Files
TF2Maps/custom/fartsy/particles/snownado.pcf
2025-08-31 21:05:06 -04:00

445 lines
95 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!-- dmx encoding binary 2 format pcf 1 -->
óDmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamecontrol point numberfalloff powerDmeParticleChilddelaychildmax forcemin forceemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timelifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponentsequence_minsequence_maxrotation_initialrotation_offset_minrotation_offset_maxrotation_random_exponentFlip Percentagecolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1alpha_random_exponentalpha_maxalpha_minstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timegravitydragmax constraint passesfade in curve exponentfade in time minfade in time maxfade in time exponentproportional 0/1start_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasspin_rate_degreesspin_stop_timespin_rate_minVisibility Camera Depth BiasVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSfade_end_timefade_start_timecolor_fadelock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minlength fade in timemax lengthmin lengthRandom Parent Particle DistributionInherited Velocity ScaleSet cp radius for particlesSet cp velocity for particlesSet cp density for particlesSet cp orientation for particlesfirst particle to copy# of control points to setFirst control point to setGroup ID to affectlength_random_exponentlength_maxlength_minHalf-Lambert NormalsCompute Normals From Control PointsClamp Maximum Light Value to Initial ColorClamp Minimum Light Value to Initial ColorInitial Color BiasLight 4 Spot Outer ConeLight 4 Spot Inner ConeLight 4 0% DistanceLight 4 50% DistanceLight 4 DirectionLight 4 Dynamic LightLight 4 ColorLight 4 Type 0=Point 1=SpotLight 4 Control Point OffsetLight 4 Control PointLight 3 Spot Outer ConeLight 3 Spot Inner ConeLight 3 0% DistanceLight 3 50% DistanceLight 3 DirectionLight 3 Dynamic LightLight 3 ColorLight 3 Type 0=Point 1=SpotLight 3 Control Point OffsetLight 3 Control PointLight 2 Spot Outer ConeLight 2 Spot Inner ConeLight 2 0% DistanceLight 2 50% DistanceLight 2 DirectionLight 2 Dynamic LightLight 2 ColorLight 2 Type 0=Point 1=SpotLight 2 Control Point OffsetLight 2 Control PointLight 1 Spot Outer ConeLight 1 Spot Inner ConeLight 1 0% DistanceLight 1 50% DistanceLight 1 DirectionLight 1 Dynamic LightLight 1 ColorLight 1 Type 0=Point 1=SpotLight 1 Control Point OffsetLight 1 Control PointApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialonly active within specified input rangeoutput is scalar of initial random rangeoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)emission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emitnum_to_emit_minimumrotation_speed_constantrotation_speed_random_minrotation_speed_random_maxrotation_speed_random_exponentrandomly_flip_directiontuntitledn]<5D>“¾N©I TÙ&QÚý2tornado_dirt'‹øç~ÌÿK¶[¬¦Ÿ£&twist around axis<`±:?ºM“÷3W &:&Pull towards control point¥®;æÃ6J<>Ý.»i²A£2tornado_debrisñ§Û]F“CA³a'@Féë»tornado_debrisV ·©CKL\#ùµ±p&twist around axisÀìØ±K®ÕO<C395><4F> #$éÍ&Pull towards control pointÇ7ÜL„ÇN%bÆ&random forceqñÏív¢A®y·)þ&emit_continuouslyÎÔìrÅ+ÐB“ÿElRT&Position Within Sphere RandomÑ2±™àÌ@‡+Ò|øg5&Lifetime Random<16>´ÓËËI…ŠZ8ØÑGs&Radius Random$v&ƒeS7@›Ø´ÂY±-&Sequence Random÷vxæ‰÷J+ŽAÐMÃr&Rotation Random¤u¨Þgí¦DŒ=‰t°œç&Sequence Two RandomMH¬(ÔjñBÄ&Rotation Yaw Flip Randomïú*P÷<•H¾ŠÛýÞ&Color Random¤<>­íØN˜h¦¥c¹£&Position Modify Offset Random˜ôW8Ø•HD%·d&7Hk&Alpha RandomÄNK<7F>)ÚG˜ÓmÑÃC”Ì&Alpha Fade and Decay²Cb&&DŠE &Movement Basic¨ÕrL¯G•÷šÏ¢»Q&Alpha Fade In RandomÇ â}HA¯リƒé&Radius Scale¸ˆ*OðœæH½Ùû6?ÈFO&Rotation Spin Roll¦Ú©Æ5­KšÃ9 <>å=&render_animated_spritesoÍ%ÔÛÄA‰gÑvƒ±¡R&emit_continuouslyÃ] £³F²%0ùÿ®Nà&Position Within Sphere RandomI(ß·õ°YH ¯¹8 UÃ|&Lifetime RandomÌqVˆiƧB¤¬æt͉Cù&Radius Randomk@Z?”L«aÀ 箓&Sequence Random«{d-Ì%0OŒÆÀ±+ü³&Rotation RandomØÉúM©wþŽñA&Sequence Two Random4dg {”úC¯|ÞÞ•ºæ&Rotation Yaw Flip Random#$³mls²B<C2B2>+&k¾ÌÒ:&Color Random\†;øœ¹@GŒ”<fK½Jw&Alpha Randomÿ=ç‰í%O•·‰ðÁì&Position Modify Offset RandomäÊ"€ °,B…"e6É&Alpha Fade and DecayÎ=í…kmùC¯'ïMJnâü&Movement Basicú)(CêúE¹n¡LÈñ“&Alpha Fade In Random´Ä{qFª‡†IÜ`ºå&Radius Scaleð×z™áGvEˆ®°Ç[„
&Rotation Spin Roll¿Vò^ÒÛA¥U)dî`«&Color Fade†ŽÀ;Î;Oª—*1áQ
3&Movement Lock to Control PointiZ¦JlHƒ¶&Eœâ I&render_animated_spritesY^&¨0æI˜Wñ.ÄËltornado_suckdirt<00>-ÜÉܪÇKªN‡÷w¤ÚV&twist around axisiŒ2éAtD²JPÕ†Ûi·&Pull towards control point¾¨jkÊ?A¼Îd@k¯Ê&emit_continuously†^ð¯ɦM<C2A6>÷ Š,2&Position Within Sphere RandomÝRÓ¶| G¿ Á<><C381>/&Lifetime Random¯Ê²\nÙE“E¹ªZîæ&Radius Random£<E28093>ôQô4G•õŽð &Sequence Random'¢Y>ž€pK©W®:Šî&Rotation Randomf1}ÚQw¤Eºd¡V]S<10>&Sequence Two Random²<>ÞòeI¶F<C2B6>õË;{+¿&Rotation Yaw Flip Random
m¢QK­F±9fÏvsü&Color RandomDúÆ“©xsK<73>ë³Údñl˜&Alpha RandomåR&Es°AF“÷YŽ{ŽÂ&Position Modify Offset Randomµˆ9‰âJ¨ƒáÇÈ« &Alpha Fade and Decayñ"Žï%EŽ@á<>ô
