DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timealpha_random_exponentalpha_maxalpha_minsequence_maxsequence_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialFlip Percentagerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minlifetime_random_exponentlifetime_maxlifetime_minradius_minradius_maxradius_random_exponentemitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput minimumoutput maximumoutput is scalar of initial random rangeonly active within specified input rangetint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1end_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphaproportional 0/1fade in time exponentfade in time maxfade in time minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timespin_rate_minspin_stop_timespin_rate_degreesmax constraint passesdraggravitylock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbercollision modeamount of bounceamount of slideradius scalebrush onlycollision groupcontrol point offset for fast collisionscontrol point movement distance tolerancekill particle on collisiontrace accuracy tolerancefalloff powercontrol point numberoscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxstart time minstart time maxend time minend time maxstart/end proportionaloscillation multiplieroscillation start phaseRotation AxisRotation RateControl PointUse Local Spaceoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minDmeParticleChilddelaychildFirst Control Point NumberFirst Control Point ParentFirst Control Point LocationSecond Control Point NumberSecond Control Point ParentSecond Control Point LocationThird Control Point NumberThird Control Point ParentThird Control Point LocationFourth Control Point NumberFourth Control Point ParentFourth Control Point LocationSet positions in world spaceControl Point to offset positions frommin lengthmax lengthlength fade in timemax forcemin forceApply Velocity in Local Space (0/1)Invert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point NumberHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control Pointnum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldGroup ID to affectFirst control point to set# of control points to setfirst particle to copyyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialcolor_fadefade_start_timefade_end_timeminimum distancemaximum distanceoffset of centerglobal center point%untitledc J*)t_tornado_EF4_debris_aP CU>&twist around axisGE[&emit_continuouslyG@h&Alpha Random^*TH8tdа&Sequence Random99$\?TF{Fm&Sequence Two Random_ФE٭&Rotation Random>q54@Av&Rotation Yaw Flip RandomA;BwxO&Position Within Sphere RandomG;9N?Z&Lifetime Random/Bc^H=r&Radius RandomQGH>ȟm&Remap Initial Scalar~w~6AN&Color Randomg|C Ο4&Alpha Fade and DecayXOvN&&Alpha Fade In RandomlgDLۦJ&Radius ScaleYDV@cӞW&Rotation Spin RollOI0J,)&Movement BasicG|ٓrK>jiǏ&Movement Lock to Control 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Y Z BB /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l=m=*+,-. /Radius ScalenGa>opAq?r?s*+,-. /Movement Basicwxy *+,-. /Movement Rotate Particle Around AxisB ?*+,-./Movement Lock to Control Point.-,+*G???~?}?|?{z /Rotation Spin Roll.-,+*vu>t/render_sprite_trail@E@E=?????*+,-. /emit_instantaneously4@*+,-./Position Within Sphere Random?@AB C D?EFGHI J ???KL*+,-. /Position Modify Offset Random E EG*+,-. /Movement Basicwx=y *+,-./Movement Lock to Control Pointz{|?}?~????G*+,-. /Set child control points from particle positions*+,-.4A"%J$CDEFGHI# 789:;<=>?@AB"6! 5dparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /emit_continuously.-@,+*43A210 /Alpha Random.-,+*765? /Color Random.-,+*c(((b888a`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<B;B:?/Position Within Sphere Random.-,+*LBKCJ ???I HGFED?C B A@? /Lifetime Random.-,+*O?N@@M? /Radius RandomR?QCPD*+,-./Remap Initial Scalar\[Z@?YXW AVUTS*+,-./Velocity Noise.-,+*? #< Y @@Z @D@D /Position Modify Offset Random.-,+*G zC C /Rotation Yaw Random.-,+*4C4C? /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*v ut /Movement Basic.