DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamecontrol point numberfalloff powerDmeParticleChilddelaychildmax forcemin forceemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timelifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponentsequence_minsequence_maxrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentFlip Percentagecolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1alpha_random_exponentalpha_maxalpha_minstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timegravitydragmax constraint passesfade in time minfade in time maxfade in time exponentproportional 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RandomECҶK&Position Within Sphere Randomޗ mJR3G&Rotation Yaw Flip Random_LWUˏ\&Color RandomR @Khp&Sequence RandomvI=o&Sequence Two RandomxyH:&Alpha RandomǨ(뉋J2Md-&Movement Basic(YFig$&Alpha Fade and Decayq=VD %_7&Radius Scalez<>%@k>!&Color Fadee DPc!Y&Rotation Basic0ZA飒&Alpha Fade In Random23N}z&render_animated_spritesvU=)NAp/2&emit_instantaneouslydI 0/KSz&Lifetime Randomڻ_JٸA;p&Radius RandomkNAM~+&Position Modify Offset Random\OP&Rotation Randoms[erwN2Gj&Position Within Sphere Randomp n@TH}&Rotation Yaw Flip RandomB+toI&Color RandomiouI]{N&Sequence RandomYqS.MdM\&Sequence Two Random@$K{CXx&Alpha Random0d鍂GE&Movement BasicŨ'&Alpha Fade and Decay$LIp'&Radius Scalei<oLYS7O#&Color Fade[DhLEΏ&Rotation Basicm1$Co#&Alpha Fade In RandomPD-&Lifetime RandomE Ig%ˊ'&Radius RandomT'+Or{;[&Rotation Random ^L[B*&Position Within Sphere RandomBA+6f &Sequence Random9c<yJt_l'&Color Random LMDxјe&Movement Basicȏ.D\&Alpha Fade and Decay/JMQ8&Radius Scale n6v GNJҦݐ&Radius Scale{1v]1J%&Color 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Fade In Random4ivXM=!&Rotation BasicS8D6bN_ 4&render_animated_sprites7KOJ^?v/-DS  Kc7OWk  468`bds $Lm"%,$%&'()*+#  !"#$"! dparticle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)( ?' /Pull towards control point.-,+*)1043"%$# " ! -particle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis'( ?);*+,-. /Pull towards control point01)zC*+,-./random force.-,+*6 CCC5 /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF E CD?CBA@? > ??=D<C*+,-. /Lifetime RandomL?K@J@*+,-. /Radius RandomO?NHBMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TSCR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXWg_Y*+,-. /Position Modify Offset Randoma`_ HC^ A*+,-. /Alpha Random.-,+*dcb? /Alpha Fade and Decayj?i333?hL?gfe?*+,-. /Movement Basicml ??? @ABCD?E CF HBGHI /Lifetime Random.-,+*J@@K@L? /Radius Random.-,+*M"DNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W/%!XF@?@A# 123456789:"0! ./7gmodsc\particles\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)D10 /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<aD=@E> ??? @ABCD?E F GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*M/DNzCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WXYZ[\]B /Alpha Random.-,+*dcb? /Position Modify Offset Random.-,+*A^ _ `a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Movement Basic.-,+*k BlL=m /Alpha Fade In Random.-,+*n?o?p?q /Rotation Spin Roll.-,+*xyz /Color Fadev?333*+,-./Movement Lock to Control Point??????A*+,-. /Radius Scalew?vu@ts?r*+,-./render_sprite_trailzDD=????~}?|*+,-.{/render_animated_sprites=????~}?|*+,-.{"%R$MNOPQ#FGHIJKL"E!  particle\particle_cloud.vmt  A A A?@ =    PGA /emit_continuously.-,+*78@@9:;/Position Within Sphere Random.-,+*<=> ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*MCNzCO? /Lifetime Random.-,+*J@@K@L? /Alpha Random.-,+*d-cdb? /Color Random.