DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateamount of forcefalloff powercontrol point numberfunctionNameobject local space axis 0/1twist axisemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingalpha_minalpha_maxalpha_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdsequence_minsequence_maxrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentlifetime_minlifetime_maxlifetime_random_exponentradius_random_exponentradius_maxradius_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset mincontrol_point_numberdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timeyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timegravitydragmax constraint passesstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationfade in time minfade in time maxfade in time exponentproportional 0/1Rotation AxisRotation RateControl PointUse Local Spacescale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timespin_rate_minspin_stop_timespin_rate_degreesHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control PointVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSFlip Percentageoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldonly active within specified input rangeoutput is scalar of initial random rangeoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)min lengthmax lengthlength fade in timeDmeParticleChilddelaychildemission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emitnum_to_emit_minimumfirst particle to copy# of control points to setFirst control point to setGroup ID to affectFirst Control Point NumberFirst Control Point ParentFirst Control Point LocationSecond Control Point NumberSecond Control Point ParentSecond Control Point LocationThird Control Point NumberThird Control Point ParentThird Control Point LocationFourth Control Point NumberFourth Control Point ParentFourth Control Point LocationSet positions in world spaceControl Point to offset 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Kparticle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)(' /twist around axis01 ?,+*)(' /emit_continuously6543@2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;DDD:111+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??S`ER@E+*)(' /Lifetime RandomI?HAGA+*)(' /Radius Random'()*+L@EK`EJ? /Position Modify Offset RandomMNO EP EQ+*)(' /Rotation Yaw Random_?`4a4b+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?=~=+*)(' /Radius Scale????+*)(' /Rotation Spin Roll+*)(' /Movement Basicut #?@ABC#456789:;"3! 12effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'()*+,1 ?0 /Pull towards control point'()*+,-. /emit_continuously'()*+23HB456 /Lifetime Random'()*+G AH AI? /Color Random'()*+:;<=>?@B /Radius Random'()*+LDKDJ?/Position Within Sphere Random'()*+R;DS@DT ??U VQWXY?Z [ zD\]^ /Rotation Random'()*+CDBEBF?/Sequence Random'()*+AB/Velocity Noise'()*+lk?jih g f e zzd zEzEc/Rotation Yaw Flip Random'()*+? /Movement Basic'()*+s @Et=u /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~L=L=? /Radius Scale'()*+L>??@@? /Rotation Spin Roll'()*+/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Movement Rotate Particle Around Axis'()*+ ?A3/Color Light from Control Point'()*+ E;E@@@ @F@FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????="%W$RSTUV# IJKLMNOPQ"H! FGparticle\particle_debris_02.vmt  A A A?@ =    PGA /Pull towards control point'()*+,-. /twist around axis'()*+,;1 ?0 /emit_continuously'()*+23@456 /Alpha Random'()*+789? /Color Random'()*+:'" ;<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RzDSDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@@H@I? /Radius RandomJ?KHDLC+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Rotation Spin Roll'()*+  /Movement Basic'()*+s HCt=<;:+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SR+*)(' /Lifetime RandomI?HpAG@A+*)(' /Radius Random'()*+L AKEJ? /Position Modify Offset RandomMNO EP EQ+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random??~?+*)(' /Radius Scale?@@?+*)(' /Rotation Spin Roll+*)(' /Movement Basicut #=<;111:666+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Position Within Sphere Random^]\[ CCzDZ CY?XBWBQVU T ??S@ERD+*)(' /Lifetime RandomI?H0AG@+*)(' /Radius Random'()*+L AKAJ?/Rotation Yaw Flip Random?+*)(' /Alpha Fade and Decayr?qL?pL?onm?+*)(' /Alpha Fade In Random?=~=+*)(' /Rotation Spin Roll+*)(' /Movement Basicuts +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Movement Rotate Particle Around AxispA L>?+*)('/render_animated_sprites)\=?????+*)('"%$# "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'()*+,Z1 ?0 /emit_continuously'()*+23 A456 /Alpha Random'()*+7289? /Color Random'()*+:'" ;<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RCSDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@H@I? /Radius RandomJ?KAL A+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+???? /Rotation Spin Roll'()*+ /Movement Basic'()*+s Dt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|}/Oscillate Vector'()*+ @@@ @@@ @@@@@@??@?/render_animated_sprites'()*+?????="%$# "! effects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,@1 ?0 /Pull towards control point'()*+,@E-. /emit_continuously6543 B2+*)(@' /Alpha Random9?87d+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SzER KE+*)(' /Lifetime RandomI?H@G@+*)(' /Radius Random'()*+L@DK@DJ? /Position Modify Offset Random'()*+QP O NM/Remap Initial Scalar'()*+@ed? /Color Random'()*+:A<8;B;8<=>?@B /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale???+*)(' /Movement Basicut=s C+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll +*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA;F;F GHH E;E+*)('/render_animated_sprites>?????+*)('/render_sprite_trail'()*+?????