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TF2Maps/custom/fartsy/scripts/soundscapes_cp_weather_chaos-r01.txt
2025-08-31 21:05:06 -04:00

177 lines
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"Root"
{
"dsp" "1"
"playlooping"
{
"volume" ".15"
"pitch" "100"
"wave" "ambient/forest_life.wav"
}
"playlooping"
{
"volume" ".6"
"pitch" "100"
"wave" "ambient/lightwindcreaks.wav"
}
"playlooping"
{
"volume" "0.25"
"pitch" "100"
"wave" "ambient/rain.wav"
}
"playrandom"
{
"time" "10,35"
"volume" "0.75"
"pitch" "100"
"rndwave"
{
"wave" "ambient_mp3/dog1.mp3"
"wave" "ambient_mp3/dog2.mp3"
"wave" "ambient_mp3/dog3.mp3"
"wave" "ambient_mp3/dog4.mp3"
"wave" "ambient_mp3/warbler.mp3"
"wave" "ambient_mp3/forest_bird6.mp3"
"wave" "ambient_mp3/forest_bird7.mp3"
"wave" "ambient_mp3/forest_bird1.mp3"
"wave" "ambient_mp3/bird2.mp3"
"wave" "ambient_mp3/bird3.mp3"
}
}
}
"TorF1"
{
"dsp" "1"
"playlooping"
{
"volume" ".15"
"pitch" "100"
"wave" "weather/wind1.wav"
}
"playlooping"
{
"volume" ".6"
"pitch" "100"
"wave" "weather/wind_rooftop1.wav"
}
"playlooping"
{
"volume" "0.25"
"pitch" "100"
"wave" "weather/tornadowind.wav"
}
"playrandom"
{
"time" "10,35"
"volume" "0.45"
"pitch" "100"
"rndwave"
{
"wave" "weather/wind_hit1.wav"
"wave" "weather/wind_hit2.wav"
"wave" "weather/wind_hit3.wav"
}
}
}
"TorF3"
{
"dsp" "1"
"playlooping"
{
"volume" ".35"
"pitch" "100"
"wave" "weather/wind1.wav"
}
"playlooping"
{
"volume" ".7"
"pitch" "100"
"wave" "weather/wind_rooftop1.wav"
}
"playlooping"
{
"volume" "0.45"
"pitch" "100"
"wave" "weather/tornadowind.wav"
}
"playrandom"
{
"time" "10,35"
"volume" "0.65"
"pitch" "100"
"rndwave"
{
"wave" "weather/wind_hit1.wav"
"wave" "weather/wind_hit2.wav"
"wave" "weather/wind_hit3.wav"
"wave" "weather/windgust.wav"
}
}
}
"TorF5"
{
"dsp" "1"
"playlooping"
{
"volume" "1"
"pitch" "100"
"wave" "weather/wind1.wav"
}
"playlooping"
{
"volume" ".75"
"pitch" "100"
"wave" "weather/wind_rooftop1.wav"
}
"playlooping"
{
"volume" "0.85"
"pitch" "100"
"wave" "weather/tornadowind.wav"
}
"playlooping"
{
"volume" "0.85"
"pitch" "100"
"wave" "weather/wind_med2.wav"
}
"playrandom"
{
"time" "10,35"
"volume" "0.65"
"pitch" "100"
"rndwave"
{
"wave" "weather/wind_hit1.wav"
"wave" "weather/wind_hit2.wav"
"wave" "weather/wind_hit3.wav"
"wave" "weather/windgust_strong.wav"
"wave" "weather/windgust_strong.wav"
}
}
}