Ž&Movement Basicä,¬òunK—¾·Ö ú0Ò&Alpha Fade In RandomlÉÏè<C38F>|G¥ì-Y¿Å—¯&Rotation Spin Roll÷<>º~ D<>U¼Ž‰‚&Color Fade2<>y>ª¯ C†@e±ØB³&Movement Lock to Control Point¸^ L<>8[éϬÄÒ&Radius ScaleçoägL€ Iv‰ä<E280B0>&render_sprite_trailì¶x{|ö4K§9{·röø&render_animated_spritesªWPcÞiåI<C3A5>pfê°¹Îtornado_suckswirlRò÷ÚI¨ÏÇNŸl&emit_continuously{Ò"3ôÈB´(;›ëîÊß&Position Within Sphere Random{ºl½A„&K¦³ƒ>¿8È&Rotation Random§Æ“rµJµb4ª¥wx¶&Radius Randomýë])¸š@ˆŽ„;[â[&Lifetime Random2$A™mAG<>ºMXóæUl&Alpha Randomÿ 4-—#LŸgýÔËËZ&Color Random×7Áþ I…ç4ÊФ0ˆ&Position Modify Offset RandomdÝT¨ÑF²ïTÆ1™k&Alpha Fade and Decayñ¸€GXñB'çùOÆ{&Alpha Fade In Random&¸â™I²ó8>÷ïÈË&Rotation Spin RolléYØÛYÝKœFªJ@ÌÛ&Radius ScaleÌôïw[xàAÈËa¹@0&Movement Lock to Control Point­(sÎÅ0vL¸Ë±ep¡&render_animated_spritesºW¬ãkŸK…<4B>÷U ¾ö F5_debris£©y¾x¼G‡á£8”ÍY&twist around axis³¨œS¾¤NŸ“ò<E2809C>€z÷&Pull towards control point× ¥½³®f@”Ç c ]I2night_F5_debris_bqAÖa@¡éìÊ!VßF5_debris_b…hã„Ø"H¥©‡ D)­“&twist around axis´Fª¨"M¸½Y°/)&Pull towards control pointËOgíšWÅNŽ@sý±ßq&random forcewœœ²B¯ÔTÔÊ)G &emit_continuouslyòfÌœÐF—²ß1>ÿ‰§&Position Within Sphere Random5ÉÁÔÜH º!éó}TT&Lifetime Random«@qñ>—O‰[€(ˆBÚÆ&Radius Random€…šµÖN¾Â|<7C>æ5†&Sequence RandomIçÅI^ÖkG¼yHAa|¯!&Rotation Random×Ñ<>ÐL¢€Ä©G¶#…&Color RandomÉr‰AæG£ù¿f¼<^&Rotation Yaw Flip Random¦WXj0©;JºLj¡§&Alpha Random1‡<00>C<>úC9KÔ&Alpha Fade and Decayê1ÓóÆv@H ç{{&ȇe&Movement Basic£–]bŽG•.iÄqÿù&Alpha Fade In RandomÒt†ÈpשI¥8œÿ<C593>,¿}&Rotation Spin RollQÂîëû&}G½?ÿK »â&Movement Lock to Control PointµKß81…"DŠî¥{â&U•&render_animated_sprites—Þê'šÜ£E¯ÿ8±=žM 2night_F5_debris_c¤¬Ëœ¹M€JÐú\•ÅêF5_debris_cG¤J„Ît+N™î™3«ø!û&twist around axisßù ÿ ¢O¨Wøüs´>ó&Pull towards control pointGØÓÏ7)XB«¶mTý&&random forceF6½<36>ëb©@¨ÖÒý½WÑÂ&emit_continuously-
dµ°k°E«|Bè6þw&Position Within Sphere Randomç™<C3A7>cbŽ<J¿ÚUòpßå¥&Lifetime RandomU¡bìf7ÖH¨¥v²V1&&Radius RandomÿÜ1ZFŠõDSÝHu«&Sequence RandomÛçñiêX(B…È—+Ûd˜&Rotation RandomÉQjL™-I*‹Öžœ&Color RandomèÀ{~bÑN¼Ç„§å¢&Rotation Yaw Flip RandomóQçŸåV2K±¤¡,N>Cå&Alpha Random_¡Ø¥n3“M¿VŽbÅÜw&Alpha Fade and Decay$ã<>¸IïD§ŸŽ¯•}Ùö&Movement Basic3ê]
opF¸bAw7—[ê&Alpha Fade In Random21Ê{l­\Dµ<44>ãl£Þƒ &Rotation Spin Roll^“ÐF®e½¥0ÈËp&Movement Lock to Control Point‰s9Tã”” ¾÷Õ&render_animated_sprites=ÜÆ8.I«+üÜV{î„&emit_continuouslyÕ°–'ÒwAIˆ¿T.<2E>6èG&Position Within Sphere RandomͱõRùãÇM‡‰<E280A1>r¯—&Lifetime Randomã`]<LBž£ÜCའÒ&Radius Random²§ +JƒZL<5A>)|X^@<&Sequence Random »AʾºñI»˜¸½CÉ&Rotation Random®u0šÕx7@¨ ‡°~è&Sequence Two RandomÇç0E
×ÂÍ“oŸ&Rotation Yaw Flip Random
þuí1Š&Color Random[{"òdB†9vÍ †Æ£&Alpha RandomRJñ±ñ6LŸÆq2ËÛ&Position Modify Offset Randomiä³)ªÛÎJ¾:’öô‘ŸÃ&Alpha Fade and DecayíQ¦SoKJ<4B>]<5D>^{Óx&Movement BasicÑ^œB.³HK”Ç7ï†w<&Alpha Fade In Randomô¸§£1ÇKŸúDºF_Ö&Radius ScaleÉâFAΤF£UÎ5<>&Rotation Spin Roll°<IüB£@¤Ž<C2A4>ø˜&Color Fade…+˜N¤Ý‰â÷íÕ`&Movement Lock to Control Point{96¹ZÄE”‰2ÿ”Coo&render_animated_spritesmC\N/!õ2;tornado_debris_b<>î°ACƒ?°Ù§ú¬&twist around axisí*‡
ùÉG  Ù í´Ôw&Pull towards control point¥+ý"<èH¾\œBo
è<EFBFBD>&random forcetM¦²q£A«wEæiz&emit_continuouslygÑËUÖýBªv,Ѫ8V¿&Position Within Sphere RandomÙ]÷P\MdݵpM`å&Lifetime Randomd8¹O INNZFJ&Radius RandomDOO",¹àNš†ç°¬€?&Sequence RandomèÐ[wXsLœàûnˆ÷‰2&Rotation Randomm3Öæ·Ô÷MŠIœ
|K°&Color RandomÙT-,[ƒA®†%<25>õúg&Rotation Yaw Flip Random³7Ï_wJ¢åS˜G&Alpha Random…zî&[,@¢»5·h2Ù&Alpha Fade and Decay­Ès»ŠÖkL•âÂ=È
iú&Movement Basic¡ü¡_sè¾Fº—f€YËõ&Alpha Fade In RandomL¨¼·¹™KOŸ2;°¨ré&Rotation Spin RollgöÞ°½J¬º=OÙÁªø&Movement Lock to Control Point?d­ú <17>@¨œEñ¡à©(&render_animated_spritesòH•§Ì¬L¯d9½áyF3˜kaF:XB<58>æ±>s 2tornado_suckcloud_tracer/ãF®fäSDŸ?¡0¯<17>Utornado_suckcloud_tracerèýL& äC¾Ìëî—32tornado_suckcloud§£KQ…P<C²¿5¼`9ņtornado_suckcloudÚ}°'ogBJ»¼™ 7œ/s&twist around axisß°Òu“cTB®2rë_eÍ&Pull towards control pointZ
o§Ð]³D²ŠL:íX·&emit_continuously ÿËôAN¡H•šÄ{ðT#ä&Lifetime RandomJ„mí¹b<4A>ù˜6º&Radius RandomÐÅç¢@޶AžG)k¨¡ZL&Sequence Random̈„„<E2809E>]š@´ªBn¸Žq<&Rotation Randomþ™Ö0ð]L½ ±‘д.P&Sequence Two Random¹7@
¢~ÂOƒ†«¤S¹¹&Rotation Yaw Flip Randomþ‰º¸ßiC…í«7·§Ä­&Color RandomFàVÖòpzE¬æ$q÷>&Alpha Random8<>S@¼ª<C2BC>eR¥3-=&Position Modify Offset Randomƒ¿I²¢Ì™ûwÛD&Position From Parent Particlesý%Öb7A¥/Ž7GÚÞ&Alpha Fade and Decay©
³ø²M½Ï2ýþU=&Movement BasicK¼à®¼qK<>C_tâÕ
&Alpha Fade In RandomD,2|ÌP'M0.™Vè&Rotation Spin Roll˜Rû¦7M­mÜÁ‡y¢&Movement Lock to Control Point°×·ÙÒˆL¡úó<C3BA>GaÇ÷&Radius Scale„D«†÷û@—+žª&*”&Color Fadeƒ&Åô#PKƒEMP3÷a¢&render_animated_spritesj¢ÌYX¼*CŸgÈÎ1á&render_sprite_trailGjÂa?JDN‰È»ë å8&emit_continuously’µõï±/N„ÌQ*Îé#&Position Within Sphere RandomÈš†©†ïD¾¼¿?nF_&Rotation Randomðòqµ£?lI”Ù —p°²&Radius Randomflt­¡@­(5tHJ&Lifetime RandomŸek);sI¾ù#ûÖ.r¼&Alpha Random²ÇÌ?kƒI¾<49>ubý†õÛ&Color Random9nŽ£Kf{ˆ_|kÁ&Position Modify Offset Random¿,øQø×^BhÙý¤\J&Alpha Fade and DecayM0˜ÖˆòJ¢Åa<C385>_àÕ&Movement Lock to Control PointÝqmçNc¦A£.ÌLÕ&Set child control points from particle positionsþ®â‹;vB°-"\|Êa2tornado_windwispsªÚžùòŸIÚ±ð<C2B1>ä¹ñtornado_windwisps 4.*8GI¶í…ÓhÄ?„&twist around axisé:¹¦J_5DŠI”…ˆyâ&Pull towards control pointlǤùœxH°@JDÆ.÷&emit_continuouslyS¹zø•D »_ó•&Position Within Sphere Random}¥•ºÒžFuS"ÀÂ÷l&Lifetime RandomF´Ó‡vD¦xw¯øÖà…&Radius RandomVQùM-ŒF¹¢põ&Sequence Random)“›[@<40>o~$WuY<75>&Rotation Random•4¬³3þG™UÅ«Åå=Ö&Sequence Two Random%O—ÛRÍC½•YòS”&Color RandomgÜ0Dº<44>æî 'Ê&Alpha Randomjóæºýê<46>nAP;&Rotation Yaw Flip RandomšDiÝ<69>E»< 1ýØa«&Position Modify Offset RandomÕÖ\]ë$³L¤Þ{<7B>HmÔ&Trail Length Randomoò ¯ý<C2AF>[Aœc‰Ôþ®ÕØ&Alpha Fade and DecayA:&¢<>A<E28093>WèOà¶ñ&Movement Basic¥í¤38ùJ­ù; ÿ`²&Alpha Fade In Random½½
çFŸÑìÙÀÔÑ&Radius Scale?kiÝc@…϶ñqµ“O&Rotation Spin Rollõ­@œ6$ÝC¶bŽÏÙq&Movement Lock to Control Point1IÍV¡CºÄ«þo]&render_sprite_trailÄPﬣv/N»¹uV #2tornado_cloudr‰jÕ9#áG¢2Ou½otornado_cloudÏYçÊYËNWH÷ªÚà&twist around axisŽk¤v$¼ N˜© <20>eþ2ª&Pull towards control point¬ß…4ù(K™×E"2night_tornado_dirtÔEɶýGŒ‡Óì±€µN2night_tornado_debris_bù§"àö—„I?ÙòMn4T2tornado_suckdirtU$ k”¿8B§§t]&emit_continuouslyfÁ±è<C2B1> E<C2A0> áæÁñ&Position Within Sphere Random-œ.Œ}îDK<44>—làI|ü&Lifetime Randoma{€Ú‰óG»oNuc&Radius Randomî&ÿÓ=nFœ¯Sýã@BT&Sequence RandomK«Š¨tߢEºK"XX
˜Î&Rotation RandomÝXŸš¹I»éàÍç÷â&Sequence Two Random'aÀ£ÞE­Þ5ÿˆ_ W&Color Random¤oðô6J¹(ˆj÷ëP[&Alpha RandomŸs%«·!Lž¼R2Øy:&Rotation Yaw Flip RandomýÆúkq
¯Išüú ¾Ÿ˜&Position Modify Offset Randomx8ñC™~ï!ýóF&Alpha Fade and Decay¶¸ˆ{°0ŒD¸u3åßß`ã&Movement Basicñš<! MU£Ÿƒ½~³&Alpha Fade In RandomI',/<2F>B*G¸O&¼Ä½r&Radius Scale¸lû[³õC<C3B5>Bí9yÙ