=;E@E"%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point'()*+,D-.0@ /emit_instantaneously'()*+2@/Position Within Sphere Random'()*+RST ???U VQWXY?Z [ \]^ /Position Modify Offset Random'()*+QP EO ENM /Movement Basic'()*+s t=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Set child control points from particle positions'()*+"%$# "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis01 ?,H+*)(' /emit_continuously6543A2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;:+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?EBD C+*)('/Position Within Sphere Random^]\[ CC;DZ ;DY?XBWBQVU T ??SDR@D+*)(' /Lifetime RandomI?H0AG0A+*)(' /Radius Random'()*+LDK EJ? /Rotation Yaw Random_?`4Ca4Cb+*)(' /Alpha Fade and Decayr?qL?pL?onm?+*)(' /Alpha Fade In Random?=~=+*)(' /Radius Scale?@??+*)(' /Rotation Spin Roll+*)(' /Movement Basicuts +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF CDE +FF+*)(' /Movement Rotate Particle Around AxispA L>?+*)('/render_animated_sprites)\=?????+*)('"%$#"! vgui/white  A A A?@ =    PGA"%$# "! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /Pull towards control point'()*+,-. /twist around axis'()*+,1 ?0 /emit_continuously'()*+23@456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Position Within Sphere Random'()*+RFSDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+GAHAI? /Radius RandomJ?KEL@E+*)(' /Position Modify Offset Random'()*+QP EO ENM /Rotation Yaw Random'()*+ba4`4_? /Color Random'()*+::::;BBB<=>?@B /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~==? /Radius Scale'()*+?@@@? /Rotation Spin Roll'()*+ /Movement Basic'()*+s At #=<;BBB::::+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SzDRzD+*)(' /Lifetime RandomI?HAG@+*)(' /Radius Random'()*+L;EKEJ? /Position Modify Offset RandomMNO ;F;F EP ;;@EQ+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale?@??+*)(' /Rotation Spin Roll+*)(' /Movement Basicut=s +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('/Set Control Point Positions   C E+*)('/render_animated_sprites=?????+*)('/render_sprite_trail'()*+?????=;E;E"%$    #  "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /Pull towards control point'()*+,C-. /twist around axis'()*+,z1 ?0 /emit_continuously'()*+23A456 /Alpha Random'()*+789? /Color Random'()*+::::;BBB<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CD>CE*CF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RzDSzDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@HAI? /Radius RandomJ?KZELD+*)(' /Position Modify Offset Random'()*+QP ;;EO ;F;F ENM /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Rotation Spin Roll'()*+ /Movement Basic'()*+s t=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|}/Set Control Point Positions'()*+ E C  /render_animated_sprites'()*+?????=/render_sprite_trail;E;E=?????+*)('"%)*$!"#$%&'(#  "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis'()*+,Z1 ?0 /Pull towards control point'()*+,zD-@. /emit_continuously6543 A2+*)(@' /Alpha Random9?87+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?E4CD4CC+*)('/Rotation Yaw Flip Random?+*)(' /Lifetime RandomI?HAG@+*)(' /Radius Random'()*+LzDKDJ? /Position Modify Offset Random'()*+QP pEO ENM/Remap Initial Scalar'()*+@ed@? /Color Random@B?>=<;```:KKK+*)('/Position Within Sphere Random'()*+RDS`ET ??U VQWXY?Z [ \]^ /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random??~?+*)(' /Radius Scale?@??+*)(' /Movement Basicut=s +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll+*)('/Set Control Point Positions'()*+ E C  3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`F`F rrr @F;E+*)('/render_animated_sprites=?????+*)('/render_sprite_trail'()*+?????=;ED"%?$9:;<=># ./012345678"-! ,effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis01 ?,@+*)(' /emit_continuously'()*+23A456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDE@F?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RzDS@DT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@H@I? /Radius RandomJ?K@DLC+*)(' /Position Modify Offset RandomMNO P Q+*)('/Remap Initial Scalard?e@@+*)(' /Color Random@B?>=<;MMM:RRR+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+???? /Movement Basic'()*+s HCt=u /Rotation Spin Roll+*)('3/Color Light from Control Point'()*+ ;E;Eeee EEA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????L>"%$#"!A vgui/white  A A A?@ =    PGAB"%$#"!CZs vgui/white  A A A?@ =    PGAD"%Y$RSTUVWX# HIJKLMNOPQ"G! EFKeffects\fas_dust_thick.vmt  A A A?@ =    PGA /Pull towards control point'()*+,-. /twist around axis'()*+,1 ?0 /emit_continuously'()*+23@@456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Position Within Sphere Random'()*+RSET ??U VQWXY?Z [ \]^ /Lifetime Random'()*+GAHAI? /Radius RandomJ?K@FL@E+*)(' /Position Modify Offset Random'()*+QP EO ENM /Rotation Yaw Random'()*+ba4`4_? /Color Random'()*+:111;DDD<=>?@B /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~==? /Radius Scale'()*+??@? /Rotation Spin Roll'()*+ /Movement Basic'()*+s t #?@B /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale???+*)(' /Rotation Spin Roll+*)(' /Movement Basicut=s +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('/Set Control Point Positions   C E+*)('/render_animated_sprites=?????+*)('/render_sprite_trail'()*+?????=;E;Et"%$# xyz{|}~"w! uveffects\fas_dust_thick.vmt  A A A?@ =    PGA /Pull towards control point'()*+,HD-. /twist around axis'()*+,@1 ?0 /emit_continuously'()*+23@456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CD4CE4CF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RDSDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@H AI? /Radius RandomJ?KEL;E+*)(' /Position Modify Offset Random'()*+QP EO EEENM/Remap Initial Scalar'()*+ Aed? /Color Random@B?>=<;DDD:111+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+??@? /Rotation Spin Roll'()*+ /Movement Basic'()*+s t=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|}/Set Control Point Positions'()*+ E C  /render_animated_sprites'()*+?????="%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point.-,D+*)('@"%$# "! 'particle\smoke1\smoke1.vmt  A A A?