-,+*WzrX$!YZ[\]B /Position Modify Offset Random.-,+*A^ pA_ `a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Alpha Fade In Random.-,+*n333?o?p?q /Rotation Spin Roll.-,+*xyz /Radius Scale.-,+*rs?t@Au@vw>/Movement Lock to Control Point.-,+*A??????/render_animated_sprites.-,+*|}?~????={"%$# "~!Vj TURparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*);( ?' /Pull towards control point.-,+*)104W3"%i$defgh#\]^_`abc"[! XYZKparticle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'( ?)Z*+,-. /Pull towards control point01)aD*+,-./random force5 @@C6 @E@ED*+,-. /emit_continuously;:980A7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=zE<@E*+,-. /Lifetime RandomL?KAJ@@*+,-. /Radius RandomO?NHBMA*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-. /Color Random]B\[ZYX%%%W???*+,-./Rotation Yaw Flip Random.-,+*V? /Alpha Randomb?cdd*+,-. /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml)\=k B*+,-. /Alpha Fade In Randomqp?o>n>*+,-. /Rotation Spin Rollzyx*+,-./Movement Lock to Control Point.-,+*A??????/render_animated_spritesB`;ff&?????~}?|*+,-.{4k3"%}$xyz{|#pqrstuvw"o! lmnFparticle\particle_debris_02.vmt  A A A?@ =    PGA /twist around axis.-,+*)Z( ?' /Pull towards control point.-,+*)aD10/random force.-,+*6 @E@ED5 @@C /emit_continuously.-,+*780A9:;/Position Within Sphere Random.-,+*<@E=zE> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*J@@KAL? /Radius Random.-,+*MzCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU? /Color Random.-,+*W???X%%%YZ[\]B/Rotation Yaw Flip RandomV?*+,-. /Alpha Random.-,+*ddcb? /Alpha Fade and Decay.-,+*e?fghY?iL?j? /Movement Basic.-,+*k Bl)\=m /Alpha Fade In Random.-,+*n>o>p?q /Rotation Spin Roll.-,+*xyz/Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*|}?~????ff&?B`;{ /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<C=zE> ??? @ABCD?E CF HBGHI /Lifetime Random.-,+*J@@K@L? /Radius Random.-,+*MCNHBO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WXYZ[\]B /Alpha Random.-,+*ddcb? /Position Modify Offset Random.-,+*A^ _ `a /Alpha Fade and Decay.-,+*e?fghL?i333?j? /Movement Basic.-,+*k Cl #=m /Alpha Fade In Random.-,+*n=o=p?q /Radius Scale.-,+*rs?t@u @vw? /Rotation Spin Roll.-,+*x yz /Color Fade.-,+*?v/Movement Lock to Control Point.-,+*A??????/render_animated_sprites.-,+*|}?~????ff&?D;{"%$#"! Kparticle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point.-,+*)aD10/random force.-,+*6 @E@ED5 @@C /emit_continuously.-,+*780A9:;/Position Within Sphere Random.-,+*<=/D> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*J@@KAL? /Radius Random.-,+*M@NAO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU? /Color Random.-,+*W???X%%%YZ[\]B/Rotation Yaw Flip RandomV?*+,-. /Alpha Random.-,+*ddcb? /Alpha Fade and Decay.-,+*e?fghY?iL?j? /Movement Basic.-,+*k Bl)\=m /Alpha Fade In Random.-,+*n>o>p?q /Rotation Spin Roll.-,+*xyz/Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*|}?~????ff&?B`;{"% $#"! particle\particle_cloud.vmt  A A A?@ =    PGA43"%$#"! particle\particle_cloud.vmt  A A A?@ =    PGA43"%$# "! 8gmodsc\particles\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)/D10 /emit_continuously.-,+*780A9:; /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MDN/DO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WY_eX58 ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*M/DNCO? /Lifetime Random.-,+*JAKAL? /Alpha Random.-,+*d2cb? /Color Random.-,+*WX`PLYZ[\]B /Position Modify Offset Random.-,+*A^ E_ E`a /Alpha Fade and Decay.-,+*e?fgh?i?j?/Movement Lock to Control Point??????A*+,-. /Set child control points from particle positions.