&Rotation Spin RollZoc½,K‰ÝVÚ”Šœ&Color Light from Control Point‰¤Â<16>@¦ƒùü~Mí&Movement Lock to Control Point%õJr134J¨G<C2A8>F¯?àÜ&render_animated_spritesIü>`û0¸G¢OÞ.èOóg&emit_continuouslyƒÉþ/®D†Éë}î.ß&Position Within Sphere Randomd¥LCC¨ö<C2A8>Å®˜b &Rotation Random<00>¤¥Ÿù.òJ¤Ñ‡¶wà5‰&Radius Random¹½@|ß2E³4NRši&Lifetime Randomn³DÙÖÁN¯_Í%„´ºM&Alpha Random8øld"{K˜ï{ÅÁ¤2&Color Random¢l[Äî_¡I½ÉñŸó,p&Position Modify Offset RandomƒÒõ6Cµœ9FèKþ¹&Alpha Fade and DecayüïÈ¢ÙL»½´ˆ§üV4&Alpha Fade In RandomF2nõ v`C©¨¿.ÿõ„&Radius Scaleíñ(²H¿4´Jà0&Movement Basic™Û,F~ç^N<>>ëÁLFRH&Rotation Spin RollgJ¡6cåB<C3A5>#îf¥Å(á&Movement Lock to Control Point“£Âõ#{êE™AOïLZ &render_animated_spritesÍ"†Á/äÒH€ØµÆ¯7tornado_dirt_residue<00>±A×
<EFBFBD>[ÿoT¸˜&emit_continuously<>GNJWFºS½Œûy¼k&Position Within Sphere Random4
îbÛÁÌM<EFBFBD>_'ÅÌ”&Lifetime RandomµØâX·Lý”[\ì@<40>&Radius RandomšÄ¦üì,<2C>L¼ÝrŸÃ“ä&Sequence Random´çÝfè_ŒK±=6ÞïS ¾&Rotation Random? pxr#×H…`Äò²å&Sequence Two Random4µX÷Ü+cMŽ"ª_Ço°ï&Rotation Yaw Flip Randomî<C3AE>Ѱ4A‡­¢?0DË&Color Randomúv4ã9æöH¿G†¼°—&Alpha RandomD³ùŸðÛÄD™í… q?&Position Modify Offset RandomÃ_΃ÆG·çT
Þ¾ž¬&Alpha Fade and DecayZš< ÊÁB©?„†™Â&Movement BasicV / K<C2A0>ÛϽØÊŒû&Alpha Fade In Random",¯þJK¯…Ap7ÞN&Radius Scaleó %äÏÒF¬±,„ò†
W&Rotation Spin RollØ›,v<>¶B±k í"b^q&Color Fade€IL³X£@<40>f@Š#ˆl>&render_animated_sprites°SéãAíO³¯ßÄCF1_cloudIv¸Æq@ÛDŠÿÌãLåä&Pull towards control point£«?ÚDV\=.ÙXÎ2F1_windwisps8”Eò%
#B¡'­8W
F1_windwisps¬¯×~ØXõE¿ víæ½Y&twist around axis
©þiõ“GŠE‡HçÇ6&Pull towards control pointÚ<RNaGŽÃBˆ­y<0F>&emit_continuouslyfÀÂe76ËIµÂï l<1F>&Position Within Sphere Randomù÷2?þJL°àÏ[)ÉŠ&Lifetime RandomÛ¤¢S˜¸ÃB£tWÑ­&Radius Randomß§uR΃N¾¨´¸4:®&Sequence Random @~z…K½¦ïTiÜ\&Rotation RandomÍýC¼$=¾@€Tº²L'•¥&Sequence Two Randomü¯lš ‰BL¤¶{óc—ц&Color RandomüN ™(™çOÑþKvr&Alpha RandomšÁu¤<<3C>@˜€™P¥®¡p&Rotation Yaw Flip RandomÛô‰ÐL´~A<>%ÕK^9ª&Position Modify Offset RandomÞØ©92A©<41>^ÛöQZ|&Trail Length Random€ËíPÞVM¦JõÎà$s&Alpha Fade and Decayˆ¾O<C2BE>I¯KЄ쥪3&Movement Basicüô–`¢Eô@«1·KXˆÊ&Alpha Fade In Random. ƒÑ¦:<3A>
CÅô¾†&Radius ScaleöŶ*ÚfæL‰Yï[ÀÊL&Rotation Spin Roll"í!íK­PZ—ÛŒk«&Movement Lock to Control Pointã&X'—õMµ
<EFBFBD>îð)£&render_sprite_trail<00>\qê?iO…—¹:`3ô—2F1_debris_bá™5©Õ.D©Ž°ç<C2B0>âeF1_debris_b$VðáÉF´Âðæ{&twist around axis”f?Ù¾<C399>æNù9Þ~&Pull towards control pointÞò ×ËÖÚK OþOãÿE¨&random forceØiWOj§xL„ÔÌÎñ–=&emit_continuouslyÿÈT¡ÁœXG¼C êÂ×&Position Within Sphere RandomÖôù[j¾ŸF¶´®¯Ž«:&Lifetime RandomZæ¾(•E<7F>?jU±XŠ&Radius Random§ÖKcö#àC» Ù"8b7™&Sequence Randomã˜sBºžî,o&Rotation RandomË¢8ouçI¤Ù c¤ëw&Color RandomÎVù2D»ME—Ý”!¿ø‹¾&Rotation Yaw Flip RandomÈÔø°VßRq®”&Alpha Random“:»ÃÃïêG<C3AA><Wn…<6E>½&Alpha Fade and Decay<00>ûsÇñ«RA”…‰)`lã&Movement Basicã<>‡' ?j@q_MðXà&Alpha Fade In RandomT&,2W³KÐÒ\¿vè&Rotation Spin Roll)ê Œ]S@³<>:eïïÄa&Movement Lock to Control Point.^Ö˜ä?O•9ÙyÉÖOZ&render_animated_sprites³d{”¤f®Gºé vZ_Á2F1_dirtOf#ê3C¤È•Gañ4F1_dirt­å°²<C2B0>éðK¨1±<74>†&twist around axis¯õŽ`…¤@£„ü̲T&Pull towards control pointfV½bÙI¿u0Ë£Ñ2&2F1_dirt_b®ðä.¼ÓÍOœÓ„Æ’çF1_dirt_bšï2O¨å¾L¯Œêc÷/ &emit_continuously3™¿Psn¡N³E<C2B3>l²ÛÃc&Position Within Sphere RandomÅpÔ:ÈøF $a&fÉ/,&Lifetime Random¤VWýÛ&PL¾]ÖȲ›&Radius Random×ÀNJ³ÿ=[_¿Á&Sequence Random5¸Hû/@­<>XùP¶&Rotation RandomV;Ǫ?€ˆNƒ7€¬y!g§&Sequence Two RandomÛà2ÄÏR@·¡<C2B7>€FVò&Rotation Yaw Flip Random¬*§°ÔøK¢ëêõÊËÁ&Color RandomÍ›.ÀhøóL„v† #‡F&Alpha RandomÏÀæ+„°JŸšÕc3¥ÿ­&Position Modify Offset Random{nܹH"4C¦Nm§b÷ è&Alpha Fade and DecayÑ<0F>yø¤2I¨ò}\—å¢m&Movement Basic=)EE©*oEˆÄƈ¤ý³&Alpha Fade In RandomSñ-”Á=I·ioá[™Ò²&Radius Scaleh
H~0Cˆq8vß?Š&Rotation Spin RollfìÒÐ霈L¾üÛ[èz{&Color FadeäRAÜH´ðÂ% "=o&render_animated_spritesÁ$®ä9D¦ÿsWMìt2F1_suckdirt€4¶Á«zÜO™<4DtmvF1_suckdirtïôl~‰û)H‰^.5Òç½<EFBFBD>&twist around axisY ó´¬JB´H1Dð©«¥&Pull towards control point.hƒ™”F©Jß8»cÄn&emit_continuously²ÇäßÚ‡CA<43>lбÍ>&Position Within Sphere Random{¦Ö&Ô‘NµŸ”ŠÅü/M&Lifetime Randompflo<6C>*ëH´Ø&ùX~o&Radius RandomBgI
û…<EFBFBD>HHv*ÛZUg&Sequence Random¯o; @C±8¬ØX]Û&Rotation Random<00>•RÍMË~G¥!üZ;ïÛ&Sequence Two Randomi†uÞ Æ¬Mˆt†Õ5\&Rotation Yaw Flip Random+B-~XÄA§£Ýʪ:&&Color RandomØ@@½“1ÓC¢Î
:²1 &Alpha RandomRΰNîóK,#a¸ <0C>&Position Modify Offset Random¡¨*Så.yG®*%µJ=&Alpha Fade and Decay<00>MÙOK†êΫ<C38E>cCF&Movement Basic`-)õàÏ<C3A0>E…ˆ™ýù@[ú&Alpha Fade In RandomÞÆðªŒÿ±B¼^ä<S\è$&Rotation Spin Rollf¶Ö©—ÐiO—(¹±ë» &Color Fader¡zÚŽ=}M²Ûw1ôuë&Movement Lock to Control Point·ˆÑùý_K¿QUz<55>q;õ&Radius Scale}9WWA±uL£ŸÇˆ&render_sprite_trailnG]"pÇJJ±ß·%¹§&render_animated_sprites<00>z‰À²N·Î8rDÇ_&emit_continuously¡,$£®ÀMŽÈ&û¶—{\&Position Within Sphere RandomÕ6æÇCºD”©ô%.¸ÜÃ&Lifetime RandomÂ8íoû_JšD+OÞwè&Radius Randomß<0F>"RÇBI22À&Sequence Random<>kãbN…àÆBC·&Rotation RandomüYF7>D¦<05>ß t&Sequence Two Randomè K2ØÏ<4A>KÅ¥øUó&Rotation Yaw Flip RandomSi!É?.hEœUï2rmRR&Color RandomGõMflÏ<6C>G)UÕD­
&Alpha RandomVaòrÿü!B§Ùˆ†]1L&Position Modify Offset Random³QŒ:Ê_öO =ãzc&Alpha Fade and Decay\ôÑ¡^`ÓM¢Â¯}ësïq&Movement Basic| Ù3™G§ap¹ñ˜&Alpha Fade In Random]<5D>Iòi¹F„¼¥Å.§³Ä&Radius Scaleã×…ÒJ“œpÆO•øÌ&Rotation Spin Roll·µ;f¥”A
W‰Ž¥&Color FadeŽ„UêmøO¶¢ š$ô½ &Movement Lock to Control Pointöÿ±'R
E´FÚ^t%&render_animated_sprites“½Û]Tù¦J³×S•Ìï}2F1_debris*Niª5fIµQíGð&Ù‹F1_debrisƒÄŠý‡wþE§Úˆ<C39A>b°Ó&twist around axisþBª7N<37>ÁA¼…CŠÉ.ãÞ&Pull towards control point£yæ$ îM†V2-üìUå&random force¨"xLš^8A“ò߀Þ#7&emit_continuouslyþE<C3BE>©yD†¼sÈ5oò-&Position Within Sphere Random¦ÒŒZ:dH„]·#Õ±æ‡&Lifetime Random´H¥¯2E¨Xñø1ó&Radius RandomFž?ûÿ€3B•œH±HŒû‰&Sequence RandomuÆ7cw´a,~c&Rotation Randomç:yïã»LžœIÕ„gð&Sequence Two RandomLdP4n
B¸Km_Lßõ&Rotation Yaw Flip Random°Î~Ù@¬·¢ Ùtmy&Color RandomYÿ²@‰öZI—èѼRç[&Position Modify Offset Random&Uk¬Ò
