2051 lines
99 KiB
Plaintext
2051 lines
99 KiB
Plaintext
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Using shader api: shaderapiempty.dll
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materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (0)
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writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
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done (0)
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*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
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Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
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*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
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Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
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Finding displacement neighbors...
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Finding lightmap sample positions...
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Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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Building Physics collision data...
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done (0) (7499 bytes)
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Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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Compacting texture/material tables...
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Reduced 82 texinfos to 11
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Reduced 9 texdatas to 8 (218 bytes to 189)
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Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
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Wrote ZIP buffer, estimated size 618, actual size 538
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0 seconds elapsed
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12 threads
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reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
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reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
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12 portalclusters
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27 numportals
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0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
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Total clusters visible: 140
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Average clusters visible: 11
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Building PAS...
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Average clusters audible: 12
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visdatasize:148 compressed from 192
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writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
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0 seconds elapsed
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[Reading texlights from 'lights.rad']
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[56 texlights parsed from 'lights.rad']
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[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
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Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
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[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
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Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
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30 faces
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46899 square feet [6753566.00 square inches]
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0 Displacements
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0 Square Feet [0.00 Square Inches]
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30 patches before subdivision
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258 patches after subdivision
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0 direct lights
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
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transfer lists: 0.0 megs
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0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
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Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
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0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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0 of 0 (0% of) surface lights went in leaf ambient cubes.
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0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Ready to Finish
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Object names Objects/Maxobjs Memory / Maxmem Fullness
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------------ --------------- --------------- --------
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models 8/1024 384/49152 ( 0.8%)
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brushes 16/8192 192/98304 ( 0.2%)
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brushsides 100/65536 800/524288 ( 0.2%)
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planes 182/65536 3640/1310720 ( 0.3%)
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vertexes 105/65536 1260/786432 ( 0.2%)
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nodes 80/65536 2560/2097152 ( 0.1%)
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texinfos 11/12288 792/884736 ( 0.1%)
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texdata 8/2048 256/65536 ( 0.4%)
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dispinfos 0/0 0/0 ( 0.0%)
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disp_verts 0/0 0/0 ( 0.0%)
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disp_tris 0/0 0/0 ( 0.0%)
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disp_lmsamples 0/0 0/0 ( 0.0%)
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faces 30/65536 1680/3670016 ( 0.0%)
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hdr faces 0/65536 0/3670016 ( 0.0%)
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origfaces 15/65536 840/3670016 ( 0.0%)
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leaves 89/65536 2848/2097152 ( 0.1%)
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leaffaces 43/65536 86/131072 ( 0.1%)
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leafbrushes 28/65536 56/131072 ( 0.0%)
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areas 2/256 16/2048 ( 0.8%)
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surfedges 182/512000 728/2048000 ( 0.0%)
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edges 116/256000 464/1024000 ( 0.0%)
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LDR worldlights 0/8192 0/720896 ( 0.0%)
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HDR worldlights 0/8192 0/720896 ( 0.0%)
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leafwaterdata 0/32768 0/393216 ( 0.0%)
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waterstrips 0/32768 0/327680 ( 0.0%)
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waterverts 0/65536 0/786432 ( 0.0%)
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waterindices 0/65536 0/131072 ( 0.0%)
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cubemapsamples 0/1024 0/16384 ( 0.0%)
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overlays 0/512 0/180224 ( 0.0%)
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LDR lightdata [variable] 15208/0 ( 0.0%)
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HDR lightdata [variable] 0/0 ( 0.0%)
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visdata [variable] 148/16777216 ( 0.0%)
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entdata [variable] 3975/393216 ( 1.0%)
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LDR ambient table 89/65536 356/262144 ( 0.1%)
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HDR ambient table 89/65536 356/262144 ( 0.1%)
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LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
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HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
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occluders 0/0 0/0 ( 0.0%)
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occluder polygons 0/0 0/0 ( 0.0%)
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occluder vert ind 0/0 0/0 ( 0.0%)
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detail props [variable] 1/12 ( 8.3%)
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static props [variable] 1/12 ( 8.3%)
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pakfile [variable] 538/0 ( 0.0%)
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physics [variable] 7499/4194304 ( 0.2%)
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physics terrain [variable] 2/1048576 ( 0.0%)
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Level flags = 1
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Total triangle count: 62
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Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
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0 seconds elapsed
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Using shader api: shaderapiempty.dll
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materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (0)
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writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
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done (0)
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*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
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Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
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*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
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Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
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Finding displacement neighbors...