-,+*43"%$# "! -particle\smokesprites_0001.vmt  A A A?@ =    PGA /twist around axis.-,+*)@( ?' /Pull towards control point.-,+*)10 /emit_continuously.-,+*78@9:;/Position Within Sphere Random.-,+*<=D> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*J@K AL? /Radius Random.-,+*MCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS THBU?/Sequence Two Random.-,+*PQ /Color Random.-,+*W49m /Alpha Fade In Random.-,+*nL=o=p?q /Radius Scale.-,+*rs?t?u@vw> /Rotation Spin Roll.-,+*xyz/Movement Lock to Control Point??????A*+,-./render_sprite_trail.-,+*|}?~????=DaD{43"%$# "! gmodsc\particles\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)1043434-3 /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<=HC> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*JAKAL? /Radius Random.-,+*MCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS THBU?/Sequence Two Random.-,+*PQ /Color Random.-,+*WXYZ[\''']B /Alpha Randomb?cd*+,-./Rotation Yaw Flip RandomV?*+,-. /Position Modify Offset Randoma`_ H^ HA*+,-. /Alpha Fade and Decay.-,+*e?fghY?iL?j? /Movement Basic.-,+*k Dl>m /Alpha Fade In Random.-,+*nL=o=p?q /Radius Scale.-,+*rs?t?u@vw> /Rotation Spin Roll.-,+*xyz3/Color Light from Control Point.-,+* D;ENQW EEA4B /C AzDA4B  BHCA4B  BHCA4B/Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*|}?~????333?B`;{ /emit_continuously;:9833>7*+,-./Position Within Sphere RandomIHGF E D?CBA@? > ???=<*+,-. /Rotation RandomU?TCSR*+,-. /Radius RandomO?NCM/D*+,-. /Lifetime RandomL?K@J@A*+,-. /Alpha Randomb?cd2*+,-. /Color Random]B\[ZYX`PLW*+,-. /Position Modify Offset Randoma`_ @E^ EA*+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Alpha Fade In Randomqp?o?n?*+,-. /Radius Scalew?vu@t`As?r*+,-. /Movement Basic.-,+*k l=m /Rotation Spin Roll.-,+*xyz/Movement Lock to Control Point.-,+*A??????/render_animated_sprites=????~}?|*+,-.{"%$#  " ! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /emit_continuously;:98 @7*+,-./Position Within Sphere RandomIHGF HBE CD?CBA@? > ??=D<*+,-. /Lifetime RandomL?KAJ@*+,-. /Radius RandomO?NzCM/D*+,-./Sequence RandomQP*+,-. /Rotation RandomU?T S BR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXF@h>gfe?*+,-. /Movement BasicmlQ8=k HB*+,-. /Alpha Fade In Randomqp?o>n>*+,-. /Radius Scalew?vu?t?s?r*+,-. /Rotation Spin Rollzyx*+,-. /Color Fadev?*+,-./render_animated_spritesD;ff&?????~}?|*+,-.{"%$# "!6J gmodsc\particles\smoke1.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)D104 3"%5$/01234# $%&'()*+,-."#! !"particle\smokesprites_0001.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point01)*+,-. /emit_continuously;:98@@7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=C<*+,-. /Lifetime RandomL?K@J@@*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?THBS R*+,-./Sequence Two RandomQP*+,-. /Color Random]B\[ZYXWTY]*+,-. /Alpha Random.-,+*dcKb?/Rotation Yaw Flip Random.-,+*V? /Position Modify Offset Random.-,+*A^ H_ H`a /Trail Length Random???*+,-. /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml=k @E*+,-. /Alpha Fade In Randomqp?o=nL=*+,-. /Radius Scalew>vu@t?s?r*+,-. /Rotation Spin Rollzyx*+,-./Movement Lock to Control Point.-,+*A??????/render_sprite_trailBD=????~}?|*+,-.{473"%I$DEFGH#<=>?@ABC";! 89:(particle\pebble1\particle_pebble_1.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point01)aD*+,-./random force5 @@C6 @E@ED*+,-. /emit_continuously;:98@7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=zC<*+,-. /Lifetime RandomL?KAJ@@*+,-. /Radius RandomO?NAM@*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-. /Color Random]B\[ZYX%%%W???