Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7499 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 11 Reduced 9 texdatas to 8 (218 bytes to 189) Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt 12 portalclusters 27 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 140 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] [Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'! [4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 30 faces 46899 square feet [6753566.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 30 patches before subdivision 258 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 16/8192 192/98304 ( 0.2%) brushsides 100/65536 800/524288 ( 0.2%) planes 182/65536 3640/1310720 ( 0.3%) vertexes 105/65536 1260/786432 ( 0.2%) nodes 80/65536 2560/2097152 ( 0.1%) texinfos 11/12288 792/884736 ( 0.1%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 30/65536 1680/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15/65536 840/3670016 ( 0.0%) leaves 89/65536 2848/2097152 ( 0.1%) leaffaces 43/65536 86/131072 ( 0.1%) leafbrushes 28/65536 56/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 182/512000 728/2048000 ( 0.0%) edges 116/256000 464/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3975/393216 ( 1.0%) LDR ambient table 89/65536 356/262144 ( 0.1%) HDR ambient table 89/65536 356/262144 ( 0.1%) LDR leaf ambient 61/65536 1708/1835008 ( 0.1%) HDR leaf ambient 89/65536 2492/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7499/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 1 Total triangle count: 62 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7499 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 11 Reduced 9 texdatas to 8 (218 bytes to 189) Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt 12 portalclusters 27 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 140 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] [Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'! [4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 30 faces 46899 square feet [6753566.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 30 patches before subdivision 258 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 16/8192 192/98304 ( 0.2%) brushsides 100/65536 800/524288 ( 0.2%) planes 182/65536 3640/1310720 ( 0.3%) vertexes 105/65536 1260/786432 ( 0.2%) nodes 80/65536 2560/2097152 ( 0.1%) texinfos 11/12288 792/884736 ( 0.1%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 30/65536 1680/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15/65536 840/3670016 ( 0.0%) leaves 89/65536 2848/2097152 ( 0.1%) leaffaces 43/65536 86/131072 ( 0.1%) leafbrushes 28/65536 56/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 182/512000 728/2048000 ( 0.0%) edges 116/256000 464/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3975/393216 ( 1.0%) LDR ambient table 89/65536 356/262144 ( 0.1%) HDR ambient table 89/65536 356/262144 ( 0.1%) LDR leaf ambient 61/65536 1708/1835008 ( 0.1%) HDR leaf ambient 89/65536 2492/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7499/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 1 Total triangle count: 62 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7499 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 11 Reduced 9 texdatas to 8 (218 bytes to 189) Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt 12 portalclusters 27 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 140 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] [Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'! [4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 30 faces 46899 square feet [6753566.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 30 patches before subdivision 258 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 16/8192 192/98304 ( 0.2%) brushsides 100/65536 800/524288 ( 0.2%) planes 182/65536 3640/1310720 ( 0.3%) vertexes 105/65536 1260/786432 ( 0.2%) nodes 80/65536 2560/2097152 ( 0.1%) texinfos 11/12288 792/884736 ( 0.1%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 30/65536 1680/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15/65536 840/3670016 ( 0.0%) leaves 89/65536 2848/2097152 ( 0.1%) leaffaces 43/65536 86/131072 ( 0.1%) leafbrushes 28/65536 56/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 182/512000 728/2048000 ( 0.0%) edges 116/256000 464/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3975/393216 ( 1.0%) LDR ambient table 89/65536 356/262144 ( 0.1%) HDR ambient table 89/65536 356/262144 ( 0.1%) LDR leaf ambient 61/65536 1708/1835008 ( 0.1%) HDR leaf ambient 89/65536 2492/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7499/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 1 Total triangle count: 62 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7499 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 11 Reduced 9 texdatas to 8 (218 bytes to 189) Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt 12 portalclusters 27 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 140 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] [Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'! [4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 30 faces 46899 square feet [6753566.