DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timeoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1alpha_minalpha_maxalpha_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdlifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponentrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberonly active within specified input rangeoutput is scalar of initial random rangeoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)start_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timefade in time minfade in time maxfade in time exponentproportional 0/1gravitydragmax constraint passesstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationspin_rate_minspin_stop_timespin_rate_degreesVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPScontrol point numberfalloff powersequence_maxsequence_minFlip Percentagestart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasDmeParticleChilddelaychilduse local systemfade_end_timefade_start_timecolor_fadeLight 1 Control PointLight 1 Control Point OffsetLight 1 Type 0=Point 1=SpotLight 1 ColorLight 1 Dynamic LightLight 1 DirectionLight 1 50% DistanceLight 1 0% DistanceLight 1 Spot Inner ConeLight 1 Spot Outer ConeLight 2 Control PointLight 2 Control Point OffsetLight 2 Type 0=Point 1=SpotLight 2 ColorLight 2 Dynamic LightLight 2 DirectionLight 2 50% DistanceLight 2 0% DistanceLight 2 Spot Inner ConeLight 2 Spot Outer ConeLight 3 Control PointLight 3 Control Point OffsetLight 3 Type 0=Point 1=SpotLight 3 ColorLight 3 Dynamic LightLight 3 DirectionLight 3 50% DistanceLight 3 0% DistanceLight 3 Spot Inner ConeLight 3 Spot Outer ConeLight 4 Control PointLight 4 Control Point OffsetLight 4 Type 0=Point 1=SpotLight 4 ColorLight 4 Dynamic LightLight 4 DirectionLight 4 50% DistanceLight 4 0% DistanceLight 4 Spot Inner ConeLight 4 Spot Outer ConeInitial Color BiasClamp Minimum Light Value to Initial ColorClamp Maximum Light Value to Initial 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#J'` N*{.ekUWTVdh%#!R"%$ #  "! >particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321 A0*+,-A./Position Within Sphere RandomBA@? > =?<;:98 7 ??6D5*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKg]SJjjj*+,-. /Lifetime RandomS?RAQ@@*+,-. /Radius RandomV?UzDTzC*+,-. /Rotation RandomZ?YCXW*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w D*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Rotation Spin Roll.-,+* /render_animated_sprites=?????*+,-."%)$#$%&'(#  !""! sparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zĔ /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*56D7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D zCEF /Alpha Random.-,+*GHI? /Color Random.-,+*JKLMNOPB /Lifetime Random.-,+*Q@R@S? /Radius Random.-,+*TzCU@DV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random?*+,-./Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>@??*+,-. /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????="%<$789:;# -./0123456",! +particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-A,+*01A234/Position Within Sphere Random.-,+*56D7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjKg]SLMNOPB /Lifetime Random.-,+*Q@@RAS? /Radius Random.-,+*T?U BV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w Dx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????="%$^_`a#Z[\]"Y!@ >?vgui/white  A A A?@ =    PGA /Pull towards control point.-,@+A*)D /Pull towards control point)zC*+,-.A@"%X$PQRSTUVW# DEFGHIJKLMNO"C! Beffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.-,+*)`( ?' /emit_continuously4321 B0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6@E5D*+,-. /Position Modify Offset RandomFED ;EC @E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLK###J(((*+,-. /Lifetime RandomS?R@Q@@*+,-. /Radius RandomV?UDTzD*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Rotation Yaw Flip Random.-,+*?/Velocity Noise.-,+*dc?b #>>] ???gh Ai@jkl*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w D*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@> /Rotation Spin Roll.-,+* /Color Fade.-,+*aaa?3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF  E*+,-./render_animated_sprites=?????*+,-. /emit_instantaneously.-,+*0@/Position Within Sphere RandomBA@? > =?<;:98 7 ??65*+,-. /Position Modify Offset RandomFED @EC D:*+,-. /Radius RandomV?UzDTzD*+,-. /Lifetime Random.-,+*QARAS?/Lifespan Decay.-,+* /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Set child control points from particle positions.-,+*"%v$pqrstu# fghijklmno"e! cdparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point)z*+,-. /emit_continuously4321@0*+,-A./Position Within Sphere RandomBA@? > =?<;:98 7 ??6D5*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKF<2JH@<*+,-. /Lifetime RandomS?R@Q@*+,-. /Radius RandomV?UzDTzC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w zC*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*???> /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-."%$# {|}~"z! xyPeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point)@E*+,-. /emit_continuously4321A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6@E5zD*+,-. /Position Modify Offset RandomFED zCC :*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKJ*+,-. /Lifetime RandomS?R@@Q@*+,-. /Radius RandomV?U@DTzC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Remap Initial Scalar.-,+*lkjih Ag]\>fe /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w zC*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*?@? /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-./render_sprite_trail.-,+*?????=DD"%$# "! >particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously432HB1 A0A*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKg]SJjjj*+,-. /Lifetime RandomS?RAQ@@*+,-. /Radius RandomV?UzDTzC*+,-. /Rotation RandomZ?YCXW*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w D*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Rotation Spin Roll.