime Random`rw@>M0L&Radius Random I`aT@dP-&Position Modify Offset RandomjGƲҎ&Rotation Random 3 H-UFi&Position Within Sphere Random+/@/O˖&Rotation Yaw Flip RandomcRG)&Color Random t}ҏI}v&Sequence Random9(ON &Sequence Two Random&/u>Iΰ{&Alpha RandomaCK&Rotation Speed Random5WID r&Movement Basic4>OwM`eT7&Alpha Fade and Decay\HH,Ѓo&Radius Scale=T ~Ip&Color Fadesq;O~F&Alpha Fade In Random4ivXM=!&Rotation BasicS8D6bN_ 4&render_animated_sprites7KOJ^?vF1_dirt尲K1tЏ&twist around axis`@̲T&Pull towards control pointfVbIu0ˣ2&2F1_suckdirt4zO<4DtmvF1_suckdirtl~)H^.5罏&twist around axisY JBH1D𩫥&Pull towards control point.hFJ8cn&emit_continuouslyڇCAlб>&Position Within Sphere Random{&ԑN/M&Lifetime Randompflo*H&X~o&Radius RandomBgI HHv*ZUg&Sequence Randomo;@C8X]&Rotation RandomRM~G!Z;&Sequence Two Randomiu ƬMt5\&Rotation Yaw Flip Random+B-~XAʪ:&&Color Random@@1C :1 &Alpha RandomRΰNK,#a &Position Modify Offset Random*S.yG*%J=&Alpha Fade and DecayMOKΫcCF&Movement Basic`-)ύE@[&Alpha Fade In RandomB^D t&Sequence Two Random K2JKťU&Rotation Yaw Flip RandomSi!?.hEU2rmRR&Color RandomGMflϝG)UD &Alpha RandomVar!Bو]1L&Position Modify Offset RandomQ:_O7 =zc&Alpha Fade and Decay\ѡ^`M¯}sq&Movement Basic| 3Gap¹&Alpha Fade In Random]IiF.&Radius ScalenׅJpO&Rotation Spin Roll;fAh W&Color FadeUmO $ &Movement Lock to Control Point'R EF^t%&render_animated_sprites]TJS}F1O3 CS-)ٱ2tornado_suckcloud_tracerMZj)ЀJK!ףtornado_suckcloud_tracerL&C32tornado_suckcloudKQPI^&Alpha Fade In Random@DauK0O&Radius Scale:]H;7&Movement Basic+ rEBX8kA&Rotation Spin RollG4O0mw&Movement Lock to Control PointW/UbKhX<&render_animated_spritesf2e%Dbc-DSUW"%,$%&'()*+#  !"#$"! dfartsy\particles\tornado\tornado00.vmt  A A A?@ =    PGA /twist around axis.-,+*)( ?' /Pull towards control point.-,+*)1043"%$# " ! -tornado\tornado_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?);*+,-. /Pull towards control point01)zC*+,-./random force.-,+*6 CCC5 /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF E CD?CBA@? > ??=D<C*+,-. /Lifetime RandomL?K@J@*+,-. /Radius RandomO?NHBMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TSCR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXWg_Y*+,-. /Position Modify Offset Randoma`_ HC^ A*+,-. /Alpha Random.-,+*dcb? /Alpha Fade and Decayj?i333?hL?gfe?*+,-. /Movement Basicml ??? @ABCD?E CF HBGHI /Lifetime Random.-,+*J@@K@L? /Radius Random.-,+*M"DNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W=7-XF@?@A# 123456789:"0! ./7tornado\tornado01.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)D10 /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<aD=@E> ??? @ABCD?E F GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*M/DNzCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W=7.X`OOYZ[\]B /Alpha Random.-,+*dcb? /Position Modify Offset Random.-,+*A^ _ `a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Movement Basic.-,+*k BlL=m /Alpha Fade In Random.-,+*o?p?q?rn /Rotation Spin Roll.-,+*yz{ /Color Fadew?FFF*+,-./Movement Lock to Control Point??????A*+,-. /Radius Scalex?wv@ut?s*+,-./render_sprite_trailzDD=????~?}*+,-.|/render_animated_sprites=????~?}*+,-.|"%R$MNOPQ#FGHIJKL"E!  tornado\tornado_cloud.vmt  A A A?