@ =    PGA /Pull towards control point'()*+,H-. /emit_continuously'()*+23 A456 /Alpha Random'()*+789? /Color Random'()*+:333;666<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF? /Lifetime Random'()*+GAHAI? /Radius RandomJ?KDLzD+*)(' /Position Modify Offset RandomMNO P Q+*)('/Position Within Sphere Random'()*+RHCSHCT ??U VQWXY?Z [ zD\]^/Velocity Noise'()*+lk?j #@??@? /Movement Basic'()*+s Dt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Alpha Fade In Random'()*+~L==? /Movement Rotate Particle Around Axis'()*+ ?B3/Color Light from Control Point'()*+ ;E;Eooo ZEZEA4B zEE zEzEA4B  BHCA4B  BHCA4B /Rotation Spin Roll'()*+ @?/render_animated_sprites'()*+?????= /emit_instantaneously2@+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ???SR+*)(' /Position Modify Offset RandomMNO EP EQ+*)(' /Movement Basicut=s +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Set child control points from particle positions'()*+A"%$# "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)(' /emit_continuously6543 A2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;:'" +*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SzDRB+*)(' /Lifetime RandomI?H@AG@+*)(' /Radius Random'()*+L?KAJ? /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale????+*)(' /Rotation Spin Roll+*)(' /Movement Basicut=<;/+):($"+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale???+*)(' /Movement Basicut=s C+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll +*)('/render_animated_sprites>?????+*)('/render_sprite_trail'()*+?????=zDHDA"%$# "! effects\smoke1.vmt  A A A?@ =    PGA /twist around axis01 ?,+*)(' /emit_continuously'()*+23HA456 /Alpha Random'()*+789? /Color Random'()*+:($";/+)<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RCSDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@@H@I? /Radius RandomJ?KzDL/D+*)(' /Position Modify Offset RandomMNO P Q+*)('/Remap Initial ScalardL?e@@+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+???? /Movement Basic'()*+s Dt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+/render_animated_sprites'()*+?????A"%$# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'()*+,;1 ?0 /emit_continuously'()*+23@456 /Alpha Random'()*+789? /Color Random'()*+:'" ;<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RCSDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@@H@I? /Radius RandomJ?K/DLC+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+???? /Rotation Spin Roll'()*+ /Movement Basic'()*+s Dt ף=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|}/render_animated_sprites'()*+?????=A"%$#     "! particle\particle_debris_02.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)(' /twist around axis01 ?,z+*)(' /emit_continuously6543@2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;:'" +*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SCRHC+*)(' /Lifetime RandomI?H@G@@+*)(' /Radius Random'()*+LCKDJ? /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale????+*)(' /Rotation Spin Roll+*)(' /Movement Basicut ף=s HC+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('/render_animated_sprites=?????+*)(' A"%/$()*+,-.#  !"#$%&'"! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,;1 ?0 /emit_continuously6543A2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;/+):($"+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SDRD+*)(' /Lifetime RandomI?H@G@@+*)(' /Radius Random'()*+LDKDJ? /Position Modify Offset Random'()*+QP DO zENM/Remap Initial Scalar'()*+@ed> /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale????+*)(' /Movement Basicut=s HB+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll+*)(' /Movement Rotate Particle Around Axis'()*+ ? A/render_animated_sprites?????+*)('"%E$>?@ABCD# 456789:;<="3! 12effects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,1 =?0 /Pull towards control point'()*+,;-. /emit_continuously'()*+23 B456 /Alpha Random'()*+789? /Color Random'()*+:)*+;###<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Position Within Sphere Random'()*+R;DSzDT ??U VQWBXBY?Z zD[ zD\]^ /Lifetime Random'()*+G`AHpAI? /Radius RandomJ?K@ELD+*)('/Rotation Yaw Flip Random'()*+? /Position Modify Offset Random'()*+QP O NM /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~==? /Radius Scale'()*+??@@? /Rotation Spin Roll'()*+ /Movement Basic'()*+s DCt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|}/Set Control Point Positions'()*+ zD C  /render_animated_sprites'()*+?????)\="%[$STUVWXYZ# HIJKLMNOPQR"G! 'particle\smokestack_nofog.vmt  A A A?@ =    PGA /emit_continuously'(@)*+23C456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+? /Lifetime Random'()*+G`AHAI? /Radius RandomJ?KzELD+*)(' /Position Modify Offset RandomMNO FEP @E`EQ+*)('/Remap Initial Scalard@?e@+*)(' /Position Within Box Random. `F `+*)(' /Color Random@B?>=<;```:bbb+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~??? /Movement Basic'()*+s ;Et=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+/Set Control Point Positions   C E+*)(' /Color Fade'()*+$$$? /Radius Scale???+*)('/render_sprite_trail;EzE=?????+*)('"%$#"!] vgui/white  A A A?@ =    PGA^"%$#"!_wx vgui/white  A A A?@ =    PGA`"%v$nopqrstu# defghijklm"c! abKparticle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /Pull towards control point'()*+,-. /twist around axis'()*+,1 ?0 /emit_continuously'()*+23?456 /Alpha Random'()*+789? /Color Random'()*+:111;DDD<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Position Within Sphere Random'()*+RCSDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+GAHAI? /Radius RandomJ?K`EL@E+*)(' /Position Modify Offset Random'()*+QP EO ENM /Rotation Yaw Random'()*+ba4`4_? /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~==? /Radius Scale'()*+???? /Rotation Spin Roll'()*+ /Movement Basic'()*+s t #=<;```:KKK+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~??? /Radius Scale'()*+?@? /Movement Basic'()*+s t=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+/Set Control Point Positions   C E+*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`F`F bbb @F;E+*)('/render_animated_sprites'()*+?????