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Finding lightmap sample positions...
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Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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Building Physics collision data...
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done (0) (7499 bytes)
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Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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Compacting texture/material tables...
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Reduced 82 texinfos to 11
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Reduced 9 texdatas to 8 (218 bytes to 189)
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Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
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Wrote ZIP buffer, estimated size 618, actual size 538
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0 seconds elapsed
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12 threads
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reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
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reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
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12 portalclusters
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27 numportals
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0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
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Total clusters visible: 140
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Average clusters visible: 11
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Building PAS...
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Average clusters audible: 12
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visdatasize:148 compressed from 192
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writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
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0 seconds elapsed
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[Reading texlights from 'lights.rad']
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[56 texlights parsed from 'lights.rad']
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[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
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Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
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[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
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|
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Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
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30 faces
|
|
46899 square feet [6753566.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
30 patches before subdivision
|
|
258 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
|
|
transfer lists: 0.0 megs
|
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0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
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Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
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0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
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0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Ready to Finish
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|
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Object names Objects/Maxobjs Memory / Maxmem Fullness
|
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------------ --------------- --------------- --------
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models 8/1024 384/49152 ( 0.8%)
|
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brushes 16/8192 192/98304 ( 0.2%)
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brushsides 100/65536 800/524288 ( 0.2%)
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|
planes 182/65536 3640/1310720 ( 0.3%)
|
|
vertexes 105/65536 1260/786432 ( 0.2%)
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nodes 80/65536 2560/2097152 ( 0.1%)
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texinfos 11/12288 792/884736 ( 0.1%)
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texdata 8/2048 256/65536 ( 0.4%)
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dispinfos 0/0 0/0 ( 0.0%)
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disp_verts 0/0 0/0 ( 0.0%)
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disp_tris 0/0 0/0 ( 0.0%)
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|
disp_lmsamples 0/0 0/0 ( 0.0%)
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faces 30/65536 1680/3670016 ( 0.0%)
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hdr faces 0/65536 0/3670016 ( 0.0%)
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origfaces 15/65536 840/3670016 ( 0.0%)
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leaves 89/65536 2848/2097152 ( 0.1%)
|
|
leaffaces 43/65536 86/131072 ( 0.1%)
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leafbrushes 28/65536 56/131072 ( 0.0%)
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|
areas 2/256 16/2048 ( 0.8%)
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|
surfedges 182/512000 728/2048000 ( 0.0%)