-,+*y Dx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z /Movement Rotate Particle Around Axis.-,+* ?HB/render_animated_sprites.-,+*?????>LpA"%`a$Z[\]^_# PQRSTUVWXY"O! MN<effects\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /Pull towards control point.-,+*)D /emit_continuously0123 B4*+,-@. /Alpha Random5?67*+,-./Sequence Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KzDLC*+,-. /Lifetime RandomM?N?O@*+,-. /Radius Random.-,+*P/DQzDR? /Position Modify Offset Random.-,+*G /Remap Initial Scalar.-,+*STUVW@XYZ?[\ /Color Random.-,+*c-+)b1//a`_^]B /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op?qr?s*+,-. /Movement Basicwx=y C*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-. /Rotation Spin Rolltuv *+,-./render_animated_sprites>?????*+,-./render_sprite_trail.-,+*?????=DzDcA"%w$qrstuv# fghijklmnop"e! d<particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /emit_continuously0123pA4*+,- A. /Alpha Random5?67*+,-. /Color Random]B^_`ab510c*'&*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KCLB*+,-. /Lifetime RandomM?N@O@*+,-. /Radius Random.-,+*PCQzCR?/Remap Initial Scalar.-,+*STUVW AXYZ@?[\/Velocity NoiseZ @D@DY @@  #<?*+,-. /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op@q?r?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y C*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-./render_animated_sprites>?????*+,-.y@A"%$# |}~"{! zparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously.- A,+*43@210 /Alpha Random.-,+*765? /Color Random.-,+*cba`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*LBKCJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@N@M? /Radius RandomR?QCPzC*+,-. /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y Cx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z/render_animated_sprites.-,+*?????=PA"%$# "! #particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /emit_continuously0123@4*+,- A. /Alpha Random5?67d*+,-. /Color Random]B^_`abc*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KCLB*+,-. /Lifetime RandomM?NAO@*+,-. /Radius Random.-,+*P@QAR? /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op@q?r?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y D*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-./render_animated_sprites=?????*+,-."%$#"! vgui/white  A A A?@ =    PGA@"%$# "!  hd2\effects\smoke\smoke_tiled_a.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /emit_continuously0123B4*+,-. /Alpha Random5?6d72*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Position Within Sphere Random?@AB CC CD?EFGHI J ??KL*+,-. /Lifetime RandomM?N@O@*+,-. /Radius Random.-,+*PBQCR? /Rotation Yaw Random?4C4C*+,-. /Position Modify Offset Random G*+,-. /Color Random.-,+*cba`_^]B/Remap Initial Scalar.-,+*STUVW AXYZ=[\/Velocity Noise.-,+*? Y Z BB /Alpha Fade and Decayd?e@?f@?ghi?*+,-. /Alpha Fade In Randomjk?l=m=*+,-. /Rotation Spin Rolltuv(*+,-. /Movement Basicwx=y zD*+,-. /Movement Rotate Particle Around Axis.-,+* ?A /Radius Scale.-,+*sr?q?p?on?/render_animated_sprites=?????*+,-.@"%$# "! hd2\effects\smoke\smoke_tiled_a.vmt  A A A?@ =    PGA /twist around axis'( ?)*+,-. /emit_continuously0123@4*+,-. /Alpha Random5?6d7d*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Position Within Sphere Random?@AB BC BD?EFGHI J ??KL*+,-. /Lifetime RandomM?N@O@*+,-. /Radius Random.-,+*PBQCR? /Rotation Yaw Random?4C4C*+,-. /Position Modify Offset Random G*+,-. /Color Random.-,+*cba`_^]B/Remap Initial Scalar.-,+*STUVW@XYZ>[\ /Alpha Fade and Decayd?eL>fL>ghi?*+,-. /Alpha Fade In Randomjk?l=m=*+,-. /Rotation Spin Rolltuv *+,-. /Movement Basicwx=y D*+,-. /Movement Rotate Particle Around AxisA ?*+,-. /Color Fadeo ? fff*+,-. /Radius Scalen?op@qr?s*+,-./render_animated_sprites=?????*+,-. /emit_instantaneously.-,+*4/Position Within Sphere Random.-,+*LKAJ ??I HGFED?C B A@? /Movement Basic.-,+*y xw /Set child control points from particle positions.-,+* /Movement Rotate Particle Around Axis.-,+* ?zC/Set Control Point Positions.-,+* ;D C  /Movement Lock to Control Point.-,+*G???~?}?|?{z"%$# "! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)( ?' /emit_continuously.