-,+* /render_animated_sprites=?????*+,-."%$#"! vgui/white  A A A?@ =    PGA"%$#"! vgui/white  A A A?@ =    PGA"%$#"! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321?0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??65E*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLK]]]Jjjj*+,-. /Lifetime RandomS?RAQpA*+,-. /Radius RandomV?U@FT@E*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t=s=*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@? /Rotation Spin Roll*+,-./render_animated_sprites=?????*+,-."%$#"! 2particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01?234/Position Within Sphere Random.-,+*56E7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjK]]]LMNOPB /Lifetime Random.-,+*QARAS? /Radius Random.-,+*T@EU@FV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+* /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s=t=u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@??*+,-. /Rotation Spin Roll.-,+*/render_animated_sprites.-,+*?????="%$#"! particle\particle_cloud.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321?0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6B5*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Alpha RandomI?HdG2*+,-. /Color RandomPBONMLK---J"""*+,-. /Lifetime RandomS?RpAQA*+,-. /Radius RandomV?U@FTzD*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*???? /Rotation Spin Roll*+,-./render_animated_sprites=?????*+,-."%$# "! Ueffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point)zD*+,-. /emit_continuously.-,+*01 A234/Position Within Sphere Random.-,+*5D6`E7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Alpha Random.-,+*GHI? /Color Random.-,+*J^^^KSSSLMNOPB /Lifetime Random.-,+*Q@R AS? /Radius Random.-,+*TCU@DV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random.-,+*?/Remap Initial Scalar.-,+*lkjih@g]\@?fe /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@?*+,-. /Rotation Spin Roll.-,+*/Set Control Point Positions   C @E*+,-./render_animated_sprites.-,+*?????=/render_sprite_trail@E;E=?????*+,-."%$# "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01pA234/Position Within Sphere Random.-,+*5C6E7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjK]]]LMNOPB /Lifetime Random.-,+*Q@RpAS? /Radius Random.-,+*TCUDV? /Rotation Random.-,+*WX/CY9CZ?/Sequence Random.-,+*/Rotation Yaw Flip Random.-,+*?/Remap Initial Scalar.-,+*lkjih@g]\fff?fe /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Rotation Spin Roll*+,-. /Radius Scale?@??*+,-./render_animated_sprites.-,+*?????>"%$#   " !  nparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321 A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6E5C*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLK]]]Jjjj*+,-. /Lifetime RandomS?RpAQ@*+,-. /Radius RandomV?UDTC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Rotation Yaw Flip Random?*+,-./Remap Initial Scalaref\>]gh?ijkl*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@? /Rotation Spin Roll*+,-./render_animated_sprites=?????*+,-.=w@"%$#"! Q vgui/white  A A A?@ =    PGA!"%$LMNOP#IJK"H!" vgui/white  A A A?@ =    PGA#@"%$CDEFG#>?@AB"=!$ vgui/white  A A A?@ =    PGA%"%<$ 3456789:;# ()*+,-./012"'! &effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously.-,+*01 B234 /Position Modify Offset Random.-,+*:C HHzD HBHBEF /Alpha Random.-,+*GHI? /Color Random.-,+*J(((K###LMNOPB /Lifetime Random.-,+*Q@@R@S? /Radius Random.-,+*TCUCV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random?*+,-./Velocity Noise[\ zCzC] zz^ _ ` ab #t>u?v /Movement Basic.-,+*w Dx=y /Radius Scale>@??*+,-. /Rotation Spin Roll*+,-. /Color Fade?aaa*+,-.3/Color Light from Control Point.-,+* @EzE `jF`jFA4B  BHCA4B  BHCA4B  BHCA4B /Movement Rotate Particle Around Axis.-,+* ?4C/Movement Lock to Control Point.-,+*:z?{?|?}?~??/render_animated_sprites.-,+*?????= /emit_continuously4321>0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??65*+,-. /Position Modify Offset RandomFED C :*+,-. /Radius RandomV?UBTB*+,-. /Lifetime Random.-,+*Q@R>S? /Color Random.-,+*JKLMNOPB /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Set child control points from particle positions.-,+*/Set Control Point To Particles' Center.-,+* /Alpha Fade and Decay.-,+*m?nop?q?r? /emit_continuously4321?0@*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6+E5zD*+,-. /Position Modify Offset RandomFED C :*+,-. /Radius RandomV?UBTB*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Set child control points from particle positions.-,+*/Set Control Point To Particles' Center.-,+* /Movement Rotate Particle Around AxisA ?*+,-.R"%$}~#z{|"y!S vgui/white  A A A?@ =    PGATA"%$tuvwx#opqrs"n!U vgui/white  A A A?@ =    PGAV"%m$ defghijkl# YZ[\]^_`abc"X! Weffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously4321 B0*+,-. /Position Modify Offset RandomFED @@C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLK###J(((*+,-. /Lifetime RandomS?R@Q@@*+,-. /Radius RandomV?UCTHC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w D*+,-. /Radius Scale.-,+*??@> /Rotation Spin Roll.-,+* /Color Fade.-,+*aaa?3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF  @EzE*+,-. /Movement Rotate Particle Around AxisB ?*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-./render_animated_sprites=?????*+,-. /emit_continuously.-,+*01>234/Position Within Sphere Random.-,+*567 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D EF /Radius Random.-,+*TBUBV? /Lifetime RandomS?R?Q@*+,-. /Color RandomPBONMLKJ*+,-. /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Set child control points from particle positions*+,-./Set Control Point To Particles' Center *+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /emit_continuously.