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 30 patches before subdivision 258 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 16/8192 192/98304 ( 0.2%) brushsides 100/65536 800/524288 ( 0.2%) planes 182/65536 3640/1310720 ( 0.3%) vertexes 105/65536 1260/786432 ( 0.2%) nodes 80/65536 2560/2097152 ( 0.1%) texinfos 11/12288 792/884736 ( 0.1%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 30/65536 1680/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15/65536 840/3670016 ( 0.0%) leaves 89/65536 2848/2097152 ( 0.1%) leaffaces 43/65536 86/131072 ( 0.1%) leafbrushes 28/65536 56/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 182/512000 728/2048000 ( 0.0%) edges 116/256000 464/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3975/393216 ( 1.0%) LDR ambient table 89/65536 356/262144 ( 0.1%) HDR ambient table 89/65536 356/262144 ( 0.1%) LDR leaf ambient 61/65536 1708/1835008 ( 0.1%) HDR leaf ambient 89/65536 2492/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7499/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 1 Total triangle count: 62 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7499 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 11 Reduced 9 texdatas to 8 (218 bytes to 189) Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt 12 portalclusters 27 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 140 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] [Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'! [4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 30 faces 46899 square feet [6753566.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 30 patches before subdivision 258 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 16/8192 192/98304 ( 0.2%) brushsides 100/65536 800/524288 ( 0.2%) planes 182/65536 3640/1310720 ( 0.3%) vertexes 105/65536 1260/786432 ( 0.2%) nodes 80/65536 2560/2097152 ( 0.1%) texinfos 11/12288 792/884736 ( 0.1%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 30/65536 1680/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15/65536 840/3670016 ( 0.0%) leaves 89/65536 2848/2097152 ( 0.1%) leaffaces 43/65536 86/131072 ( 0.1%) leafbrushes 28/65536 56/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 182/512000 728/2048000 ( 0.0%) edges 116/256000 464/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3975/393216 ( 1.0%) LDR ambient table 89/65536 356/262144 ( 0.1%) HDR ambient table 89/65536 356/262144 ( 0.1%) LDR leaf ambient 61/65536 1708/1835008 ( 0.1%) HDR leaf ambient 89/65536 2492/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7499/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 1 Total triangle count: 62 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7499 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 11 Reduced 9 texdatas to 8 (218 bytes to 189) Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt 12 portalclusters 27 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 140 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] [Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'! [4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 30 faces 46899 square feet [6753566.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 30 patches before subdivision 258 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 16/8192 192/98304 ( 0.2%) brushsides 100/65536 800/524288 ( 0.2%) planes 182/65536 3640/1310720 ( 0.3%) vertexes 105/65536 1260/786432 ( 0.2%) nodes 80/65536 2560/2097152 ( 0.1%) texinfos 11/12288 792/884736 ( 0.1%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 30/65536 1680/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15/65536 840/3670016 ( 0.0%) leaves 89/65536 2848/2097152 ( 0.1%) leaffaces 43/65536 86/131072 ( 0.1%) leafbrushes 28/65536 56/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 182/512000 728/2048000 ( 0.0%) edges 116/256000 464/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3980/393216 ( 1.0%) LDR ambient table 89/65536 356/262144 ( 0.1%) HDR ambient table 89/65536 356/262144 ( 0.1%) LDR leaf ambient 61/65536 1708/1835008 ( 0.1%) HDR leaf ambient 89/65536 2492/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7499/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 1 Total triangle count: 62 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (6516 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 76 texinfos to 9 Reduced 7 texdatas to 6 (186 bytes to 157) Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] [Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'! [4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 29 faces 46899 square feet [6753566.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 29 patches before subdivision 257 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187, max 24 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 14/8192 168/98304 ( 0.2%) brushsides 88/65536 704/524288 ( 0.1%) planes 168/65536 3360/1310720 ( 0.3%) vertexes 103/65536 1236/786432 ( 0.2%) nodes 79/65536 2528/2097152 ( 0.1%) texinfos 9/12288 648/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 29/65536 1624/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15/65536 840/3670016 ( 0.0%) leaves 88/65536 2816/2097152 ( 0.1%) leaffaces 45/65536 90/131072 ( 0.1%) leafbrushes 25/65536 50/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 176/512000 704/2048000 ( 0.0%) edges 113/256000 452/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3368/393216 ( 0.9%) LDR ambient table 88/65536 352/262144 ( 0.1%) HDR ambient table 88/65536 352/262144 ( 0.1%) LDR leaf ambient 61/65536 1708/1835008 ( 0.1%) HDR leaf ambient 88/65536 2464/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 6516/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 1 Total triangle count: 58 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (6516 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 77 texinfos to 9 Reduced 7 texdatas to 6 (186 bytes to 157) Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] [Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'! [4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 29 faces 46899 square feet [6753566.