>/render_sprite_trailDzE=?????+*)('@"%$# "! effects\smoke1.vmt  A A A?@ =    PGA /twist around axis01 ?,`+*)(' /Pull towards control point.-,@E+*)(' /emit_continuously'(@)*+23 B456 /Alpha Random'()*+7d89?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RDS+ET ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@H@I? /Radius RandomJ?K@DL@D+*)(' /Position Modify Offset RandomMNO P Q+*)('/Remap Initial Scalard?e@+*)(' /Color Random@B?>=<;B;8:A<8+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+??? /Movement Basic'()*+s Ct=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+ 3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F  E;E+*)('/render_animated_sprites'()*+?????>/render_sprite_trail@E;E=?????+*)('E@AAA"%$# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)(' /twist around axis01 ?,;+*)(' /emit_continuously6543@2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;:'" +*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SDRzD+*)(' /Lifetime RandomI?H@G@@+*)(' /Radius Random'()*+LCKHDJ? /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Rotation Spin Roll +*)(' /Movement Basicut=<;DDD:111+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SDRF+*)(' /Lifetime RandomI?HpAG@A+*)(' /Radius Random'()*+L@EKEJ? /Position Modify Offset RandomMNO EP EQ+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random??~?+*)(' /Radius Scale?@@@?+*)(' /Rotation Spin Roll+*)(' /Movement Basicut #=<;111:DDD+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?EHCD4CC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SERzD+*)(' /Lifetime RandomI?H AG@+*)(' /Radius Random'()*+L;EKEJ? /Position Modify Offset RandomMNO EP EQ+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale????+*)(' /Rotation Spin Roll+*)(' /Movement Basicut=s +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('/Set Control Point Positions   HE F+*)('/render_animated_sprites=?????+*)('"%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point'()*+, E-.@"% $    # "! 'effects\fas_dust_a.vmt  A A A?@ =    PGA /Pull towards control point.-,D+*)(' /emit_continuously6543A2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;""": +*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)(' /Lifetime RandomI?H@G@+*)(' /Radius Random'()*+LHDKzDJ? /Position Modify Offset Random'()*+QP /DO /DNM/Position Within Sphere Random^]\[ zDZ CY?XWQVU T ??SHCRHC+*)(' /Rotation Yaw Random'()*+ba4C`4C_? /Alpha Fade and Decayr?qL?pL?onm?+*)(' /Radius Scale? @?@?>+*)(' /Movement Basicut=s +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Alpha Fade In Random??~?+*)(' /Rotation Spin Roll+*)('/Set Control Point Positions'()*+  HEE   /Color Fade'()*+^[Y?/render_animated_sprites=?????+*)(' /emit_instantaneously'()*+2@/Position Within Sphere Random'()*+RST ???U VQWXY?Z [ \]^ /Position Modify Offset Random'()*+QP EO ENM /Movement Basic'()*+s t=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Set child control points from particle positions'()*+/Set Control Point Positions'()*+ +E C  A"%+$$%&'()*#  !"#"! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis01 ̽L>?,+*)(' /emit_continuously'(@A)*+23@456 /Alpha Random'()*+789? /Color Random'()*+:SNK;KGE<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RCSaDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+GAHAI? /Radius RandomJ?KDLC+*)(' /Position Modify Offset RandomMNO P Q+*)('/Velocity Noise'()*+lk?j #>? /Radius Scale'()*+???? /Movement Basic'()*+s Et=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Movement Rotate Particle Around Axis'()*+ ̽>?A /Rotation Spin Roll'()*+/render_animated_sprites'()*+?????=-@A"%B$<=>?@A# 0123456789:;"/! .effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'()*+,1 ̽L>?0 /emit_continuously6543HA2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;KGE:SNK+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?E AD C+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SCRB+*)(' /Lifetime RandomI?H@G@+*)(' /Radius Random'()*+LzDKDJ? /Position Modify Offset Random'()*+QP O NM/Velocity Noisecd CC?e f g h ij #~>+*)(' /Radius Scale????+*)(' /Movement Basicut=s E+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Movement Rotate Particle Around AxisA ̽>?+*)('/render_animated_sprites=?????+*)('DA"%Z$RSTUVWXY# GHIJKLMNOPQ"F! Eparticle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'()*+,1 ̽L>?0 /emit_continuously6543HA2+*)(@' /Alpha Random9?87+*)(' /Color Random@B?>=<;KGE:SNK+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SaDRC+*)(' /Lifetime RandomI?HAGA+*)(' /Radius Random'()*+L@KAJ? /Position Modify Offset Random'()*+QP O NM/Velocity Noisecd CC?e f g h ij #~>+*)(' /Radius Scale????+*)(' /Movement Basicut=s E+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Movement Rotate Particle Around AxisA ̽>?+*)(' /Rotation Spin Roll+*)('/Oscillate Vector'()*+ @@@ @@@ @@@@@@??@?/render_animated_sprites=?????+*)('\@"%o$jklmn# _`abcdefghi"^! ]effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'()*+,1 ?0 /emit_continuously6543HA2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;KGE:SNK+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?E AD C+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SDRHB+*)(' /Lifetime RandomI?H@G@@+*)(' /Radius Random'()*+L/DKzDJ? /Position Modify Offset Random'()*+QP O NM/Remap Initial Scalar'()*+Aed? /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale????+*)(' /Movement Basicut=s C+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('/render_animated_sprites>?????+*)('"%$}~# stuvwxyz{|"r! qeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,1 ?0 /emit_continuously6543@@2+*)(' /Alpha Random9?87+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SCRHB+*)(' /Lifetime RandomI?H AG A+*)(' /Radius Random'()*+LCKCJ? /Position Modify Offset RandomMNO P Q+*)(' /Color Random@B?>=<;...::::+*)(' /Rotation Yaw Random_?`4Ca4Cb+*)(' /Alpha Fade and Decayr?qL?pL?