-@,+*43 B210 /Alpha Random.-,+*765?/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*L(EKEJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@@N@M? /Radius RandomR?QzDPD*+,-./Remap Initial Scalar\[Z=YXW AVUTS*+,-. /Color Random.-,+*cba`_^]B /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y Bx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z/render_animated_sprites.-,+*?????>"%$ # "! -effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis'( ?)*+,-. /emit_continuously0123@4*+,-@. /Alpha Random5?67*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KzDLC*+,-. /Lifetime RandomM?N AO@*+,-. /Radius Random.-,+*PDQ KER? /Position Modify Offset Random @E +EG*+,-. /Color Random.-,+*cHHHbaaaa`_^]B/Remap Initial Scalar.-,+*STUVW AXYZ?[\ /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op@q?r?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y zD*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-./Set Control Point Positions   C E*+,-. /Movement Rotate Particle Around Axis.-,+* ?HB3/Color Light from Control Point.-,+* @E;EJJJ ;F;FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites=?????*+,-."%$#"! )*+,-E[o vgui/white  A A A?@ =    PGAA@@"%$%&'(##$""! vgui/white  A A A?@ =    PGA"%!$ #  " !   (effects\fas_dust_a.vmt  A A A?@ =    PGA /Pull towards control point)*+,-. /twist around axis'( ?)z*+,-. /emit_continuously0123 A4*+,-. /Alpha Random5?67*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;B<=*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KL*+,-. /Lifetime RandomM?N0AO A*+,-. /Radius Random.-,+*PBQCR? /Rotation Yaw Random?4C4C*+,-. /Position Modify Offset Random G*+,-./Velocity NoiseZ CCY >*+,-. /Color Random.-,+*c[[[b[[[a`_^]B/Remap Initial Scalar.-,+*STUVW@XYZ?[\/Remap Initial Scalar.-,+*STUVWAXY/CZ;D[\ /Alpha Fade and Decayd?e@?f@?ghi?*+,-. /Alpha Fade In Randomjk?l=m=*+,-. /Radius Scalen?op@q?r?s*+,-. /Rotation Spin Rolltu@?v *+,-. /Movement Basicwx=y D*+,-. /Movement Rotate Particle Around AxisA ?*+,-./Movement Lock to Control Point.-,pB+B*G???~?}?|?{z /Rotation Spin Roll.-,+*vut/render_animated_sprites=?????*+,-. /emit_instantaneously.-,+*4/Position Within Sphere Random.-,+*LHCKaDJ ??I HGFED?C B A@? /Lifetime Random.-,+*ONM? /Movement Basic.-,+*y xw /Set child control points from particle positions.-,+*/Movement Lock to Control Point.-,+*G???~?}?|?{z /Movement Rotate Particle Around Axis.-,+* ?HB A`AA@.@"%CD$<=>?@AB# 23456789:;"1! /0Zeffects\smoke1.vmt  A A A?@ =    PGA /Pull towards control point)D*+,-. /twist around axis'( ?)*+,-. /emit_continuously0123pA4*+,-@. /Alpha Random5?67*+,-. /Color Random]B^_`abPPPcPPP*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KDLD*+,-. /Lifetime RandomM?N@O@*+,-. /Radius Random.-,+*PCQzCR?/Remap Initial Scalar\[ZL>YXW@VUTS*+,-. /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op@@qr?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y HC*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-.3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA;F;F JJJ @E;E*+,-./render_animated_sprites=?????*+,-./render_sprite_trailzD;E=?????*+,-.F A"%Z$STUVWXY# IJKLMNOPQR"H! G2particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /emit_continuously.-,+*43 A210 /Alpha Random.-,+*765? /Color Random.-,+*cb&&&a`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*LCKDJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@N@M? /Radius RandomR?QAP@*+,-. /Position Modify Offset Random.-,+*G ® Hí /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m=l=k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*v ut /Movement Basic.-,+*y Ex=w/Movement Lock to Control Point.-,+*G???~?}?|?{z /Movement Rotate Particle Around Axis.-,+* ?@/render_animated_sprites.-,+*?????L=\A"%n$hijklm# _`abcdefg"^! ]particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /emit_continuously.-@,+*43@210 /Alpha Random.-,+*765? /Color Random.-,+*cYUTbYUTa`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*LDKzDJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@@N@M? /Radius RandomR?QzCPC*+,-. /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*v ut /Movement Basic.