L¦&ÈÕK½&Alpha Random÷‡r½<WñG©]pM<Ss&Alpha Fade and Decay<00>_~X¨=H¥¸ÌY -Mƒ&Movement BasicZæú[®ÉLœâC³¿{<b&Alpha Fade In Randomçdí}/Ü<>­$?ê}à&Radius Scale9m²ÞQDC<44>ìÁuà4-&Rotation Spin RollŽÞ\öãL©Wz´t;:&render_animated_sprites¸YEˆºÍLˆÒIÔ"·zî&emit_continuouslyy[<5B>§‰¨¥M­jA]EÄJ—&Position Within Sphere RandomßÔ^OÞWÏH¼Á¡¨»É]&Position Modify Offset Randomã<04>†û0E ½þCcÏâ &Lifetime Random¥Ë£KûO£ìOÂm¾³ü&Radius Random½ÁÚe©ˆK€ÀxÍ~Ãq&Sequence Random#Ÿ˜iPyCˆ¾^"YÝ&Rotation Random< q5J­Á“ZL þ&Color RandomÚ5" ŸA´³¿:$Ha&Velocity Noise1¿4½$ŒcJ‡J'õSò&Rotation Yaw Randomä"1±¯3AŸE#H­ÃÒ&Alpha Randomeõøà³qäM•E—`[É&Alpha Fade and DecayÃ:³<z"O¡G<x0ƒxU&Alpha Fade In Randomå{xò· IŒÜÎýM_ü§&Movement BasicÏɾ à´C´zÎD_õk&Rotation Spin Roll+¦†•¶Š LŒÛP·±H &Radius ScaleSbŒ®ØKŸS'ö#çÿV&Color Fade³fìpïø]E§?ÔÂO+ó$&Movement Lock to Control PointÒd´þh±O´÷jÉK¡&render_animated_spritesj4'\MWÓL+Ý0jb¬F1<10>O3´ C¦S-¼)Ù±2tornado_suckcloud_tracerMZjí)ЀJ<E282AC>K”“!×£2F1_cloudôÙÁµ†wL<77>€îÇ”ñ,(&emit_continuouslyr Z-Œ·M¹c—@ Núª&Position Within Sphere RandomKSq…~d<>H¶25¹I§ƒ&Rotation Random; Ö €§L¯”¾·¡…g&Radius RandomiÉx
…@ø@¿Òb\]v&Lifetime RandomÞ¨õÖíö<C3AD>D€tƵBŒà&Alpha RandomHu ¹6¡“L´Y½`x u&Color RandomùBÑH”áÎÜÍZA&Position Modify Offset Random#]ÿ=²I²kh=¶ã<C2B6>&Alpha Fade and DecayICœ[}©>I“^“ô€š®&Alpha Fade In Randomÿ“@DauK¬Ú0Oò&Radius Scale:†ºãü]Hµ;¶‰<C2B6>×&Movement Basic+ rÅÁEB<45>X8kA ý&Rotation Spin RollG¸°ñ­4Oª0mwÃé&Movement Lock to Control PointW/U©®bK¡h <º&render_animated_sprites”‡f2e%D¯µ<C2AF>û“bcF5_cloud€·|Å——L†ügAÝ{&twist around axisá'^…GëC•CïWNÜLÎ&Pull towards control point6†Tœ”@š°} voM2F5_suckdirtÑޝӖ:J³ÚÊOîF5_suckdirt'Z/¯ÐyM¦²Y—k'b0&twist around axisG<>”ñpÃÆ"&Pull towards control point9`¬DhE—íh{dÖ.&emit_continuouslyK y¿XÞA»Ãþòµò<C2B5>r&Position Within Sphere RandomBãpˆµ
[D•Ì„ ×<1F>5&Lifetime RandomóÁH3<48>€²C¶òkóõea&Radius Randomâ l'LG˜²·þH&Sequence RandomÙV+ŽC³«;µ=ÊiK&Rotation Random
¿WB3oM°žTADò>h&Color Random€1¢ÓÇH¬â=­l(†µ&Alpha Random‰­Ï§à;(D©^¨½<C2A8> &Position Modify Offset Random,‡ê<>vÕM»+ªÞC;S&Trail Length Random°a œ“p¾F®x$b<0F>Y,&Alpha Fade and Decay—Ì÷fª÷¬Nˆ¢hÖ &Movement Basic8 Sޤ:F­Ø9èóh&Alpha Fade In RandomËG8vžæÙL²éšƒš@ò&Rotation Spin Rollˆñ3mZLN—!|°´ïŽ&Color Fade
Ø,OdE™A#Wb K&Movement Lock to Control Pointc—ÝÚ”<C39A>IDìBúÙÌmú&Radius Scale…1P¨(>A¿k§&è¿&render_sprite_trail£ÿÿ©­3”A£‰7n«Â&render_animated_spritesGU¤Þt²ð@—žåOP<50>&emit_continuouslyblL&Ñ¿ÆJ…ýoámpêÎ&Position Within Sphere Randomüß¾¿ãYU@ž¤1wÛTŸr&Lifetime Random¯ª³øèWDŒ“Š!Ú«?&Radius RandomîÍßB6ͨC§¨®3~8&Sequence RandomŠ×ËPR¼íN¾ ˜šÌj)&Rotation Random“\Xj}úH¼ïOÛ(Wg&Sequence Two RandomQ(S´÷^E½0Û&u7¿ª&Color Random‘û€ç`EŸBAòž?­&Alpha Random¿˜!¸šÅHŸ¼†áÛÎx&Rotation Yaw Flip Randoml£C<C2A3>“Í™I çÁS*êß&Position Modify Offset Random³Øgê¤ ‰N®º i,ÂÒ¾&Alpha Fade and DecayÓ„yãF<>ýv^«>;Ž&Movement Basic&
=8ËéH¼ŠJ0lŸçW&Alpha Fade In RandomüàËœùNO”¹ Ç.Dx&Radius Scale¤MÃBí„Æ@½P®Ïg¼¯&Rotation Spin RollUÞ¹<C39E>Ä,@ºÌÜGïÎ&Color Light from Control Pointx7+ÌH<C38C>ÄQyß/&Movement Lock to Control Pointl¥9 .p²EœçÊP>°6&render_animated_sprites3Î;ƒ.8uK§ú<00>vF5_innercloudöJê@M¼·DœT[a¢_»&Pull towards control pointhWÓHnžâL—˜¦Y‰ç.&emit_continuouslyÌ5] à ©J€•9ʯä+&Position Within Sphere RandomD~E]ëäOFÈy&Position Modify Offset Random/aÝZa¤ŠNŠ:ªÁ7¶;&Lifetime Random¤ïNà·HF£Ôy†f¿¨&Radius RandomÇwÜ?„öG‡û™Þæë<C3A6>‰&Sequence RandomŠvî<76>UƒO<C692>ªf<C2AA>¡ ~&Rotation RandomÌX É~@¶õé ['&Color RandomÀ¦êcÜ£N†6ë »‰òB&Velocity Noiser$-cê $MœùxÞ]9×&Rotation Yaw Randomù¬¸_`eD”åà€ô^yv&Alpha Randomå0::ç M<C2A0>Z§ÒŸ¯&Remap Initial Scalar¨Ç­:„PI«*¿5Xÿ&Alpha Fade and DecayÎmùØ_6O¿L»ö¬š¦&Alpha Fade In RandomÚãÏ,$‰Cœ¢×¥ÆÆYÀ&Movement BasictïW¹võãEœ9<C593>.àîÝ&Rotation Spin RollÂÚÄ<>ðžC«ý|#Εc&Radius ScaleKx-üßäMšo%cã<63>é³&Color Fadex
™ÀÈñ9K™ð£ðEb&Movement Lock to Control PointêÊE~@M´n»&render_animated_spritesgÄAêÆ|I¸n¹ƒpêIGocdonotstealã:ºg^'B»˜r Ïÿ”2F5_windwispsúoˆxÔAŽÁ/:µ&FRF5_windwisps½¯ÌUBG½RP½Õ­o&twist around axis­6(¢´š•J·˜f«£x¸&Pull towards control pointP VgC¦gûþètÁ&emit_continuously(w2ŠBZ'Ls½U-£&Position Within Sphere RandomæÆÛ(]¿«¢iu•&Lifetime RandomŒZil—]B¹;ªÐûÛA&Radius RandomM1®8
§6D€<EFBFBD>«ú&Sequence Random
à<EFBFBD>û‰ÐMM³
ެƓò&Rotation RandoméßSBNŸ»ŒŸŽ&Sequence Two Random9MŽG½¯‰i°G&Color Random“s öü Œ[Æ+&Alpha RandomðÞ6Ƴ J„¯eÿòê&Rotation Yaw Flip Random?žI×1äI<C3A4>“·nùŠ*•&Position Modify Offset RandomJ[<5B>‡D¤<I<>éLÛ$;Ñ&Trail Length RandomñM '+‡H“ŽEnK&Alpha Fade and Decay<00>îã(ð0D<30>dBPD·3e&Movement BasicÖȼ«Nºê„8•fø&Alpha Fade In RandomQqBWÇÍjNаŸÕð˜&Radius Scale<00>%|u„#A»]Ë×÷å&Rotation Spin Roll;])Ø@ÍqG<71>°,Ûÿi,&Movement Lock to Control Point‰3îbàzD ó¹…^êDì&render_sprite_trailLÝ8•«‡J¬N“¢%(T2F5_innercloud^ åMåK¨=°œ`E <45>2F5_cloud‡Êºy¬KŒ_ƒzèK&emit_continuously”r<E2809D>(¸ L®6{lí&Position Within Sphere Random%EHÃrÐE±¤-!¯&Rotation RandomM×ñ%iÒF¸Ô.—7…(­&Radius RandomUr,Õ¨^D„â_'t«¹´&Lifetime RandomaQò®É”€M<E282AC>Š_‰•…Â&Alpha Random²ÿÖMäF¹ÞÔ‰¡mc&Color RandomDšRv}ŸWI“o½,&Position Modify Offset RandomÒú4kó¶D­«Öœ*cŸ­&Alpha Fade and Decay ÑÍ#?à™@•Þäùrr„L&Alpha Fade In Random*wkÆòB¿ç2ÝAÀà@&Radius Scaleh¬0"ÏÐØO´¯*Æ×hK&Movement Basicª<>'2M;¤Hƒá‡m@ xÒ&Rotation Spin Rollª¥Pn¬7‡F ã\æ¼M<C2BC>3&Movement Lock to Control Point¯†¼ïGpóE¦þŽ3?ß"&render_animated_spritesynkjÝÙD<C399>ªSV”Fý!lightning_<45>L§@‡M³O=%Ù]2lightning_flashÏ
—ƒê¦èC˜auÆZ7C<EFBFBD>lightning_flash¼ÕEÃf‡«G•CÞ󸈃2lightning_cloudflash6G&ÝAÊJ¢öÝëíxÍ|lightning_cloudflashp:ëýoKGš3­¾ fZ&emit_instantaneouslylf5÷.M1fevð4ë&emit_instantaneously¨|æ"G¶G¥