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale?@@?+*)(' /Movement Basicut=s D+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('/Set Control Point Positions   C F+*)(' /Movement Rotate Particle Around AxisB ?+*)(' /Rotation Spin Roll +*)('/render_sprite_trail'()*+?????=zED"%$#"!   vgui/white  A A A?@ =    PGA A"%$# "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis01 ?,@+*)(' /emit_continuously6543@2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;:'" +*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SHBRA+*)(' /Lifetime RandomI?H AG@+*)(' /Radius Random'()*+L@KAJ? /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale????+*)(' /Rotation Spin Roll+*)(' /Movement Basicut=s D+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('/render_animated_sprites=?????+*)('"%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point'()*+,@E-.@"%$ # "!  effects\fas_dust_a.vmt  A A A?     PGA /Constrain distance to control point'()*+E.  /twist around axis01 ?,+*)(' /Pull towards control point'()*+,H-. /emit_continuously'()*+23A456 /Color Random'()*+:A<:;kec<=>?@B/Position Within Sphere Random'()*+RST ???U VQWXY?Z [ \]^ /Rotation Random'()*+CD E AF? /Lifetime Random'()*+G AH AI? /Alpha Random'()*+789? /Position Modify Offset Random'()*+QP O NM /Radius Random'()*+LCKCJ?/Sequence Random'()*+AB/Velocity Noise'()*+lkL>jih g f e @@d @E@Ec /Rotation Yaw Random_?`4Ca4Cb+*)('/Remap Scalar to Vector'()*+@ Ae L>L>L>d J >ףp>rh>Q /Color Fade'()*+444? /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~==? /Rotation Spin Roll'()*+? /Movement Basic'()*+s Dt=u/Lifespan Decay'()*+ /Radius Scale'()*+??@L>/Set Control Point Positions   C E+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Movement Rotate Particle Around Axis'()*+ ?A/render_animated_sprites'()*+????? ף= /emit_instantaneously'()*+2@/Position Within Sphere Random'()*+RST ???U VQWXY?Z [ \]^ /Position Modify Offset Random'()*+QP EO ENM /Movement Basic'()*+s t=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Set child control points from particle positions'()*+@"%$ # "!  hd2\effects\water\cumulus_02.vmt  A A A?     PGA /Constrain distance to control point'()*+E.  /twist around axis01 ?,+*)(' /Pull towards control point'()*+,H-. /emit_continuously'()*+23 A456 /Color Random'()*+:xu;kc`<=>?@B/Position Within Sphere Random'()*+RST ???U VQWXY?Z [ \]^ /Rotation Random'()*+CDECF? /Lifetime Random'()*+G@@H@@I? /Alpha Random'()*+789? /Position Modify Offset Random'()*+QP O NM /Radius Random'()*+LCKDJ?/Sequence Random'()*+AB/Velocity Noise'()*+lkL>jih g f e @@d @E@Ec /Rotation Yaw Random_?`4Ca4Cb+*)('/Remap Initial Scalard>epA A+*)(' /Color Fade'()*+[VS? /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~==? /Rotation Spin Roll'()*+  /Movement Basic'()*+s Dt=u/Lifespan Decay'()*+ /Radius Scale'()*+??@L>/Set Control Point Positions   C E+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Movement Rotate Particle Around Axis'()*+ ?A/render_animated_sprites'()*+????? ף=A"%$# "! effects\smoke1.vmt  A A A?@ =    PGA /twist around axis01 ?,+*)(' /Pull towards control point.-,D+*)(' /emit_continuously'()*+23A456 /Alpha Random'()*+789?/Sequence Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RCS;DT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@H@I? /Radius RandomJ?KDLC+*)(' /Position Modify Offset RandomMNO P Q+*)('/Remap Initial Scalard?e@@+*)(' /Color Random'()*+:TPN;JB?<=>?@B /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+??? /Movement Basic'()*+s Bt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+ /render_animated_sprites'()*+?????>/render_sprite_trail;DD=?????+*)('A"% $# "! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis01 ?,z+*)(' /emit_continuously'()*+23 A456 /Alpha Random'()*+789?/Sequence Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RBSHCT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G?H@I? /Radius RandomJ?KDLC+*)(' /Position Modify Offset RandomMNO BP Q+*)('/Remap Initial Scalard?e@@+*)(' /Color Random@B?>=<;JB?:TPN+*)('/Velocity Noisecd @E@Ee @@f g h ijkL>l+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+??@? /Movement Basic'()*+s Dt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+/render_animated_sprites'()*+????? @"%$# " !  particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,z1 ?0 /emit_continuously6543 A2+*)(' /Alpha Random9?87+*)('/Sequence RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SHCRB+*)(' /Lifetime RandomI?H@G?+*)(' /Radius Random'()*+LCKDJ? /Position Modify Offset Random'()*+QP O BNM/Remap Initial Scalar'()*+@@ed? /Color Random'()*+:TPN;JB?<=>?@B/Velocity Noise'()*+lkL>jih g f e @@d @E@Ec /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale?@??+*)(' /Movement Basicut=s zC+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll+*)('/render_animated_sprites?????+*)('! A"%4$./0123# $%&'()*+,-"#! "particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis01 ?,z+*)(' /emit_continuously'()*+23@456 /Alpha Random'()*+7289?/Sequence Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RBS;DT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@@H@I? /Radius RandomJ?KCLHC+*)(' /Position Modify Offset RandomMNO HCP Q+*)('/Remap Initial Scalard?e@@+*)(' /Color Random'()*+:;<<<<=>?@B /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+??@? /Movement Basic'()*+s Ct=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+ /render_animated_sprites'()*+?????"%$:;<#89"7! 6vgui/white  A A A?@ =    PGA /Pull towards control point'()*+,D-. /emit_instantaneously'()*+2@/Position Within Sphere Random'()*+RST ???U VQWXY?Z [ \]^ /Position Modify Offset Random'()*+QP EO ENM /Movement Basic'()*+s t=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Set child control points from particle positions'()*+"%QR$KLMNOP# ABCDEFGHIJ"@! >?effects\smoke.vmt  A A A?