-,+*y zDx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z/render_animated_sprites.-,+*?????=pA"%$~# stuvwxyz{|}"r! qFparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /emit_continuously.- A,+*43 A210 /Alpha Random.-,+*765? /Color Random.-,+*cPIDb@;8a`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*L;DK@DJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@N@M? /Radius RandomR?Q@DPD*+,-./Velocity NoiseZ DDzDY  #<?*+,-./Remap Initial Scalar\[Z=YXW AVUTS*+,-. /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y Dx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA;F;F JJJ @E;E*+,-./render_animated_sprites.-,+*?????="%$# "! #particle\smoke1\smoke1.vmt  A A A?@ =    PGA /emit_continuously.- A,+*43 B210 /Alpha Random.-,+*765? /Color Random.-,+*c]]]bhhha`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*L AKCJ ??I HGFED?C B A@? /Lifetime Random.-,+*O?N?M? /Radius RandomR?QCPHB*+,-./Remap Initial Scalar\[Z?YXW AVUTS*+,-. /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y zDx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z /Movement Rotate Particle Around Axis.-,+* ?aC/render_animated_sprites.-,+*?????="%$# "! effects\fas_dust_a.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /emit_continuously.-,+*43A210 /Alpha Random.-,+*765? /Color Random.-,+*cba`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<B;B:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*LBKCJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@ANPAM? /Radius RandomR?QDPzD*+,-. /Position Modify Offset Random.-,+*G ® Hí /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m=l=k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*vu?t /Movement Basic.-,+*y Ex=w/Movement Lock to Control Point.-,+*G???~?}?|?{z /Movement Rotate Particle Around Axis.-,+* ?A3/Color Light from Control Point.-,+* ;E--- EEA4B ;EE--- EEA4B ;EE EEA4B  BHCA4B/render_animated_sprites.-,+*?????L="%$#"! vgui/white  A A A?@ =    PGAA"%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point.-,+*) E@ /emit_instantaneously.-,+*4@/Position Within Sphere Random.-,+*LKJ ???I HGFED?C B A@? /Position Modify Offset Random.-,+*G E E /Movement Basic.-,+*y x=w/Movement Lock to Control Point.-,+*G???~?}?|?{z /Set child control points from particle positions.-,+*A"%$# "! Peffects\smoke1.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)D /twist around axis.-,+*);( ?' /emit_continuously.-@,+*43pA210 /Alpha Random.-,+*765?/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*LzDKDJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@N@M? /Radius RandomR?QCP;D*+,-./Remap Initial Scalar.-,+*STUVW@XYZ?[\ /Color Random]B^_`abTXYcWWW*+,-. /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?qp@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y HCx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA@F@F AAA E*+,-./render_animated_sprites.-,+*?????=/render_sprite_trail.-,+*?????=;EzD A"%$# "! Zparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /emit_continuously.-@,+*43pA210 /Alpha Random.-,+*765? /Color Random.-,+*cWWWbY[\a`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=< ; A:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*L;DK@DJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@@N@M? /Radius RandomR?QCPzD*+,-./Remap Initial Scalar\[Z@?YXW AVUTS*+,-./Velocity Noise.-,+*? #< Y ;;Z ;D;D;D /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y Dx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z3/Color Light from Control Point.-,+* EAAA @F@FA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites.-,+*?????>0A"%$# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?);*+,-. /emit_continuously0123@4*+,-@. /Alpha Random5?67*+,-. /Color Random]B^_`abYUTcYUT*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KDLD*+,-. /Lifetime RandomM?N@O@@*+,-. /Radius Random.-,+*PCQzCR? /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op@q?r?s*+,-. /Rotation Spin Rolltuv *+,-. /Movement Basicwx=y zD*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-./render_animated_sprites=?????