DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateamount of forcetwist axisobject local space axis 0/1functionNameuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minalpha_random_exponentalpha_maxalpha_mintint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1lifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialControl Point NumberTime Noise Coordinate ScaleSpatial Noise Coordinate ScaleTime Coordinate OffsetSpatial Coordinate OffsetAbsolute ValueInvert Abs Valueoutput minimumoutput maximumApply Velocity in Local Space (0/1)emitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput is scalar of initial random rangeonly active within specified input rangeend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphaproportional 0/1fade in time exponentfade in time maxfade in time minmax constraint passesdraggravitylock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minspin_rate_degreesspin_stop_timespin_rate_minuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberfalloff powercontrol point numbersequence_minsequence_maxFlip Percentagescale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeDmeParticleChilddelaychilduse local systemcolor_fadefade_start_timefade_end_timeHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control Pointnum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldGroup ID to affectFirst control point to set# of control points to setfirst particle to copylength fade in timemax lengthmin lengthControl Point to offset positions fromSet positions in world spaceFourth Control Point LocationFourth Control Point ParentFourth Control Point NumberThird Control Point LocationThird Control Point ParentThird Control Point NumberSecond Control Point LocationSecond Control Point ParentSecond Control Point NumberFirst Control Point LocationFirst Control Point ParentFirst Control Point Numberyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialUse Local SpaceControl PointRotation RateRotation Axisrandom_speed_maxrandom_speed_minRandom Parent Particle DistributionInherited Velocity Scaletuntitled74DDYMzh_ef4_debris_cԛ CwJ'a&twist around axisJ ceհNUGi8&emit_continuouslyrESmh(@&Position Within Sphere Random漧fPHAĮ&Position Modify Offset RandommklF}7&Alpha RandomoDG$W&Color Random7@D,7DY>&Lifetime Random|IMlMA*&Radius Random9pNR&Rotation Randomڄ2DhnKF&Velocity Noise#I?k&Remap Initial Scalar`F^&Alpha Fade and Decay+JH `$D&Alpha Fade In Random pvOwMQ&Movement BasicG&kK&Movement Lock to Control Point}\XC]UV6&Rotation Spin RollNi4Gbv 7&render_animated_sprites Ri]aI%.,h_ef4_debriscloudŹ*UO M˵)&twist around axismM˫N;~h&Pull towards control point-%,@Q%&emit_continuouslyZJ7u&Position Within Sphere Random\ X+H%zt&Position Modify Offset Random![`F~tS&Alpha RandomNgNNFnX*&Color RandomMиM}(bP&Lifetime Random> M?K;&Radius RandomqhUBHC9F&Rotation RandomxN]C9Fgb&Sequence Randomr ~NJ^wr͌7&Rotation Yaw Flip Random7?D9՘&Velocity NoisexO9iF]&Remap Initial Scalarj2aA&Alpha Fade and DecayLO:&Alpha Fade In Randomb|꿗@c$N&Movement BasiciGEzE/t&Movement Lock to Control Point:8TM;&Radius Scalet,AۼZ#&Rotation Spin Roll5 :OH /&render_animated_spritesG'PF@;gS@h_ef4_debris_by6Bi@֪Ue&twist around axisoz´J@HZ&emit_continuously>#Lq&twist around axisdғ5F(`ICQ^&emit_continuously*jMwv&Position Within Sphere RandomIKQVC4F s/&Position Modify Offset RandomHʕ dKp2&Rotation RandomYoM(X")&Sequence RandomQE7DTO5&Velocity Noisez!B;S~&Remap Initial Scalar١TQHܴ<>&Alpha Fade and Decayxr&Alpha Fade In Random>>e]rFH//&Movement BasicF]G[ P&Movement Lock to Control PointA÷D西N&Radius Scale!pr;Eq )&Rotation Spin Roll>'IYBE^7&render_animated_sprites:VD8bC[; &render_sprite_trailc?Kd,>Ѵlh_wallcloud_flatu@R&O{5 &twist around axis!YO:t'y&emit_continuouslyV/"NDpW&Position Within Sphere RandomAQL!="&Position Modify Offset RandomBK$N-J&Alpha RandomX."N\_1&Color Randomqػ$E&#&Lifetime Random :IB~&Radius Randomzkn&Rotation Spin RollK:rHK";.&render_animated_spritesc"PJ$]5@h_ef46;uCvh_wallcloud_`LÍZ$h_wallcloudW;F#dh_wallcloud_flat_az@4z1Fh_wallcloud_flat_a3 tAlEޏ&twist around axis˝D]&emit_continuously!I +&Position Within Sphere Randomo \@FG&Position Modify Offset RandomlE)qGv׏5&Alpha Random$܆MM?7)&Color Random^]Ip)&Lifetime Random$LD[ M&Radius Random9G"Q8DK#&Rotation Random ɿH&? n&Sequence Random!8HNHw&Alpha Fade and Decay@t DݘR&Alpha Fade In Random !PIZ% &Movement Basict%FEBv@"&Movement Lock to Control Point0XBEӷ&Radius ScaleDIѯ;\&Rotation Spin Roll 5DJ.~ʏ&render_animated_spritessgCڟ klh_wallcloud_flatj rG:f7h_wallcloud_swirl$(G1kh_wallcloud_swirlD[ UG s&twist around axisT-tA[Sl&emit_continuouslygmN8y#S>&Position Within Sphere RandomMfGgrW }&Position Modify Offset Random uB_CuH&Alpha Random@[;CA?o&Color RandomW|DCVFf&Lifetime Randome J6|Ez&Radius RandomVBk&&Rotation Random9BVX; Y&Sequence RandomOƩFAG\lj_&Alpha Fade and Decay:0]GIMO&Alpha Fade In Random} @2{OLfq&Movement Basic @$G+ut&Movement Lock to Control Pointb]I q?Q&Radius Scalebx/ F_,v&Rotation Spin Rollȴ!AK2 X&render_animated_spritesxVA2̞h_wallcloud_vertical_b'8@Es7h_wallcloud_vertical_bUȓ׋MA輺&twist around axis+8HqR&Pull towards control point% GZ &emit_continuouslykK! Kӝ&Position Within Sphere Random2Bívj&Position Modify Offset Randomw1;&"BQLOniN&Alpha Random9D`&Color Randomr3KTIx&Lifetime RandomVI8% &Radius Random~[N3Y"&Rotation Random~<:SNͷU;f&Sequence RandomR'7w ~On9&Rotation Yaw Flip Random"]wbN%* &Remap Initial Scalar]|s9B]f 2>&Alpha Fade and Decay؄ER]F"C&Alpha Fade In Random`cFQIIUC&Movement Basic[,PH%\Yp&Movement Lock to Control Pointzi6πE%i&Radius Scale >m?=K9…[&Rotation Spin Rollz]t@KSZ&Set Control Point Positionsx@'#FCg&render_animated_spritesA񅳰%JNЄ&render_sprite_trail׫HO[FҞn쏞h_wallcloud_vertical_czG@0srh_wallcloud_vertical_cMHMvqzC&twist around axisx F?Aฆd%&emit_continuously گZH[/&Position Within Sphere RandomZTӑ@AH>C~E&Position Modify Offset Random:H73G5Q.S&Alpha RandomFQNNCW&Color Random~ʗ$Fq39RX&Lifetime RandomX DDa5&Radius RandomJ@~F‰&Rotation Random)2G3w&Sequence RandomAhDG&Rotation Yaw Flip RandomSp%(A W&Remap Initial ScalarzC+G_E&Alpha Fade and Decay 9@ޅ}M &Alpha Fade In RandomGMV{?&Movement Basic#ITMCƓް?Bh&Movement Lock to Control Point2eBb&Rotation Spin RolllCERr&Radius Scale[f3^$G&UyaQ&render_animated_spritesFf#0JFiCލ&render_animated_spritesmkGUEɠ@*h_ef4_dropcloudV/C)Ond!h_ef4_suckcloudcL:?Eܪ;h_ef4_debriscloudGM-Jh_ef4_debris_aYHlA?h_ef4_debris_biN{f[OԳ~2h_ef4_debris_c.ף/M@heh_ef1_cloud7G'G #&Pull towards control pointңy>H[&emit_continuouslyGSLo."L&Position Within Sphere RandomalIL2j.g&Position Modify Offset Random4$-E2◅Ԑ&Radius Randomx0^@?&Lifetime Randomٍ=M D >&Lifespan Decay;+yJDo&Movement BasicB$Hij&Movement Lock to Control Point8OJY-yh&Set child control points from particle positions @zvCT;:mh_ef1_suckcloud ҝAr,)qh_ef1_suckcloudI3 D?>!nܼ&twist around axis񞦺{G>:&Pull towards control pointQNd[0&emit_continuously&]J l&Position Within Sphere Random2CJopl&Position Modify Offset Random.^/@ha͗h&Alpha Random>v SCThk&Color RandomE/O G35&Lifetime RandomW6譛LڱO&Radius RandommqdDj]_&Rotation Random=/FAD<&Sequence Randomq;G'E5AƔk&Remap Initial ScalarJA"ZLVe w&Alpha Fade and DecayFxp%OаN#z&Alpha Fade In Random:Mf@B]b&Movement Basic2Uj6G? w&Movement Lock to Control Point JB Q&Radius Scale#GDJG &Rotation Spin Roll@ߔuJrL&Color FadeQ!RALw *"&render_animated_spritesʕTIH 25&render_sprite_trailY@lhe\AT]h_ef1_debriscloudJa&.]C}}ڬ[h_ef1_debriscloudmJH;v&twist around axis Jbe&Pull towards control pointt|Np5B%&emit_continuously.L =E؂0Ǻ&Position Within Sphere RandomamCW5&Position Modify Offset Random& OF&Б&Alpha Random?U1[O*4 &Color Random/Cd9Y&Lifetime Random"kiN~rg&Radius RandomhٺI1$:n"&Rotation Randoml}lI p(&Sequence Random.c5e7D4&Rotation Yaw Flip RandomP[bɳOQ=4H&Velocity NoiseZ¬1A*M&Remap Initial Scalar*i6bWF 1&Alpha Fade and Decay)S'|H:$O&Alpha Fade In Randomz~Bl<ެ&Movement Basic3ʃI~4x&Movement Lock to Control PointS7KƔ&Radius ScaleG,Hnַ&Rotation Spin Rollf&lBw&m&render_animated_spritesDǥL2[GJa#hh_ef1_debris_a@@I-U?h_ef1_debris_b GyR@Nď0Nh_ef3_cloud+wB &twist around axis[%Os &emit_continuouslyB K$=T&Position Within Sphere Random*|I 2e&Position Modify Offset RandomBX{CIp6fb&Alpha Random$9Ji#&Color Random(Q "PB%KO&Lifetime RandomrP)O*]&Radius Random_YKPxʞ&Rotation RandomU6D6q 7&Sequence Randomݯ#1A;Bf&Rotation Yaw Flip Random%ʼWQOY_&Velocity Noise_ TB5If_-Qc&Remap Initial ScalarIhGVW&Alpha Fade and Decayd\:Ko&Alpha Fade In Random6 X[ډHp*i&Movement Basic{$_Jc|&Velocity NoiseIz(&Remap Initial Scalar=PYF#y" &Alpha Fade and DecaygV&pHct$M&Alpha Fade In Random]}9W@9P56z&Movement Basic3MwGGa&Movement Lock to Control Point!v`GY&Radius Scale*̅+aE]R@1&Rotation Spin RollDV#K֫ &render_animated_spritesw L W)';h_ef3_debris_bUO՘YM\ܳ;PM&twist around axis!ww_@V Y&emit_continuously XlF-Jûn&Position Within Sphere Random^RHC8$y_y&Position Modify Offset Random9NA>SӰU&Alpha RandomqGC3Ni >1&Color Random3QI -&Lifetime Random@!.pM֗R&Radius RandomZ 2NE0ة&Rotation RandomΘ$Ca=E&Sequence Random4 DN)c#&Velocity Noise£eN &Remap Initial Scalar˖,>&H<ƒNx&Alpha Fade and Decay@|B pcu{&Alpha Fade In RandomW4RE~$a&Movement Basic|wM ^V&Movement Lock to Control PointhVmD`2ǭ&Rotation Spin RollE?ah_ef3_debris_c̻ {Jw!