-,+*0A1?234/Position Within Sphere Random.-,+*5zD6+E7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D EF /Radius Random.-,+*TBUBV? /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Set child control points from particle positions*+,-./Set Control Point To Particles' Center *+,-. /Movement Rotate Particle Around Axis.-,+* ?pA"%$#"! vgui/white  A A A?@ =    PGA@A"%$#"! vgui/white  A A A?@ =    PGA% /emit_continuously4321=0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??65*+,-. /Position Modify Offset RandomFED C :*+,-. /Radius RandomV?UBTB*+,-. /Lifetime Random.-,+*Q@?R@S? /Color Random.-,+*JKLMNOPB /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Set child control points from particle positions.-,+*/Set Control Point To Particles' Center.-,+* /Alpha Fade and Decay.-,+*m?nop?q?r? /emit_continuously4321?0@A*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6+E5zD*+,-. /Position Modify Offset RandomFED C :*+,-. /Radius RandomV?UBTB*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Set child control points from particle positions.-,+*/Set Control Point To Particles' Center.-,+* /Movement Rotate Particle Around AxisA ?*+,-."%$#"! vgui/white  A A A?@ =    PGA`A"%$#"! vgui/white  A A A?@ =    PGAV /emit_continuously.-,+*01L>234/Position Within Sphere Random.-,+*567 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D EF /Radius Random.-,+*TBUBV? /Lifetime RandomS?R?Q@*+,-. /Color RandomPBONMLKJ*+,-. /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Set child control points from particle positions*+,-./Set Control Point To Particles' Center *+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /emit_continuously.-,+*0`A1?234/Position Within Sphere Random.-,+*5zD6+E7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D EF /Radius Random.-,+*TBUBV? /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Set child control points from particle positions*+,-./Set Control Point To Particles' Center *+,-. /Movement Rotate Particle Around Axis.-,+* ?PA@AbPA*pA`A"%$123#./0"-! vgui/white  A A A?@ =    PGA /Pull towards control point)*+B,HB-."%$ # "! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /emit_continuously432HB1pA0A*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKSSSJNNN*+,-. /Lifetime RandomS?R@AQA*+,-. /Radius RandomV?UDT;D*+,-. /Rotation RandomZ?Y4BX4W*+,-./Sequence Random*+,-./Rotation Yaw Flip Random.-,+*? /Velocity Random? zCzC> zz:*+,-./Remap Initial Scalar.-,+*lkjiAhAg]\?fe/Position From Parent Particles*+,-./Remap Initial Scalaref\D];DghHBiAjkl*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w E*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@? /Rotation Spin Roll.-,+* /Color Fade.-,+*aaa? /Movement Rotate Particle Around Axis.-,A+HB* ?HB /Movement Rotate Particle Around Axis A ?*+,-A.A3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF ^N8 F@E*+,-./render_animated_sprites=?????*+,-."%$# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point)z*+,-. /emit_continuously432HB1@0A*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKF<2JH@<*+,-. /Lifetime RandomS?R@Q@*+,-. /Radius RandomV?UzDTzC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w zC*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*???> /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-."%$# "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*0A1A2HB34 /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjKg]SLMNOPB /Lifetime Random.-,+*Q@@RAS? /Radius Random.-,+*T?U BV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w Dx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????="%$#      "! leffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point)@E*+,-. /emit_continuously432HB1HB0A*+HB,A-A.A /Position Modify Offset RandomFED CC H:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKVK:JN@0*+,-. /Lifetime RandomS?R @Q?*+,-. /Radius RandomV?U@DTzC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Remap Initial Scalar.-,+*lkjiAh Bg]\?fe/Position From Parent Particles*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w zC*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*?@? /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-./render_sprite_trail.-,+*?????=DD"%,$&'()*+#  !"#$%"! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zĔ /emit_continuously.A-A, B+HB*0A1pB2HB34 /Position Modify Offset Random.-,+*:C zD zCEF /Alpha Random.-,+*GHI? /Color Random.-,+*JWI9K`U=LMNOPB /Lifetime Random.-,+*Q@R@@S? /Radius Random.-,+*TzCUzDV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random?*+,-./Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>@??*+,-. /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????= /emit_instantaneously0A*+,-./Position Within Sphere Random.-,+*5B6B7 ??8 9:;<=?> ? @AB /Lifetime Random.-,+*QARAS? /Radius Random.-,+*TzCUzCV? /Alpha Fade and Decay.-,+*m?nop?q?r? /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~??"%I$ABCDEFGH# 789:;<=>?@"6! 5effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321A04B*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6D5D*+,-. /Position Modify Offset RandomFED C :*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKPPPJLLL*+,-. /Lifetime RandomS?R@AQA*+,-. /Radius RandomV?UDT@D*+,-. /Rotation RandomZ?Y4BX4W*+,-./Sequence Random*+,-./Rotation Yaw Flip Random.-,+*?/Remap Initial Scalaref\?]gh\Bi4Bjkl*+,-. /Alpha Fade and Decayr?q@?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx>w E*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@@? /Rotation Spin Roll.-,+* /Color Fade.-,+*aaa?3/Color Light from Control Point.-,+* F@EyhF `jF`jFA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites=?????*+,-."