|
|
edges 116/256000 464/1024000 ( 0.0%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
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HDR worldlights 0/8192 0/720896 ( 0.0%)
|
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leafwaterdata 0/32768 0/393216 ( 0.0%)
|
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waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
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waterindices 0/65536 0/131072 ( 0.0%)
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cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
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HDR lightdata [variable] 0/0 ( 0.0%)
|
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visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3975/393216 ( 1.0%)
|
|
LDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
HDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
|
|
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
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physics [variable] 7499/4194304 ( 0.2%)
|
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physics terrain [variable] 2/1048576 ( 0.0%)
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Level flags = 1
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Total triangle count: 62
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
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0 seconds elapsed
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Using shader api: shaderapiempty.dll
|
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materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
Chop Details...done (0)
|
|
Find Visible Detail Sides...done (0)
|
|
Merging details...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7499 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 11
|
|
Reduced 9 texdatas to 8 (218 bytes to 189)
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
|
|
12 portalclusters
|
|
27 numportals
|
|
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 140
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
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|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
|
|
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
30 faces
|
|
46899 square feet [6753566.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
30 patches before subdivision
|
|
258 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 8/1024 384/49152 ( 0.8%)
|
|
brushes 16/8192 192/98304 ( 0.2%)
|
|
brushsides 100/65536 800/524288 ( 0.2%)
|
|
planes 182/65536 3640/1310720 ( 0.3%)
|
|
vertexes 105/65536 1260/786432 ( 0.2%)
|
|
nodes 80/65536 2560/2097152 ( 0.1%)
|
|
texinfos 11/12288 792/884736 ( 0.1%)
|
|
texdata 8/2048 256/65536 ( 0.4%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 30/65536 1680/3670016 ( 0.0%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 15/65536 840/3670016 ( 0.0%)
|
|
leaves 89/65536 2848/2097152 ( 0.1%)
|
|
leaffaces 43/65536 86/131072 ( 0.1%)
|
|
leafbrushes 28/65536 56/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 182/512000 728/2048000 ( 0.0%)
|
|
edges 116/256000 464/1024000 ( 0.0%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3975/393216 ( 1.0%)
|
|
LDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
HDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
|
|
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7499/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 1
|
|
|
|
Total triangle count: 62
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
Chop Details...done (0)
|
|
Find Visible Detail Sides...done (0)
|
|
Merging details...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7499 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 11
|
|
Reduced 9 texdatas to 8 (218 bytes to 189)
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
|
|
12 portalclusters
|
|
27 numportals
|
|
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 140
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
|
|
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
30 faces
|
|
46899 square feet [6753566.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
30 patches before subdivision
|
|
258 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 8/1024 384/49152 ( 0.8%)
|
|
brushes 16/8192 192/98304 ( 0.2%)
|
|
brushsides 100/65536 800/524288 ( 0.2%)
|
|
planes 182/65536 3640/1310720 ( 0.3%)
|
|
vertexes 105/65536 1260/786432 ( 0.2%)
|
|
nodes 80/65536 2560/2097152 ( 0.1%)
|
|
texinfos 11/12288 792/884736 ( 0.1%)
|
|
texdata 8/2048 256/65536 ( 0.4%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 30/65536 1680/3670016 ( 0.0%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 15/65536 840/3670016 ( 0.0%)
|
|
leaves 89/65536 2848/2097152 ( 0.1%)
|
|
leaffaces 43/65536 86/131072 ( 0.1%)
|
|
leafbrushes 28/65536 56/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 182/512000 728/2048000 ( 0.0%)
|
|
edges 116/256000 464/1024000 ( 0.0%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3975/393216 ( 1.0%)
|
|
LDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
HDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
|
|
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7499/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 1
|
|
|
|
Total triangle count: 62
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
Chop Details...done (0)
|
|
Find Visible Detail Sides...done (0)