Þ‘¶úƒ&emit_instantaneously0<ù<>" xOµBâK†šÛ&Radius Randomü|,Œ×’ò@¡üŇwÄ=&Rotation Yaw Flip RandomKUlʼnÁûM Ú<C2A0>Èy´a &Sequence Randomï'ûó«B«S9>Kz&Lifetime RandomгKF<$Ô@”ÑêÅ[†­&Color Random~`Wã0fD¡èùdµÎ<C2B5>&Position Within Sphere RandomOI.ôQpA¯ÅåRu&Alpha RandomæÿíÎ 0ëE®XCCÇq—(&Position Modify Offset Random"W±«­)üC<C3BC>MúRÎfG&Alpha Fade and Decayñ„›„±J”æO½ŒõVW&Radius Scale¬öò:GJ¥gæ‰seu&Radius ScaleîÖc©÷¶DªUÉØ¦ThÈ&render_animated_sprites€ÓDîÁÆ@šÓ&v.&emit_instantaneously˜{£f¼ EšÊ¤Ý/&emit_instantaneouslyÚ‡WÉêÄA¯2­*_Ç*&emit_instantaneously•JT6¯)óA£Š<C2A3>æ!ÍÝ&Radius RandomFÐÕJDK¢IüÑáP9¦&Rotation Yaw Flip RandomB¾8c0¾G·#±êÈr&Sequence Random)³€ÐMI¤JºÑÝŽé&Lifetime RandomÑît¬>¢D‡š†”ñæ>¯&Color Random«7Ÿz9ÖÊO«@v<1C>×&Position Within Sphere Random/Ï$Ñ•TN¬]¬ýn%½&Alpha Random¤ñÉ\¹<><C2B9>D§ì‰,â<>¬Ú&Alpha Fade and DecaykDð™<Þ=K¶ý=ž‚> ¸&Radius ScaleƒìÉ0¸bL¥³©­è{ë&Radius Scaleøðßô²úD¡èÅxÙ¯&render_animated_spritesNi˜hVªE<C2AA>ö`ù)þš&emit_instantaneouslyržÚØè)E©‰-[¼X†&emit_instantaneouslyÿ ¾ñ8FHQ²]ø6Ý&Radius Randoml <>—ÕO¡vjåꦺK&Rotation Yaw Flip Random”¿°\*£L<C2A3>¦f¾ßø69&Sequence Randomöœ²RK ¶§vY&Lifetime Random|Ë+âMƒ°ÂU€%E³&Position Within Sphere Random}Úv;ÀO@ª<.ZÀbk&Color Fader‰žKG\C¶%4ЍË\Û&Lifespan Decay<
=ެxI³ ïÆE%ú&render_animated_sprites“K{èI‰ù¥3”zã6nuke›þ?*A«|L¶îøJ†e&emit_instantaneously~ !>ÐZDª{ð×Å‹¸à&Lifetime Random `òrw@>M0<E280BA>LÓòÞ&Radius Random I`aTù@šdP-ãëƒ&Position Modify Offset Randomêj©ÖÿˆGŽÝÆ²ÛæÒŽ&Rotation Random Àù3 H¤-UFiä¯&Position Within Sphere RandomŠ+/@/ÉOˆéË–¡Ý&Rotation Yaw Flip RandomcR<>æG¡¸¦¼)­&Color Randomé
tð}Ò<>I½Ù}ðÿºv&Sequence Random¥ò9Ü(š<>O<EFBFBD>ÍNóð &Sequence Two Random&/‰uÿ>I­Î°{ö‚§&Alpha Randomý´aùCéK—·¨à÷°°&Rotation Speed Random¸ØÞ5WID­é Àrà&Movement Basic4ð>OåwÛM²…`eT7Ô&Alpha Fade and Decay¢£\õžHH<>,Ѓo&Radius Scale=¼®TÏ
~I<>Š¢p†¸¡&Color Fades—q¸ß;¼O¤~þ<>„¦Fú&Alpha Fade In Random4ivX÷ÚM¢<E280B9>=!<00>&Rotation BasicS²à8îˆD¿6­bN_
4&render_animated_sprites7ØæK¶OÇJºÀî^?všŠ-DS¤
Ë Kc7ލ¦OÈÌâWkõ 
468`"%,$%&'()*+#
 !"#$"! dsnownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)€ÔÄ(
€?' /Pull towards control point.-,+*)Ã1043"%$#
" ! -tornado\tornado_debris_02.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis'(
€?)€;Å*+,-. /Pull towards control point01)zC*+,-./random force.-,+*6
úCúCúC5
úÃúÃúÃ /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF
úÃE
úCD€?CBA@?
>
€?€?=D<áC*+,-. /Lifetime RandomL€?K @J@*+,-. /Radius RandomO€?NHBMÈC*+,-./Sequence RandomQP*+,-.
/Rotation RandomU€?TS´CR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-.
/Color Random]B\ÿÿÿÿ[ZYX«ž”ÿWg_Yÿ*+,-. /Position Modify Offset Randoma`_
HC^
ÈÁA*+,-. /Alpha Random.-,+*dÈcÿb€? /Alpha Fade and Decayj€?i333?hÍÌL?gfe€?*+,-. /Movement Basicml<03>Âõ<k
\C*+,-. /Alpha Fade In Randomrq€?pÍÌÌ=oÍÌÌ=*+,-.n /Radius Scalex333?wvš™Ù?u€?t€?s*+,-. /Rotation Spin Roll{zy*+,-./render_animated_spritesЦD;ˆÿÿÿÿ‡ff&?„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.| /emit_continuously.-,+*78 A9:;/Position Within Sphere Random.-,+*<zC=€ E>
€?€??
@ABCD€?E
úCF
HBGHI /Lifetime Random.-,+*J@@KÀ@L€? /Radius Random.-,+*M€"DNCO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS BT ÂU€?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V?
/Color Random.-,+*WÈÈÈÿXšššÿYZ[©©©\ÿÿÿÿ]B /Alpha Random.-,+*dÈcÿb€? /Position Modify Offset Random.-,+*A^
ÈÁ_
Â`a /Alpha Fade and Decay.-,+*e€?fghÍÌL?i333?j€? /Movement Basic.-,+*k
ÈBl
×#=m /Alpha Fade In Random.-,+*oÍÌÌ=pÍÌÌ=q€?rn /Radius Scale.-,+*st€?u@v @wxš™? /Rotation Spin Roll.-,+*yz{
/Color Fade.-,+*<00>‚‚‚ÿŒ€?w/Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ff&?†ˆÿÿÿÿ‰¦D;Š|"%BC$;<=>?@A#
123456789:"0! ./7snownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)zÄ(
€?' /Pull towards control point.-,+*)€»D10 /emit_continuously.-,+*78ÈA9:;/Position Within Sphere Random.-,+*<aD=@E>
€?€??
@ABCD€?E
F
GHI /Lifetime Random.-,+*J@K@L€? /Radius Random.-,+*M/DNzCO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS BT ÂU€?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V?
/Color Random.-,+*Wþ¾ÿX½¼¼ÿYZ[Œ‹‹\ÿÿÿÿ]B /Alpha Random.-,+*dÿcÿb€? /Position Modify Offset Random.-,+*A^
ÈÁ_
`a /Alpha Fade and Decay.-,+*e€?fgh?i?j€? /Movement Basic.-,+*k
ÈBlÍÌL=m /Alpha Fade In Random.-,+*o?p?q€?rn /Rotation Spin Roll.-,+*yz{
/Color FadewŒ€?<3F>   ÿ*+,-./Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-. /Radius Scalex?wv@ut€?s*+,-./render_sprite_trail˜zD—úDÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|/render_animated_spritesŠˆÿÿÿÿ‡ÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|"%R$MNOPQ#FGHIJKL"E! 
snownado\snownado_cloud.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /emit_continuously.-,+*78@@9:;/Position Within Sphere Random.-,+*<=>
€?€?€??
@ABCD€?E
F
GHI
/Rotation Random.-,+*RST´CU€? /Radius Random.-,+*MúCNzCO€? /Lifetime Random.-,+*J@@K@L€? /Alpha Random.-,+*d-cdb€?
/Color Random.-,+*W<08>zrÿX$!ÿYZ[\ÿÿÿÿ]B /Position Modify Offset Random.-,+*A^
pA_
`a /Alpha Fade and Decay.-,+*e€?fgh?iš™?j€? /Alpha Fade In Random.-,+*o333?p?q€?rn /Rotation Spin Roll.-,+*yz{ /Radius Scale.-,+*st€?u@Av€@wxÍÌÌ>/Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ÍÌÌ=†ˆÿÿÿÿ‰Š|"%<00>$ŠŒ<00>Ž<00>#
<00>ƒˆ"~!Vj TURtornado\tornado_debris_02.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)€;Å(
€?' /Pull towards control point.-,+*)Ã104W3"%i$defgh#\]^_`abc"[! XYZKtornado\tornado_debris_pebble1.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis'(
€?)ÀZÅ*+,-. /Pull towards control point01)aD*+,-./random force5
@Å@ÅúC6
@E@E€»D*+,-. /emit_continuously;:980A7*+,-./Position Within Sphere RandomIHGF
úCE
úCD€?CBA@?
>
€?€?=zE<@E*+,-. /Lifetime RandomL€?KAJ@@*+,-. /Radius RandomO€?NHBM A*+,-./Sequence RandomQP*+,-.
/Rotation RandomU€?T´CSR*+,-.
/Color Random]B\ÿÿÿÿ[ZYX%%%ÿW???ÿ*+,-./Rotation Yaw Flip Random.-,+*V? /Alpha Randomb€?cÿdd*+,-. /Alpha Fade and Decayj€?iÍÌL?hš™Y?gfe€?*+,-. /Movement Basicml)\=k
ÈB*+,-. /Alpha Fade In Randomrq€?pš™>o€>*+,-.n /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_animated_spritesŠB`å;ˆÿÿÿÿ‡ff&?„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|4k3"%}$xyz{|#pqrstuvw"o! lmnFtornado\tornado_debris_02.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)ÀZÅ(
€?' /Pull towards control point.-,+*)aD10/random force.-,+*6
@E@E€»D5
@Å@ÅúC /emit_continuously.-,+*780A9:;/Position Within Sphere Random.-,+*<@E=zE>
€?€??