*+,-./Rotation Yaw Flip Random.-,+*V? /Alpha Randomb?cdd*+,-. /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml)\=k B*+,-. /Alpha Fade In Randomqp?o>n>*+,-. /Rotation Spin Rollzyx*+,-./Movement Lock to Control Point.-,+*A??????/render_animated_spritesB`;ff&?????~}?|*+,-.{4K3"%$# {|}~"z!Nb LM2particle\smoke1\smoke1.vmt  A A A?@ =    PGA /twist around axis'( ?)z*+,-. /Pull towards control point01)*+,-.4O3"%a$[\]^_`# QRSTUVWXYZ"P! particle\smoke1\smoke1.vmt  A A A?@ =    PGA /emit_continuously.-,+*78@9:;/Position Within Sphere Random.-,+*<=zD> ??? @ABCD?E BF GHI /Lifetime Random.-,+*J@@K@L? /Radius Random.-,+*MCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W/%!XF@ ??? @ABCD?E F GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MCNBO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS BT U?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W940X<48YZ[\]B /Alpha Random.-,+*dcb? /Position Modify Offset Random.-,+*A^ _ `a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Movement Basic.-,+*k ClL=m /Alpha Fade In Random.-,+*n?o?p?q /Rotation Spin Roll.-,+*xyz /Color Fadev?*+,-./Movement Lock to Control Point??????A*+,-. /Radius Scalew?vu@ts?r*+,-./render_sprite_trailzDD=????~}?|*+,-.{/render_animated_sprites=????~}?|*+,-.{ /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF HBE CD?CBA@? > ??=zD<*+,-. /Lifetime RandomL?K@J@@*+,-. /Radius RandomO?NBMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?T S BR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXF@ ??? @ABCD?E CF GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MCNAO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSCTU?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*Wg_YXYZ[\]B /Position Modify Offset Random.-,+*A^ _ HC`a /Alpha Randomb?cd*+,-. /Alpha Fade and Decay.-,+*e?fghL?i333?j? /Movement Basic.-,+*k \Cl ??? @ABCD?E F GHI /Position Modify Offset Random.-,+*A^ E_ @E`a /Lifetime Random.-,+*J33@K33@L? /Radius Random.-,+*MCNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU? /Color Random.-,+*WouXbkwYZ[\]B/Velocity Noise.-,+*?  EE /Rotation Yaw Random.-,+*4C4C? /Alpha Random.-,+*dcb? /Alpha Fade and Decay.-,+*e?fghfff?iL?j? /Alpha Fade In Random.-,+*n?o?p?q /Movement Basic.-,+*k lL=m /Rotation Spin Roll.-,+*x yz /Radius Scale.-,+*rs?t@u?vw333? /Color Fade.-,+*410L>?v/Movement Lock to Control Point.-,+*A??????/render_animated_sprites.-,+*|}?~????={"%$#"!  particle\particle_cloud.vmt  A A A?@ =    PGA4343 /emit_continuously.-,+*7833>9:;/Position Within Sphere Random.-,+*<=> ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*MCNzCO? /Lifetime Random.-,+*J@AK@L? /Alpha Random.-,+*d2cb? /Color Random.-,+*WڻXuoYZ[\]B /Position Modify Offset Random.-,+*A^ E_ @E`a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Alpha Fade In Random.-,+*n?o?p?q /Radius Scale.-,+*rs?t`Au@vw? /Movement Basicml=k *+,-. /Rotation Spin Rollzyx*+,-./Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*|}?~????={"%$# "! gmodsc\particles\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)z( ?' /Pull towards control point.-,+*)1043"%$# "! igmodsc\particles\smoke1.vmt  A A A?@ =    PGA /twist around axis.-,+*)( ?' /Pull towards control point.-,+*)@E10 /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<(E=@E> ??? @ABCD?E F GHI /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*M/DNzCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU? /Color Random.-,+*W940X YZ[\]B /Alpha Random.-,+*dcb? /Position Modify Offset Random.-,+*A^ _ `a /Trail Length Random.-,+*?@? /Alpha Fade and Decay.