|
|
Merging details...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7499 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 11
|
|
Reduced 9 texdatas to 8 (218 bytes to 189)
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
|
|
12 portalclusters
|
|
27 numportals
|
|
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 140
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
|
|
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
30 faces
|
|
46899 square feet [6753566.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
30 patches before subdivision
|
|
258 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 8/1024 384/49152 ( 0.8%)
|
|
brushes 16/8192 192/98304 ( 0.2%)
|
|
brushsides 100/65536 800/524288 ( 0.2%)
|
|
planes 182/65536 3640/1310720 ( 0.3%)
|
|
vertexes 105/65536 1260/786432 ( 0.2%)
|
|
nodes 80/65536 2560/2097152 ( 0.1%)
|
|
texinfos 11/12288 792/884736 ( 0.1%)
|
|
texdata 8/2048 256/65536 ( 0.4%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 30/65536 1680/3670016 ( 0.0%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 15/65536 840/3670016 ( 0.0%)
|
|
leaves 89/65536 2848/2097152 ( 0.1%)
|
|
leaffaces 43/65536 86/131072 ( 0.1%)
|
|
leafbrushes 28/65536 56/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 182/512000 728/2048000 ( 0.0%)
|
|
edges 116/256000 464/1024000 ( 0.0%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3975/393216 ( 1.0%)
|
|
LDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
HDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
|
|
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7499/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 1
|
|
|
|
Total triangle count: 62
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
Chop Details...done (0)
|
|
Find Visible Detail Sides...done (0)
|
|
Merging details...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7499 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 11
|
|
Reduced 9 texdatas to 8 (218 bytes to 189)
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
|
|
12 portalclusters
|
|
27 numportals
|
|
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 140
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
|
|
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
30 faces
|
|
46899 square feet [6753566.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
30 patches before subdivision
|
|
258 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 8/1024 384/49152 ( 0.8%)
|
|
brushes 16/8192 192/98304 ( 0.2%)
|
|
brushsides 100/65536 800/524288 ( 0.2%)
|
|
planes 182/65536 3640/1310720 ( 0.3%)
|
|
vertexes 105/65536 1260/786432 ( 0.2%)
|
|
nodes 80/65536 2560/2097152 ( 0.1%)
|
|
texinfos 11/12288 792/884736 ( 0.1%)
|
|
texdata 8/2048 256/65536 ( 0.4%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 30/65536 1680/3670016 ( 0.0%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 15/65536 840/3670016 ( 0.0%)
|
|
leaves 89/65536 2848/2097152 ( 0.1%)
|
|
leaffaces 43/65536 86/131072 ( 0.1%)
|
|
leafbrushes 28/65536 56/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 182/512000 728/2048000 ( 0.0%)
|
|
edges 116/256000 464/1024000 ( 0.0%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3980/393216 ( 1.0%)
|
|
LDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
HDR ambient table 89/65536 356/262144 ( 0.1%)
|
|
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
|
|
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7499/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 1
|
|
|
|
Total triangle count: 62
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (6516 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 76 texinfos to 9
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
|
|
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
29 faces
|
|
46899 square feet [6753566.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
29 patches before subdivision
|
|
257 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187, max 24
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 8/1024 384/49152 ( 0.8%)
|
|
brushes 14/8192 168/98304 ( 0.2%)
|
|
brushsides 88/65536 704/524288 ( 0.1%)
|
|
planes 168/65536 3360/1310720 ( 0.3%)
|
|
vertexes 103/65536 1236/786432 ( 0.2%)
|
|
nodes 79/65536 2528/2097152 ( 0.1%)
|
|
texinfos 9/12288 648/884736 ( 0.1%)
|
|
texdata 6/2048 192/65536 ( 0.3%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 29/65536 1624/3670016 ( 0.0%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 15/65536 840/3670016 ( 0.0%)
|
|
leaves 88/65536 2816/2097152 ( 0.1%)
|
|
leaffaces 45/65536 90/131072 ( 0.1%)
|
|
leafbrushes 25/65536 50/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 176/512000 704/2048000 ( 0.0%)
|
|
edges 113/256000 452/1024000 ( 0.0%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3368/393216 ( 0.9%)
|
|
LDR ambient table 88/65536 352/262144 ( 0.1%)
|
|
HDR ambient table 88/65536 352/262144 ( 0.1%)
|
|
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
|
|
HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 6516/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 1
|
|
|
|
Total triangle count: 58
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (6516 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 77 texinfos to 9
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
|
|
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
29 faces
|
|
46899 square feet [6753566.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