*+,-.@A"%$ #     "! particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'( ?);*+,-. /emit_continuously0123A4*+,-. /Alpha Random5?67*+,-. /Color Random]B^_`ab&&&c*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KDLC*+,-. /Lifetime RandomM?N@O@*+,-. /Radius Random.-,+*P@QAR? /Position Modify Offset Random Hï G*+,-. /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l=m=*+,-. /Radius Scalen?op@q?r?s*+,-. /Rotation Spin Rolltuv *+,-. /Movement Basicwx=y E*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-. /Movement Rotate Particle Around Axis@ ?*+,-./render_animated_spritesL=?????*+,-."%)$!"#$%&'(#  "! @effects\smoke1.vmt  A A A?@ =    PGA /emit_continuously.-,+*43A210 /Alpha Random.-,+*765? /Color Random.-,+*cba`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<B;B:?/Position Within Sphere Random.-,+*L@EKDJ ??I HGFCECD?C CB CCCA@? /Lifetime Random.-,+*OPANAM? /Radius RandomR?QDPD*+,-./Rotation Yaw Flip Random.-,+*>? /Position Modify Offset Random.-,+*G Hî Hí /Alpha Fade and Decay.-,+*i?hgfY?eY?d? /Alpha Fade In Random.-,+*mL=lL=k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y xw/Movement Lock to Control Point.-,+*G???~?}?|?{z3/Color Light from Control Point.-,+* `jF;EPIF @F@FA4B @@ ЄFЄFA4B  BHCA4B  BHCA4B /Movement Rotate Particle Around Axis.-,+* ?A/render_animated_sprites.-,+*?????L="%@$9:;<=>?# ./012345678"-! +,effects\smoke1.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)(E /twist around axis.-,+*)( ?' /emit_continuously.-@,+*43A210 /Alpha Random.-,+*765? /Color Random.-,+*cPPPbPPPa`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*LDKDJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@NAM? /Radius RandomR?Q;DP@D*+,-./Remap Initial Scalar.-,+*STUVWAXYZ>[\ /Position Modify Offset Random.-,+*G @ Ez /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?qp@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y HCx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z3/Color Light from Control Point.-,+* E@E?:7 `E`EA4B @@ ЄFЄFA4B  BHCA4B  BHCA4B/render_sprite_trail.-,+*?????=zE;E"%$#"!B vgui/white  A A A?@ =    PGAC"%$#"!D\v vgui/white  A A A?@ =    PGAE"%[$STUVWXYZ# IJKLMNOPQR"H! FGparticle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /Pull towards control point.-,+*) /twist around axis.-,+*)( ?' /emit_continuously.-,+*43pA210 /Alpha Random.-,+*765? /Color Random.-,+*c111bDDDa`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Position Within Sphere Random.-,+*LDKZFJ ??I HGFED?C B A@? /Lifetime Random.-,+*O ANPAM? /Radius RandomR?Q KFP`E*+,-. /Position Modify Offset Random.-,+*G E E /Rotation Yaw Random.-,+*44? /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m?l?k?j /Radius Scale.-,+*sr?q?p?on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y x #?*+,-. /Radius Random.-,+*PDQ KER? /Position Modify Offset Random `E EG*+,-. /Color Random]B^_`ab)++c-11*+,-. /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op?qr?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y *+,-./Movement Lock to Control Pointz{|?}?~????G*+,-./Set Control Point Positions   C E*+,-. /Movement Rotate Particle Around Axis? ?*+,-.3/Color Light from Control Point.-,+* ЄF@E `jF`jFA4B @@ ЄFЄFA4B  BHCA4B  BHCA4B/render_animated_sprites=?????*+,-./render_sprite_trail.-,+*?????=;EDw"%$ # {|}~"z! xyeffects\fas_dust_thick.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)zD /twist around axis.-,+*)( ?' /emit_continuously.-,+*43 A210 /Alpha Random.-,+*765?/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<HC; C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*L@FK`jFJ ??I HGFED?C B A@? /Lifetime Random.-,+*OPANAM? /Radius RandomR?Q KEPD*+,-. /Position Modify Offset Random.-,+*G E `E /Color Random]B^_`ab)++c-11*+,-. /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p?on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y x=w/Movement Lock to Control Point.-,+*G???~?}?|?{z/Set Control Point Positions.-,+* E C   /Movement Rotate Particle Around Axis.