-,+*e?fgh?i?j? /Movement Basic.-,+*k BlL=m /Alpha Fade In Random.-,+*n?o?p?q /Rotation Spin Roll.-,+*xyz /Color Fadev?*+,-./Movement Lock to Control Point??????A*+,-. /Radius Scalew?vu@ts?r*+,-./render_sprite_trailzDD=????~}?|*+,-.{/render_animated_sprites=????~}?|*+,-.{ /emit_continuously.-,+*78A9:;/Position Within Sphere Random.-,+*<D="E> ??? @ABCD?E CF CGHI /Lifetime Random.-,+*JAKAL? /Radius Random.-,+*MHDN DO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RS THBU?/Sequence Two Random.-,+*PQ /Color Random.-,+*WX888YZ[\]B /Alpha Randomb?cd*+,-./Rotation Yaw Flip RandomV?*+,-. /Position Modify Offset Randoma`_ H^ HA*+,-. /Alpha Fade and Decay.-,+*e?fghY?iL?j? /Movement Basic.-,+*k Dl>m /Alpha Fade In Random.-,+*nL=o=p?q /Radius Scale.-,+*rs?t?u@vw> /Rotation Spin Roll.-,+*xyz3/Color Light from Control Point.-,+* @E;EB;6 ;F;FA4B /C AzDA4B  BHCA4B  BHCA4B/Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*|}?~????? ף;{"% $ # "!  particle\smoke1\smoke1.vmt  A A A?@ =    PGA /Pull towards control point01)ZE*+,-. /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF E D?CBA@? > ??=<*+,-. /Position Modify Offset Randoma`_ @E^ EA*+,-. /Lifetime RandomL?K@@J@@*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-. /Color Random]B\[ZYXaoWgq*+,-./Velocity Noise CC ?*+,-. /Rotation Yaw Random?4C4C*+,-. /Alpha Randomb?cd*+,-./Remap Initial Scalar.-,+* A? /Alpha Fade and Decayj?iL?hfff?gfe?*+,-. /Alpha Fade In Randomqp?o?n?*+,-. /Movement BasicmlL=k *+,-. /Rotation Spin Rollzyx#*+,-. /Radius Scalew?vuL?t@@s?r*+,-. /Color Fadev?}*+,-./Movement Lock to Control Point??????A*+,-./render_animated_sprites=????~}?|*+,-.{"%3$-./012#&'()*+,"%! #$ particle\particle_cloud.vmt  A A A?@ =    PGA4 3"%"$ !# "! -particle\smokesprites_0001.vmt  A A A?@ =    PGA /twist around axis'( ?)@*+,-. /Pull towards control point01)*+,-. /emit_continuously;:98@7*+,-./Position Within Sphere RandomIHGF CE CD?CBA@? > ??=@E<ZE*+,-. /Lifetime RandomL?K AJ@*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?THBS R*+,-./Sequence Two RandomQP*+,-. /Color Random]B\[ZYX/&#W<64*+,-. /Alpha Random.-,+*d2cdb?/Rotation Yaw Flip Random.-,+*V? /Position Modify Offset Random.-,+*A^ H_ H`a /Trail Length Random?=@@*+,-. /Alpha Fade and Decayj?iL?hY?gfe?*+,-. /Movement Basicml>k @E*+,-. /Alpha Fade In Randomqp?o=nL=*+,-. /Radius Scalew>vu@t?s?r*+,-. /Rotation Spin Rollzyx*+,-./Movement Lock to Control Point.-,+*A??????/render_sprite_trailaDD=????~}?|*+,-.{4343 /emit_continuously.-,+*7833>9:;/Position Within Sphere Random.-,+*<=> ???? @ABCD?E F GHI /Rotation Random.-,+*RSTCU? /Radius Random.-,+*MaDNDO? /Lifetime Random.-,+*J@AK@L? /Alpha Random.-,+*d2cb? /Color Random.-,+*WX`PLYZ[\]B /Position Modify Offset Random.-,+*A^ E_ @E`a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Alpha Fade In Random.-,+*n?o?p?q /Radius Scale.-,+*rs?t`Au@vw? /Movement Basicml=k *+,-. /Rotation Spin Rollzyx*+,-./Movement Lock to Control Point??????A*+,-./render_animated_sprites.-,+*|}?~????={"%_$]^#XYZ[\"VW!5 gmodsc\particles\lightning.vmt  A A A?@ =    PGA463"%U$RST#KLMNOPQ"HIJ!7 particle\particle_glow_05_additive.vmt  A A A?@ =    PGA483"%G$DEF#<=>?@ABC"9:;!  particle\particle_glow_05_additive.vmt  A A A?@ =    PGA /emit_instantaneously.-,+*7)\= /emit_instantaneously.-,+*7 /emit_instantaneously7ff>*+,-. /Radius Random.-,+*MzDN@FO?/Rotation Yaw Flip Random.-,+*V?/Sequence Random.-,+*PQ /Lifetime Random.-,+*JL=KL=L? /Color Random]B\[ZYXW*+,-./Position Within Sphere RandomIHGF E D?CBA@? > ??=C<*+,-. /Alpha Randomb?cdd*+,-. /Position Modify Offset Random.