%a$YZ[\]^_`# MNOPQRSTUVWX"L! Knparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01PA234/Position Within Sphere Random.-,+*56 A7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D EF /Alpha Random.-,+*GHI? /Color Random.-,+*JKLMNOPB /Lifetime Random.-,+*Q@RAS? /Radius Random.-,+*TzCUCV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Velocity Noise[\ BB] ^ _ ` ab #d*+,-. /Rotation Yaw Random?4C4C*+,-./Remap Scalar to Vector:f\ >V>/>] >>>gh@i@jkl*+,-./Remap Initial Scalaref\?]gh@ijkl*+,-. /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w @Ex=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>@??*+,-. /Rotation Spin Roll*+,-. /Color Fade?ooo*+,-. /Movement Rotate Particle Around AxisA ?*+,-./render_animated_sprites.-,+*?????="%v$pqrstu# fghijklmno"e! cd#particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zD /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*56zC7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JH@t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>???*+,-. /Rotation Spin Roll *+,-./render_animated_sprites.-,+*?????="%$# z{|}~"y! x_particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321pA0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??65C*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKg]SJjjj*+,-. /Lifetime RandomS?RAQ@@*+,-. /Radius RandomV?UAT?*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w D*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-."%$#"! vgui/white  A A A?@ =    PGA"%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point)D*+`A, A-. /Pull towards control point)zC*+,-.J@ /emit_instantaneously0@*+,-./Position Within Sphere Random.-,+*567 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Radius Random.-,+*TzDUzDV? /Lifetime RandomS?RAQA*+,-./Lifespan Decay*+,-. /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Set child control points from particle positions*+,-.@"%$# "! Aeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zD /emit_continuously.-,+*01B234/Position Within Sphere Random.-,+*5B6zC7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D BEF /Alpha Random.-,+*GHI? /Color Random.-,+*JrmjKf_YLMNOPB /Lifetime Random.-,+*Q?R?S? /Radius Random.-,+*T;DU@DV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Remap Initial Scalaref\?]gh Aijkl*+,-. /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale??@*+,-. /Rotation Spin Roll*+,-. /Color Fade?xxx*+,-./render_animated_sprites.-,+*?????=/render_sprite_trailzDD=?????*+,-.A"%$# "! Hparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)`( ?' /emit_continuously4321 B0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6zC5*+,-. /Position Modify Offset RandomFED BC :*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKri`J}qk*+,-. /Lifetime RandomS?R@Q?*+,-. /Radius RandomV?U;DTzC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Rotation Yaw Flip Random.-,+*?/Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w D*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@> /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-.bAw A"%$ # "! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?);*+,-. /emit_continuously.-,+*01@A234/Position Within Sphere Random.-,+*5B6zC7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjKg]SLMNOPB /Lifetime Random.-,+*QAR@AS? /Radius Random.-,+*T;DUzDV? /Rotation Random.-,+*WX4Y4BZ?/Sequence Random.-,+*/Rotation Yaw Flip Random?*+,-./Velocity Noise[\ zCzC] zz^ _ ` ab #t>u?v /Movement Basic.-,+*w Ex=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@??*+,-. /Rotation Spin Roll*+,-. /Color Fade?aaa*+,-. /Movement Rotate Particle Around AxisHB ?*+,-.3/Color Light from Control Point.-,+* @E;E PFPFA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites.-,+*?????fff>"%$# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zĔ /emit_continuously.-,+*01@234/Position Within Sphere Random.-,+*56zD7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JH@t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>???*+,-. /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????="%$# "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6D5*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKg]SJjjj*+,-. /Lifetime RandomS?RAQ@@*+,-. /Radius RandomV?U BT?*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w D*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-."%$#  " !  >particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01 A234/Position Within Sphere Random.-,+*56zD7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjKg]SLMNOPB /Lifetime Random.-,+*Q@@RAS? /Radius Random.-,+*TzCUzDV? /Rotation Random.-,+*WXYCZ?/Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w Dx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Rotation Spin Roll *+,-./render_animated_sprites.-,+*?????="%0$*+,-./#  !"#$%&'()"! Uparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point)z*+,-. /emit_continuously4321A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6D5*+,-. /Position Modify Offset RandomFED zCC z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLK555J0,**+,-. /Lifetime RandomS?R@@Q@*+,-. /Radius RandomV?UzDTzC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Rotation Yaw Flip Random.-,+*?/Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w zC*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@> /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-."%$:;<=#6789"5!4 23vgui/white  A A A?@ =    PGA /Pull towards control point)D*+pA,PA-. /Pull towards control point)zC*+,-.@ /emit_instantaneously0@*+,-./Position Within Sphere Random.-,+*567 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Radius Random.-,+*TzDUzDV? /Lifetime RandomS?RAQA*+,-./Lifespan Decay*+,-. /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Set child control points from particle positions*+,-."