@ =    PGA /twist around axis'()*+,1 ?0 /Pull towards control point'()*+,zD-. /emit_continuously6543@2+*)(' /Alpha Random9?87+*)('/Sequence RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SzDRC+*)(' /Lifetime RandomI?H@G@@+*)(' /Radius Random'()*+LCKDJ? /Position Modify Offset Random'()*+QP O NM/Remap Initial Scalar'()*+@@ed> /Color Random@B?>=<;:+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale???+*)(' /Movement Basicut=s B+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll +*)('/render_animated_sprites?????+*)('/render_sprite_trail'()*+?????=zDHD"%jk$cdefghi# WXYZ[\]^_`ab"V! TUeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis01 ?,+*)(' /Pull towards control point.-,@E+*)(' /emit_continuously'(@)*+23A456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+R@ESET ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@H@I? /Radius RandomJ?K/DLzC+*)(' /Position Modify Offset RandomMNO P Q+*)('/Remap Initial ScalardL>e@+*)(' /Color Random'()*+:&&(;"""<=>?@B /Trail Length Random'()*+?@? /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+?@? /Movement Basic'()*+s zCtL=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF mmm +F@E+*)('/render_animated_sprites'()*+?????>/render_sprite_trail@EzE=?????+*)('"%$#"!m vgui/white  A A A?@ =    PGAn"%$#"!o vgui/white  A A A?@ =    PGAp"%$~# tuvwxyz{|}"s! qrKparticle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /Pull towards control point'()*+,-. /twist around axis'()*+,1 ?0 /emit_continuously'()*+23@456 /Alpha Random'()*+789? /Color Random'()*+:111;DDD<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Position Within Sphere Random'()*+R@ES@FT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+GAHAI? /Radius RandomJ?K FLE+*)(' /Position Modify Offset Random'()*+QP EO ENM /Rotation Yaw Random'()*+ba4`4_? /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~==? /Radius Scale'()*+???? /Rotation Spin Roll'()*+ /Movement Basic'()*+s t #?@B /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random??~?+*)(' /Radius Scale?@?+*)(' /Movement Basicut=s +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll+*)('/Set Control Point Positions'()*+ E C  3/Color Light from Control Point'()*+ F@ENNN `F`FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites>?????+*)('/render_sprite_trail'()*+?????=zED"%$# "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis01 ?,Z+*)(' /Pull towards control point.-@,zD+*)(' /emit_continuously'(@)*+23 A456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CD4CE4CF?/Rotation Yaw Flip Random'()*+? /Lifetime Random'()*+G@HAI? /Radius RandomJ?KDLzD+*)(' /Position Modify Offset RandomMNO EP pEQ+*)('/Remap Initial Scalard@?e@+*)(' /Color Random'()*+:KKK;```<=>?@B/Position Within Sphere Random^]\[ Z Y?XWQVU T ??S@FRD+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~??? /Radius Scale'()*+??@? /Movement Basic'()*+s t=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+/Set Control Point Positions   C E+*)('3/Color Light from Control Point'()*+ F@ENNN `F`FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????=/render_sprite_trailD;E=?????+*)('"%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point.-,@E+*)('@ /emit_instantaneously2@+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ???SR+*)(' /Position Modify Offset RandomMNO EP EQ+*)(' /Movement Basicut=s +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Set child control points from particle positions+*)('@"%$# "! effects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,1 ?0 /Pull towards control point'()*+,;E-. /emit_continuously6543 B2+*)(@' /Alpha Random9?8(7+*)('/Sequence RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SERE+*)(' /Lifetime RandomI?H@G@+*)(' /Radius Random'()*+LzCK;DJ? /Position Modify Offset Random'()*+QP O NM /Color Random@B?>=<;///:,,,+*)(' /Trail Length Random'()*+?@?/Remap Initial Scalar'()*+@ed? /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale?@@?+*)(' /Movement Basicut=s zC+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll+*)('/Set Control Point Positions   C D+*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF DEF +FzD+*)('/render_animated_sprites>?????+*)('/render_sprite_trail'()*+?????=;EzD A"%$# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'()*+,H1 ?0 /emit_continuously'()*+23@456 /Alpha Random'()*+789? /Color Random'()*+:SSS;666<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Position Within Sphere Random'()*+RDSzET ??U VQWBXBY?Z C[ CCzD\]^ /Lifetime Random'()*+G@H0AI? /Radius RandomJ?K@DLzC+*)('/Rotation Yaw Flip Random'()*+? /Alpha Fade and Decay'()*+m?nopL?qL?r? /Alpha Fade In Random'()*+~==? /Radius Scale'()*+??@? /Rotation Spin Roll'()*+ /Movement Basic'()*+s tu/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Movement Rotate Particle Around Axis'()*+ L>?pA/render_animated_sprites'()*+?????)\=m A"% $# "! effects\neuro_smokes_anim.vmt  A A A?@ =    PGA /twist around axis01 ?,+*)(' /Pull towards control point.-,zD+*)(' /emit_continuously'()*+23 A456 /Alpha Random'()*+789?/Sequence Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RBSzDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@@H@I? /Radius RandomJ?KDLC+*)(' /Position Modify Offset RandomMNO P Q+*)('/Remap Initial Scalard>e@@+*)(' /Color Random'()*+:;<=>?@B /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+??? /Movement Basic'()*+s zDt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+ /render_animated_sprites'()*+?????/render_sprite_trailHDzD=?????+*)('"% $# " !   'effects\fas_dust_a.vmt  A A A?@ =    PGA /Pull towards control point.-,;+*)(' /twist around axis01 ?,+*)(' /emit_continuously6543A2+*)(' /Alpha Random9?87+*)(' /Color Random@B?>=<;:+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?E AD C+*)('/Position Within Sphere Random^]\[ zDZ CY?XWQVU T ??SCR+*)(' /Lifetime RandomI?HPAGPA+*)(' /Radius Random'()*+LDK EJ? /Position Modify Offset Random'()*+QP O NM /Rotation Yaw Random'()*+ba4C`4C_? /Alpha Fade and Decayr?qL?p333?onm?+*)(' /Radius Scale?@?Y?