29 patches before subdivision
|
|
257 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187, max 24
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 8/1024 384/49152 ( 0.8%)
|
|
brushes 14/8192 168/98304 ( 0.2%)
|
|
brushsides 88/65536 704/524288 ( 0.1%)
|
|
planes 174/65536 3480/1310720 ( 0.3%)
|
|
vertexes 103/65536 1236/786432 ( 0.2%)
|
|
nodes 79/65536 2528/2097152 ( 0.1%)
|
|
texinfos 9/12288 648/884736 ( 0.1%)
|
|
texdata 6/2048 192/65536 ( 0.3%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 29/65536 1624/3670016 ( 0.0%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 15/65536 840/3670016 ( 0.0%)
|
|
leaves 88/65536 2816/2097152 ( 0.1%)
|
|
leaffaces 45/65536 90/131072 ( 0.1%)
|
|
leafbrushes 25/65536 50/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 176/512000 704/2048000 ( 0.0%)
|
|
edges 113/256000 452/1024000 ( 0.0%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3362/393216 ( 0.9%)
|
|
LDR ambient table 88/65536 352/262144 ( 0.1%)
|
|
HDR ambient table 88/65536 352/262144 ( 0.1%)
|
|
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
|
|
HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 6516/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 1
|
|
|
|
Total triangle count: 58
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7069 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 10
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
35 faces
|
|
46900 square feet [6753683.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
35 patches before subdivision
|
|
263 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 9/1024 432/49152 ( 0.9%)
|
|
brushes 15/8192 180/98304 ( 0.2%)
|
|
brushsides 94/65536 752/524288 ( 0.1%)
|
|
planes 182/65536 3640/1310720 ( 0.3%)
|
|
vertexes 111/65536 1332/786432 ( 0.2%)
|
|
nodes 85/65536 2720/2097152 ( 0.1%)
|
|
texinfos 10/12288 720/884736 ( 0.1%)
|
|
texdata 6/2048 192/65536 ( 0.3%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 35/65536 1960/3670016 ( 0.1%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 21/65536 1176/3670016 ( 0.0%)
|
|
leaves 95/65536 3040/2097152 ( 0.1%)
|
|
leaffaces 51/65536 102/131072 ( 0.1%)
|
|
leafbrushes 26/65536 52/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 224/512000 896/2048000 ( 0.0%)
|
|
edges 137/256000 548/1024000 ( 0.1%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3743/393216 ( 1.0%)
|
|
LDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
HDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
|
|
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7069/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 0
|
|
|
|
Total triangle count: 70
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7070 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 10
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
35 faces
|
|
46901 square feet [6753872.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
35 patches before subdivision
|
|
263 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 323, max 48
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 9/1024 432/49152 ( 0.9%)
|
|
brushes 15/8192 180/98304 ( 0.2%)
|
|
brushsides 94/65536 752/524288 ( 0.1%)
|
|
planes 186/65536 3720/1310720 ( 0.3%)
|
|
vertexes 111/65536 1332/786432 ( 0.2%)
|
|
nodes 85/65536 2720/2097152 ( 0.1%)
|
|
texinfos 10/12288 720/884736 ( 0.1%)
|
|
texdata 6/2048 192/65536 ( 0.3%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 35/65536 1960/3670016 ( 0.1%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 21/65536 1176/3670016 ( 0.0%)
|
|
leaves 95/65536 3040/2097152 ( 0.1%)
|
|
leaffaces 51/65536 102/131072 ( 0.1%)
|
|
leafbrushes 26/65536 52/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 224/512000 896/2048000 ( 0.0%)
|
|
edges 137/256000 548/1024000 ( 0.1%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3741/393216 ( 1.0%)
|
|
LDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
HDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
|
|
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7070/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 0
|
|
|
|
Total triangle count: 70
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7069 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 10
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
35 faces
|
|
46900 square feet [6753683.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
35 patches before subdivision
|
|
263 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 9/1024 432/49152 ( 0.9%)
|
|
brushes 15/8192 180/98304 ( 0.2%)
|
|
brushsides 94/65536 752/524288 ( 0.1%)
|
|
planes 182/65536 3640/1310720 ( 0.3%)
|
|
vertexes 111/65536 1332/786432 ( 0.2%)
|
|
nodes 85/65536 2720/2097152 ( 0.1%)
|
|
texinfos 10/12288 720/884736 ( 0.1%)
|
|
texdata 6/2048 192/65536 ( 0.3%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 35/65536 1960/3670016 ( 0.1%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 21/65536 1176/3670016 ( 0.0%)
|
|
leaves 95/65536 3040/2097152 ( 0.1%)
|
|
leaffaces 51/65536 102/131072 ( 0.1%)
|
|
leafbrushes 26/65536 52/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 224/512000 896/2048000 ( 0.0%)
|
|
edges 137/256000 548/1024000 ( 0.1%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3743/393216 ( 1.0%)
|
|
LDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
HDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
|
|