-,+* ??3/Color Light from Control Point.-,+* ЄF@E `jF`jFA4B @@ ЄFЄFA4B  BHCA4B  BHCA4B/render_animated_sprites.-,+*?????=* A A"%$# "! effects\smoke1.vmt  A A A?@ =    PGA /Pull towards control point)(E*+,-. /twist around axis'( ?)*+,-. /emit_continuously0123A4*+,-@. /Alpha Random5?67*+,-. /Color Random]B^_`abPPPcPPP*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KDLD*+,-. /Lifetime RandomM?NAO@*+,-. /Radius Random.-,+*PDQzDR?/Remap Initial Scalar\[Z>YXWAVUTS*+,-. /Position Modify Offset Random Ez @ G*+,-. /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op@qr?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y HC*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-.3/Color Light from Control Point4BAHCB  4BAHCB  4BAЄFЄF  @@4BA`E`E ?:7 E@E*+,-./render_animated_sprites.-,+*?????="%$#"! vgui/white  A A A?@ =    PGA /Pull towards control point)D*+,-.@ /emit_instantaneously4@*+,-./Position Within Sphere Random?@AB C D?EFGHI J ???KL*+,-. /Position Modify Offset Random E EG*+,-. /Set child control points from particle positions*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-. /Movement Basicwx>y *+,-.A"%$# "! -particle\particle_debris_02.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)HÚ /emit_continuously0123@4*+,-. /Alpha Random5?67*+,-. /Color Random]B^_`abc****+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Position Within Sphere Random?@AB CCCC CD?ECFCGHI J ??K;EL;E*+,-. /Lifetime RandomM?N AO@*+,-. /Radius Random.-,+*P;DQ@DR?/Rotation Yaw Flip Random>?*+,-. /Position Modify Offset Random Hï HG*+,-. /Alpha Fade and Decayd?eY?fY?ghi?*+,-. /Alpha Fade In Randomjk?lL=mL=*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwxy *+,-./Movement Lock to Control Pointz{|?}?~????G*+,-. /Movement Rotate Particle Around AxisA ?*+,-./render_animated_spritesL=?????*+,-.A"%$# "! hd2\effects\water\cumulus_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /emit_continuously0123A4*+,-. /Alpha Random5?67*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KAL*+,-. /Lifetime RandomM?N AO A*+,-. /Radius Random.-,+*PCQ;DR? /Position Modify Offset Random Hï HG*+,-. /Rotation Yaw Random.-,+*4C4C? /Color Random.-,+*c /Movement Rotate Particle Around Axis.-,+* ?A/render_animated_spritesL=?????*+,-."%$#"!$9 vgui/white  A A A?@ =    PGA@"%$# "! Zeffects\smoke1.vmt  A A A?@ =    PGA /Pull towards control point)@E*+,-. /twist around axis'( ?)@*+,-. /emit_continuously0123A4*+,-@. /Alpha Random5?67*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??K@EL E*+,-. /Lifetime RandomM?N@O@*+,-. /Radius Random.-,+*PCQ@DR?/Remap Initial Scalar\[Z?YXW@VUTS*+,-. /Color Random.-,+*cb a`_^]B /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op@qr?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y HC*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-.3/Color Light from Control Point.-,+* zE;E `jF`jFA4B  BHCA4B  BHCA4B  BHCA4B/render_animated_sprites=?????*+,-./render_sprite_trailD@E=?????*+,-. A"%$     # "! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously0123 B4*+,-@. /Alpha Random5?67*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??K@ELD*+,-. /Lifetime RandomM?N@O@@*+,-. /Radius Random.-,+*PzDQCR?/Remap Initial Scalar.-,+*STUVW AXYZ@?[\ /Color Random]B^_`ab c*+,-. /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op@q?r?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y B*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-.3/Color Light from Control Point4BAHCB  4BAHCB  4BAHCB  4BA`jF`jF  zE;E*+,-./render_animated_sprites>?????*+,-.0A"%#$ !"# "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /emit_continuously.-@,+*43@210 /Alpha Random.-,+*765?/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*LDK@EJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@@N@M? /Radius RandomR?QCPzD*+,-./Remap Initial Scalar\[Z@?YXW AVUTS*+,-. /Color Random.-,+*cb a`_^]B /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p?on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y Bx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z/render_animated_sprites.