&twist around axis;C8YM &emit_continuouslyvfNǑB'#B&Position Within Sphere Randomov>O14&Position Modify Offset Random6(ID _&Alpha Random-сrMQeTQ&Color RandomƼ!N˃Ow&Lifetime RandomM0jnLTdl&Radius Random'>F%l&Rotation Randomr8j0SC)jz}G&Velocity Noise'B)tMB&Remap Initial Scalar d/L- &Alpha Fade and DecaybR~OF3>&Alpha Fade In Randomz`J Rn$&Movement Basicq>^FO&Movement Lock to Control Point#@S 64&Rotation Spin RollO2Hq'%&render_animated_spritesNMkv@Eh_ef3_debriscloud~{_B/Vy&twist around axis@~!B{@l)F&Pull towards control point1HXuv`>&emit_continuously] {GُR}΂&Position Within Sphere Random9wnFL;&Position Modify Offset RandomK9S`&Alpha Random)~JGNv*C&Color Random$xƯBU4&Lifetime RandomR $CK1J&Radius Random9ˮnC E/&Rotation Random%}8BI"&Sequence Random BQmtNuH[o&Rotation Yaw Flip Random,g5]EmjJ{<1s&Velocity Noise)y7@qA| &Remap Initial ScalariICFƠ6&Alpha Fade and Decay_O~#&Alpha Fade In Random\פ;KӼK*az[C&Movement BasicdGZ@B&Movement Lock to Control PointQ A$2&Radius ScaleO"AM9r/ &Rotation Spin RollmZ'A9 3ri&render_animated_sprites*+Gx~ȭh_ef3_dropcloud|<:2@Ka)S&Pull towards control pointOBWB`Oa4&Pull towards control pointɍiB"h_ef3_cloud75kBRwG&emit_instantaneouslyԴjRA I}&Position Within Sphere RandomJ-W@뽱 &Position Modify Offset Random, SB C羌&Radius RandomOiS8C# sL&Lifetime Randomn߬[@* &Lifespan Decay9уNDpeU&Movement BasicKp4CX&Movement Lock to Control PointĕI'\:X&Set child control points from particle positionsN_>DVs'h_ef3_suckcloudG {xE'k&twist around axisK$H9A &Pull towards control point%eRABzh#h&emit_continuouslyzdCUeH&Position Within Sphere Random͔Moz{W0&Position Modify Offset Random-6:k٤NWhG &Alpha Random;q} OZ&Ո&Color RandomAF֍ &Lifetime RandomJ3D%/&Radius Random8p7%Mw(B.]&Rotation RandombK U/&Sequence Random;!*oKNOH&Remap Initial ScalarFJMؖ&Alpha Fade and Decay@AL Ŋ&Alpha Fade In Random&/LI Q4&Movement Basici[HG /#&Movement Lock to Control PointZ(QoʷF֣^ l&Radius Scale :UGmYw&Rotation Spin RollG*X&render_animated_spritesu@nO]`] &render_sprite_trail\F}G- h_ef3I`H\wPh_wallcloud>YXAtȌh_ef3_dropcloudN %GukMh_ef3_suckcloud;=;G*h_ef3_debriscloud+Knơ/&twist around axisNp~&@QFٟ&Pull towards control pointMeIK +&emit_continuouslyTӤĹCux9&Position Within Sphere RandomӤzF< З-&Position Modify Offset RandomJfH Z狌&Alpha Random':G&Color RandomӊݖdzGn#9_&Lifetime RandomucܰLY 0&Radius Random5_AI˧&Rotation RandomQY]aHD>-Բ&Sequence Random=>ҴDDm&Velocity Noise~4 L`Ẅ́&Remap Initial Scalar-)n.pSKI`&Alpha Fade and DecayBn1JoL!&Alpha Fade In Random=Il80&Movement Basic5x JU1&Movement Lock to Control Point[dFPZg&Radius Scale=3@&Rotation Spin Roll-ϲʃEz=K&render_animated_spritesqiejBGKKh_ef5_debris_b W /Fϯ&twist around axis"D_A>NOp&emit_continuously)[m+K,0&7&Position Within Sphere Randomq-pK B8&Position Modify Offset Randomiv?J'EqV db&Alpha Random =U܆CSQ&Color Randomsx&fN~gSq&Lifetime Random n@IUiA)0&Radius Random@=VLElLP&Rotation Randomi]{E\Lvͥ&Sequence Random=ϱBh.&Velocity Noise22׳M9N &Remap Initial Scalar'ǰZ*J"=9&Alpha Fade and Decay_ʬ I͝+&Alpha Fade In Random}죜rJ8SS&Movement Basice:u_@K?9Y&Movement Lock to Control Point8pAA&Rotation Spin Rolla_!hN&render_animated_spritesc8H36h_ef5_debris_cwJ%&twist around axisX i67Ku~J &emit_continuously=L.KyL&Position Within Sphere RandomH\ˮVCi D&Position Modify Offset Random2\h!GE&Alpha Random=h H)ym&Color RandomvC^l&Lifetime RandomU[:'NMC5&Radius RandomYeaDiE1n&Rotation RandompS3/I:ZBj&Radius Scale K\ F&Rotation Spin RollHY,@,HɌ&Color Light from Control Point2pFx q&render_animated_spritesgpyUEm&render_sprite_trailKFzh_ef5WuXOJzkl{h_ef5_b_wallcloudUdGE*hh_ef5_b_wallcloud(.BR>0#h_ef5_b_wallcloud_flat_anhEcRh_ef5_b_wallcloud_flat_a+]CC6Mi>&twist around axiszNKZ&emit_continuously^.;J#x9&Position Within Sphere Random(DPFE6jB&Position Modify Offset RandomyMm|p&Alpha Random>?vqIK\b8x&Color Randomh`hxJ~u&Lifetime Random`3gkI&Radius RandomuFAoKY}@&Rotation Random0罾O*ǘ&Sequence Randomy 5zM趪.M&Alpha Fade and DecayoϤ-˿LZLJ,&Alpha Fade In RandomUzNNS)W&Movement BasicfkWDEޟ&Movement Lock to Control PointZ%k8GF@&Radius Scales֟ɫEX<&Rotation Spin Roll,:LB&Color Light from Control Point?&L/A 8&render_animated_sprites08ˍGS< eh_ef5_b_wallcloud_flatxG-4&Qh_ef5_b_wallcloud_flat= C([l&twist around axisFY3Ob)VI&emit_continuously&|?E@&Position Within Sphere Randomz{ۆCZu:&Position Modify Offset Random>NEehf &Alpha RandomHokJ&Color RandomsDD &Lifetime RandomYE1.#&Radius RandomEG]IV*,&Rotation RandomI| &Alpha Fade In Random"cE 8&Movement Basic1S NPe&Movement Lock to Control Point"yCI/&Radius Scale+/@IrK&Rotation Spin Roll&`,RuG}b&Set Control Point Positionsbv;nE.[2 &Color Light from Control Point"AYv>&render_animated_sprites]jpG%lQ &render_sprite_trail/( ILO(~h_ef5_b_wallcloud_vertical_c>wG͙A[h_ef5_b_wallcloud_vertical_cSH&twist around axis|7Ƃ@mvNq&emit_continuously<0FZ WQ&Position Within Sphere RandomztڂC*xfPAg&Position Modify Offset RandomPr@C.eAס&Alpha RandomhIOu|˶%&Color RandomoxyCGM&Lifetime Random`UUbfB=p|_+&Radius Random_LkiSLL)&Rotation RandomXmwKl:4n&Sequence Random&AG,E~&Rotation Yaw Flip Randomf`O> ,O&Remap Initial Scalary&zL,y&Alpha Fade and Decay:&6h@pV8c&Alpha Fade In RandomQM.*pEų +&Movement Basic$kNW-"%&Movement Lock to Control Point젔@@3&Rotation Spin Roll ڰH2z&Radius ScaleSJ4D@zy4&Color Light from Control Point Ps?AM0ZA&render_animated_spritesFE:[A"1/h_ef5_b_wallcloud_vertical_a~Gt K -h_ef5_b_wallcloud_vertical_aSWr{C!mA3&twist around axis o|Nϴ&emit_continuouslyv:KfװO&Position Within Sphere Random._|K$&Position Modify Offset Randomk/RgI{ &Alpha RandomM;mLBY*P&Color Randoml Fj%W&Lifetime Random `xIE݀8&Radius Random@K ӷ&Color Light from Control Point.XB>Q&render_animated_spritesKΩD,C[h_ef5_innerfunnel.4,bjDYslUh_ef5_innerfunnel e:'DFwOP&twist around axisDpA:IHR&emit_continuouslyJxF.ϧ&Position Within Sphere Random)9Dub#^G&Position Modify Offset RandomC뛱٠IV '&Alpha Randomp{J/&Color Random>8HL (TB&Lifetime RandomcW[G67Xv&Radius Random q^pOxBZ&&Rotation Randomi xXMq޵&Sequence RandomlspJpQL&Velocity NoiseSnoE|'Q&Rotation Yaw Randomd*O4&Remap Initial Scalarsm yJMcC#&Alpha Fade and Decay[6./K4I5&Alpha Fade In Random߶Hp`&Movement Basic1Ax>&Movement Lock to Control PointQg[=E s0&Radius ScaleQqɲM {&Rotation Spin RollL<թB=+P&Movement Rotate Particle Around AxisxtZKB*&render_animated_sprites QPϱPJBhb@R h_ef5_dropcloudDE<{@ ah_ef5_suckcloudZz;IK'7&h_ef5_debris_aSy)N={5ahh_ef5_debris_b.AF#.5h_ef5_debris_c6j.B7'&emit_continuously1㟧OM;,Z&Position Within Sphere Random$@c͊&Position Modify Offset Random:NA`x&Alpha Random(]/j/B&^SU&Color Random텅O+p &Lifetime RandomآFbiAP&Radius RandomO?zK"V"7&Rotation Random™ :D%+9&Sequence Random T٤HHb(&Velocity NoiseR2CL ,w&Remap Initial Scalar-WCHF_^&Rotation Yaw RandomKA.&Remap Scalar to Vector@ N^&Alpha Fade and Decaye",I3K#R_&Alpha Fade In Random"=֚GK`l&Movement Basic༈$I4Pף&Movement Lock to Control PointHZB䞭7&Radius ScaleVlLB &Rotation Spin RollOV@!ۭ}&Movement Rotate Particle Around AxisDJG&'&Color Fade]NN+A0gwT&render_animated_spritesL'3B,3x1h_ef2_debris_ad-b3@D'?&twist around axis㓁F'9&Pull towards control point۲F1&emit_continuouslyELv9=&Position Within Sphere RandomVA54&Position Modify Offset RandomCmJqy >!&Alpha Random>T8YDGs&Color Random_huTOϋ&Lifetime Random)6ˀGb5H &Radius Random$7>UD"+&Rotation Random`~&BI|w]-&Sequence RandomS@>&Velocity Noiseq-nF-lzϗ&Remap Initial ScalarsY+4ColO7w`&Alpha Fade and DecaymKGT&Alpha Fade In Random(;YWcDT_g&Movement BasicϛpEJd&Movement Lock to Control Point\CAJvh@5g&Radius Scalev}nHl&Rotation Spin Roll3",m0FF &render_animated_sprites%/EY;œh_ef2_debris_bpTv@ 'E&twist around axis&^|AM>20Q&emit_continuously؈SJ}#N~F3e&Position Within Sphere Random8?u@]F:&Position Modify Offset RandomnPMe &Alpha RandomGr!x|@C&Color RandomzaD@Q奂&Lifetime Random?s\[Nx),&Radius Random0*B,s6&Rotation RandomRo?1MJ)å&Sequence Random~gVNiA@&Velocity NoiseF3<>?K!n7&Remap Initial ScalarfQI+&Alpha Fade and DecayxpGd`&Alpha Fade In Random𵂨#:N#16&Movement Basicə"GuQM|&Movement Lock to Control Point0,!kLDK&Rotation Spin RollnHiM&(Z&render_animated_spritesJUc1QLjSth_ef2_debris_c l LۓYn&twist around axis NKX4h&emit_continuouslyO&ͦMX&Position Within Sphere RandomO G:&Position Modify Offset Random$aM4Ql&Alpha Randomr$FcǍ.&Color RandomZ/@*u9&Lifetime RandomBzC &Radius RandomΛFVH/?&Rotation Random-&pHo|ӧ_(&Velocity NoiserJv@/C`&Remap Initial Scalarv`L I0,Ν&Alpha Fade and Decay3T8N;^&Alpha Fade In Random.GX X&Movement BasicE%]M{Ɣ&Movement Lock to Control Point| .D6Í9&Rotation Spin Rollc#LI*@2t&render_animated_sprites@_`zM'n,h_ef2_debriscloud_bk&!oE]Z|}'&twist around axiswgTA!Y&Pull towards control point@1Hael&emit_continuouslywN[FCJ^\&Position Within Sphere RandompeNHȼa&Position Modify Offset RandomcTD t"F{&Alpha Random@d܁@B &Color Random uGy%&Lifetime RandomGj7DBKuVd&Radius RandomyC,&&Rotation RandomA*d7&Sequence Randomsp@5g\Y&Rotation Yaw Flip RandomCg{MAQo`nܾ&Velocity Noise|8@B= c &Remap Initial Scalar4MZZD&Alpha Fade and DecayuGIYP9&Alpha Fade In RandomQLNGgfA&Movement Basic~* J?.