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7069/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 0
|
|
|
|
Total triangle count: 70
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7069 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 10
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
35 faces
|
|
46900 square feet [6753683.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
35 patches before subdivision
|
|
263 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 9/1024 432/49152 ( 0.9%)
|
|
brushes 15/8192 180/98304 ( 0.2%)
|
|
brushsides 94/65536 752/524288 ( 0.1%)
|
|
planes 182/65536 3640/1310720 ( 0.3%)
|
|
vertexes 111/65536 1332/786432 ( 0.2%)
|
|
nodes 85/65536 2720/2097152 ( 0.1%)
|
|
texinfos 10/12288 720/884736 ( 0.1%)
|
|
texdata 6/2048 192/65536 ( 0.3%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 35/65536 1960/3670016 ( 0.1%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 21/65536 1176/3670016 ( 0.0%)
|
|
leaves 95/65536 3040/2097152 ( 0.1%)
|
|
leaffaces 51/65536 102/131072 ( 0.1%)
|
|
leafbrushes 26/65536 52/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 224/512000 896/2048000 ( 0.0%)
|
|
edges 137/256000 548/1024000 ( 0.1%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3745/393216 ( 1.0%)
|
|
LDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
HDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
|
|
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7069/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 0
|
|
|
|
Total triangle count: 70
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7069 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 10
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
35 faces
|
|
46900 square feet [6753710.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
35 patches before subdivision
|
|
263 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 9/1024 432/49152 ( 0.9%)
|
|
brushes 15/8192 180/98304 ( 0.2%)
|
|
brushsides 94/65536 752/524288 ( 0.1%)
|
|
planes 186/65536 3720/1310720 ( 0.3%)
|
|
vertexes 111/65536 1332/786432 ( 0.2%)
|
|
nodes 85/65536 2720/2097152 ( 0.1%)
|
|
texinfos 10/12288 720/884736 ( 0.1%)
|
|
texdata 6/2048 192/65536 ( 0.3%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 35/65536 1960/3670016 ( 0.1%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 21/65536 1176/3670016 ( 0.0%)
|
|
leaves 95/65536 3040/2097152 ( 0.1%)
|
|
leaffaces 51/65536 102/131072 ( 0.1%)
|
|
leafbrushes 26/65536 52/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 224/512000 896/2048000 ( 0.0%)
|
|
edges 137/256000 548/1024000 ( 0.1%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3743/393216 ( 1.0%)
|
|
LDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
HDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
|
|
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7069/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 0
|
|
|
|
Total triangle count: 70
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7069 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 10
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
35 faces
|
|
46900 square feet [6753737.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
35 patches before subdivision
|
|
263 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 9/1024 432/49152 ( 0.9%)
|
|
brushes 15/8192 180/98304 ( 0.2%)
|
|
brushsides 94/65536 752/524288 ( 0.1%)
|
|
planes 184/65536 3680/1310720 ( 0.3%)
|
|
vertexes 111/65536 1332/786432 ( 0.2%)
|
|
nodes 85/65536 2720/2097152 ( 0.1%)
|
|
texinfos 10/12288 720/884736 ( 0.1%)
|
|
texdata 6/2048 192/65536 ( 0.3%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 35/65536 1960/3670016 ( 0.1%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 21/65536 1176/3670016 ( 0.0%)
|
|
leaves 95/65536 3040/2097152 ( 0.1%)
|
|
leaffaces 51/65536 102/131072 ( 0.1%)
|
|
leafbrushes 26/65536 52/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 224/512000 896/2048000 ( 0.0%)
|
|
edges 137/256000 548/1024000 ( 0.1%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3745/393216 ( 1.0%)
|
|
LDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
HDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
|
|
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7069/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 0
|
|
|
|
Total triangle count: 70
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
Using shader api: shaderapiempty.dll
|
|
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7069 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 10
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
35 faces
|
|
46901 square feet [6753764.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
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35 patches before subdivision
|
|
263 patches after subdivision
|
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0 direct lights
|
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
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transfer lists: 0.0 megs
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0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
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Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
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0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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0 of 0 (0% of) surface lights went in leaf ambient cubes.