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 29 patches before subdivision 257 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187, max 24 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 14/8192 168/98304 ( 0.2%) brushsides 88/65536 704/524288 ( 0.1%) planes 174/65536 3480/1310720 ( 0.3%) vertexes 103/65536 1236/786432 ( 0.2%) nodes 79/65536 2528/2097152 ( 0.1%) texinfos 9/12288 648/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 29/65536 1624/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15/65536 840/3670016 ( 0.0%) leaves 88/65536 2816/2097152 ( 0.1%) leaffaces 45/65536 90/131072 ( 0.1%) leafbrushes 25/65536 50/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 176/512000 704/2048000 ( 0.0%) edges 113/256000 452/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3362/393216 ( 0.9%) LDR ambient table 88/65536 352/262144 ( 0.1%) HDR ambient table 88/65536 352/262144 ( 0.1%) LDR leaf ambient 61/65536 1708/1835008 ( 0.1%) HDR leaf ambient 88/65536 2464/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 6516/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 1 Total triangle count: 58 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7069 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 10 Reduced 7 texdatas to 6 (186 bytes to 157) Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 35 faces 46900 square feet [6753683.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 35 patches before subdivision 263 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 15/8192 180/98304 ( 0.2%) brushsides 94/65536 752/524288 ( 0.1%) planes 182/65536 3640/1310720 ( 0.3%) vertexes 111/65536 1332/786432 ( 0.2%) nodes 85/65536 2720/2097152 ( 0.1%) texinfos 10/12288 720/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 35/65536 1960/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 21/65536 1176/3670016 ( 0.0%) leaves 95/65536 3040/2097152 ( 0.1%) leaffaces 51/65536 102/131072 ( 0.1%) leafbrushes 26/65536 52/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 224/512000 896/2048000 ( 0.0%) edges 137/256000 548/1024000 ( 0.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3743/393216 ( 1.0%) LDR ambient table 95/65536 380/262144 ( 0.1%) HDR ambient table 95/65536 380/262144 ( 0.1%) LDR leaf ambient 68/65536 1904/1835008 ( 0.1%) HDR leaf ambient 95/65536 2660/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7069/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 70 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7070 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 10 Reduced 7 texdatas to 6 (186 bytes to 157) Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 35 faces 46901 square feet [6753872.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 35 patches before subdivision 263 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 323, max 48 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 15/8192 180/98304 ( 0.2%) brushsides 94/65536 752/524288 ( 0.1%) planes 186/65536 3720/1310720 ( 0.3%) vertexes 111/65536 1332/786432 ( 0.2%) nodes 85/65536 2720/2097152 ( 0.1%) texinfos 10/12288 720/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 35/65536 1960/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 21/65536 1176/3670016 ( 0.0%) leaves 95/65536 3040/2097152 ( 0.1%) leaffaces 51/65536 102/131072 ( 0.1%) leafbrushes 26/65536 52/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 224/512000 896/2048000 ( 0.0%) edges 137/256000 548/1024000 ( 0.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3741/393216 ( 1.0%) LDR ambient table 95/65536 380/262144 ( 0.1%) HDR ambient table 95/65536 380/262144 ( 0.1%) LDR leaf ambient 68/65536 1904/1835008 ( 0.1%) HDR leaf ambient 95/65536 2660/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7070/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 70 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7069 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 10 Reduced 7 texdatas to 6 (186 bytes to 157) Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 35 faces 46900 square feet [6753683.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 35 patches before subdivision 263 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 15/8192 180/98304 ( 0.2%) brushsides 94/65536 752/524288 ( 0.1%) planes 182/65536 3640/1310720 ( 0.3%) vertexes 111/65536 1332/786432 ( 0.2%) nodes 85/65536 2720/2097152 ( 0.1%) texinfos 10/12288 720/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 35/65536 1960/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 21/65536 1176/3670016 ( 0.0%) leaves 95/65536 3040/2097152 ( 0.1%) leaffaces 51/65536 102/131072 ( 0.1%) leafbrushes 26/65536 52/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 224/512000 896/2048000 ( 0.0%) edges 137/256000 548/1024000 ( 0.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3743/393216 ( 1.0%) LDR ambient table 95/65536 380/262144 ( 0.1%) HDR ambient table 95/65536 380/262144 ( 0.1%) LDR leaf ambient 68/65536 1904/1835008 ( 0.1%) HDR leaf ambient 95/65536 2660/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7069/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 70 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7069 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 10 Reduced 7 texdatas to 6 (186 bytes to 157) Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 35 faces 46900 square feet [6753683.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 35 patches before subdivision 263 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 15/8192 180/98304 ( 0.2%) brushsides 94/65536 752/524288 ( 0.1%) planes 182/65536 3640/1310720 ( 0.3%) vertexes 111/65536 1332/786432 ( 0.2%) nodes 85/65536 2720/2097152 ( 0.1%) texinfos 10/12288 720/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 35/65536 1960/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 21/65536 1176/3670016 ( 0.0%) leaves 95/65536 3040/2097152 ( 0.1%) leaffaces 51/65536 102/131072 ( 0.1%) leafbrushes 26/65536 52/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 224/512000 896/2048000 ( 0.0%) edges 137/256000 548/1024000 ( 0.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3745/393216 ( 1.0%) LDR ambient table 95/65536 380/262144 ( 0.1%) HDR ambient table 95/65536 380/262144 ( 0.1%) LDR leaf ambient 68/65536 1904/1835008 ( 0.1%) HDR leaf ambient 95/65536 2660/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7069/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 70 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7069 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 10 Reduced 7 texdatas to 6 (186 bytes to 157) Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 35 faces 46900 square feet [6753710.