%QR$KLMNOP# BCDEFGHIJ"A! ?@Feffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)@E /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*5;D6D7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C HD CEF /Alpha Random.-,+*GHI? /Color Random.-,+*J-'$K+(%LMNOPB /Lifetime Random.-,+*Q?R @S? /Radius Random.-,+*TzCU@DV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Remap Initial Scalaref\?]gh Aijkl*+,-. /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@?*+,-. /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????=/render_sprite_trailDD=?????*+,-."%$#"!T vgui/white  A A A?@ =    PGAU"%$#"!Vj~ vgui/white  A A A?@ =    PGAW"%i$bcdefgh#Z[\]^_`a"Y! Xparticle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01?234/Position Within Sphere Random.-,+*5E67 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjK]]]LMNOPB /Lifetime Random.-,+*QpARAS? /Radius Random.-,+*T@EU@FV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+* /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s=t=u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@??*+,-. /Rotation Spin Roll.-,+*3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F -(% `jF@E*+,-./render_animated_sprites.-,+*?????=k"%}$vwxyz{|#nopqrstu"m! l2particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321?0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6E5*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLK]]]Jjjj*+,-. /Lifetime RandomS?RAQA*+,-. /Radius RandomV?U@FT@E*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t=s=*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@? /Rotation Spin Roll*+,-.3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BAPFPF -(% `jF@E*+,-./render_animated_sprites=?????*+,-."%$#"! particle\particle_cloud.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01?234/Position Within Sphere Random.-,+*56B7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Alpha Random.-,+*G2HdI? /Color Random.-,+*J"""KLMNOPB /Lifetime Random.-,+*QARpAS? /Radius Random.-,+*TzDU@FV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+* /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale????*+,-. /Rotation Spin Roll.-,+*/render_animated_sprites.-,+*?????="%$# "! Ueffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point.-,+*)zD /emit_continuously4321 A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6`E5D*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKSSSJ^^^*+,-. /Lifetime RandomS?R AQ@*+,-. /Radius RandomV?U@DTC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Rotation Yaw Flip Random?*+,-./Remap Initial Scalaref\@?]gh@ijkl*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*?@? /Rotation Spin Roll*+,-./Set Control Point Positions.-,+* @E C  3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F :40 `jF@E*+,-./render_animated_sprites=?????*+,-./render_sprite_trail.-,+*?????=;E@E"%$# "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321pA0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6E5C*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLK]]]Jjjj*+,-. /Lifetime RandomS?RpAQ@*+,-. /Radius RandomV?UDTC*+,-. /Rotation RandomZ?Y9CX/CW*+,-./Sequence Random*+,-./Rotation Yaw Flip Random?*+,-./Remap Initial Scalaref\fff?]gh@ijkl*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Rotation Spin Roll.-,+* /Radius Scale.-,+*??@?3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F :40 `jF@E*+,-./render_animated_sprites>?????*+,-."%$# "! nparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01 A234/Position Within Sphere Random.-,+*5C6E7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjK]]]LMNOPB /Lifetime Random.-,+*Q@RpAS? /Radius Random.-,+*TCUDV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random.-,+*?/Remap Initial Scalar.-,+*lkjih?g]\>fe /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@??*+,-. /Rotation Spin Roll.-,+*3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F :40 `jF@E*+,-./render_animated_sprites.-,+*?????=1>@@APApA `A"%$# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zĔ /emit_continuously.-,+*01@2pA34/Position Within Sphere Random.-,+*56zD7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JH@t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>???*+,-. /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????="%$# "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously432pA1A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6D5*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKg]SJjjj*+,-. /Lifetime RandomS?RAQ@@*+,-. /Radius RandomV?U BT?*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w D*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-."%$#      "! -particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zĔ /emit_continuously.-,+*01pA2A34/Position Within Sphere Random.-,+*56D7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D BEF /Alpha Random.-,+*GHI? /Color Random.-,+*JZO?KgY?LMNOPB /Lifetime Random.-,+*Q@R@@S? /Radius Random.-,+*TzCUzDV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random?*+,-./Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>@??*+,-. /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????="%$;<=>#789:"6! vgui/white  A A A?@ =    PGA /Pull towards control point)D*+pA,PA-. /Pull towards control point.-,+*)zC@"%5$./01234# !"#$%&'()*+,-" ! seffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /emit_continuously.-,+*01 A2A34/Position Within Sphere Random.-,+*56 A7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*J50(K=4&LMNOPB /Lifetime Random.-,+*QAR@AS? /Radius Random.-,+*TCU;DV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Velocity Noise[\ CC] ^ _ ` ab #d*+,-./Remap Initial Scalaref\?]gh@ijkl*+,-. /Rotation Yaw Random.-,+*4C4C?