@ABCD€?E
úCF
úCGHI /Lifetime Random.-,+*J@@KAL€? /Radius Random.-,+*MzCNúCO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RST´CU€?
/Color Random.-,+*W???ÿX%%%ÿYZ[\ÿÿÿÿ]B/Rotation Yaw Flip RandomV?*+,-. /Alpha Random.-,+*ddcÿb€? /Alpha Fade and Decay.-,+*e€?fghš™Y?iÍÌL?j€? /Movement Basic.-,+*k
ÈBl)\=m /Alpha Fade In Random.-,+*o€>pš™>q€?rn /Rotation Spin Roll.-,+*yz{/Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-./render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ff&?†ˆÿÿÿÿ‰B`å;Š| /emit_continuously.-,+*78ˆA9:;/Position Within Sphere Random.-,+*<úC=zE>
€?€??
@ABCD€?E
úCF
HBGHI /Lifetime Random.-,+*J@@KÀ@L€? /Radius Random.-,+*MúCNHBO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS BT ÂU€?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V?
/Color Random.-,+*WÿXÿYZ[\ÿÿÿÿ]B /Alpha Random.-,+*ddcÜb€? /Position Modify Offset Random.-,+*A^
ÈÁ_
Â`a /Alpha Fade and Decay.-,+*e€?fghÍÌL?i333?j€? /Movement Basic.-,+*k
ÈCl
×#=m /Alpha Fade In Random.-,+*oÍÌÌ=pÍÌÌ=q€?rn /Radius Scale.-,+*st€?u@v @wxš™? /Rotation Spin Roll.-,+*y
z{
/Color Fade.-,+*<00>………ÿŒ€?w/Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ff&?†ˆÿÿÿÿ‰¦D;Š|"%£$žŸ ¡¢#˜šœ<00>"! Ktornado\tornado_debris_pebble1.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)@Å(
€?' /Pull towards control point.-,+*)aD10/random force.-,+*6
@E@E€»D5
@Å@ÅúC /emit_continuously.-,+*780A9:;/Position Within Sphere Random.-,+*<=/D>
€?€??
@ABCD€?E
úCF
úCGHI /Lifetime Random.-,+*J@@KAL€? /Radius Random.-,+*Mà@NÈAO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RST´CU€?
/Color Random.-,+*W???ÿX%%%ÿYZ[\ÿÿÿÿ]B/Rotation Yaw Flip RandomV?*+,-. /Alpha Random.-,+*ddcÿb€? /Alpha Fade and Decay.-,+*e€?fghš™Y?iÍÌL?j€? /Movement Basic.-,+*k
ÈBl)\=m /Alpha Fade In Random.-,+*o€>pš™>q€?rn /Rotation Spin Roll.-,+*yz{/Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-./render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ff&?†ˆÿÿÿÿ‰B`å;Š|"% $#üýþÿ"û!¥Êá snownado\snownado_cloud.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA4¦3"%$ÇÈÉ#ÀÁÂÃÄÅÆ"¿!§ snownado\snownado_cloud.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA4¨3"%½¾$·¸¹º»¼#
¬­®¯°±²³´µ"«! ©ª8snownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)zÄ(
€?' /Pull towards control point.-,+*)/D10 /emit_continuously.-,+*780A9:; /Lifetime Random.-,+*J @K @L€? /Radius Random.-,+*MDN/DO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS BT ÂU€?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V?
/Color Random.-,+*WìììÿXâââÿYZ[\ÿÿÿÿ]B /Alpha Random.-,+*dÈcÿb€? /Position Modify Offset Random.-,+*A^
@œE@œEÈA_
@œÅ@œÅ`a/Position From Parent Particles.-,+*š /Alpha Fade and Decay.-,+*e€?fgh?i?j€? /Movement Basic.-,+*k
ÈÂlÍÌL=m /Alpha Fade In Random.-,+*o?p?q€?rn /Rotation Spin Roll.-,+*yz{/Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-. /Radius Scalex?wv@@ut€?s*+,-.
/Color Fade.-,+*<00><08><><EFBFBD>ÿŒ?€?w/render_animated_spritesŠˆÿÿÿÿ‡ÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|/render_sprite_trail.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ÍÌÌ=úD˜úD| /emit_continuously.-,+*78@@9:;/Position Within Sphere Random.-,+*<=>
€?€?€??
@ABCD€?E
F
GHI
/Rotation Random.-,+*RST´CU€? /Radius Random.-,+*M/DNúCO€? /Lifetime Random.-,+*JAKAL€? /Alpha Random.-,+*d2cÿb€?
/Color Random.-,+*WåååÿXèèèÿYZ[\ÿÿÿÿ]B /Position Modify Offset Random.-,+*A^
 ¥E_
 ¥E`a /Alpha Fade and Decay.-,+*e€?fgh?i?j€?/Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-./Set child control points from particle positions.-,+*¢¡ Ÿž<00>œ4Ë3"%à$ÚÛÜÝÞß# ÏÐÑÒÓÔÕÖרÙ"Î! ÌÍ-snownado\snownado_sprites01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)@œÅ(
€?' /Pull towards control point.-,+*)Ã10 /emit_continuously.-,+*78 @9:;/Position Within Sphere Random.-,+*<=úD>
€?€??
@ABCD€?E
úCF
úCGHI /Lifetime Random.-,+*J @K AL€? /Radius Random.-,+*MúCNCO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS ÂTHBU€?/Sequence Two Random.-,+*PQ
/Color Random.-,+*WÔÔÔÿXôôôÿYZ[£££\ÿÿÿÿ]B /Alpha Randomb€?cdd2*+,-./Rotation Yaw Flip RandomV?*+,-. /Position Modify Offset Randoma`_
HÃ^
HÃA*+,-. /Trail Length Random.-,+*¥@@¤ÍÌÌ=£€? /Alpha Fade and Decay.-,+*e€?fghš™Y?iÍÌL?j€? /Movement Basic.-,+*k
@Elš™>m /Alpha Fade In Random.-,+*oÍÌL=pÍÌÌ=q€?rn /Radius Scale.-,+*st€?uš™™?v€@wxš™™> /Rotation Spin Roll.-,+*yz{/Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-./render_sprite_trail.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ÍÌÌ=úD˜aD|4â3"%ú$óôõö÷øù#
éêëìíîïðñò"è!åæç ãäðsnownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)zÅ(
€?' /Pull towards control point.-,+*)Ã1043434-3 /emit_continuously.-,+*78<00>A9:;/Position Within Sphere Random.-,+*<=HC>
€?€??
@ABCD€?E
úCF
úCGHI /Lifetime Random.-,+*JAKˆAL€? /Radius Random.-,+*MúCN¾CO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS ÂTHBU€?/Sequence Two Random.-,+*PQ
/Color Random.-,+*W±±±ÿX­««ÿYZ[¥££\„„„ÿ]B /Alpha Randomb€?cÜdÈ*+,-./Rotation Yaw Flip RandomV?*+,-. /Position Modify Offset Randoma`_
HÃ^
HÃA*+,-. /Alpha Fade and Decay.-,+*e€?fghš™Y?iÍÌL?j€? /Movement Basic.-,+*k
€ÔDlš™>m /Alpha Fade In Random.-,+*oÍÌL=pÍÌÌ=q€?rn /Radius Scale.-,+*st€?uš™™?v€@wxš™™> /Rotation Spin Roll.-,+*yz{3/Color Light from Control Point.-,+*ÒÑ
úD€;EÐÏÝÝÝÿÎÍ
Ì ŒEË ŒEÊðAÉ4BÈÇ
ÈCÆÅòòòÿÄÃ
ÂÈAÁzDÀðA¿4B¾½
¼»ÿº¹
¸ÈB·HC¶ðAµ4B´³
²±ÿ°¯
®ÈB­HC¬ðA«4Bª©¨§¦/Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-./render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…333?†ˆÿÿÿÿ‰B`å;Š| /emit_continuously;:9833³>7*+,-./Position Within Sphere RandomIHGF
E
D€?CBA@?
>
€?€?€?=<*+,-.
/Rotation RandomU€?T´CSR*+,-. /Radius RandomO€?NúCM/D*+,-. /Lifetime RandomL€?Kà@J@A*+,-. /Alpha Randomb€?cÿd2*+,-.
/Color Random]B\ÿÿÿÿ[ÿÿÿZYXôôôÿWëëëÿ*+,-. /Position Modify Offset Randoma`_
@œE^
 ¥EA*+,-. /Alpha Fade and Decayj€?i?h?gfe€?*+,-. /Alpha Fade In Randomrq€?p?o?*+,-.n /Radius Scalex?wvÀ@u`At€?s*+,-. /Movement Basic.-,+*k
ÃlÍÌÌ=m /Rotation Spin Roll.-,+*yz{/Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_animated_spritesŠˆÿÿÿÿ‡ÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|"%$#

" ! snownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /emit_continuously;:98 @7*+,-./Position Within Sphere RandomIHGF
HBE
úCD€?CBA@?
>
€?€?=€»D<*+,-. /Lifetime RandomL€?KAJ€@*+,-. /Radius RandomO€?NzCM/D*+,-./Sequence RandomQP*+,-.
/Rotation RandomU€?T ÂS BR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-.
/Color Random]B\ÿÿÿÿ[±±±ZYXÏÏÏÿW»»»ÿ*+,-. /Alpha Randomb€?cÿd´*+,-. /Position Modify Offset Randoma`_
Â^
ÈÁA*+,-. /Alpha Fade and Decayj€?i€>h€>gfe€?*+,-. /Movement BasicmlìQ8=k
HB*+,-. /Alpha Fade In Randomrq€?p€>o€>*+,-.n /Radius Scalexš™?wvš™Ù?u€?t€?s*+,-. /Rotation Spin Roll{zy*+,-.
/Color FadewŒ€?<3F>œœœÿ*+,-./render_animated_spritesЦD;ˆÿÿÿÿ‡ff&?„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|"%µ$®¯°±²³´#
¤¥¦§¨©ª«¬­"£!6J<00> snownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /Pull towards control point.-,+*)€»D104 3"%5$/01234# $%&'()*+,-."#! !"tornado\tornado_sprites01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis'(
€?)@œÅ*+,-. /Pull towards control point01)Ã*+,-. /emit_continuously;:98@@7*+,-./Position Within Sphere RandomIHGF
úCE
úCD€?CBA@?
>
€?€?=úC<*+,-. /Lifetime RandomL€?Kà@J@@*+,-. /Radius RandomO€?NCMúC*+,-./Sequence RandomQP*+,-.