ķ&Movement Lock to Control PointJE4u&Radius Scale XI#JJlH&Rotation Spin Roll:^N@ɺ_&Set Control Point PositionsP`è}8IavviR&Movement Rotate Particle Around Axis#I)e&render_animated_spritesm^[I*;Zh_ef2_dropcloudC۰u&Pull towards control pointfiaO/.K>7&Pull towards control pointIj -MYh_ef2_clouduIiUIĜC [&emit_instantaneouslyyphyN z&Position Within Sphere Randomz.G$4&Position Modify Offset Random@h'N&hJ&Radius Randomt,'b Fq:&Lifetime RandomiHzFDMM;&Lifespan Decayv9EWlK#x&Movement BasicQyiCt&Movement Lock to Control Pointd(cH^0i&Set child control points from particle positions X3G#'h_ef2_suckcloud[&tL'&twist around axiszq>b"B/W+;b2&Pull towards control pointόAnaEW &emit_continuouslyT/6B-&Position Within Sphere Random(2/4F*2(&Position Modify Offset RandomiFL*&Alpha Random|PoC&Color Random1rwJ N&Lifetime Random_ݏL3&Radius Randomſų O̭&Rotation Random[Bu٥zt&Sequence Random I6c-h&Remap Initial ScalarA\GW7v-&Alpha Fade and DecayNn#COiYz&Alpha Fade In RandomWrR<]KD&Movement BasicVS6@ʈ*&Movement Lock to Control PointUF{"&Radius ScalenPWH~ ~&Rotation Spin Roll<9%pA%e|a(&render_animated_spriteszjtBrP3ki&render_sprite_trailkpǶKI\gXh_ef2RPEYT)oh_wallcloud%@W~yE$53Fh_ef2_dropcloudiFp(~Uh_ef2_suckclouduWGCdgӮ|h_ef2_debriscloud_a \Coh_ef2_debriscloud_aKO#vu&twist around axisq7IT|>M>O0c&Pull towards control point/{SE^E; :I&emit_continuouslyv t`'?AJ+6R&Position Within Sphere Random;-c`HO-h&Position Modify Offset Random=axD"dd&Alpha Random-̔6Jp ^&Color RandomrY9QxJCy&Lifetime RandomFm?8 H e&Radius Random 7zE@`5~Q&Rotation RandomvPtYOKuY .&Sequence Random-N_7@pB'&Rotation Yaw Flip RandomB\sJC&Velocity NoiseT|l$•JG82&Remap Initial Scalar@G1&Alpha Fade and DecayH@8DTAǴ&Alpha Fade In RandomL^ &Movement BasicbAqMdK}B]y&Movement Lock to Control PointoS-1Aib?&Radius Scale& :Im5&Rotation Spin Roll$b|Jݶ+Y&render_animated_spriteswh\TDd Vh_ef2_debriscloud_b¬*H먇Y"h_ef2_debris_ab?H~KÔs h_ef2_debris_bh ;v6ADgfeh_ef2_debris_cpKJǝ:1h_ef0_cloud#^"No= Ь&twist around axisߵV?hOIc 1&Pull towards control point)cO51w&Pull towards control pointA@v`B&emit_continuously=)HoJ&Position Within Sphere RandomEBY8Gc&Position Modify Offset RandomҖu1Kq~/&Alpha Random#J[8OЩ_&Color RandomZWA3&Lifetime Random}b a]MxEws&Radius Random폡kKW\ &Rotation Randomggv2C5}-2&Sequence Random+Q.J[K&Velocity NoiseH*d*@SJ %L&Rotation Yaw RandomBo]>MYkI&Remap Initial ScalarFxB&Alpha Fade and Decay$ߚ+edA$j&Alpha Fade In Randomxg\}KKGj&Movement BasicuN˕">&Movement Lock to Control Point# +Ar&Radius ScaleB80O`z?~&Rotation Spin Roll٧C`Pu&Movement Rotate Particle Around Axis^Gm&Set Control Point PositionsuESO^Um&render_animated_sprites6s k)G0Ah_ef0_debriscloud1=(.@Ӕ<;&twist around axis~ BVGb`xG&Pull towards control pointA:(Mk-0A3&emit_continuouslyǗAIo~&Position Within Sphere Random_pGڣ{n&Position Modify Offset Random OGBR>a&Alpha Random#J"J&R&Color RandomY2ʡI83W&Lifetime Random׾&E {Đ&Radius RandomWA`ӛ}Y&Rotation RandomxTMgn*N&Sequence Random-ЖC1R2~&Rotation Yaw Flip Randomȯ`@&Velocity NoisewQ\KBy&Remap Initial Scalar'Pv]B+\$&Alpha Fade and Decay&N!ste&Alpha Fade In RandomD'mGN[ȯ-&Movement Basic~g)G)eE&Movement Lock to Control Point Ea>&Radius ScaleذH%J4v&Rotation Spin Rollg/; ODB J"&Movement Rotate Particle Around Axis V6L ←&render_animated_spritesY/I#H7E kh_ef0_dropcloud/9G+9@&Pull towards control pointIOTI~?&Pull towards control point 2UIz";th_ef0_cloudG|ĄDI;ڟ]Z&emit_instantaneouslyyLH( W&Position Within Sphere Random8jTHqi>&Position Modify Offset Random ؕm"CRlM&Radius Random1ѽH)\>&Lifetime RandomvkMDZ&Lifespan DecayaHH˧*&Movement Basic=k8ZGg&Movement Lock to Control Point*K@T&Set child control points from particle positions;.FMqVh_ef0_suckcloud*'GrH<&twist around axisTf)NyE&Pull towards control point:4ɽ_K/ &emit_continuously=ֱJI|@q.&Position Within Sphere RandomGUc Gf:D&Position Modify Offset Random%h `E(j`&Alpha RandomqA"F&Color Random^BOX&ʙ&Lifetime RandomǪGeLSȣD_&Radius Randomm'K&Rotation RandomDh_ef0ǜ9[H9@D@Th_wallcloudNG|߲eh_ef0_dropcloudaK2c/h_ef0_suckcloudqM(M$Dx\Dxh_ef0_debriscloudhKH)jSq1h_ef5_wallcloud_vertical_cP7I5v5C&twist around axis몗)ovU@骇F&emit_continuously9OE R٫&Position Within Sphere RandomNYOȷ{ ~&Position Modify Offset RandomH/MX&Alpha RandomHJFF &Color Random-yWVMG}2E8&Lifetime RandombҁA|Elf3&Radius Randomoz4DF(czn&Rotation Randomi4NxP&Sequence RandomCyD1(&Rotation Yaw Flip RandomOS,J)C$&Remap Initial ScalarHSO Djd&Alpha Fade and Decay2ڥC_W ڮ&Alpha Fade In Random3GZxL%V4Ċ&Movement Basic}}*D8}~'&Movement Lock to Control Point q mj#Nΰ;OQ &Rotation Spin Roll"͝O[&Radius Scale Di&Color Light from Control Point{Eleq&render_animated_spritesB-:'OO &h_ef5_wallcloud_vertical_b0Of&&twist around axisoEROc"V&Pull towards control point&wJH_&emit_continuouslyçq)A3}}&Position Within Sphere Random/NZCx"N&Position Modify Offset RandomȑxOK_#U &Alpha RandomSx,LN]&Color RandomkP 7 5Ix`&Lifetime RandomKщBBFG&Radius RandomL7CHdt,&Rotation RandomuDy+/q&Sequence Random>zH!aW^V&Rotation Yaw Flip Random*aFo`6zu&Remap Initial ScalarbAz{"͆&Alpha Fade and DecaygzJhIМ&Alpha Fade In RandombOGB|:"&Movement BasicSEEl;&Movement Lock to Control Point>A6EU&Radius Scalev74>E'yF&Rotation Spin Rollp5HJǢ\&Set Control Point PositionsvHjA";n3&Color Light from Control PointvAZyA=IBn&render_animated_spriteseYpCT?C&render_sprite_trail0RNQgP>h_ef5_wallcloud_vertical_a >J)4!_&twist around axis-ppNێ/h&emit_continuouslyad$ILXg&Position Within Sphere Random$EILIq&Position Modify Offset RandomѬ'SL'C: ˝&Alpha Random|&BǑ&&Color Randomp Br$+ &Lifetime Random2މO=˿&Radius Random77ONw8)&Rotation RandomZfbgOӓ&Sequence Random"NVH413&Rotation Yaw Flip RandomPMmy\Y&Remap Initial ScalarwAKk"X-&Alpha Fade and Decay^tT1JiWA&Alpha Fade In RandommLvFݡP&Movement Basic!EОP&Movement Lock to Control Point'iKFy&Radius Scalek&%@`J9`&Rotation Spin Rolly(xmO HA&Color Light from Control Point IgaE&Movement Lock to Control Point1ҩJxb`tu&Radius ScaleQ&.Ke*M&Rotation Spin Roll3΂@z)k{&Color Light from Control Point*0WM-+Tg&render_animated_sprites&vēH%x}K|h_ef5_wallclouds} WFY)Lh_ef5_wallcloud_flat_agN2:9GvM|h_ef5_wallcloud_flat3E֣Ğh_ef5_wallcloud_swirl bYpDCh_ef5_wallcloud_vertical_b6 LsOh_ef5_wallcloud_vertical_c:J1dɧ[h_ef5_wallcloud_vertical_axIiB"6mh_ef5_a1_cloud+EB#=(G&twist around axisZ/o.C!{U&emit_continuously~O!Qd&Position Within Sphere RandomK4#O"&Position Modify Offset Random:H;s!&Alpha RandomWth0NNXI&Color RandomsApA7_&Lifetime Randomf@I00GDr>?'?&Radius RandomAyM Ymq;&Rotation RandompDH00ׇf&Sequence Randomħ!1>C"&Velocity NoiseLstWF~1t&Remap Initial ScalarxM2OYN7Cz&Rotation Yaw Randomfg&Color Randomp2Uv\A_ez&Lifetime Random( V[J\S2Uf&Radius RandomGH||QJ&Rotation RandomE(lcV&Radius Scale=Rwr3M&Rotation Spin RollܱgF]@&render_animated_sprites HL'FIh_ef5_a_wallcloud_flat)%99Iއ"h_ef5_a_wallcloud_flat:v; @iʯ &twist around axisIaK1f u&emit_continuouslydQ7 xN$.\B&Position Within Sphere Random$(OdÔBG^Am&Position Modify Offset Randomım%dIO?*I&Alpha Random0߈AA3&Color Random2>2G/^&Lifetime RandomוҌgyM3LEV&&Radius Randomt uInĨ9&Rotation Randomx[ XBL>~@&Sequence Random2>\ZOo{T&Remap Initial Scalark GDEθR&Alpha Fade and Decaya)K$-V&Alpha Fade In Random 1=Ac&Movement Basic(Bπ˚?C&Movement Lock to Control Point]p&Alpha Fade and Decayգj~vJ9l&Alpha Fade In RandomMwql&Movement BasiczM*CZgaُ&Movement Lock to Control Point;wOzrR&Radius ScalePMGoLtמk&Rotation Spin RollaTcMީ#P&Set Control Point Positionsة<bFm&render_animated_sprites8O-MRj1&render_sprite_trail@QD^th_ef5_a_wallcloud_vertical_c+r)J JEh_ef5_a_wallcloud_vertical_c+JsgO5k&&twist around axisonAI9"&emit_continuously7Hۻb&render_animated_sprites/D'BqUQch_ef5_wallcloud)Cssh_ef5_a1_dropcloudbG͘M÷>h_ef5_a1_dropcloudLl]7M{V&Pull towards control pointzF!@Q{I&Pull towards control pointbWOH kh_ef5_a1_cloud tV H&emit_instantaneouslyPFAZh&Position Within Sphere RandomYsHIVKͺ]I&Position Modify Offset Random$}GD+`&Radius RandomRtCh_ef5_a1_debris_a`YAKfkx&twist around axisdI&Pull towards control pointJ.QCv6Lˮ:;&emit_continuously+rvO+3N&Position Within Sphere Randomp3I@Bojz&Position Modify Offset RandomqA1K&Alpha RandomDB +/E:#V&Color Random JU|&Lifetime RandomzM[&Radius Randomx)@GFL'd&Rotation Random(a7|@ga&Sequence Random{~>DbKzKq&Velocity NoisexidJ\$bv&Remap Initial Scalarq=DIiNR*x&Alpha Fade and Decay)">!LNCbգ&Alpha Fade In Random$𿑭C,ήFr&Movement Basic}YIu'je&Movement Lock to Control PointE EfA&Radius Scalew+ qOOO &Rotation Spin Roll=X\NJZF\&render_animated_sprites43[HH\4h_ef5_a1_debris_b]H@ ph_ef5_a1_debris_bt_GѴO&twist around axis'VlIj_>&emit_continuouslylKF i&Position Within Sphere Random41mJl&Position Modify Offset Randomb3 Q)8Kמ&Alpha Random1gIVOAH&Color Random}EK1^&Lifetime RandomjiVxDK%a9/&Radius Random1QFJєC&Rotation RandomǙfQ\FJe 2&Sequence Random8]zT=FyA&Velocity Noisec^9DIƶ1D&Remap Initial Scalar AAS@&Alpha Fade and Decay5G2J&Alpha Fade In Random%"4>N(1k&Movement BasicoRHTd&Movement Lock to Control PointW耩D~{&Rotation Spin RollǨm! B!염u&Color Random#}>Gw.