+*)(' /Rotation Spin Roll+*)(' /Movement Basicut?s zE+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Alpha Fade In Random?=~=+*)('3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F kkk E;E+*)(' /Movement Rotate Particle Around Axis B ==?+*)('/render_animated_sprites ף=?????+*)('"%8$ /01234567# #$%&'()*+,-.""! effects\fas_dust_a.vmt  A A A?@ =    PGA /emit_continuously6543A2+*)(' /Alpha Random9?87+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?E AD C+*)('/Position Within Sphere Random^]\[ zDZ zDY?XWQVU T ??SR+*)(' /Lifetime RandomI?H AG A+*)(' /Radius Random'()*+LCKCJ? /Position Modify Offset RandomMNO P Q+*)(' /Color Random@B?>=<;:+*)(' /Rotation Yaw Random_?`4Ca4Cb+*)('/Remap Scalar to Vector'()*+@@ Ae 9H>9H>9H>d )\?)\?)\?Q/Velocity Noise'()*+lk?jih g f e ;;d ;D;Dc /Alpha Fade and Decayr?qL?pL?onm?+*)(' /Alpha Fade In Random?=~=+*)(' /Radius Scale?@@??+*)(' /Movement Basicut=s DD+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('/Set Control Point Positions   C F+*)(' /Movement Rotate Particle Around AxisA ?+*)(' /Rotation Spin Roll +*)(' /Color Fade'()*+222?/render_animated_sprites=?????+*)('"%M$EFGHIJKL# ;<=>?@ABCD":! effects\neuro_smokes_anim.vmt  A A A?@ =    PGA /emit_continuously6543A2+*)(' /Alpha Random9?827 +*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Position Within Sphere Random^]\[ zDZ zDY?XWQVU T ??SR+*)(' /Lifetime RandomI?H@G @+*)(' /Radius Random'()*+LzCKCJ? /Position Modify Offset RandomMNO P Q+*)(' /Rotation Yaw Random_?`4Ca4Cb+*)(' /Color Random@B?>=<;:+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?=~=+*)(' /Radius Scale? @?+*)(' /Movement Basicut=s DD+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)('/Set Control Point Positions   C F+*)(' /Movement Rotate Particle Around AxisA ?+*)(' /Rotation Spin Roll+*)('/render_animated_sprites?????+*)('"%de$]^_`abc# RSTUVWXYZ[\"Q! OPeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'()*+,`1 ?0 /Pull towards control point'()*+,@E-. /emit_continuously6543 B2+*)(@' /Alpha Random9?87+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SDR;D+*)(' /Lifetime RandomI?H@@G@+*)(' /Radius Random'()*+LzCK;DJ? /Position Modify Offset Random'()*+QP O NM/Remap Initial Scalar'()*+@ed? /Color Random'()*+:LLL;LLL<=>?@B /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale?@?+*)(' /Movement Basicut=s C+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll +*)('3/Color Light from Control Point'()*+ ;E;EYYY EEA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites>?????+*)('/render_sprite_trail'()*+?????=DD"%|$tuvwxyz{# jklmnopqrs"i! ghparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis01 ?,+*)(' /Pull towards control point.-,;E+*)(' /emit_continuously'(@)*+23A456 /Alpha Random'()*+789?/Sequence Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RZESET ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@HAI? /Radius RandomJ?KDLzD+*)(' /Position Modify Offset RandomMNO P Q+*)('/Remap Initial Scalard>e@+*)(' /Color Random'()*+:<<<;KD?<=>?@B /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~??? /Radius Scale'()*+???? /Movement Basic'()*+s zCt>u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+/Set Control Point Positions'()*+ D C  3/Color Light from Control Point'()*+ E;Ekkk `jF`jFA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites'()*+?????>"%$#"!~ vgui/white  A A A?@ =    PGA"%$#"!   A A A?@ =    PGA /Pull towards control point.-,D+*)('!@ /emit_instantaneously2@+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ???SR+*)(' /Position Modify Offset RandomMNO EP EQ+*)(' /Movement Basicut=s +*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Set child control points from particle positions+*)('/Set Control Point Positions'()*+ ;E C  9pA@"%$# "! particle\neuro_smoke.vmt  A A A?@ =    PGA /twist around axis'()*+,1 ?0 /Pull towards control point'()*+,zD-. /emit_continuously6543@2+*)(' /Alpha Random9?87+*)('/Sequence RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SzDRC+*)(' /Lifetime RandomI?H@G@@+*)(' /Radius Random'()*+LCKDJ? /Position Modify Offset Random'()*+QP O NM/Remap Initial Scalar'()*+@@ed> /Color Random@B?>=<;:+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?>~>+*)(' /Radius Scale???+*)(' /Movement Basicut=s B+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll +*)('/render_animated_sprites>?????+*)('/render_sprite_trail'()*+?????=zDHDA=A A"%$# "! effects\splash4.vmt  A A A?@ =    PGA /twist around axis'()*+,@N1 ?0 /emit_continuously6543@@2+*)(' /Alpha Random9?8d72+*)(' /Color Random@B?>=<;:+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SCRB+*)(' /Lifetime RandomI?H@G@+*)(' /Radius Random'()*+LzCKCJ? /Position Modify Offset Random'()*+QP O NM/Velocity Noisecd CC?e f g h ij #=<;MMM:666+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?EBDBC+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??S;ER+E+*)(' /Lifetime RandomI?H0AG A+*)(' /Radius Random'()*+L EK@EJ? /Position Modify Offset Random'()*+QP HO HNM/Velocity Noise'()*+lk?jih g f e @@d @E@Ec/Rotation Yaw Flip Random?+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Radius Scale?@??+*)(' /Rotation Spin Roll+*)(' /Movement Basicut=s E+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Alpha Fade In Random?=~=+*)('3/Color Light from Control Point'()*+ E;EGHH ;F;FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites=?????+*)('"%$# "! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /emit_continuously'()*+23@@456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Position Within Sphere Random'()*+RSBT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G AH AI? /Radius RandomJ?KCLC+*)(' /Position Modify Offset Random'()*+QP O NM /Color Random'()*+::::;...<=>?@B /Rotation Yaw Random'()*+ba4C`4C_? /Alpha Fade and Decay'()*+m?nopL?qL?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+??@@? /Movement Basic'()*+s Dt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|}/Set Control Point Positions'()*+ F C   /Movement Rotate Particle Around Axis'()*+ ?C /Rotation Spin Roll'()*+ /render_animated_sprites'()*+?????