/Rotation RandomU€?THBS ÂR*+,-./Sequence Two RandomQP*+,-.
/Color Random]B\ÿÿÿÿ[”””ZYXÿÿÿÿWºººÿ*+,-. /Alpha Random.-,+*dcKb€?/Rotation Yaw Flip Random.-,+*V? /Position Modify Offset Random.-,+*A^
HÃ_
HÃ`a /Trail Length Random£€?¤€?*+,-. /Alpha Fade and Decayj€?iÍÌL?hš™Y?gfe€?*+,-. /Movement BasicmlÍÌÌ=k
@E*+,-. /Alpha Fade In Randomrq€?pÍÌÌ=oÍÌL=*+,-.n /Radius Scalexš™™>wv€@uš™™?t€?s*+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_sprite_trail˜ÈB—úDÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|473"%I$DEFGH#<=>?@ABC";! 89:(tornado\tornado_debris_pebble1.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis'(
€?)@Å*+,-. /Pull towards control point01)aD*+,-./random force5
@Å@ÅúC6
@E@E€»D*+,-. /emit_continuously;:98À@7*+,-./Position Within Sphere RandomIHGF
úCE
úCD€?CBA@?
>
€?€?=zC<*+,-. /Lifetime RandomL€?KAJ@@*+,-. /Radius RandomO€?NÈAMà@*+,-./Sequence RandomQP*+,-.
/Rotation RandomU€?T´CSR*+,-.
/Color Random]B\ÿÿÿÿ[ZYX%%%ÿW???ÿ*+,-./Rotation Yaw Flip Random.-,+*V? /Alpha Randomb€?cÿdd*+,-. /Alpha Fade and Decayj€?iÍÌL?hš™Y?gfe€?*+,-. /Movement Basicml)\=k
ÈB*+,-. /Alpha Fade In Randomrq€?pš™>o€>*+,-.n /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_animated_spritesŠB`å;ˆÿÿÿÿ‡ff&?„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|4K3"%Œ$ˆŠ#
{|}~<00>ƒ"z!Nb LM2snownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis'(
€?)zÄ*+,-. /Pull towards control point01)Ã*+,-.4O3"%a$[\]^_`#
QRSTUVWXYZ"P! snownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /emit_continuously.-,+*78 @9:;/Position Within Sphere Random.-,+*<=zD>
€?€??
@ABCD€?E
ÈBF
GHI /Lifetime Random.-,+*J@@KÀ@L€? /Radius Random.-,+*M¯CNCO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS BT ÂU€?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V?
/Color Random.-,+*WìììÿXçççÿYZ[èèè€\ÿÿÿÿ]B /Alpha Random.-,+*dÈcÿb€? /Position Modify Offset Random.-,+*A^
ÈÁ_
Â`a /Alpha Fade and Decay.-,+*e€?fghÍÌL?i333?j€? /Movement Basic.-,+*k
ÈBl
×#=m /Alpha Fade In Random.-,+*oÍÌÌ=pÍÌÌ=q€?rn /Radius Scale.-,+*st€?u@v @wxš™? /Rotation Spin Roll.-,+*yz{
/Color Fade.-,+*<00>¬¬¬ÿŒ€?w/render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ff&?†ˆÿÿÿÿ‰¦D;Š|4c3"%xy$qrstuvw#
ghijklmnop"f! de3snownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)zÄ(
€?' /Pull towards control point.-,+*)€»D10 /emit_continuously.-,+*78ÈA9:;/Position Within Sphere Random.-,+*<zC=zD>
€?€??
@ABCD€?E
F
GHI /Lifetime Random.-,+*J@K@L€? /Radius Random.-,+*MúCNÈBO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS BT ÂU€?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V?
/Color Random.-,+*WÿÿÿÿXÝÝÝÿYZ[õòò\ÿÿÿÿ]B /Alpha Random.-,+*dcÿb€? /Position Modify Offset Random.-,+*A^
ÈÁ_
`a /Alpha Fade and Decay.-,+*e€?fgh?i?j€? /Movement Basic.-,+*k
úClÍÌL=m /Alpha Fade In Random.-,+*o?p?q€?rn /Rotation Spin Roll.-,+*yz{
/Color FadewŒ€?<3F>­­­ÿ*+,-./Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-. /Radius Scalex?wv@ut€?s*+,-./render_sprite_trail˜zD—úDÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|/render_animated_spritesŠˆÿÿÿÿ‡ÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.| /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF
HBE
úCD€?CBA@?
>
€?€?=zD<*+,-. /Lifetime RandomL€?KÀ@J@@*+,-. /Radius RandomO€?NBM¯C*+,-./Sequence RandomQP*+,-.
/Rotation RandomU€?T ÂS BR*+,-./Sequence Two RandomQP*+,-./Rotation Yaw Flip RandomV?*+,-.
/Color Random]B\ÿÿÿÿ[ÏÏÏZYXöööÿWÂÂÂÿ*+,-. /Alpha Randomb€?cÿdÈ*+,-. /Position Modify Offset Randoma`_
Â^
ÈÁA*+,-. /Alpha Fade and Decayj€?i333?hÍÌL?gfe€?*+,-. /Movement Basicml
×#=k
ÈB*+,-. /Alpha Fade In Randomrq€?pÍÌÌ=oÍÌÌ=*+,-.n /Radius Scalexš™?wv @u@t€?s*+,-. /Rotation Spin Roll{zy*+,-.
/Color FadewŒ€?<3F>™™™ÿ*+,-./Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_animated_spritesЦD;ˆÿÿÿÿ‡ff&?„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|4Ž3"%¢$<00>žŸ ¡#
˜šœ"! <00><00>(tornado\tornado_debris_02.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)€;Å(
€?' /Pull towards control point.-,+*)zC10/random force5
úÃúÃúÃ6
úCúCúC*+,-. /emit_continuously.-,+*78 A9:;/Position Within Sphere Random.-,+*<=HC>
€?€??
@ABCD€?E
úCF
úÃGHI /Lifetime Random.-,+*J@K @L€? /Radius Random.-,+*MCNÈAO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS´CTU€?/Sequence Two Random.-,+*PQ/Rotation Yaw Flip Random.-,+*V?
/Color Random.-,+*WèèèÿX×××ÿYZ[¯¯¯\ÿÿÿÿ]B /Position Modify Offset Random.-,+*A^
ÈÁ_
HC`a /Alpha Randomb€?cÿdÈ*+,-. /Alpha Fade and Decay.-,+*e€?fghÍÌL?i333?j€? /Movement Basic.-,+*k
\Cl<03>Âõ<m /Alpha Fade In Random.-,+*oÍÌÌ=pÍÌÌ=q€?rn /Radius Scale.-,+*st€?u€?vš™Ù?wx333? /Rotation Spin Roll.-,+*yz{/render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ff&?†ˆÿÿÿÿ‰¦D;Š| /emit_continuously.-,+*78 A9:;/Position Within Sphere Random.-,+*<=C>
€?€??
@ABCD€?E
F
GHI /Position Modify Offset Random.-,+*A^
 ¥E_
@œE`a /Lifetime Random.-,+*J33Ë@K33Ë@L€? /Radius Random.-,+*MúCN¯CO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RST´CU€?
/Color Random.-,+*WîîîÿXÀÂÄÿYZ[\ÿÿÿÿ]B/Velocity Noise.-,+*ÜÛ€?ÚÙØ
×
Ö
Õ
ÀÅÀÅÔ
ÀEÀEÓ
/Rotation Yaw Random.-,+*àß4CÞ4CÝ€? /Alpha Random.-,+*dÜcÿb€? /Alpha Fade and Decay.-,+*e€?fghfff?iÍÌL?j€? /Alpha Fade In Random.-,+*o?p?q€?rn /Movement Basic.-,+*k
lÍÌL=m /Rotation Spin Roll.-,+*y
z{ /Radius Scale.-,+*st€?u @v€?wx333?
/Color Fade.-,+*<00>ªªªÿŒÍÌL>€?w/Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ÍÌÌ=†ˆÿÿÿÿ‰Š|"%Ç$ÁÂÃÄÅÆ#º»¼½¾¿À"¹!·¸ 
snownado\snownado_cloud.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA4¦343 /emit_continuously.-,+*7833³>9:;/Position Within Sphere Random.-,+*<=>
€?€?€??
@ABCD€?E
F
GHI
/Rotation Random.-,+*RST´CU€? /Radius Random.-,+*MúCNzCO€? /Lifetime Random.-,+*J@AKà@L€? /Alpha Random.-,+*d2cÿb€?
/Color Random.-,+*W³³³ÿXÿÿÿÿYZ[²²²\ÿÿÿÿ]B /Position Modify Offset Random.-,+*A^
 ¥E_
@œE`a /Alpha Fade and Decay.-,+*e€?fgh?i?j€? /Alpha Fade In Random.-,+*o?p?q€?rn /Radius Scale.-,+*st€?u`AvÀ@wx? /Movement BasicmlÍÌÌ=k
Ã*+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-./render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ÍÌÌ=†ˆÿÿÿÿ‰Š|"%ô$íîïðñòó#
ãäåæçèéêëì"â!Ë ÉÊësnownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)zÅ(
€?' /Pull towards control point.-,+*)Ã104Ì3"%àá$ÙÚÛÜÝÞß# ÐÑÒÓÔÕÖר"Ï! ÍÎisnownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis.-,+*)úÄ(
€?' /Pull towards control point.-,+*)@E10 /emit_continuously.-,+*78ÈA9:;/Position Within Sphere Random.-,+*<À(E=@œE>
€?€??
@ABCD€?E
F
GHI /Lifetime Random.-,+*J€@K€@L€? /Radius Random.-,+*M/DNzCO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RST´CU€?
/Color Random.-,+*WÿÿÿÿXÙÙÙÿYZ[ÏÏÏ\ÿÿÿÿ]B /Alpha Random.-,+*dÈcÿb€? /Position Modify Offset Random.-,+*A^
ÈÁ_
`a /Trail Length Random.-,+*¥€?¤ €? /Alpha Fade and Decay.-,+*e€?fgh?i?j€? /Movement Basic.-,+*k
ÈBlÍÌL=m /Alpha Fade In Random.-,+*o?p?q€?rn /Rotation Spin Roll.-,+*yz{
/Color Fadew€?Œ<00>ºººÿ*+,-./Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-. /Radius Scalex?wv€@utš™?s*+,-./render_sprite_trail˜zD—úDÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|/render_animated_spritesŠˆÿÿÿÿ‡ÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.| /emit_continuously.-,+*78<00>A9:;/Position Within Sphere Random.-,+*<úD=€"E>
€?€??