&Lifetime RandomNTP&Radius RandompD g"*&Rotation RandomuCcx6&Sequence RandomPLNeF&Remap Initial ScalarhS.DGf e&Alpha Fade and Decay9;AU @%D"?Tz&Alpha Fade In RandomjPl' E^v%s&Movement Basic D.If&Movement Lock to Control Point:gExcP4&Radius Scale? jJeUd׀&Rotation Spin Roll SD^w,&render_animated_sprites?PC]:Crx)&render_sprite_trailvwr\@Ki uh_ef5_a1_debriscloudf>G0x1SbbRh_ef5_a1_debriscloudI8CDܯ3&twist around axisWI&">r&Pull towards control pointx: :lNs<&emit_continuouslyG'fFkx;>&Position Within Sphere Random4mbF:J䗼&Position Modify Offset RandomRlBzĭ&Alpha Random`6F0l#2m&Color Randomf‘N{&Lifetime Randomw%IH޵{&Radius Random]t 'WKD.&Rotation RandomzteByݿ&Sequence RandomB2mG>\?&Rotation Yaw Flip Random!r#Aݤa&Velocity Noise-{Nwә&Remap Initial ScalarCL߼6;&Alpha Fade and Decayd#z~MaI\NeZ&Alpha Fade In RandomڠN>FSt&Movement Basic g?u ;B"ol&Movement Lock to Control PointBϢH#! 3&Radius Scale)y+&Jw_n&Rotation Spin RolljzDG1N&render_animated_spritesvgY~Ca~༞h_ef5_a3_tracer62BxBce5h_ef5_a3_tracerNԈBu&y c&Pull towards control point'A ٷLyh_ef5_a3_cloud.t: @άLHEh_ef5_a3_cloudJwJ&twist around axis;hB~0&emit_continuously.DTM-QҌ&Position Modify Offset Random[//tMa&Alpha RandomǫwDcX[&Color Random$o_yF ]&Lifetime RandomDQľ&Radius RandomeFAMc)f_O&Rotation Random,_3u%OL8i\&Sequence Randomk% G=Y&Rotation Yaw Flip RandomR=ZMG۳LW &Velocity Random#UlNDE&Remap Initial ScalarB@iQ&Position From Parent ParticlesrWHIH&Remap Initial Scalar#[QJL6?+N&Alpha Fade and Decay^FI6g &Alpha Fade In RandomV%XnO@}/P"&Movement Basic)[6@g&Movement Lock to Control PointƥzZJ:8&Radius ScaleRp}M0=/{&Rotation Spin RollUT~GI}&Color FadeȌ.mM[V&Movement Rotate Particle Around Axis_IYֈY|&Color Light from Control PointT]I9c~ޭ&render_animated_sprites֡nJ/` B^h_ef5_a3_debris_a8>Nޤ2Sh_ef5_a3_debris_aΨtoE&twist around axis}e8B7C &Pull towards control point#;$Ow|DJ?&emit_continuously)d;}pO@I1&Position Modify Offset Random@KolHgt&Alpha Random.~`%L&Color Random ɿ:D-2 >_&Lifetime Random)\kG} Nh&Radius Random6}{MEx &Rotation Random2CYH~`&Sequence Random팓zBy\&Velocity Noise*ĠЕH* 3&Remap Initial ScalarNzAAMAbՒ&Position From Parent Particles.R{XJI1qvE&Alpha Fade and Decay-Q2LJS@x&Alpha Fade In RandomWM'i|*&Movement BasicU F|җU2?&Movement Lock to Control PointxvC N'I" &Radius ScaleXD &Rotation Spin Roll’,(FqӐ7cH&render_animated_spritesOi̬fJPKth_ef5_a3_debris_bEᅴGl<,h_ef5_a3_debris_bſ<{M/(&twist around axisk`eu%KYp&emit_continuouslyŊI"Ә&Position Modify Offset Random WvL1I&Alpha RandomCX)JHڔ&Color RandomG&1-Izc;&Lifetime Random)\~LCJc#&Radius RandomЕ"M't&Rotation Random[Zt@?nMs &Sequence Random_ ,SK!&Velocity NoiseG\C;i!&Remap Initial Scalar`_5AWUk&Position From Parent ParticlesR Gj&Alpha Fade and DecaylnAN`D ]&Alpha Fade In Random~$SFSp&Movement Basic(F&Movement Lock to Control Points7qhyM }+z&Rotation Spin RollKo$wFEl&render_animated_spritesNuC F/h_ef5_a3_debris_cL!7Nn'Xh_ef5_a3_debris_cet1JXz&twist around axis2Ć#0Oܿ[tG-&emit_continuouslyKr;m"O\]&Position Modify Offset RandomCU)OD{W&Alpha Random#lOiF&Color RandomnCpN8&Lifetime Random&\s@HK=&Radius Randomg5h_ef5_a3_debriscloudJ(4{GM d&twist around axisV>;|-OU*&Pull towards control pointLWABO঒&emit_continuouslyBE`F5o\&Position Modify Offset RandomЀH5BDމ>1&Alpha Randomb$w3#\M7Q&Color Random3̾ @L"Jb&Lifetime Randomۓ?-G-r&Radius RandomsZb^C3YS&Rotation Random#LL@X.=&Sequence RandomnlbٰKag&Rotation Yaw Flip Randomr M"aaia&Velocity Noise8A9U>5J*&Remap Initial ScalartY0&uTHrXG+&Position From Parent ParticlesN/D'0)&Alpha Fade and DecaygăEwA2zk&Movement Basic>.I m &Movement Lock to Control PointvGaDFk]&Radius ScaleO2HL`W&Rotation Spin RollG1ҩBp"&render_animated_spritesShQM7'vȒ&emit_instantaneously ,jA}f&Position Within Sphere RandomQ|1CϹK&Lifetime Randomi9'G@sA@*&Radius RandomHZKNf;&Alpha Fade and DecayӕqC;k7 r&Movement Basic [?1J\X&Movement Lock to Control Point5hрA6NmMh_ef5_innerfunnels6G K@\h_ef5_a5_dropcloudjc:bCI h_ef5_a5_dropcloudVfٝ1O܊ &Pull towards control pointq<cM6L&Pull towards control point2D]8h_ef5_a5_cloudH#(UI \rh_ef5_a5_cloudce dH|&twist around axis7=F΁ܞV&emit_continuouslyYxav@0Χ^&Position Within Sphere Random񿶕;HF'Q&Position Modify Offset Random`/݀Ae&Alpha Random HbAC]&Color RandomO4ՁDP!z&Lifetime RandomƟCrtI&Radius RandomW"qeGa'}&Rotation Randomif%xGh%G&Sequence Random;!+k@AŹ&Rotation Yaw Flip Randomz-B a>&Remap Initial ScalarXC3AF#&Alpha Fade and Decay`;|Fb&Alpha Fade In RandomjAGGMI>F{^&Movement BasickߩJYE4&Movement Lock to Control Point4oCM(ɶ&Radius Scale  B=&Rotation Spin RollPL-|&Color Fade%D6{pM]V .&Color Light from Control Pointٱ, -zO.&render_animated_sprites1ӋO :<`&emit_instantaneouslyOmP&Position Within Sphere Random z MFeg,&Position Modify Offset RandomAx0K+c$&Radius Randomv0yEdz&Lifetime Randomv( K+w&Lifespan Decayo:~HOnK&Movement Basicb].BMTA.&Movement Lock to Control Point䙨CsH&Set child control points from particle positionsYwxUHcJh_ef5_suckcloudZlC-0tD3h_ef5_debris_aS.we5SNu;žh_ef5_debris_b dې4particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43 A210/Position Within Sphere Random'()*+BAD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PjjjOg]SNMLKJB /Lifetime Random'()*+S@@RAQ? /Radius Random'()*+VzCUzDT? /Rotation Random'()*+ZYXCW?/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Rotation Spin Roll +*)('/render_animated_sprites'()*+?????="%($"#$%&'#  !"! nparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,z+*)(' /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ADB+*)(' /Position Modify Offset RandomCDE zCF =+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO_WOPd\Y+*)(' /Lifetime RandomQ?R@S@+*)(' /Radius RandomT?U@DVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random'()*+?/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@> /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('"%;$6789:# ,-./012345"+! *particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ADB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOg]SPjjj+*)(' /Lifetime RandomQ?RAS@@+*)(' /Radius RandomT?U BV?+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y D+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('"%$]^_`#YZ[\"X!? =>vgui/white  A A A?@ =    PGA /Pull towards control point,D+*pA)PA(' /Pull towards control point'()*+,zC@@"%W$OPQRSTUV# CDEFGHIJKLMN"B! Aparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43A210/Position Within Sphere Random'()*+BBAC@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+P(((O###NMLKJB /Lifetime Random'()*+S AR@AQ? /Radius Random'()*+V;DUDT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Rotation Yaw Flip Random?+*)('/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalar'()*+efghi@@jbc?kl/Remap Scalar to Vector'()*+efgh@i Ajb ???c >>>k= /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale>@??+*)(' /Rotation Spin Roll+*)(' /Color Fade?aaa+*)('3/Color Light from Control Point'()*+ @EzEAAA `jF`jFA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????= /emit_instantaneously4@+*)('/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Radius Random'()*+VzDUzDT? /Lifetime RandomQ?RASA+*)('/Lifespan Decay+*)(' /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Set child control points from particle positions+*)('"%u$opqrst# efghijklmn"d! bcparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,zē /emit_continuously'()*+43@210/Position Within Sphere Random'()*+BAD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PH@u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale>???+*)(' /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????="%$# z{|}~"y! wxPeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,@E /emit_continuously'()*+43A210/Position Within Sphere Random'()*+BzDA@E@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F E zCDC /Alpha Random'()*+IHG? /Color Random'()*+P]XVOXRKNMLKJB /Lifetime Random'()*+S@R@@Q? /Radius Random'()*+VzCU@DT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Remap Initial Scalarlkc?bji Ahgfe+*)(' /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@?+*)(' /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????=/render_sprite_trailDD=?????+*)('"%$#"! 2particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123?4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO]]]Pjjj+*)(' /Lifetime RandomQ?RASA+*)(' /Radius RandomT?U@FV@E+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u=v=+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@? /Rotation Spin Roll+*)('/render_animated_sprites=?????+*)('"%$#"!      vgui/white  A A A?@ =    PGA"%$#"! vgui/white  A A A?@ =    PGA"%$#"! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43?210/Position Within Sphere Random'()*+BEA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+PjjjO]]]NMLKJB /Lifetime Random'()*+SpARAQ? /Radius Random'()*+V@EU@FT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+ /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v=u=t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@??+*)(' /Rotation Spin Roll'()*+/render_animated_sprites'()*+?????="%$#"! particle\particle_cloud.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43?210/Position Within Sphere Random'()*+BAB@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+I2HdG? /Color Random'()*+P"""O---NMLKJB /Lifetime Random'()*+SARpAQ? /Radius Random'()*+VzDU@FT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+ /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale????+*)(' /Rotation Spin Roll'()*+/render_animated_sprites'()*+?????="%$# "! Ueffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point'()*+,zD /emit_continuously0123 A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A`EBD+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOSSSP^^^+*)(' /Lifetime RandomQ?R AS@+*)(' /Radius RandomT?U@DVC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random?+*)('/Remap Initial Scalarlkc@?bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+?@? /Rotation Spin Roll+*)('/Set Control Point Positions'()*+ @E C  /render_animated_sprites=?????+*)('/render_sprite_trail'()*+?????=;E@E"%$# "! +effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123pA4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEBC+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO]]]Pjjj+*)(' /Lifetime RandomQ?RpAS@+*)(' /Radius RandomT?UDVC+*)(' /Rotation RandomW?X9CY/CZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random?+*)('/Remap Initial Scalarlkcfff?bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Rotation Spin Roll'()*+ /Radius Scale'()*+??@?/render_animated_sprites>?????+*)('"%$# "! nparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43 A210/Position Within Sphere Random'()*+BCAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+PjjjO]]]NMLKJB /Lifetime Random'()*+S@RpAQ? /Radius Random'()*+VCUDT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Rotation Yaw Flip Random'()*+?/Remap Initial Scalar'()*+efghi?jbc>kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@??+*)(' /Rotation Spin Roll'()*+/render_animated_sprites'()*+?????=<v@@AaPA)pA`A"%&$ !"#$%# "! dparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123 A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A AB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOP+*)(' /Lifetime RandomQ?RAS@+*)(' /Radius RandomT?UCVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd /Rotation Yaw Random'()*+4C4C?/Remap Scalar to Vector'()*+efgh@i@jb >>>c !2?+?ˡ%?k=/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y @E+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@> /Rotation Spin Roll'()*+ /Color Fade'()*+ooo? /Movement Rotate Particle Around Axis'()*+ ?HB/render_animated_sprites=?????+*)('"%;$56789:# +,-./01234"*! ()(particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,z+*)(' /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ACB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOF<2PH@<+*)(' /Lifetime RandomQ?R@S@+*)(' /Radius RandomT?U;DVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+???> /Rotation Spin Roll'()*+ /render_animated_sprites=?????+*)('"%N$IJKLM# ?@ABCDEFGH">! =dparticle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43pA210/Position Within Sphere Random'()*+BDA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PjjjOg]SNMLKJB /Lifetime Random'()*+S@@RAQ? /Radius Random'()*+V?UAT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????="%$#"!PQ_v vgui/white  A A A?@ =    PGAR"%$[\]^#WXYZ"V!U STvgui/white  A A A?@ =    PGA /Pull towards control point'() A*`A+,D /Pull towards control point'()*+,zC@ /emit_instantaneously'()*+4@/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Radius RandomT?UzDVzD+*)(' /Lifetime Random'()*+SARAQ?/Lifespan Decay'()*+ /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Set child control points from particle positions'()*+`@"%tu$mnopqrs# defghijkl"c! abPeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,zD+*)(' /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AzDBC+*)(' /Position Modify Offset RandomCDE BF =+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOf_YPrmj+*)(' /Lifetime RandomQ?R@S?+*)(' /Radius RandomT?U@DVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Remap Initial Scalar'()*+efghi Ajbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??? /Rotation Spin Roll'()*+ /Color Fade'()*+xxx?/render_animated_sprites=?????+*)('/render_sprite_trail'()*+?????=DDwA"%$# {|}~"z! xyKparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,zē /emit_continuously'()*+43pA210/Position Within Sphere Random'()*+BA;D@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F E BDC /Alpha Random'()*+IHG? /Color Random'()*+P}qkOri`NMLKJB /Lifetime Random'()*+S?R@Q? /Radius Random'()*+VzCU;DT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Rotation Yaw Flip Random?+*)('/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale>@??+*)(' /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????='A< A"%$# "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis'()*+,;- ?. /emit_continuously0123 A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AzCBB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOg]SPjjj+*)(' /Lifetime RandomQ?R@ASA+*)(' /Radius RandomT?UDV;D+*)(' /Rotation RandomW?X4BY4Z+*)('/Sequence Random+*)('/Rotation Yaw Flip Random'()*+?/Velocity Noise'()*+[\?] #<^_ ` a b zzc zCzCd/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y E+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@? /Rotation Spin Roll'()*+ /Color Fade'()*+aaa? /Movement Rotate Particle Around Axis'()*+ ?HB/render_animated_sprites=?????+*)('"%$# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,z+*)(' /emit_continuously0123@4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AzDB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOF<2PH@<+*)(' /Lifetime RandomQ?R@S@+*)(' /Radius RandomT?UzDVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+???> /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('"%$# "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43A210/Position Within Sphere Random'()*+BAD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PjjjOg]SNMLKJB /Lifetime Random'()*+S@@RAQ? /Radius Random'()*+V?U BT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????="%$# "! >particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123 A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AzDB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOg]SPjjj+*)(' /Lifetime RandomQ?RAS@@+*)(' /Radius RandomT?UzDVzC+*)(' /Rotation RandomW?XCYZ+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y D+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Rotation Spin Roll'()*+ /render_animated_sprites=?????+*)('"%$# "! nparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,zē /emit_continuously'()*+43A210/Position Within Sphere Random'()*+BAD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE zCDC /Alpha Random'()*+IHG? /Color Random'()*+PVNJOSSSNMLKJB /Lifetime Random'()*+S@R@@Q? /Radius Random'()*+VzCUzDT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Rotation Yaw Flip Random?+*)('/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale>@??+*)(' /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????="%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point'()PA*pA+,D /Pull towards control point'()*+,zC@ /emit_instantaneously'()*+4@/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Radius RandomT?UzDVzD+*)(' /Lifetime Random'()*+SARAQ?/Lifespan Decay'()*+ /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Set child control points from particle positions'()*+"%$#      "! Peffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,@E+*)(' /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ADB;D+*)(' /Position Modify Offset RandomCDE CF H=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOOIDP_SL+*)(' /Lifetime RandomQ?R @S?+*)(' /Radius RandomT?U@DVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Remap Initial Scalar'()*+efghi Ajbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+?@? /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('/render_sprite_trail'()*+?????=DD"%$#"! vgui/white  A A A?@ =    PGA@@APApA`A"%5$-./01234# #$%&'()*+,""! !effects\fas_dust_c.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A;EBD+*)(' /Position Modify Offset RandomCDE F =+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOPPPPLLL+*)(' /Lifetime RandomQ?R@ASA+*)(' /Radius RandomT?UDV;D+*)(' /Rotation RandomW?X4BY4Z+*)('/Sequence Random+*)('/Rotation Yaw Flip Random'()*+?/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decaym?n@?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y D+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@@? /Rotation Spin Roll'()*+ /Color Fade'()*+aaa?3/Color Light from Control Point'()*+ F@E{ `jF`jFA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_spritesL>?????+*)('"%J$DEFGHI# :;<=>?@ABC"9! 78 particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,z+*)(' /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AzEB;E+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOF<2PH@<+*)(' /Lifetime RandomQ?R@S@+*)(' /Radius RandomT?UzDVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+???> /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('"%]$XYZ[\# NOPQRSTUVW"M! Lparticle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43A210/Position Within Sphere Random'()*+BEA;E@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PjjjOg]SNMLKJB /Lifetime Random'()*+S@@RAQ? /Radius Random'()*+V?U BT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????