/Remap Initial Scalaref\D];DghpAi@jkl*+,-./Remap Scalar to Vector.-,+*lkjihAg] jt>;O>u>\ X9>A>jt>f: /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w Ex=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>@??*+,-. /Rotation Spin Roll*+,-. /Movement Rotate Particle Around AxisC ?*+,-./render_animated_sprites.-,+*?????= /emit_instantaneously0@*+,-./Position Within Sphere Random.-,+*567 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Radius Random.-,+*TzDUzDV? /Lifetime RandomS?RAQA*+,-./Lifespan Decay*+,-. /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Set child control points from particle positions*+,-."%$HIJK#DEFG"C!B @Avgui/white  A A A?@ =    PGA /Pull towards control point.-,PA+pA*)D /Pull towards control point.-,+*)zC4 /emit_instantaneously.-,+*4B0@/Position Within Sphere RandomBA@? > =?<;:98 7 ??65*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Radius RandomV?UzDTzD*+,-. /Lifetime Random.-,+*QARAS?/Lifespan Decay.-,+* /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Set child control points from particle positions.-,+*"%_`$YZ[\]^# PQRSTUVWX"O! MNFeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)@E /emit_continuously.-,+*01A2A34/Position Within Sphere Random.-,+*5;D6D7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C HD zCEF /Alpha Random.-,+*GHI? /Color Random.-,+*J_Q:KWNBLMNOPB /Lifetime Random.-,+*Q?R @S? /Radius Random.-,+*TzCU@DV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Remap Initial Scalaref\?]gh Aijkl*+,-. /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@?*+,-. /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????=/render_sprite_trailDD=?????*+,-."%w$opqrstuv# defghijklmn"c! bKeffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /emit_continuously4321 A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6 A5*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKEEEJ555*+,-. /Lifetime RandomS?R@Q@*+,-. /Radius RandomV?U;DTC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc>b #s>*+,-. /Movement Basicyx=w E*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@@? /Rotation Spin Roll.-,+* /Movement Rotate Particle Around Axis.-,+* ?C3/Color Light from Control Point.-,+* @E+EVVV @F@FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites=?????*+,-."%$# |}~"{! yzparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point)z*+,-. /emit_continuously4321@0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6zD5*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKF<2JH@<*+,-. /Lifetime RandomS?R@Q@*+,-. /Radius RandomV?UzDTzC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w zC*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*???> /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-."%$# "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*56D7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjKg]SLMNOPB /Lifetime Random.-,+*Q@@RAS? /Radius Random.-,+*T?UAV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w Dx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????="%$# "! >particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321 A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6zD5*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKg]SJjjj*+,-. /Lifetime RandomS?RAQ@@*+,-. /Radius RandomV?UzDTzC*+,-. /Rotation RandomZ?YCXW*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w D*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Rotation Spin Roll.-,+* /render_animated_sprites=?????*+,-."%$# "! neffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*5`jF67 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C HD EEF /Alpha Random.-,+*GHI? /Color Random.-,+*JFHLKOSWLMNOPB /Lifetime Random.-,+*Q@@R@S? /Radius Random.-,+*TZEUzEV? /Rotation Random.-,+*WXCYRCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random?*+,-./Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>@??*+,-. /Rotation Spin Roll*+,-. /Movement Rotate Particle Around Axis@ ?*+,-./render_animated_sprites.-,+*?????L="%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point.-,PA+pA*)D /Pull towards control point)zC*+,-.a@ /emit_instantaneously.-,+*0@/Position Within Sphere RandomBA@? > =?<;:98 7 ??65*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Radius RandomV?UzDTzD*+,-. /Lifetime Random.-,+*QARAS?/Lifespan Decay.-,+* /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Set child control points from particle positions.-,+*"%$# "! 7effects\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point)@E*+,-. /emit_continuously4321A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6zD5;D*+,-. /Position Modify Offset RandomFED zCC H:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKFFFJPPP*+,-. /Lifetime RandomS?R@Q?*+,-. /Radius RandomV?U@DTzC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Remap Initial Scalar.-,+*lkjih Ag]\?fe /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w zC*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*?@? /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-./render_sprite_trail.-,+*?????=DD"%$#"!    vgui/white  A A A?@ =    PGAA"%$ # "! -effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /Pull towards control point.-,+*)zD /emit_continuously.-,+*01 A234/Position Within Sphere Random.-,+*56 A7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C +ED KEEF /Alpha Random.-,+*GHI? /Color Random.-,+*J555KEEELMNOPB /Lifetime Random.-,+*Q@@R@S? /Radius Random.-,+*TCU;DV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Velocity Noise[\ CC] ^ _ ` ab #d*+,-./Remap Initial Scalaref\?]gh@ijkl*+,-. /Rotation Yaw Random.-,+*4C4C? /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w C Ex=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>@@?*+,-. /Rotation Spin Roll *+,-. /Movement Rotate Particle Around Axis@ ?