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0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Ready to Finish
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Object names Objects/Maxobjs Memory / Maxmem Fullness
|
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------------ --------------- --------------- --------
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models 9/1024 432/49152 ( 0.9%)
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brushes 15/8192 180/98304 ( 0.2%)
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brushsides 94/65536 752/524288 ( 0.1%)
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planes 186/65536 3720/1310720 ( 0.3%)
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vertexes 111/65536 1332/786432 ( 0.2%)
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nodes 85/65536 2720/2097152 ( 0.1%)
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texinfos 10/12288 720/884736 ( 0.1%)
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texdata 6/2048 192/65536 ( 0.3%)
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dispinfos 0/0 0/0 ( 0.0%)
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disp_verts 0/0 0/0 ( 0.0%)
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disp_tris 0/0 0/0 ( 0.0%)
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disp_lmsamples 0/0 0/0 ( 0.0%)
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faces 35/65536 1960/3670016 ( 0.1%)
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hdr faces 0/65536 0/3670016 ( 0.0%)
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origfaces 21/65536 1176/3670016 ( 0.0%)
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leaves 95/65536 3040/2097152 ( 0.1%)
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leaffaces 51/65536 102/131072 ( 0.1%)
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leafbrushes 26/65536 52/131072 ( 0.0%)
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areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 224/512000 896/2048000 ( 0.0%)
|
|
edges 137/256000 548/1024000 ( 0.1%)
|
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LDR worldlights 0/8192 0/720896 ( 0.0%)
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HDR worldlights 0/8192 0/720896 ( 0.0%)
|
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leafwaterdata 0/32768 0/393216 ( 0.0%)
|
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waterstrips 0/32768 0/327680 ( 0.0%)
|
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waterverts 0/65536 0/786432 ( 0.0%)
|
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waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
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HDR lightdata [variable] 0/0 ( 0.0%)
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visdata [variable] 148/16777216 ( 0.0%)
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entdata [variable] 3743/393216 ( 1.0%)
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LDR ambient table 95/65536 380/262144 ( 0.1%)
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HDR ambient table 95/65536 380/262144 ( 0.1%)
|
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LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
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HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
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|
occluders 0/0 0/0 ( 0.0%)
|
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occluder polygons 0/0 0/0 ( 0.0%)
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occluder vert ind 0/0 0/0 ( 0.0%)
|
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detail props [variable] 1/12 ( 8.3%)
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static props [variable] 1/12 ( 8.3%)
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pakfile [variable] 538/0 ( 0.0%)
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physics [variable] 7069/4194304 ( 0.2%)
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physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
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Level flags = 0
|
|
|
|
Total triangle count: 70
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
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|
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|
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Using shader api: shaderapiempty.dll
|
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materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
|
|
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
|
|
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
|
|
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
|
|
fixing up env_cubemap materials on brush sides...
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
|
|
Building Faces...done (0)
|
|
FixTjuncs...
|
|
PruneNodes...
|
|
WriteBSP...
|
|
done (0)
|
|
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
|
|
done (0)
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
|
|
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
|
|
Finding displacement neighbors...
|
|
Finding lightmap sample positions...
|
|
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
|
|
Building Physics collision data...
|
|
done (0) (7070 bytes)
|
|
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
|
|
Compacting texture/material tables...
|
|
Reduced 82 texinfos to 10
|
|
Reduced 7 texdatas to 6 (186 bytes to 157)
|
|
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
|
|
Wrote ZIP buffer, estimated size 618, actual size 538
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
12 threads
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
|
|
12 portalclusters
|
|
23 numportals
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
|
|
Total clusters visible: 136
|
|
Average clusters visible: 11
|
|
Building PAS...