="%$# "! 'particle\smokestack_nofog.vmt  A A A?@ =    PGA /emit_continuously'(@)*+23C456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+? /Lifetime Random'()*+G`AHAI? /Radius RandomJ?K ELD+*)(' /Position Modify Offset RandomMNO EP EQ+*)('/Remap Initial Scalard@?e@+*)(' /Position Within Box Random. `Fz `z+*)(' /Color Random@B?>=<;```:bbb+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>?? /Radius Scale'()*+?@? /Movement Basic'()*+s D;Dt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+/Set Control Point Positions   C E+*)(' /Color Fade'()*+$$$?/render_animated_sprites'()*+?????>"%$     # "! 'particle\smokestack_nofog.vmt  A A A?@ =    PGA /emit_continuously6543C2+*)(@' /Alpha Random9?87+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?ECDC+*)('/Rotation Yaw Flip Random?+*)(' /Lifetime RandomI?HAG`A+*)(' /Radius Random'()*+LDKzEJ? /Position Modify Offset Random'()*+QP D`EO zEENM/Remap Initial Scalar'()*+@ed@? /Position Within Box Random'()*+ ` `F. /Color Random'()*+:bbb;```<=>?@B /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random??~?+*)(' /Movement Basicut=s ;E+*)('/Movement Lock to Control Point}|{?z?y?x?w?v?Q+*)(' /Rotation Spin Roll+*)('/Set Control Point Positions'()*+ E C   /Color Fade?$$$+*)(' /Radius Scale'()*+???/render_sprite_trail'()*+?????=zE;E"%$#"! vgui/white  A A A?@ =    PGAF"%,$$%&'()*+#  !"#"! effects\particle_stormcloud.vmt  A A A?@ =    PGA /twist around axis'()*+,1 ?0 /Pull towards control point'()*+,z-. /emit_continuously'()*+23@456 /Alpha Random'()*+789?/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDEAF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RzESET ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G BH BI? /Radius RandomJ?K`ELE+*)(' /Position Modify Offset Random'()*+QP EO `ENM /Color Random@B?>=<;)++:499+*)(' /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+?L>?? /Rotation Spin Roll'()*+ /Movement Basic'()*+s DtL>u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|}/Set Control Point Positions'()*+ E C   /Movement Rotate Particle Around Axis'()*+ ??/render_animated_sprites'()*+????? #<"%$123#0"/!. vgui/white  A A A?@ =    PGA@ /emit_instantaneously'()*+2/Position Within Sphere Random'()*+R@FS@FT ??U VQWXY?Z [ \]^ /Movement Basic'()*+s tu /Movement Rotate Particle Around Axis'()*+ ? @ /Set child control points from particle positions'()*+"%JK$CDEFGHI# 89:;<=>?@AB"7! 56effects\smoke1.vmt  A A A?@ =    PGA /twist around axis01 ?,+*)(' /Pull towards control point.-,@E+*)(' /emit_continuously'(@)*+23A456 /Alpha Random'()*+78(9?/Sequence Random'()*+AB /Rotation Random'()*+CDECF?/Rotation Yaw Flip Random'()*+?/Position Within Sphere Random'()*+RzDSDT ??U VQWXY?Z [ \]^ /Lifetime Random'()*+G@H@I? /Radius RandomJ?K;DLzC+*)(' /Position Modify Offset RandomMNO @@P @DQ+*)(' /Trail Length Random?@?+*)('/Remap Initial Scalard?e@+*)(' /Color Random'()*+:)*+;###<=>?@B /Alpha Fade and Decay'()*+m?nop?q?r? /Alpha Fade In Random'()*+~>>? /Radius Scale'()*+?@@? /Movement Basic'()*+s zCt=u/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Rotation Spin Roll'()*+/Set Control Point Positions'()*+ D C  /render_animated_sprites'()*+?????>/render_sprite_trailzD;E=?????+*)('"%c$[\]^_`ab# PQRSTUVWXYZ"O! MNeffects\fas_dust_a.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)(' /twist around axis01 ?,+*)(' /emit_continuously6543A2+*)(' /Alpha Random9?87+*)('/Sequence RandomBA+*)('/Sequence Two RandomBA+*)(' /Rotation RandomF?EBDC+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ??SR+*)(' /Lifetime RandomI?H`AGPA+*)(' /Radius Random'()*+LHBKCJ? /Rotation Yaw Random_?`4Ca4Cb+*)(' /Position Modify Offset RandomMNO P Q+*)('/Velocity Noisecd CCe f g h ijk>l+*)(' /Color Random'()*+:[[[;\\\<=>?@B /Alpha Fade and Decayr?q@?p@?onm?+*)(' /Alpha Fade In Random?L=~L=+*)(' /Radius Scale?@??+*)(' /Rotation Spin Roll+*)(' /Movement Basicut=s D+*)(' /Movement Rotate Particle Around AxisA ?+*)('/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Color Fade?LLL+*)('/render_animated_sprites=?????+*)('"%~$ tuvwxyz{|}# ijklmnopqrs"h! fge hd2\effects\water\cumulus_02.vmt  A A A?     PGA /Constrain distance to control point .E+*)(' /twist around axis'()*+,1 ?0 /Pull towards control point.-,H+*)(' /emit_continuously6543A2+*)(' /Color Random@B?>=<;:+*)('/Position Within Sphere Random^]\[ Z Y?XWQVU T ???SR+*)(' /Rotation RandomF?ECDC+*)(' /Lifetime RandomI?H AG A+*)(' /Alpha Random9?87+*)(' /Position Modify Offset RandomMNO P Q+*)(' /Radius RandomJ?KDLC+*)('/Sequence RandomBA+*)('/Velocity Noisecd @E@Ee @@f g h ijkL>l+*)(' /Rotation Yaw Random'()*+ba4C`4C_?/Remap Initial Scalar'()*+?ed> /Color Fade?nnn+*)(' /Alpha Fade and Decayr?q?p?onm?+*)(' /Alpha Fade In Random?=~=+*)(' /Rotation Spin RollL?+*)(' /Movement Basicut=s D+*)('/Lifespan Decay+*)(' /Radius ScaleL>@??+*)('/Set Control Point Positions'()*+ E C  /Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|} /Movement Rotate Particle Around AxisA ?+*)('/render_animated_sprites ף=?????+*)('"%$# "! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'()*+,H1 ?0 /emit_continuously'()*+23 B456 /Alpha Random'()*+789? /Color Random'()*+:;<=>?@B/Sequence Random'()*+AB/Sequence Two Random'()*+AB /Rotation Random'()*+CDE4BF?/Position Within Sphere Random'()*+R"ES+ET ??U VQWBXBY?Z ;D[ CC;D\]^ /Lifetime Random'()*+G0AH0AI? /Radius RandomJ?K@ELD+*)(' /Rotation Yaw Random'()*+ba4C`4C_? /Position Modify Offset Random'()*+QP O NM/Velocity Noise'()*+lk>jih g f e ;;d ;D;Dc /Alpha Fade and Decay'()*+m?nopL?qL?r? /Alpha Fade In Random'()*+~L=L=? /Radius Scale'()*+??@? /Rotation Spin Roll'()*+ /Movement Basic'()*+s tu/Movement Lock to Control Point'()*+Qv?w?x?y?z?{?|}3/Color Light from Control Point'()*+ +FzDCDE `jF`jFA4B  BHCA4B  BHCA4B  BHCA4B /Movement Rotate Particle Around Axis'()*+ =?pA/render_animated_sprites'()*+?????)\=