*+,-.3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F VVV @E+E*+,-./Set Control Point Positions.-,+* ;EE C  /render_animated_sprites.-,+*?????=@xPApA`A@@"%"$ !# "!  xeffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zĔ /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*56zC7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D ;DEF /Alpha Random.-,+*GHI? /Color Random.-,+*J}qkKri`LMNOPB /Lifetime Random.-,+*Q@R@S? /Radius Random.-,+*TzCU;DV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random?*+,-./Velocity Noise[\ CC] ^ _ ` ab #@??*+,-. /Rotation Spin Roll*+,-. /Movement Rotate Particle Around Axis A ?*+,-./render_animated_sprites.-,+*?????="%$FGHI#BCDE"A!& $%vgui/white  A A A?@ =    PGA /Pull towards control point.-,@+A*)zD /Pull towards control point)zC*+,-.'@"%@$ 789:;<=>?# ,-./0123456"+! ()*Ueffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point)zD*+,-. /Pull towards control point)z*+,-. /emit_continuously4321A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6 A5*+,-. /Position Modify Offset RandomFED +EC E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKwwwJooo*+,-. /Lifetime RandomS?R@Q@*+,-. /Radius RandomV?UHCTB*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b # =?<;:98 7 ??65*+,-. /Position Modify Offset RandomFED DC D:*+,-. /Radius RandomV?UzDTzD*+,-. /Lifetime Random.-,+*QARAS?/Lifespan Decay.-,+* /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Set child control points from particle positions.-,+*"%^_$WXYZ[\]# NOPQRSTUV"M! KL2effects\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point)zD*+,-. /emit_continuously4321A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6zD5C*+,-. /Position Modify Offset RandomFED BC :*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKf_YJrmj*+,-. /Lifetime RandomS?R@Q?*+,-. /Radius RandomV?U@DTzC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Remap Initial Scalar.-,+*lkjih Ag]\>fe /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w zC*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??? /Rotation Spin Roll.-,+* /Color Fade.-,+*xxx?/render_animated_sprites=?????*+,-./render_sprite_trail.-,+*?????=DzD"%$#"!abc vgui/white  A A A?@ =    PGA#d"%$#"!g efvgui/white  A A A?@ =    PGA /Pull towards control point)zD*+A,@-. /Pull towards control point.-,+*)zCh@"%$xyz{|}~# mnopqrstuvw"l! ijk2effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zD /Pull towards control point.-,+*)zÔ /emit_continuously.-,+*01A234 /Position Modify Offset Random.-,+*:C HD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JoooKwwwLMNOPB /Lifetime Random.-,+*Q?R@@S? /Radius Random.-,+*TBUCV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Velocity Noise[\ CC] ^ _ ` ab # ? @AB /Position Modify Offset Random.-,+*:C D EF /Radius Random.-,+*TBUBV? /Lifetime RandomS?R@Q>*+,-./Lifespan Decay*+,-. /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Set child control points from particle positions*+,-.J@ @"%$# "! effects\fas_dust_thick.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321pA0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6E5C*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLK]]]Jjjj*+,-. /Lifetime RandomS?RpAQ@*+,-. /Radius RandomV?UDTC*+,-. /Rotation RandomZ?Y9CX/CW*+,-./Sequence Random*+,-./Rotation Yaw Flip Random?*+,-./Remap Initial Scalaref\fff?]gh@ijkl*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Rotation Spin Roll.-,+* /Radius Scale.-,+*??@?3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F I?- `jF@E*+,-./render_animated_sprites>?????*+,-."%$# "! Ueffects\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point.-,+*)zD /emit_continuously4321 A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6`E5D*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKSSSJ^^^*+,-. /Lifetime RandomS?R AQ@*+,-. /Radius RandomV?U@DTC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Rotation Yaw Flip Random?*+,-./Remap Initial Scalaref\@?]gh@ijkl*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t>s>*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*?@? /Rotation Spin Roll*+,-./Set Control Point Positions.-,+* @E C  3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F I?- `jF@E*+,-./render_animated_sprites=?????*+,-./render_sprite_trail.-,+*?????=;E@E"%$# "! nparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01 A234/Position Within Sphere Random.-,+*5C6E7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjK]]]LMNOPB /Lifetime Random.-,+*Q@RpAS? /Radius Random.-,+*TCUDV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random.-,+*?/Remap Initial Scalar.-,+*lkjih@g]\>fe /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@??*+,-. /Rotation Spin Roll.-,+*3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F I?- `jF@E*+,-./render_animated_sprites.-,+*?????="%$# "! particle\particle_cloud.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01?234/Position Within Sphere Random.-,+*56B7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Alpha Random.-,+*G2HdI? /Color Random.-,+*J"""KLMNOPB /Lifetime Random.-,+*QARpAS? /Radius Random.-,+*TzDU@FV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Remap Initial Scalaref\>]gh@ijkl*+,-. /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale????*+,-. /Rotation Spin Roll.-,+*/render_animated_sprites.-,+*?????="%$# "! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01?234/Position Within Sphere Random.-,+*5E67 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjK]]]LMNOPB /Lifetime Random.-,+*QpARAS? /Radius Random.-,+*T@EU@FV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Remap Initial Scalaref\?]gh@@ijkl*+,-. /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s=t=u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@??