-,+*A^ C_ C`a /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scalew?vu?t?s?r*+,-. /Radius Scalew?vu?t?s?r?*+,-./render_animated_sprites.-,+*|}?~????={ /emit_instantaneously7=*+,-. /emit_instantaneously7*+,-. /emit_instantaneously.-,+*7? /Radius RandomO?N@FMzD*+,-./Rotation Yaw Flip RandomV?*+,-./Sequence RandomQP*+,-. /Lifetime RandomL?KL=JL=*+,-. /Color Random.-,+*WXYZ[\]B/Position Within Sphere Random.-,+*<=B> ??? @ABCD?E F GHI /Alpha Random.-,+*ddcb? /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scale.-,+*rs?t?u?vw? /Radius Scale.-,+*r?s?t?u?vw?/render_animated_sprites=????~}?|*+,-.{ /emit_instantaneously.-,+*7 /emit_instantaneously.-,+*7L= /Radius Random.-,+*MCNDO?/Rotation Yaw Flip Random.-,+*V?/Sequence Random.-,+*PQ /Lifetime Random.-,+*J # ??? @ABCD?E F GHI /Color Fade.-,+*?v/Lifespan Decay.-,+*/render_animated_sprites.-,+*|}?~????={"%$# "!a particle\smoke1\smoke1.vmt  A A A?@ =    PGA4b3"%$#"!cr particle\fire_burning_character\fire_burning_character.vmt  A A A?@ =    PGA4d3"%q$mnop#fghijkl"e!  particle\fire_particle_2\fire_particle_2.vmt  A A A?@ =    PGA /emit_continuously.-,+*7>8B9=:; /Lifetime RandomL?Kff?J?*+,-. /Radius RandomO?NBMC*+,-. /Position Modify Offset Randoma`_ ^ B B BA*+,-. /Rotation RandomU?TSR*+,-./Position Within Sphere RandomIHGF ;;CE ;D;DDD?CBA@? > ???=<*+,-./Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WJ1 XYZ[\]B /Movement Basic.-,+*k /Dl=m /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scale.-,+*rs>t?u@@vw? /Radius Scale.-,+*r>s333?t@@u @vw?/render_animated_sprites?????~}?|*+,-.{4s3"%$}~#uvwxyz{|"t! particle\fire_burning_character\fire_burning_character.vmt  A A A?@ =    PGA /emit_continuously;:9=8HC7>*+,-. /Lifetime Random.-,+*JL?K@L? /Radius Random.-,+*MCNBO? /Position Modify Offset Random.-,+*A^ B B B_ `a /Rotation Random.-,+*RS4T4BU?/Position Within Sphere Random.-,+*<=> ???? @ABCD?E ;D;DDF ;;CGHI/Rotation Yaw Flip RandomV?*+,-./Sequence Random.-,+*PQ /Color Random.-,+*WX:YZ[\]B /Movement Basicml=k /D*+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scalew?vu@@t?s>r*+,-. /Radius Scalew?vu @t@@s333?r>*+,-. /Color Fade.-,+*R4#L>?v/render_animated_sprites.-,+*|}?~????@?{43"%$#"! effects\spark.vmt  A A A?@ =    PGA43"%$#"! 2particle\particle_glow_07_15ob.vmt  A A A?@ =    PGA /emit_instantaneously27L>*+,-. /Lifetime RandomL?K@J?*+,-. /Radius RandomO?N@MpA*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-./Position Within Sphere RandomIHGF CE DD@ED?CBA@? > ???=<*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXnW,*+,-. /Movement BasicmlL=k *+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Color Fadev?2*+,-./render_animated_sprites.-,+*|}?~????={43"%$#"! effects\spark.vmt  A A A?@ =    PGA /emit_instantaneously7L>*+,-. /Lifetime RandomL?K?J?*+,-. /Radius RandomO?NAM B*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-./Position Within Sphere RandomIHGF HHCE HDHD@ED?CBA@? > ???=<*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXW*+,-. /Movement BasicmlL=k *+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scale.-,+*rs?t?u?vw?/render_sprite_trail.-,+*|}?~????==HC{ /emit_instantaneously7*+,-. /Lifetime RandomL?K333?J>*+,-. /Radius RandomO?N BMHB*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-./Position Within Sphere RandomIHGF E DDDD?CBA@? > ???=<*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXW*+,-. /Movement BasicmlL>k *+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scalew?vu@@t?s?r*+,-. /Radius Scalew?vu?t@@s?r?*+,-. /Color Fadev?