@ =    PGA /emit_continuously.-,+*78@@9:;/Position Within Sphere Random.-,+*<=> ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*MCNzCO? /Lifetime Random.-,+*J@@K@L? /Alpha Random.-,+*d-cdb? /Color Random.-,+*WzrX$!YZ[\]B /Position Modify Offset Random.-,+*A^ pA_ `a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Alpha Fade In Random.-,+*o333?p?q?rn /Rotation Spin Roll.-,+*yz{ /Radius Scale.-,+*st?u@Av@wx>/Movement Lock to Control Point.-,+*A??????/render_animated_sprites.-,+*}~?????=|"%~$|}#wxyz{"uv!T tornado\lightning.vmt  A A A?@ =    PGA4U3"%t$qrs#jklmnop"ghi!V particle\particle_glow_05_additive.vmt  A A A?@ =    PGA4W3"%f$cde#[\]^_`ab"XYZ!  particle\particle_glow_05_additive.vmt  A A A?@ =    PGA /emit_instantaneously.-,+*7)\= /emit_instantaneously.-,+*7 /emit_instantaneously7ff>*+,-. /Radius Random.-,+*MzDN@FO?/Rotation Yaw Flip Random.-,+*V?/Sequence Random.-,+*PQ /Lifetime Random.-,+*JL=KL=L? /Color Random]B\[ZYXW*+,-./Position Within Sphere RandomIHGF E D?CBA@? > ??=C<*+,-. /Alpha Randomb?cdd*+,-. /Position Modify Offset Random.-,+*A^ C_ C`a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scalex?wv?u?t?s*+,-. /Radius Scalex?wv?u?t?s?*+,-./render_animated_sprites.-,+*}~?????=| /emit_instantaneously7=*+,-. /emit_instantaneously7*+,-. /emit_instantaneously.-,+*7? /Radius RandomO?N@FMzD*+,-./Rotation Yaw Flip RandomV?*+,-./Sequence RandomQP*+,-. /Lifetime RandomL?KL=JL=*+,-. /Color Random.-,+*WXYZ[\]B/Position Within Sphere Random.-,+*<=B> ??? @ABCD?E F GHI /Alpha Random.-,+*ddcb? /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scale.-,+*st?u?v?wx? /Radius Scale.-,+*s?t?u?v?wx?/render_animated_sprites=????~?}*+,-.| /emit_instantaneously.-,+*7 /emit_instantaneously.-,+*7L= /Radius Random.-,+*MCNDO?/Rotation Yaw Flip Random.-,+*V?/Sequence Random.-,+*PQ /Lifetime Random.-,+*J # ??? @ABCD?E F GHI /Color Fade.-,+*?w/Lifespan Decay.-,+*/render_animated_sprites.-,+*}~?????=|"%$# "! fartsy\particles\tornado\tornado00.vmt  A A A? =    PGA /Pull towards control point.-,+*)D1043"%$# "! tornado\tornado_sprites01.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point01)*+,-. /emit_continuously;:98@@7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=C<*+,-. /Lifetime RandomL?K@J@@*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?THBS R*+,-./Sequence Two RandomQP*+,-. /Color Random]B\[ZYXWTY]*+,-. /Alpha Random.-,+*dcKb?/Rotation Yaw Flip Random.-,+*V? /Position Modify Offset Random.-,+*A^ H_ H`a /Trail Length Random???*+,-. /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml=k @E*+,-. /Alpha Fade In Randomrq?p=oL=*+,-.n /Radius Scalex>wv@u?t?s*+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point.-,+*A??????/render_sprite_trailBD=????~?}*+,-.|43"%$# "! (tornado\tornado_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /Pull towards control point.-,+*)zC10/random force5 6 CCC*+,-. /emit_continuously.-,+*78 A9:;/Position Within Sphere Random.-,+*<=HC> ??? @ABCD?E CF GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MCNAO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSCTU?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*Wg_YXYZ[\]B /Position Modify Offset Random.