*+,-. /Rotation Spin Roll.-,+*3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F TH3 `jF@E*+,-./render_animated_sprites.-,+*?????="%$# "! 2particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321?0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6E5*+,-. /Position Modify Offset RandomFED `EC E:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLK]]]Jjjj*+,-. /Lifetime RandomS?RAQA*+,-. /Radius RandomV?U@FT@E*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Remap Initial Scalaref\?]gh@@ijkl*+,-. /Alpha Fade and Decayr?q?p?onm?*+,-. /Alpha Fade In Randomvu?t=s=*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@? /Rotation Spin Roll*+,-.3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BAPFPF SG2 `jF@E*+,-./render_animated_sprites=?????*+,-."%$#"!     vgui/white  A A A?@ =    PGA"%$#"!)Mdz vgui/white  A A A?@ =    PGA pA"%($!"#$%&'#  "! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6@5*+,-. /Position Modify Offset RandomFED C :*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKJ*+,-. /Lifetime RandomS?RAQ@*+,-. /Radius RandomV?UCTHC*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w @E*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@@> /Rotation Spin Roll.-,+*2 /Movement Rotate Particle Around Axis.-,+* ?A/render_animated_sprites=?????*+,-.*"%$IJKL#EFGH"D!- +,vgui/white  A A A?@ =    PGA /Pull towards control point)D*+pA,PA-. /Pull towards control point)zC*+,-..@"%C$;<=>?@AB# 123456789:"0! /effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*5D6D7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D EF /Alpha Random.-,+*GHI? /Color Random.-,+*JLLLKPPPLMNOPB /Lifetime Random.-,+*QAR@AS? /Radius Random.-,+*T@DUDV? /Rotation Random.-,+*WX4Y4BZ?/Sequence Random.-,+*/Rotation Yaw Flip Random?*+,-./Remap Initial Scalar.-,+*lkjih@g]\?fe /Alpha Fade and Decay.-,+*m?nop?q@?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w Ex>y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@@??*+,-. /Rotation Spin Roll*+,-. /Color Fade?aaa*+,-.3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF wiM F@E*+,-./render_animated_sprites.-,+*?????= /emit_instantaneously0@*+,-./Position Within Sphere Random.-,+*567 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C ED `EEF /Radius Random.-,+*TzDUzDV? /Lifetime RandomS?RAQA*+,-./Lifespan Decay*+,-. /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Set child control points from particle positions*+,-.N@"%bc$[\]^_`a# RSTUVWXYZ"Q! OPKeffects\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)@E /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*5D6ZE7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C D zCEF /Alpha Random.-,+*GHI? /Color Random.-,+*J,,,K000LMNOPB /Lifetime Random.-,+*Q@@R@S? /Radius Random.-,+*T;DUDV? /Rotation Random.-,+*WXYCZ?/Sequence Random.-,+*/Remap Initial Scalaref\?]gh Aijkl*+,-. /Alpha Fade and Decay.-,+*m?nop?q?r? /Alpha Fade In Random.-,+*s>t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale?@?*+,-. /Rotation Spin Roll*+,-.3/Color Light from Control Point.-,+* `jF@EI?- PCGPCGA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites.-,+*?????=/render_sprite_trailDD=?????*+,-.ePA"%y$stuvwx# ijklmnopqr"h! fg particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point.-,+*)zĔ /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*5;E6zE7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JH@t>u?v /Movement Basic.-,+*w zCx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>???*+,-. /Rotation Spin Roll*+,-./render_animated_sprites.-,+*?????={pA"%$# ~"}! |particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously4321A0*+,-./Position Within Sphere RandomBA@? > =?<;:98 7 ??6;E5E*+,-. /Position Modify Offset RandomFED C z:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKg]SJjjj*+,-. /Lifetime RandomS?RAQ@@*+,-. /Radius RandomV?U BT?*+,-. /Rotation RandomZ?YCXW*+,-./Sequence Random*+,-./Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w D*+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Rotation Spin Roll.-,+*/render_animated_sprites=?????*+,-.`A"%$# "! >particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously.-,+*01 A234/Position Within Sphere Random.-,+*56E7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C zD EF /Alpha Random.-,+*GHI? /Color Random.-,+*JjjjKg]SLMNOPB /Lifetime Random.-,+*Q@@RAS? /Radius Random.-,+*TzCUzDV? /Rotation Random.-,+*WXYCZ?/Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w Dx=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Rotation Spin Roll *+,-./render_animated_sprites.-,+*?????="%$# "! neffects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /emit_continuously.-,+*01A234/Position Within Sphere Random.-,+*5`jF6;E7 ??8 9:;<=?> ? @AB /Position Modify Offset Random.-,+*:C HD EEF /Alpha Random.-,+*GHI? /Color Random.-,+*J\VAKZO4LMNOPB /Lifetime Random.-,+*Q@@R@S? /Radius Random.-,+*T`jEU@EV? /Rotation Random.-,+*WXCYRCZ?/Sequence Random.-,+*/Rotation Yaw Flip Random?*+,-./Velocity Noise[\ CC] ^ _ ` ab #t>u?v /Movement Basic.-,+*w x=y/Movement Lock to Control Point.-,+*:z?{?|?}?~?? /Radius Scale>@??*+,-. /Rotation Spin Roll*+,-. /Movement Rotate Particle Around Axis@ ?*+,-./render_animated_sprites.-,+*?????L="%$#"! vgui/white  A A A?@ =    PGA @APAL@@AHB?N =?<;:98 7 ??6;E5`jF*+,-. /Position Modify Offset RandomFED EC H:*+,-. /Alpha RandomI?HG*+,-. /Color RandomPBONMLKZO4J\VA*+,-. /Lifetime RandomS?R@Q@@*+,-. /Radius RandomV?U@ET`jE*+,-. /Rotation RandomZ?YRCXCW*+,-./Sequence Random*+,-./Rotation Yaw Flip Random.-,+*?/Velocity Noise.-,+*dc?b #s>*+,-. /Movement Basicyx=w *+,-./Movement Lock to Control Point?~?}?|?{?z?:*+,-. /Radius Scale.-,+*??@> /Rotation Spin Roll.-,+* /Movement Rotate Particle Around Axis.-,+* ?@/render_animated_spritesL=?????*+,-.