|
|
Average clusters audible: 12
|
|
visdatasize:148 compressed from 192
|
|
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|
|
|
|
|
|
|
|
[Reading texlights from 'lights.rad']
|
|
[56 texlights parsed from 'lights.rad']
|
|
|
|
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
35 faces
|
|
46901 square feet [6753791.00 square inches]
|
|
0 Displacements
|
|
0 Square Feet [0.00 Square Inches]
|
|
35 patches before subdivision
|
|
263 patches after subdivision
|
|
0 direct lights
|
|
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
|
|
transfer lists: 0.0 megs
|
|
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
|
|
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
|
|
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
|
|
0 of 0 (0% of) surface lights went in leaf ambient cubes.
|
|
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
|
|
Ready to Finish
|
|
|
|
Object names Objects/Maxobjs Memory / Maxmem Fullness
|
|
------------ --------------- --------------- --------
|
|
models 9/1024 432/49152 ( 0.9%)
|
|
brushes 15/8192 180/98304 ( 0.2%)
|
|
brushsides 94/65536 752/524288 ( 0.1%)
|
|
planes 186/65536 3720/1310720 ( 0.3%)
|
|
vertexes 111/65536 1332/786432 ( 0.2%)
|
|
nodes 85/65536 2720/2097152 ( 0.1%)
|
|
texinfos 10/12288 720/884736 ( 0.1%)
|
|
texdata 6/2048 192/65536 ( 0.3%)
|
|
dispinfos 0/0 0/0 ( 0.0%)
|
|
disp_verts 0/0 0/0 ( 0.0%)
|
|
disp_tris 0/0 0/0 ( 0.0%)
|
|
disp_lmsamples 0/0 0/0 ( 0.0%)
|
|
faces 35/65536 1960/3670016 ( 0.1%)
|
|
hdr faces 0/65536 0/3670016 ( 0.0%)
|
|
origfaces 21/65536 1176/3670016 ( 0.0%)
|
|
leaves 95/65536 3040/2097152 ( 0.1%)
|
|
leaffaces 51/65536 102/131072 ( 0.1%)
|
|
leafbrushes 26/65536 52/131072 ( 0.0%)
|
|
areas 2/256 16/2048 ( 0.8%)
|
|
surfedges 224/512000 896/2048000 ( 0.0%)
|
|
edges 137/256000 548/1024000 ( 0.1%)
|
|
LDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
HDR worldlights 0/8192 0/720896 ( 0.0%)
|
|
leafwaterdata 0/32768 0/393216 ( 0.0%)
|
|
waterstrips 0/32768 0/327680 ( 0.0%)
|
|
waterverts 0/65536 0/786432 ( 0.0%)
|
|
waterindices 0/65536 0/131072 ( 0.0%)
|
|
cubemapsamples 0/1024 0/16384 ( 0.0%)
|
|
overlays 0/512 0/180224 ( 0.0%)
|
|
LDR lightdata [variable] 15208/0 ( 0.0%)
|
|
HDR lightdata [variable] 0/0 ( 0.0%)
|
|
visdata [variable] 148/16777216 ( 0.0%)
|
|
entdata [variable] 3745/393216 ( 1.0%)
|
|
LDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
HDR ambient table 95/65536 380/262144 ( 0.1%)
|
|
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
|
|
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
|
|
occluders 0/0 0/0 ( 0.0%)
|
|
occluder polygons 0/0 0/0 ( 0.0%)
|
|
occluder vert ind 0/0 0/0 ( 0.0%)
|
|
detail props [variable] 1/12 ( 8.3%)
|
|
static props [variable] 1/12 ( 8.3%)
|
|
pakfile [variable] 538/0 ( 0.0%)
|
|
physics [variable] 7070/4194304 ( 0.2%)
|
|
physics terrain [variable] 2/1048576 ( 0.0%)
|
|
|
|
Level flags = 0
|
|
|
|
Total triangle count: 70
|
|
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
|
|
0 seconds elapsed
|