-,+*A^ _ HC`a /Alpha Randomb?cd*+,-. /Alpha Fade and Decay.-,+*e?fghL?i333?j? /Movement Basic.-,+*k \Cl ??? @ABCD?E F GHI /Position Modify Offset Random.-,+*A^ E_ @E`a /Lifetime Random.-,+*J33@K33@L? /Radius Random.-,+*MCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU? /Color Random.-,+*WFJJXFJJYZ[\]B/Velocity Noise.-,+*? zz zDzD /Rotation Yaw Random.-,+*4C4C? /Alpha Random.-,+*dcb? /Alpha Fade and Decay.-,+*e?fghfff?iL?j? /Alpha Fade In Random.-,+*o?p?q?rn /Movement Basic.-,+*k lL=m /Rotation Spin Roll.-,+*y z{ /Radius Scale.-,+*st?u@v=wx333? /Color Fade.-,+*:;?L>?w/Movement Lock to Control Point.-,+*A??????/render_animated_sprites.-,+*}~?????=|"%$# "! 8fartsy\particles\tornado\tornado00.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)/D10 /emit_continuously.-,+*780A9:; /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MDN/DO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WY_eX58 /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MDNTDO? /Position Modify Offset Random.-,+*A^ EEE_ `a /Rotation Random.-,+*RSZTZEU?/Position Within Sphere Random.-,+*<=> ???? @ABCD?E FFDF GHI/Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXhfeWJEB*+,-./Sequence Random.-,+*PQ/Sequence Two Random.-,+*PQ /Alpha Random.-,+*dcb? /Rotation Speed Random?pA*+,-. /Movement Basicml=k /D*+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scalexfff?wv@@u@t?s*+,-. /Color Fade.-,+*чm?w /Alpha Fade In Randomrq?p>o>*+,-.n/Rotation Basic*+,-./render_animated_sprites|.-,+*}~??????<"%$#      "! 2fartsy\particles\tornado\tornado00.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /Pull towards control point01)*+,-.43"%$# "! 3tornado\tornado01.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)D10 /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<zC=zD> ??? @ABCD?E F GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MCNBO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W940X<48YZ[\]B /Alpha Random.-,+*dcb? /Position Modify Offset Random.-,+*A^ _ `a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Movement Basic.-,+*k ClL=m /Alpha Fade In Random.-,+*o?p?q?rn /Rotation Spin Roll.-,+*yz{ /Color Fadew?*+,-./Movement Lock to Control Point??????A*+,-. /Radius Scalex?wv@ut?s*+,-./render_sprite_trailzDD=????~?}*+,-.|/render_animated_sprites=????~?}*+,-.| /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF HBE CD?CBA@? > ??=zD<*+,-. /Lifetime RandomL?K@J@@*+,-. /Radius RandomO?NBMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?T S BR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXF@ ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*M/DNCO? /Lifetime Random.-,+*JAKAL? /Alpha Random.-,+*d2cb? /Color Random.-,+*WX`PLYZ[\]B /Position Modify Offset Random.-,+*A^ E_ E`a /Alpha Fade and Decay.-,+*e?fgh?i?j?/Movement Lock to Control Point??????A*+,-./Set child control points from particle positions.-,+*434343 /emit_continuously.-,+*733>8?9:;/Position Within Sphere Random.-,+*<=> ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*MCNzCO? /Lifetime Random.-,+*J@AK@L? /Alpha Random.-,+*dcb? /Color Random.-,+*W:;?X58