="%o$jklmn# abcdefghi"`! _>particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123 A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOg]SPjjj+*)(' /Lifetime RandomQ?RAS@@+*)(' /Radius RandomT?UzDVzC+*)(' /Rotation RandomW?XCYZ+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y D+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Rotation Spin Roll'()*+ /render_animated_sprites=?????+*)('"%$yz{|#uvwx"t!s qrvgui/white  A A A?@ =    PGA /Pull towards control point'()PA*pA+,D /Pull towards control point'()*+,zC @ /emit_instantaneously'()*+4@/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Radius RandomT?UzDVzD+*)(' /Lifetime Random'()*+SARAQ?/Lifespan Decay'()*+ /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Set child control points from particle positions'()*+"%$# "! ~_effects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,@E+*)(' /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEB;E+*)(' /Position Modify Offset RandomCDE zCF =+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO000P,,,+*)(' /Lifetime RandomQ?R@S@@+*)(' /Radius RandomT?UDV;D+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Remap Initial Scalar'()*+efghi Ajbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+?@? /Rotation Spin Roll'()*+3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BAPFPF  F@E+*)('/render_animated_sprites=?????+*)('/render_sprite_trail'()*+?????=DD"%$#"!-./01 vgui/white  A A A?@ =    PGA"%$#"! vgui/white  A A A?@ =    PGA"%$#"! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43?210/Position Within Sphere Random'()*+BEA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+PjjjO]]]NMLKJB /Lifetime Random'()*+SpARAQ? /Radius Random'()*+V@EU@FT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+ /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v=u=t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@??+*)(' /Rotation Spin Roll'()*+3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F --- `jF@E+*)('/render_animated_sprites'()*+?????="%$#"! 2particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123?4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO]]]Pjjj+*)(' /Lifetime RandomQ?RASA+*)(' /Radius RandomT?U@FV@E+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u=v=+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@? /Rotation Spin Roll+*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BAPFPF --- `jF@E+*)('/render_animated_sprites=?????+*)('"%$#"! particle\particle_cloud.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43?210/Position Within Sphere Random'()*+BAB@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+I2HdG? /Color Random'()*+P"""ONMLKJB /Lifetime Random'()*+SARpAQ? /Radius Random'()*+VzDU@FT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+ /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale????+*)(' /Rotation Spin Roll'()*+/render_animated_sprites'()*+?????="%$# "! Ueffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point'()*+,zD /emit_continuously0123 A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A`EBD+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOSSSP^^^+*)(' /Lifetime RandomQ?R AS@+*)(' /Radius RandomT?U@DVC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random?+*)('/Remap Initial Scalarlkc@?bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+?@? /Rotation Spin Roll+*)('/Set Control Point Positions'()*+ @E C  3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F 222 `jF@E+*)('/render_animated_sprites=?????+*)('/render_sprite_trail'()*+?????=;E@E"%$# "! +effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123pA4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEBC+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO]]]Pjjj+*)(' /Lifetime RandomQ?RpAS@+*)(' /Radius RandomT?UDVC+*)(' /Rotation RandomW?X9CY/CZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random?+*)('/Remap Initial Scalarlkcfff?bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Rotation Spin Roll'()*+ /Radius Scale'()*+??@?3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F 222 `jF@E+*)('/render_animated_sprites>?????+*)('"%$#      "! nparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43 A210/Position Within Sphere Random'()*+BCAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+PjjjO]]]NMLKJB /Lifetime Random'()*+S@RpAQ? /Radius Random'()*+VCUDT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Rotation Yaw Flip Random'()*+?/Remap Initial Scalar'()*+efghi?jbc>kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@??+*)(' /Rotation Spin Roll'()*+3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F 222 `jF@E+*)('/render_animated_sprites'()*+?????=pA"%,$%&'()*+#  !"#$"! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43A210/Position Within Sphere Random'()*+BA@@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F E DC /Alpha Random'()*+IHG? /Color Random'()*+PONMLKJB /Lifetime Random'()*+S@RAQ? /Radius Random'()*+VBUHCT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Velocity Noisedc CCb a ` _ ^] #<\?[+*)(' /Rotation Yaw Random?4C4C+*)('/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decay'()*+r?qpo?n@?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y @Ex=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale>@@??+*)(' /Rotation Spin Roll(+*)(' /Movement Rotate Particle Around AxisA ?+*)('/render_animated_sprites'()*+?????=p}@6PAKpA^`A"%I$ABCDEFGH# 56789:;<=>?@"4! 3particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,z+*)(' /emit_continuously'()*+43 A210/Position Within Sphere Random'()*+BA A@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PZPIOKB2NMLKJB /Lifetime Random'()*+SAR@AQ? /Radius Random'()*+VCU;DT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Velocity Noisedc CCb a ` _ ^] #<\>[+*)('/Remap Initial Scalarlkc?bji@hgfe+*)(' /Rotation Yaw Random'()*+4C4C?/Remap Scalar to Vector'()*+efgh@ipAjb \>\>\>c +>o>pH>k= /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Ex=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale>@??+*)(' /Rotation Spin Roll+*)(' /Movement Rotate Particle Around AxisC ?+*)(' /Color Fade?aaa+*)('/render_animated_sprites'()*+?????="%^$XYZ[\]# NOPQRSTUVW"M! KLparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,zē /emit_continuously'()*+43@210/Position Within Sphere Random'()*+BAzD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PH@u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale>???+*)(' /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????="%q$lmnop# bcdefghijk"a! `particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ADB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOg]SPjjj+*)(' /Lifetime RandomQ?RAS@@+*)(' /Radius RandomT?U BV?+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y D+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('"%$~# uvwxyz{|}"t! s>particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43 A210/Position Within Sphere Random'()*+BAzD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PjjjOg]SNMLKJB /Lifetime Random'()*+S@@RAQ? /Radius Random'()*+VzCUzDT? /Rotation Random'()*+ZYXCW?/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Rotation Spin Roll +*)('/render_animated_sprites'()*+?????="%$# "! sparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,@E+*)(' /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A@EB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOUIBPJA7+*)(' /Lifetime RandomQ?R@S@@+*)(' /Radius RandomT?UzDVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random'()*+?/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y C+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@> /Rotation Spin Roll'()*+/Set Control Point Positions'()*+ @E C   /Movement Rotate Particle Around Axis'()*+ ?A/render_animated_sprites=?????+*)('"%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point,D+*pA)PA(' /Pull towards control point'()*+,zC2@ /emit_instantaneously4@+*)('/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Radius Random'()*+VzDUzDT? /Lifetime RandomQ?RASA+*)('/Lifespan Decay+*)(' /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Set child control points from particle positions+*)('"%$# "! Peffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,@E /emit_continuously'()*+43A210/Position Within Sphere Random'()*+B;DAD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F HE zCDC /Alpha Random'()*+IHG? /Color Random'()*+P_SLOOIDNMLKJB /Lifetime Random'()*+S?R @Q? /Radius Random'()*+VzCU@DT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Remap Initial Scalarlkc?bji Ahgfe+*)(' /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@?+*)(' /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????=/render_sprite_trailDD=?????+*)('"%$#"! vgui/white  A A A?@ =    PGA@@A"%$# "! 7particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,zē /emit_continuously'()*+43pA210/Position Within Sphere Random'()*+BAD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F E BDC /Alpha Random'()*+IHG? /Color Random'()*+PUIBOJA7NMLKJB /Lifetime Random'()*+S@R@@Q? /Radius Random'()*+VzCUzDT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Rotation Yaw Flip Random?+*)('/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale>@??+*)(' /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????=pAJPA_pAr`A"%$# "! dparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,zD /Pull towards control point'()*+,zÓ /emit_continuously'()*+43 A210/Position Within Sphere Random'()*+BA A@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F @5EE ;EDC /Alpha Random'()*+IHG? /Color Random'()*+PoooOwwwNMLKJB /Lifetime Random'()*+S@R@Q? /Radius Random'()*+VBUHCT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Velocity Noisedc CCb a ` _ ^] #<\?[+*)(' /Rotation Yaw Random?4C4C+*)('/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decay'()*+r?qpo?n@?m? /Alpha Fade In Random'()*+v?u?t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@??+*)(' /Rotation Spin Roll+*)(' /Movement Rotate Particle Around AxisHB ?+*)('/Set Control Point Positions'()*+ @E@E ;D@E  /render_animated_sprites'()*+?????="% $   # "! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,z+*)(' /emit_continuously0123A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ACB+*)(' /Position Modify Offset RandomCDE ;DF =+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOri`P}qk+*)(' /Lifetime RandomQ?R@S@+*)(' /Radius RandomT?UzDVC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random'()*+?/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalarlkc333>bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u?v?+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@> /Rotation Spin Roll'()*+ /Movement Rotate Particle Around Axis'()*+ ? A/render_animated_sprites=?????+*)('"%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point,zD+*A)@(' /Pull towards control point'()*+,zC@ /emit_instantaneously4@+*)('/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F DE DDC /Radius Random'()*+VzDUzDT? /Lifetime RandomQ?RASA+*)('/Lifespan Decay+*)(' /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Set child control points from particle positions+*)('"%./$'()*+,-#  !"#$%&"! Peffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,zD /emit_continuously'()*+43A210/Position Within Sphere Random'()*+BCAzD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F E BDC /Alpha Random'()*+IHG? /Color Random'()*+PrmjOf_YNMLKJB /Lifetime Random'()*+S?R@Q? /Radius Random'()*+VzCU@DT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Remap Initial Scalarlkc?bji Ahgfe+*)(' /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale???+*)(' /Rotation Spin Roll+*)(' /Color Fade?xxx+*)('/render_animated_sprites'()*+?????=/render_sprite_trailzDD=?????+*)('"%$#"!1234 vgui/white  A A A?@ =    PGA @A"%I$BCDEFGH# 89:;<=>?@A"7! 6+effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43pA210/Position Within Sphere Random'()*+BCAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+PjjjO]]]NMLKJB /Lifetime Random'()*+S@RpAQ? /Radius Random'()*+VCUDT? /Rotation Random'()*+ZY/CX9CW?/Sequence Random'()*+/Rotation Yaw Flip Random'()*+?/Remap Initial Scalar'()*+efghi4Bjbcfff?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Rotation Spin Roll+*)(' /Radius Scale?@??+*)('3/Color Light from Control Point'()*+ `jF@E222 @F@FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????>"%`a$XYZ[\]^_# NOPQRSTUVW"M! KLUeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point,zD+*)(' /emit_continuously'()*+43 A210/Position Within Sphere Random'()*+BDA`E@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+P^^^OSSSNMLKJB /Lifetime Random'()*+S@R AQ? /Radius Random'()*+VCU@DT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Rotation Yaw Flip Random'()*+?/Remap Initial Scalar'()*+efghi4Bjbc@?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@?+*)(' /Rotation Spin Roll'()*+/Set Control Point Positions   C @E+*)('3/Color Light from Control Point'()*+ `jF@E222 @F@FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????=/render_sprite_trail@E;E=?????+*)('"%v$opqrstu# efghijklmn"d! cnparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123 A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEBC+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO]]]Pjjj+*)(' /Lifetime RandomQ?RpAS@+*)(' /Radius RandomT?UDVC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random?+*)('/Remap Initial Scalarlkc>bji4Bhgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@? /Rotation Spin Roll+*)('3/Color Light from Control Point'()*+ `jF@E222 @F@FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites=?????+*)('"%$# z{|}~"y! xparticle\particle_cloud.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123?4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ABB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HdI2+*)(' /Color RandomJBKLMNOP"""+*)(' /Lifetime RandomQ?RpASA+*)(' /Radius RandomT?U@FVzD+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Remap Initial Scalar'()*+efghi4Bjbc>kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+???? /Rotation Spin Roll+*)('/render_animated_sprites=?????+*)('"%$# "! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0123?4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ABE+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO]]]Pjjj+*)(' /Lifetime RandomQ?RASpA+*)(' /Radius RandomT?U@FV@E+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Remap Initial Scalar'()*+efghi4Bjbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u=v=+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@? /Rotation Spin Roll+*)('3/Color Light from Control Point'()*+ `jF@E--- @F@FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites=?????+*)('"%$# "! 2particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43?210/Position Within Sphere Random'()*+BAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+PjjjO]]]NMLKJB /Lifetime Random'()*+SARAQ? /Radius Random'()*+V@EU@FT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Remap Initial Scalar'()*+efghi4Bjbc?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v=u=t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@??+*)(' /Rotation Spin Roll'()*+3/Color Light from Control Point'()*+ `jF@E--- PFPFA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????="%$#"! vgui/white  A A A?@ =    PGAwJ5b"%$# "! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,z- ?. /emit_continuously012A3 A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??A AB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNORRRPWWW+*)(' /Lifetime RandomQ?R@ASA+*)(' /Radius RandomT?U;DVC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Velocity Noise'()*+[\>] #<^_ ` a b c CCd/Remap Initial Scalar'()*+efghi@jbc?kl /Rotation Yaw Random?4C4C+*)('/Remap Initial Scalar'()*+efgh@ipAjb;DcDkl/Remap Scalar to Vector'()*+efghiAjb ף> ף> ף>c d;=l==k= /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y E+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@> /Rotation Spin Roll'()*+ /Movement Rotate Particle Around Axis'()*+ ?C /Color Fade'()*+888?/render_animated_sprites=?????+*)('"%$#"!VWe{KLpqrs vgui/white  A A A?@ =    PGA"%$#"!*@ vgui/white  A A A?@ =    PGA"%$# "! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0124B3?4+4B*A)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ABE+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO]]]Pjjj+*)(' /Lifetime RandomQ?RASpA+*)(' /Radius RandomT?U@FV@E+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Remap Initial Scalar'()*+efghi4Bjb?ckl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u=v=+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@? /Rotation Spin Roll+*)('/render_animated_sprites=?????+*)('"%$# "! 2particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()A*4B+43?24B10/Position Within Sphere Random'()*+BAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+PjjjO]]]NMLKJB /Lifetime Random'()*+SARAQ? /Radius Random'()*+V@EU@FT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Remap Initial Scalar'()*+efghi4Bjb?ckl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v=u=t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@??+*)(' /Rotation Spin Roll'()*+/render_animated_sprites'()*+?????="%$    #  "! particle\particle_cloud.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0124B3?4+*4B)A('/Position Within Sphere Random5678 9 :?;<=>? @ ??ABB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HdI2+*)(' /Color RandomJBKLMNO---P"""+*)(' /Lifetime RandomQ?RpASA+*)(' /Radius RandomT?U@FVzD+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Remap Initial Scalar'()*+efghi4Bjb>ckl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+???? /Rotation Spin Roll+*)('/render_animated_sprites=?????+*)('"%()$!"#$%&'#  "! Ueffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point,zD+*)(' /emit_continuously'()A*4B+43 A24B10/Position Within Sphere Random'()*+BDA`E@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+P^^^OSSSNMLKJB /Lifetime Random'()*+S@R AQ? /Radius Random'()*+VCU@DT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Rotation Yaw Flip Random'()*+?