>p5*+,-./render_sprite_trail.-,+*|}?~????==D{43"%$#"! effects\yellowflare_noz.vmt  A A A?@ =    PGA43"%$#"! effects\yellowflare_noz.vmt  A A A?@ =    PGA /emit_instantaneously.-,+*7 /Lifetime Random.-,+*J=KL>L? /Radius Random.-,+*MCNDO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU?/Position Within Sphere Random.-,+*<=A> ???? @ABCD?E F GHI/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WɔXwYZ[\]B /Position Modify Offset Randoma`_ HB^ HBA*+,-. /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scale.-,+*rs?t@@u @vw? /Alpha Fade In Randomqp?o>n>*+,-./render_animated_sprites.-,+*|}?~????@@{43"%$#"! effects\yellowflare_noz.vmt  A A A?@ =    PGA /emit_instantaneously.-,+*7L> /Lifetime Random.-,+*J333?K?L? /Radius Random.-,+*MDNCO?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU?/Position Within Sphere Random.-,+*<=A> ???? @ABCD?E DF zDGHI/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WHXpYZ[\]B /Position Modify Offset Randoma`_ HB^ HBA*+,-. /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scale.-,+*rs?tu@@vw? /Color Fadev?>R*+,-. /Alpha Fade In Randomqp?o>n>*+,-. /Movement Basic.-,+*k l=m/render_animated_sprites.-,+*|}?~????@@{ /emit_instantaneously7*+,-. /Lifetime RandomL?K333?J>*+,-. /Radius RandomO?NCMC*+,-./Sequence RandomQP*+,-. /Rotation RandomU?TCSR*+,-./Position Within Sphere RandomIHGF E D?CBA@? > ???=A<*+,-./Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXlW-*+,-. /Position Modify Offset Random.-,+*A^ HB_ HB`a /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scalew?vu@@ts?r*+,-. /Radius Scalew?vu @t@@s?r?*+,-. /Color Fade.-,+*R?v /Alpha Fade In Random.-,+*n>o>p?q/render_animated_sprites@@????~}?|*+,-.{ /emit_instantaneously.-,+*7 /Lifetime Random.-,+*J>K333?L? /Radius Random.-,+*MHBN BO?/Sequence Random.-,+*PQ /Position Modify Offset Random.-,+*A^ B B B_ `a /Rotation Random.-,+*RSTCU?/Position Within Sphere Random.-,+*<=> ???? @ABCD?E zDzDzDF zzGHI/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WXYZ[\]B /Movement Basic.-,+*k l=m /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scale.-,+*rs?t?u@@vw? /Radius Scale.-,+*r?s?t@@u?vw? /Color Fade.-,+*p5>?v/render_animated_sprites.-,+*|}?~????@@{ /emit_instantaneously.-,+*7 /Lifetime Random.-,+*J?Kff?L? /Radius Random.-,+*MBN4BO? /Position Modify Offset Random.-,+*A^ B B B_ `a /Rotation Random.-,+*RS T BU?/Position Within Sphere Random.-,+*<=> ???? @ABCD?E @D@DDF @@GHI/Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXW*+,-./Sequence Random.-,+*PQ/Sequence Two Random.-,+*PQ /Alpha Random.-,+*ddcb? /Movement Basicml=k /D*+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scalew?vu@t?s>r*+,-. /Color Fade.-,+*<?v/render_animated_sprites.-,+*|}?~????@={"% $  #"! 2effects\spark.vmt  A A A?@ =    PGA /emit_instantaneously.-,+*7L>2 /Lifetime Random.-,+*J?K@L? /Radius Random.-,+*MAN@O?/Sequence Random.-,+*PQ /Rotation Random.-,+*RSTCU?/Position Within Sphere Random.-,+*<=> ???? @ABCD?E DD@EF CGHI/Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WXYZ[\]B /Movement Basic.-,+*k lL=m /Alpha Fade and Decay.-,+*e?fgh?i?j? /Color Fade.-,+*?>?v/render_sprite_trail B==????~}?|*+,-.{"%l$fghijk# [\]^_`abcde"Z! JK particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGA43"%I$CDEFGH# 9:;<=>?@AB"8!# particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGA43"%"$ !# "! particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGA /emit_instantaneously7 ?*+,-. /Lifetime RandomL?K@J@*+,-. /Radius RandomO?NBMB*+,-. /Position Modify Offset Randoma`_ ^ B B BA*+,-. /Rotation RandomU?TBSBR*+,-./Position Within Sphere RandomIHGF CE CCD?CBA@? > ??