@ABCD€?E
úCF
úCGHI /Lifetime Random.-,+*JAKˆAL€? /Radius Random.-,+*MHDN€ DO€?/Sequence Random.-,+*PQ
/Rotation Random.-,+*RS ÂTHBU€?/Sequence Two Random.-,+*PQ
/Color Random.-,+*WÿÿÿÿXÿÿÿÿYZ[ùùù\ÿÿÿÿ]B /Alpha Randomb€?cÜdÈ*+,-./Rotation Yaw Flip RandomV?*+,-. /Position Modify Offset Randoma`_
HÃ^
HÃA*+,-. /Alpha Fade and Decay.-,+*e€?fghš™Y?iÍÌL?j€? /Movement Basic.-,+*k
€ÔDlš™>m /Alpha Fade In Random.-,+*oÍÌL=pÍÌÌ=q€?rn /Radius Scale.-,+*st€?uÀ?v€@wxš™™> /Rotation Spin Roll.-,+*yz{3/Color Light from Control Point.-,+*ÒÑ
@œE€;EÐϸ¸¸ÿÎÍ
Ì€;FË€;FÊðAÉ4BÈÇ
ÈCÆÅ³³³ÿÄÃ
ÂÈAÁzDÀðA¿4B¾½
¼»ÿº¹
¸ÈB·HC¶ðAµ4B´³
²±ÿ°¯
®ÈB­HC¬ðA«4Bª©¨§¦/Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-./render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…š™?†ˆÿÿÿÿ‰
×£;Š|"%
$ # øùúûüýþÿ"÷! ö snownado\snownado01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /Pull towards control point01)ÀZE*+,-. /emit_continuously;:98 A7*+,-./Position Within Sphere RandomIHGF
E
D€?CBA@?
>
€?€?=<*+,-. /Position Modify Offset Randoma`_
@œE^
 ¥EA*+,-. /Lifetime RandomL€?K@@J@@*+,-. /Radius RandomO€?N¯CMúC*+,-./Sequence RandomQP*+,-.
/Rotation RandomU€?T´CSR*+,-.
/Color Random]B\ÿÿÿÿ[ZYX¹¹¹ÿWßßßÿ*+,-./Velocity NoiseÓÔ
úCúCÕ
úÃúÃÖ
×
Ø
ÙÚÛ€?Ü*+,-.
/Rotation Yaw RandomÝ€?Þ4Cß4Cà*+,-. /Alpha Randomb€?cÿdª*+,-./Remap Initial Scalar.-,+*耿瀿æåäÕÔ€?âá /Alpha Fade and Decayj€?iÍÌL?hfff?gfe€?*+,-. /Alpha Fade In Randomrq€?p?o?*+,-.n /Movement BasicmlÍÌL=k
*+,-. /Rotation Spin Roll{zy#*+,-. /Radius Scalex?wvÍÌL?u@@t€?s*+,-.
/Color Fadew€?Œ<00>ªªªÿ*+,-./Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-./render_animated_spritesŠˆÿÿÿÿ‡ÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|"%3$-./012#&'()*+,"%! #$ snownado\snownado_cloud.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA4
3"%"$ !# "! -snownado\snownado_sprites01.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /twist around axis'(
€?)@œÅ*+,-. /Pull towards control point01)Ã*+,-. /emit_continuously;:98 @7*+,-./Position Within Sphere RandomIHGF
úCE
úCD€?CBA@?
>
€?€?=@œE<ÀZE*+,-. /Lifetime RandomL€?K AJ @*+,-. /Radius RandomO€?NCMúC*+,-./Sequence RandomQP*+,-.
/Rotation RandomU€?THBS ÂR*+,-./Sequence Two RandomQP*+,-.
/Color Random]B\ÿÿÿÿ[ZYX<08><><EFBFBD>ÿW<08><><EFBFBD>ÿ*+,-. /Alpha Random.-,+*d2cdb€?/Rotation Yaw Flip Random.-,+*V? /Position Modify Offset Random.-,+*A^
HÃ_
HÃ`a /Trail Length Random£€?¤ÍÌÌ=¥@@*+,-. /Alpha Fade and Decayj€?iÍÌL?hš™Y?gfe€?*+,-. /Movement Basicmlš™>k
@E*+,-. /Alpha Fade In Randomrq€?pÍÌÌ=oÍÌL=*+,-.n /Radius Scalexš™™>wv€@uš™™?t€?s*+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control Point.-,+*A€?”€?“€?€?€?<3F>€?<3F>Ž/render_sprite_trail˜aD—úDÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.|4õ34È3 /emit_continuously.-,+*7833³>9:;/Position Within Sphere Random.-,+*<=>
€?€?€??
@ABCD€?E
F
GHI
/Rotation Random.-,+*RST´CU€? /Radius Random.-,+*MaDNDO€? /Lifetime Random.-,+*J@AKà@L€? /Alpha Random.-,+*d2cÿb€?
/Color Random.-,+*WÿÿÿÿXÿÿÿÿYZ[\ÿÿÿÿ]B /Position Modify Offset Random.-,+*A^
 ¥E_
@œE`a /Alpha Fade and Decay.-,+*e€?fgh?i?j€? /Alpha Fade In Random.-,+*o?p?q€?rn /Radius Scale.-,+*st€?u`AvÀ@wx? /Movement BasicmlÍÌÌ=k
Ã*+,-. /Rotation Spin Roll{zy*+,-./Movement Lock to Control PointŽ<00><00>€?€?€?“€?”€?•€?A*+,-./render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ÍÌÌ=†ˆÿÿÿÿ‰Š|"%_$]^#XYZ[\"VW!5 gmodsc\particles\lightning.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA463"%U$RST#KLMNOPQ"HIJ!7 particle\particle_glow_05_additive.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA483"%G$DEF#<=>?@ABC"9:;! 
particle\particle_glow_05_additive.vmt
Á Á Á
A A A€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /emit_instantaneously.-,+*7)\<5C>ÿÿÿÿìëÿÿÿÿêÿÿÿÿé /emit_instantaneously.-,+*7íÿÿÿÿìëÿÿÿÿêÿÿÿÿé /emit_instantaneouslyéêÿÿÿÿëÿÿÿÿìíÿÿÿÿ7ffæ>*+,-. /Radius Random.-,+*MzDN@FO€?/Rotation Yaw Flip Random.-,+*V?/Sequence Random.-,+*PQ /Lifetime Random.-,+*JÍÌL=KÍÌL=L€?
/Color Random]B\ÿÿÿÿ[ZYX¬¬ÿÿW°»ÿÿ*+,-./Position Within Sphere RandomIHGF
E
D€?CBA@?
>
€?€?=úC<*+,-. /Alpha Randomb€?cÿdd*+,-. /Position Modify Offset Random.-,+*A^
¯C_
¯C`a /Alpha Fade and Decay.-,+*e€?fgh?i?j€? /Radius Scalex?wv?u€?t?s*+,-. /Radius Scalex?wv?u€?t€?s?*+,-./render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ÍÌÌ=†ˆÿÿÿÿ‰Š| /emit_instantaneouslyéêÿÿÿÿëÿÿÿÿìíÿÿÿÿ7<03>Âõ=*+,-. /emit_instantaneouslyéêÿÿÿÿëÿÿÿÿìíÿÿÿÿ7*+,-. /emit_instantaneously.-,+*7ÿÿÿÿìëÿÿÿÿêÿÿÿÿé /Radius RandomO€?N@FMzD*+,-./Rotation Yaw Flip RandomV?*+,-./Sequence RandomQP*+,-. /Lifetime RandomL€?KÍÌL=JÍÌL=*+,-.
/Color Random.-,+*WÅÿËÿX¬¬ÿÿYZ[\ÿÿÿÿ]B/Position Within Sphere Random.-,+*<=ÈB>
€?€??
@ABCD€?E
F
GHI /Alpha Random.-,+*ddcÿb€? /Alpha Fade and Decayj€?i?h?gfe€?*+,-. /Radius Scale.-,+*st?u€?v?wx? /Radius Scale.-,+*s?t€?u€?v?wx?/render_animated_spritesŠˆÿÿÿÿ‡ÍÌÌ=„€?ƒ€?€?<3F>€?~€?}ÿÿÿÿ*+,-.| /emit_instantaneously.-,+*7íÿÿÿÿìëÿÿÿÿêÿÿÿÿé /emit_instantaneously.-,+*7ÍÌL=íÿÿÿÿìëÿÿÿÿêÿÿÿÿé /Radius Random.-,+*MCNDO€?/Rotation Yaw Flip Random.-,+*V?/Sequence Random.-,+*PQ /Lifetime Random.-,+*J
×#<KÍÌL=L€?/Position Within Sphere Random.-,+*<=HC>
€?€??
@ABCD€?E
F
GHI
/Color Fade.-,+*<00>¬¬ÿÿŒ€?w/Lifespan Decay.-,+*/render_animated_sprites.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…ÍÌÌ=†ˆÿÿÿÿ‰Š|"%s$mnopqr# bcdefghijkl"a! particle\vistasmokev1\vistasmokev1.vmt
ÈÂÈÂÈÂ
ÈBÈBÈB€? @ÿÿÿÿ
ÍÌÌ=  
 ÿÿÿÿPÃGA /emit_instantaneously.-,+*7š™™>íÿÿÿÿìëÿÿÿÿêÿÿÿÿé /Lifetime Random.-,+*J@K€@L€? /Radius Random.-,+*M€»DN€TDO€? /Position Modify Offset Random.-,+*A^
€»E€»EÀÁE_
¯Ã¯Ã¯Ã`a
/Rotation Random.-,+*RSÀZÅTÀZEU€?/Position Within Sphere Random.-,+*<=>
€?€?€??
@ABCD€?E
ÐFÐFúDF
ÐÆÐÆGHI/Rotation Yaw Flip RandomV?*+,-.
/Color Random]B\ÿÿÿÿ[ZYXhfeÿWJEBÿ*+,-./Sequence Random.-,+*PQ/Sequence Two Random.-,+*PQ /Alpha Random.-,+*d½cÿb€? /Rotation Speed Randomòñ€?ðpAïî*+,-. /Movement BasicmlÍÌÌ=k
/D*+,-. /Alpha Fade and Decayj€?i?h?gfe€?*+,-. /Radius Scalexfff?wv@@u@t€?s*+,-.
/Color Fade.-,+*<00>чmÿŒ?w /Alpha Fade In Randomrq€?p€>o€>*+,-.n/Rotation Basic*+,-./render_animated_sprites|.-,+*}ÿÿÿÿ~€?€?<3F>€?ƒ€?„€?…š™?†ˆÿÿÿÿ‰<03>Âõ<Š