/Remap Initial Scalar'()*+efgh@i4Bjbc@?kl/Remap Initial Scalar'()*+efghi@jbc@?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@?+*)(' /Rotation Spin Roll'()*+/Set Control Point Positions   C @E+*)('/render_animated_sprites'()*+?????=/render_sprite_trail@E;E=?????+*)('+"%?$9:;<=># ./012345678"-! ,+effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()A*4B+43pA24B10/Position Within Sphere Random'()*+BCAE@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Alpha Random'()*+IHG? /Color Random'()*+PjjjO]]]NMLKJB /Lifetime Random'()*+S@RpAQ? /Radius Random'()*+VCUDT? /Rotation Random'()*+ZY/CX9CW?/Sequence Random'()*+/Rotation Yaw Flip Random'()*+?/Remap Initial Scalar'()*+efgh@i4Bjbcfff?kl/Remap Initial Scalar'()*+efghi@jbcfff?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Rotation Spin Roll+*)(' /Radius Scale?@??+*)('/render_animated_sprites'()*+?????>A"%U$OPQRST# DEFGHIJKLMN"C! Bnparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously0124B3 A4+*4B)A('/Position Within Sphere Random5678 9 :?;<=>? @ ??AEBC+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO]]]Pjjj+*)(' /Lifetime RandomQ?RpAS@+*)(' /Radius RandomT?UDVC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random?+*)('/Remap Initial Scalarlkc>bji4Bh@gfe+*)('/Remap Initial Scalar'()*+efghi@jbc>kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@? /Rotation Spin Roll+*)('/render_animated_sprites=?????+*)('X"%$abcd#]^_`"\![ YZvgui/white  A A A?@ =    PGA /Pull towards control point'()PA*pA+,D /Pull towards control point,zC+*)('@ /emit_instantaneously'()*+4@/Position Within Sphere Random5678 9 :?;<=>? @ ??AB+*)(' /Position Modify Offset RandomCDE `EF E=+*)(' /Radius RandomT?UzDVzD+*)(' /Lifetime Random'()*+SARAQ?/Lifespan Decay'()*+ /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Set child control points from particle positions'()*+f@A"%z$tuvwxy# jklmnopqrs"i! ghparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,z+*)(' /emit_continuously012pA3@4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??AzDB+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOF<2PH@<+*)(' /Lifetime RandomQ?R@S@+*)(' /Radius RandomT?UzDVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+???> /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('|PA"%$# "~! }particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+43A2pA10/Position Within Sphere Random'()*+BAD@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PjjjOg]SNMLKJB /Lifetime Random'()*+S@@RAQ? /Radius Random'()*+V?U BT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalar'()*+efghi@jbc?kl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????=@"%$# "! Peffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,@E+*)(' /emit_continuously012A3A4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ADB;D+*)(' /Position Modify Offset RandomCDE zCF H=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO964PFA>+*)(' /Lifetime RandomQ?R @S?+*)(' /Radius RandomT?U@DVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Remap Initial Scalar'()*+efghi Ajbc?kl /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+?@? /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('/render_sprite_trail'()*+?????=DD@A"%$# "! 7particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,z+*)(' /emit_continuously012A3pA4+*)('/Position Within Sphere Random5678 9 :?;<=>? @ ??ADB+*)(' /Position Modify Offset RandomCDE BF =+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOID>P=73+*)(' /Lifetime RandomQ?R@@S@+*)(' /Radius RandomT?UzDVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random'()*+?/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalarlkc?bji@hgfe+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@> /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('"%$HIJ#EFG"D!- vgui/white  A A A?@ =    PGA /Pull towards control point'()HB*B+,Ó"%$ # "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis.- ?,;+*)(' /emit_continuously'()*+4A3pA2HB10 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+P...O111NMLKJB /Lifetime Random'()*+SAR@AQ? /Radius Random'()*+V;DUDT? /Rotation Random'()*+ZY4X4BW?/Sequence Random'()*+/Rotation Yaw Flip Random?+*)(' /Velocity Random'()*+=9 zz8 zCzC/Remap Initial Scalarlkc?bjiAhAgfe+*)('/Position From Parent Particles'()*+/Remap Initial Scalar'()*+efghAiHBjb;DcDkl /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Ex=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@??+*)(' /Rotation Spin Roll+*)(' /Color Fade?aaa+*)(' /Movement Rotate Particle Around AxisHB ?+*HB)A(' /Movement Rotate Particle Around Axis'A(A)*+ ? A3/Color Light from Control Point'()*+ F@E=>A `jF`jFA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????="%$# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,zē /emit_continuously'()*+4A3@2HB10 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PH@u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale>???+*)(' /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????="%$# "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /emit_continuously012HB3A4A+*)(' /Position Modify Offset RandomCDE F z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNOg]SPjjj+*)(' /Lifetime RandomQ?RAS@@+*)(' /Radius RandomT?U BV?+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalarlkc?bjiAhAgfe+*)('/Position From Parent Particles'()*+ /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y D+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)('"%$#      "! >particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+4A3 A2HB10 /Position Modify Offset Random'()*+=F zE DC /Alpha Random'()*+IHG? /Color Random'()*+PjjjOg]SNMLKJB /Lifetime Random'()*+S@@RAQ? /Radius Random'()*+VzCUzDT? /Rotation Random'()*+ZYXCW?/Velocity Noisedc CCb a ` _ ^] #<\?[+*)('/Remap Initial Scalarlkc?bjiAhAgfe+*)('/Position From Parent Particles'()*+ /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Rotation Spin Roll +*)('/render_animated_sprites'()*+?????="%+,$%&'()*#  !"#$"! effects\smoke1.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /Pull towards control point'()*+,@E /emit_continuously'A(A)A*HB+4A3HB2HB10 /Position Modify Offset Random'()*+=F HE CDC /Alpha Random'()*+IHG? /Color Random'()*+P<51O40-NMLKJB /Lifetime Random'()*+S?R @Q? /Radius Random'()*+VzCU@DT? /Rotation Random'()*+ZYXCW?/Sequence Random'()*+/Remap Initial Scalarlkc?bji BhAgfe+*)('/Position From Parent Particles'()*+ /Alpha Fade and Decay'()*+r?qpo?n?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y zCx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@?+*)(' /Rotation Spin Roll+*)('/render_animated_sprites'()*+?????=/render_sprite_trailDD=?????+*)('."%C$=>?@AB# 23456789:;<"1! /0particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@- ?. /Pull towards control point,z+*)(' /emit_continuously012HB3pB4A+*HB) B(A'A /Position Modify Offset RandomCDE zCF z=+*)(' /Alpha RandomG?HI+*)(' /Color RandomJBKLMNO777P620+*)(' /Lifetime RandomQ?R@@S@+*)(' /Radius RandomT?UzDVzC+*)(' /Rotation RandomW?XCYZ+*)('/Sequence Random+*)('/Rotation Yaw Flip Random'()*+?/Velocity Noise'()*+[\?] #<^_ ` a b c CCd/Remap Initial Scalarlkc?bjiAhAgfe+*)('/Position From Parent Particles'()*+ /Alpha Fade and Decaym?n?o?pqr?+*)(' /Alpha Fade In Randomst?u>v>+*)(' /Movement Basicwx=y zC+*)('/Movement Lock to Control Pointz{|?}?~????=+*)(' /Radius Scale'()*+??@> /Rotation Spin Roll'()*+/render_animated_sprites=?????+*)(' /emit_instantaneously'()*+4A/Position Within Sphere Random5678 9 :?;<=>? @ ??ABBB+*)(' /Lifetime RandomQ?RASA+*)(' /Radius RandomT?UzCVzC+*)(' /Alpha Fade and Decaym?n?o?pqr?+*)(' /Movement Basicwx=y +*)('/Movement Lock to Control Pointz{|?}?~????=+*)('HBM"%$lmno#hijk"g!P NOvgui/white  A A A?@ =    PGA /Pull towards control point,D+*pA)PA(' /Pull towards control point,zC+*)('Q"%f$^_`abcde# TUVWXYZ[\]"S! Reffects\fas_dust_c.vmt  A A A?@ =    PGA /twist around axis.- ?,@+*)(' /emit_continuously'()*+44B3A210/Position Within Sphere Random'()*+BDA;E@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F E DC /Alpha Random'()*+IHG? /Color Random'()*+PLLLOPPPNMLKJB /Lifetime Random'()*+SAR@AQ? /Radius Random'()*+V;DUDT? /Rotation Random'()*+ZY4X4BW?/Sequence Random'()*+/Rotation Yaw Flip Random?+*)('/Remap Initial Scalar'()*+efgh4Bi\Bjbc?kl /Alpha Fade and Decay'()*+r?qpo?n@?m? /Alpha Fade In Random'()*+v>u>t?s /Movement Basic'()*+y Dx=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Radius Scale?@@??+*)(' /Rotation Spin Roll+*)(' /Color Fade?aaa+*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF { F@E+*)('/render_animated_sprites'()*+?????L> /emit_instantaneously4@+4B*)('/Position Within Sphere Random'()*+BA@ ??? >=<;:?9 8 765 /Position Modify Offset Random'()*+=F EE `EDC /Radius Random'()*+VzDUzDT? /Lifetime RandomQ?RASA+*)('/Lifespan Decay+*)(' /Movement Basic'()*+y x=w/Movement Lock to Control Point'()*+=???~?}?|?{z /Set child control points from particle positions+*)('}