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 35 patches before subdivision 263 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 15/8192 180/98304 ( 0.2%) brushsides 94/65536 752/524288 ( 0.1%) planes 186/65536 3720/1310720 ( 0.3%) vertexes 111/65536 1332/786432 ( 0.2%) nodes 85/65536 2720/2097152 ( 0.1%) texinfos 10/12288 720/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 35/65536 1960/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 21/65536 1176/3670016 ( 0.0%) leaves 95/65536 3040/2097152 ( 0.1%) leaffaces 51/65536 102/131072 ( 0.1%) leafbrushes 26/65536 52/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 224/512000 896/2048000 ( 0.0%) edges 137/256000 548/1024000 ( 0.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3743/393216 ( 1.0%) LDR ambient table 95/65536 380/262144 ( 0.1%) HDR ambient table 95/65536 380/262144 ( 0.1%) LDR leaf ambient 68/65536 1904/1835008 ( 0.1%) HDR leaf ambient 95/65536 2660/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7069/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 70 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7069 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 10 Reduced 7 texdatas to 6 (186 bytes to 157) Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 35 faces 46900 square feet [6753737.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 35 patches before subdivision 263 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 15/8192 180/98304 ( 0.2%) brushsides 94/65536 752/524288 ( 0.1%) planes 184/65536 3680/1310720 ( 0.3%) vertexes 111/65536 1332/786432 ( 0.2%) nodes 85/65536 2720/2097152 ( 0.1%) texinfos 10/12288 720/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 35/65536 1960/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 21/65536 1176/3670016 ( 0.0%) leaves 95/65536 3040/2097152 ( 0.1%) leaffaces 51/65536 102/131072 ( 0.1%) leafbrushes 26/65536 52/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 224/512000 896/2048000 ( 0.0%) edges 137/256000 548/1024000 ( 0.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3745/393216 ( 1.0%) LDR ambient table 95/65536 380/262144 ( 0.1%) HDR ambient table 95/65536 380/262144 ( 0.1%) LDR leaf ambient 68/65536 1904/1835008 ( 0.1%) HDR leaf ambient 95/65536 2660/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7069/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 70 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7069 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 10 Reduced 7 texdatas to 6 (186 bytes to 157) Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 35 faces 46901 square feet [6753764.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 35 patches before subdivision 263 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 15/8192 180/98304 ( 0.2%) brushsides 94/65536 752/524288 ( 0.1%) planes 186/65536 3720/1310720 ( 0.3%) vertexes 111/65536 1332/786432 ( 0.2%) nodes 85/65536 2720/2097152 ( 0.1%) texinfos 10/12288 720/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 35/65536 1960/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 21/65536 1176/3670016 ( 0.0%) leaves 95/65536 3040/2097152 ( 0.1%) leaffaces 51/65536 102/131072 ( 0.1%) leafbrushes 26/65536 52/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 224/512000 896/2048000 ( 0.0%) edges 137/256000 548/1024000 ( 0.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3743/393216 ( 1.0%) LDR ambient table 95/65536 380/262144 ( 0.1%) HDR ambient table 95/65536 380/262144 ( 0.1%) LDR leaf ambient 68/65536 1904/1835008 ( 0.1%) HDR leaf ambient 95/65536 2660/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7069/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 70 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed Using shader api: shaderapiempty.dll materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (7070 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 82 texinfos to 10 Reduced 7 texdatas to 6 (186 bytes to 157) Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp Wrote ZIP buffer, estimated size 618, actual size 538 0 seconds elapsed 12 threads reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt 12 portalclusters 23 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 136 Average clusters visible: 11 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 35 faces 46901 square feet [6753791.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 35 patches before subdivision 263 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48 transfer lists: 0.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0000 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 15/8192 180/98304 ( 0.2%) brushsides 94/65536 752/524288 ( 0.1%) planes 186/65536 3720/1310720 ( 0.3%) vertexes 111/65536 1332/786432 ( 0.2%) nodes 85/65536 2720/2097152 ( 0.1%) texinfos 10/12288 720/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 35/65536 1960/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 21/65536 1176/3670016 ( 0.0%) leaves 95/65536 3040/2097152 ( 0.1%) leaffaces 51/65536 102/131072 ( 0.1%) leafbrushes 26/65536 52/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 224/512000 896/2048000 ( 0.0%) edges 137/256000 548/1024000 ( 0.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 3745/393216 ( 1.0%) LDR ambient table 95/65536 380/262144 ( 0.1%) HDR ambient table 95/65536 380/262144 ( 0.1%) LDR leaf ambient 68/65536 1904/1835008 ( 0.1%) HDR leaf ambient 95/65536 2660/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 538/0 ( 0.0%) physics [variable] 7070/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 70 Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp 0 seconds elapsed