-,+*?????>%@A"%8$234567# ()*+,-./01"'! &particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /emit_continuously0123@4*+,-@. /Alpha Random5?67*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??K@ELD*+,-. /Lifetime RandomM?N@O@@*+,-. /Radius Random.-,+*PzDQCR?/Remap Initial Scalar.-,+*STUVW AXYZ@?[\ /Color Random]B^_`ab c*+,-. /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op?q?r?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y D*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-./render_animated_sprites>?????*+,-.PA"%$opq#mn"l!<T ;vgui/white  A A A?@ =    PGA /Pull towards control point.-,+*)D=@"%S$KLMNOPQR# ABCDEFGHIJ"@! ?> particle\particle_ring_wave_7.vmt  A A A?     PGA /Constrain distance to control point   E *+,-. /twist around axis.-,+*);( ?' /emit_continuously0123HB4*+,-. /Color Random]B^_`abYYYcYYY*+,-./Position Within Sphere Random?@AB CC CD?EFGHI J ???KL*+,-. /Rotation Random:?;<C=*+,-. /Lifetime RandomM?N AO A*+,-. /Alpha Random5?67*+,-. /Position Modify Offset Random ;D ;DG*+,-. /Radius RandomR?QCPC*+,-./Sequence Random89*+,-./Velocity NoiseZ BBY L>*+,-. /Rotation Yaw Random.-,+*4C4C? /Alpha Fade and Decayd?eL?fY?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwxy B*+,-./Lifespan Decay*+,-. /Radius Scalen>op?q>r33s?s*+,-./Set Control Point Positions.-,+* E C  /Movement Lock to Control Point.-,+*G???~?}?|?{z/render_animated_sprites=?????*+,-.U@"%k$cdefghij# YZ[\]^_`ab"X! WV hd2\effects\water\cumulus_02.vmt  A A A?     PGA /Constrain distance to control point.-,+*  E   /twist around axis'( ?);*+,-. /emit_continuously.-,+*43HB210 /Color Random.-,+*cba`_^]B/Position Within Sphere Random.-,+*LKJ ???I HGFED?C CB CA@? /Rotation Random.-,+*=<C;:? /Lifetime Random.-,+*O AN AM? /Alpha Random.-,+*7625? /Position Modify Offset Random.-,+*G ;D ;D /Radius Random.-,+*PzCQCR?/Sequence Random.-,+*98/Velocity Noise.-,+*L> Y Z BB /Rotation Yaw Random?4C4C*+,-. /Alpha Fade and Decay.-,+*i?hgfY?eL?d? /Alpha Fade In Random.-,+*m= W?l= W?k?j /Rotation Spin Roll.-,+*v ut /Movement Basic.-,+*y Bxw/Lifespan Decay.-,+* /Radius Scale.-,+*sr?qp@onL>/Set Control Point Positions   C E*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-./render_animated_sprites.-,+*?????= /emit_instantaneously.-,+*4@/Position Within Sphere Random.-,+*LKJ ???I HGFED?C B A@? /Position Modify Offset Random.-,+*G E E /Movement Basic.-,+*y x=w/Movement Lock to Control Point.-,+*G???~?}?|?{z /Set child control points from particle positions.-,+*"%$# vwxyz{|}~"u! stparticle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /Pull towards control point)*+,-. /twist around axis'( ?)*+,-. /emit_continuously0123@4*+,-. /Alpha Random5?67*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??K@ELD*+,-. /Lifetime RandomM?NAOA*+,-. /Radius Random.-,+*P@FQPFR? /Position Modify Offset Random E `EG*+,-. /Color Random]B^_`abaaacHHH*+,-. /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l?m?*+,-. /Radius Scalen?op@q?r@s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwxy *+,-./Movement Lock to Control Pointz{|?}?~????G*+,-. /Rotation Spin Rolltuv*+,-. /Movement Rotate Particle Around Axis@@ ?*+,-./render_animated_sprites=?????*+,-."%$# "! particle\smoke1\dust_motes_alpha.vmt  A A A?@ =    PGA /Pull towards control point.-,+*) /twist around axis.-,+*)( ?' /emit_continuously.-,+*43@210 /Alpha Random.-,+*765? /Color Random.-,+*c-11b)++a`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*LDK@EJ ??I HGFED?C B A@? /Lifetime Random.-,+*OANAM? /Radius RandomR?QPFP@F*+,-. /Position Modify Offset Random.-,+*G `E E /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m?l?k?j /Radius Scale.-,+*sr@q?p@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y xw/Movement Lock to Control Point.-,+*G???~?}?|?{z /Rotation Spin Roll.-,+*vut /Movement Rotate Particle Around Axis.-,+* ?@@/render_animated_sprites.-,+*?????="%$# "! Pparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /emit_continuously.-@,+*43pA210 /Alpha Random.-,+*765? /Color Random.