=D<D*+,-./Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W}rjXYZ[\]B/Sequence RandomQP*+,-./Sequence Two RandomQP*+,-. /Alpha Randomb?cxd#*+,-. /Movement Basic.-,+*k ClL>m /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scale.-,+*rs?t@u@vw? /Color Fadev?*+,-./Rotation Basic.-,+* /Alpha Fade In Randomqp?o=nL>*+,-./render_animated_sprites<?????~}?|*+,-.{4$3"%7$123456# '()*+,-./0"&! %particle\vistasmokev1\vistasmokev1.vmt  A A A?@ =    PGA /Pull towards control point.-,+*)$10 /emit_instantaneously7L>*+,-. /Lifetime RandomL?K?J?*+,-. /Radius RandomO?NBMB*+,-. /Position Modify Offset Randoma`_ ^ B B BA*+,-. /Rotation RandomU?TBSBR*+,-./Position Within Sphere RandomIHGF E BBD?CBA@? > ??=HC<HC*+,-./Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*W}rjXYZ[\]B/Sequence RandomQP*+,-./Sequence Two RandomQP*+,-. /Alpha Randomb?cxd#*+,-. /Movement Basic.-,+*k Bl=m /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scale.-,+*rs?t@u@vw? /Color Fadev?*+,-./Rotation Basic.-,+* /Alpha Fade In Randomqp?o>n>*+,-./render_animated_sprites<?????~}?|*+,-.{ /emit_instantaneously.-,+*7ff> /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MBNBO? /Position Modify Offset Random.-,+*A^ B B B_ `a /Rotation Random.-,+*RSBTBU?/Position Within Sphere Random.-,+*<HC=D> ??? @ABCD?E CCF CGHI/Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXW}rj*+,-./Sequence Random.-,+*PQ/Sequence Two Random.-,+*PQ /Alpha Random.-,+*d#cxb? /Movement Basicml=k C*+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scalew?vu@t@s?r*+,-. /Color Fade.-,+*?v/Rotation Basic*+,-. /Alpha Fade In Random.-,+*nL>o=p?q/render_animated_sprites.-,+*|}?~?????<{4`34L3"%Y$TUVWX#NOPQRS"M! !particle\fire_burning_character\fire_burning_character.vmt  A A A?@ =    PGA /emit_continuously.-,@+ A*7?8A9 A:; /Lifetime RandomL?K@JL?*+,-. /Radius RandomO?NAMB*+,-. /Rotation RandomU?TpAS BR*+,-./Position Within Sphere RandomIHGF BE CCCD?CBA@? > ??=B<*+,-./Sequence RandomQP*+,-. /Color Random]B\[ZYX{WI*+,-. /Movement Basic.-,+*k //DlL=m /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scale.-,+*rs>t?u@@vw? /Radius Scale.-,+*r>s333?t@@u @vw? /Color Fadev?L>H*+,-./render_animated_sprites@?????~}?|*+,-.{ /emit_instantaneously7>*+,-. /Lifetime RandomL?K@J@*+,-. /Radius RandomO?NBMC*+,-. /Position Modify Offset Randoma`_ ^ B B BA*+,-. /Rotation RandomU?T BS R*+,-./Position Within Sphere RandomIHGF TTE TDTDDD?CBA@? > ???=<*+,-./Rotation Yaw Flip Random.-,+*V? /Color Random.-,+*WJEBXhfeYZ[\]B/Sequence RandomQP*+,-./Sequence Two RandomQP*+,-. /Alpha Randomb?cd*+,-. /Rotation Speed Random.-,+*pA? /Movement Basic.-,+*k /Dl=m /Alpha Fade and Decay.-,+*e?fgh?i?j? /Radius Scale.-,+*rs?t@u@@vwfff? /Color Fadev?чm*+,-. /Alpha Fade In Random.-,+*n>o>p?q/Rotation Basic.-,+*/render_animated_sprites<?????~}?|*+,-.{"%$}~# rstuvwxyz{|"q!nop particle\vistasmokev1\vistasmokev1.vmt  BBB?@ =    PGA434`34L3 /emit_instantaneously.-,+*7> /Lifetime Random.-,+*J@K@L? /Radius Random.-,+*MDNTDO? /Position Modify Offset Random.-,+*A^ EEE_ `a /Rotation Random.-,+*RSZTZEU?/Position Within Sphere Random.-,+*<=> ???? @ABCD?E FFDF GHI/Rotation Yaw Flip RandomV?*+,-. /Color Random]B\[ZYXhfeWJEB*+,-./Sequence Random.-,+*PQ/Sequence Two Random.-,+*PQ /Alpha Random.-,+*dcb? /Rotation Speed Random?pA*+,-. /Movement Basicml=k /D*+,-. /Alpha Fade and Decayj?i?h?gfe?*+,-. /Radius Scalewfff?vu@@t@s?r*+,-. /Color Fade.-,+*чm?v /Alpha Fade In Randomqp?o>n>*+,-./Rotation Basic*+,-./render_animated_sprites{.-,+*|}?~?????<