-,+*clllbllla`_^]B/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Rotation Yaw Flip Random.-,+*>?/Position Within Sphere Random.-,+*LHBKCJ ??I HGFED?C B A@? /Lifetime Random.-,+*O>N?M? /Radius RandomR?QHCPzC*+,-./Remap Initial Scalar\[Z?YXW AVUTS*+,-./Velocity Noise.-,+*? #< Y @@Z @D@D /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Radius Scale.-,+*sr?q?p@on? /Rotation Spin Roll.-,+*vut /Movement Basic.-,+*y Cx=w/Movement Lock to Control Point.-,+*G???~?}?|?{z/render_animated_sprites.-,+*?????>"%$#"! vgui/white  A A A?@ =    PGAA@"%$# "! effects\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)*+,-. /emit_continuously.-,+*43@210 /Alpha Random.-,+*76d5?/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<B;B:?/Position Within Sphere Random.-,+*LK;DJ ???I HGFED?C CB BBCA@? /Lifetime Random.-,+*OpANpAM? /Radius RandomR?QCPzC*+,-. /Position Modify Offset Random.-,+*G zD zD /Color Random]B^_`abc*+,-./Remap Initial Scalar\[Z>YXW@VUTS*+,-./Rotation Yaw Flip Random>?*+,-. /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l?k?j /Radius Scale.-,+*sr?q?p@onGa> /Movement Basic.-,+*y xw /Movement Rotate Particle Around Axis.-,+* ?A/Movement Lock to Control Pointz{|?}?~????G*+,-. /Rotation Spin Rolltu>v*+,-./render_sprite_trail.-,+*?????=DD:A AA"%$# "! hd2\effects\smoke\smoke_tiled_a.vmt  A A A?@ =    PGA /twist around axis.-,+*)( ?' /emit_continuously0123A4*+,-. /Alpha Random5?67d*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;B<B=*+,-./Position Within Sphere Random?@AB BBCC CD?EFGHI J ???K;DL*+,-. /Lifetime RandomM?NpAOpA*+,-. /Radius Random.-,+*PzCQCR? /Position Modify Offset Random zD zDG*+,-. /Color Random.-,+*cba`_^]B/Remap Initial Scalar.-,+*STUVW@XYZ?[\/Rotation Yaw Flip Random.-,+*>? /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l?m>*+,-. /Radius ScalenGa>op@q?r?s*+,-. /Movement Basicwxy *+,-. /Movement Rotate Particle Around AxisA ?*+,-./Movement Lock to Control Point.-,+*G???~?}?|?{z /Rotation Spin Roll.-,+*vu>t/render_animated_sprites<?????*+,-."%$# "! hd2\effects\smoke\smoke_tiled_a.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /emit_continuously.-,+*43pA210 /Alpha Random.-,+*7d65?/Sequence Random.-,+*98/Sequence Two Random.-,+*98 /Rotation Random.-,+*=<;C:?/Position Within Sphere Random.-,+*LKJ ??I HGFED?C B A@? /Lifetime Random.-,+*O@AN@AM? /Radius RandomR?QCPB*+,-. /Rotation Yaw Random.-,+*4C4C? /Position Modify Offset Random.-,+*G /Velocity Noise.-,+*> Y Z DD /Color Random]B^_`abc*+,-./Remap Initial Scalar\[Z>YXW@VUTS*+,-. /Alpha Fade and Decay.-,+*i?hgf?e?d? /Alpha Fade In Random.-,+*m>l>k?j /Rotation Spin Roll.-,+*v ut /Movement Basic.-,+*y Dx=w /Movement Rotate Particle Around Axis.-,+* ?A/Movement Lock to Control Pointz{|?}?~????G*+,-. /Color Fade.-,+*fff  ?o /Radius Scale.-,+*s=rL>q?p@@on?/render_animated_sprites.-,+*?????="%$ #     "! particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /emit_continuously0123@@4*+,- A. /Alpha Random5?67*+,-. /Color Random]B^_`abc*+,-./Sequence Random89*+,-./Sequence Two Random89*+,-. /Rotation Random:?;C<=*+,-./Rotation Yaw Flip Random>?*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KCLB*+,-. /Lifetime RandomM?N@O@*+,-. /Radius Random.-,+*PzCQCR? /Alpha Fade and Decayd?e?f?ghi?*+,-. /Alpha Fade In Randomjk?l>m>*+,-. /Radius Scalen?op@q?r?s*+,-. /Rotation Spin Rolltuv*+,-. /Movement Basicwx=y C*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-./render_animated_sprites=?????*+,-."%$#"! vgui/white  A A A?@ =    PGA@ /emit_instantaneously4*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??KAL*+,-. /Movement Basicwxy *+,-. /Set child control points from particle positions*+,-. /Movement Rotate Particle Around Axis B ?*+,-./Set Control Point Positions   C ;D*+,-./Movement Lock to Control Point.-,+*G???~?}?|?{z"%$!"#$# "! vgui/white  A A A?@ =    PGA /emit_instantaneously4*+,-./Position Within Sphere Random?@AB C D?EFGHI J ??K@FL@F*+,-. /Movement Basicwxy *+,-. /Set child control points from particle positions*+,-./Movement Lock to Control Pointz{|?}?~????G*+,-. /Movement Rotate Particle Around Axis@ ?*+,-.