Files
TF2Maps/custom/thejuke/maps/thejuke.log
2025-08-31 21:05:06 -04:00

2051 lines
99 KiB
Plaintext

Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7499 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 11
Reduced 9 texdatas to 8 (218 bytes to 189)
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
12 portalclusters
27 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 140
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
30 faces
46899 square feet [6753566.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
30 patches before subdivision
258 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 16/8192 192/98304 ( 0.2%)
brushsides 100/65536 800/524288 ( 0.2%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 105/65536 1260/786432 ( 0.2%)
nodes 80/65536 2560/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 30/65536 1680/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15/65536 840/3670016 ( 0.0%)
leaves 89/65536 2848/2097152 ( 0.1%)
leaffaces 43/65536 86/131072 ( 0.1%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 182/512000 728/2048000 ( 0.0%)
edges 116/256000 464/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3975/393216 ( 1.0%)
LDR ambient table 89/65536 356/262144 ( 0.1%)
HDR ambient table 89/65536 356/262144 ( 0.1%)
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7499/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 62
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7499 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 11
Reduced 9 texdatas to 8 (218 bytes to 189)
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
12 portalclusters
27 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 140
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
30 faces
46899 square feet [6753566.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
30 patches before subdivision
258 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 16/8192 192/98304 ( 0.2%)
brushsides 100/65536 800/524288 ( 0.2%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 105/65536 1260/786432 ( 0.2%)
nodes 80/65536 2560/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 30/65536 1680/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15/65536 840/3670016 ( 0.0%)
leaves 89/65536 2848/2097152 ( 0.1%)
leaffaces 43/65536 86/131072 ( 0.1%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 182/512000 728/2048000 ( 0.0%)
edges 116/256000 464/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3975/393216 ( 1.0%)
LDR ambient table 89/65536 356/262144 ( 0.1%)
HDR ambient table 89/65536 356/262144 ( 0.1%)
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7499/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 62
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7499 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 11
Reduced 9 texdatas to 8 (218 bytes to 189)
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
12 portalclusters
27 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 140
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
30 faces
46899 square feet [6753566.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
30 patches before subdivision
258 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 16/8192 192/98304 ( 0.2%)
brushsides 100/65536 800/524288 ( 0.2%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 105/65536 1260/786432 ( 0.2%)
nodes 80/65536 2560/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 30/65536 1680/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15/65536 840/3670016 ( 0.0%)
leaves 89/65536 2848/2097152 ( 0.1%)
leaffaces 43/65536 86/131072 ( 0.1%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 182/512000 728/2048000 ( 0.0%)
edges 116/256000 464/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3975/393216 ( 1.0%)
LDR ambient table 89/65536 356/262144 ( 0.1%)
HDR ambient table 89/65536 356/262144 ( 0.1%)
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7499/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 62
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7499 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 11
Reduced 9 texdatas to 8 (218 bytes to 189)
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
12 portalclusters
27 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 140
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
30 faces
46899 square feet [6753566.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
30 patches before subdivision
258 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 16/8192 192/98304 ( 0.2%)
brushsides 100/65536 800/524288 ( 0.2%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 105/65536 1260/786432 ( 0.2%)
nodes 80/65536 2560/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 30/65536 1680/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15/65536 840/3670016 ( 0.0%)
leaves 89/65536 2848/2097152 ( 0.1%)
leaffaces 43/65536 86/131072 ( 0.1%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 182/512000 728/2048000 ( 0.0%)
edges 116/256000 464/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3975/393216 ( 1.0%)
LDR ambient table 89/65536 356/262144 ( 0.1%)
HDR ambient table 89/65536 356/262144 ( 0.1%)
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7499/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 62
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7499 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 11
Reduced 9 texdatas to 8 (218 bytes to 189)
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
12 portalclusters
27 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 140
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
30 faces
46899 square feet [6753566.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
30 patches before subdivision
258 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 16/8192 192/98304 ( 0.2%)
brushsides 100/65536 800/524288 ( 0.2%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 105/65536 1260/786432 ( 0.2%)
nodes 80/65536 2560/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 30/65536 1680/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15/65536 840/3670016 ( 0.0%)
leaves 89/65536 2848/2097152 ( 0.1%)
leaffaces 43/65536 86/131072 ( 0.1%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 182/512000 728/2048000 ( 0.0%)
edges 116/256000 464/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3975/393216 ( 1.0%)
LDR ambient table 89/65536 356/262144 ( 0.1%)
HDR ambient table 89/65536 356/262144 ( 0.1%)
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7499/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 62
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7499 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 11
Reduced 9 texdatas to 8 (218 bytes to 189)
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
12 portalclusters
27 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 140
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
30 faces
46899 square feet [6753566.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
30 patches before subdivision
258 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 194, max 24
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 16/8192 192/98304 ( 0.2%)
brushsides 100/65536 800/524288 ( 0.2%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 105/65536 1260/786432 ( 0.2%)
nodes 80/65536 2560/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 30/65536 1680/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15/65536 840/3670016 ( 0.0%)
leaves 89/65536 2848/2097152 ( 0.1%)
leaffaces 43/65536 86/131072 ( 0.1%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 182/512000 728/2048000 ( 0.0%)
edges 116/256000 464/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3980/393216 ( 1.0%)
LDR ambient table 89/65536 356/262144 ( 0.1%)
HDR ambient table 89/65536 356/262144 ( 0.1%)
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
HDR leaf ambient 89/65536 2492/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7499/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 62
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (6516 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 76 texinfos to 9
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
29 faces
46899 square feet [6753566.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
29 patches before subdivision
257 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187, max 24
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 14/8192 168/98304 ( 0.2%)
brushsides 88/65536 704/524288 ( 0.1%)
planes 168/65536 3360/1310720 ( 0.3%)
vertexes 103/65536 1236/786432 ( 0.2%)
nodes 79/65536 2528/2097152 ( 0.1%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 29/65536 1624/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15/65536 840/3670016 ( 0.0%)
leaves 88/65536 2816/2097152 ( 0.1%)
leaffaces 45/65536 90/131072 ( 0.1%)
leafbrushes 25/65536 50/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 176/512000 704/2048000 ( 0.0%)
edges 113/256000 452/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3368/393216 ( 0.9%)
LDR ambient table 88/65536 352/262144 ( 0.1%)
HDR ambient table 88/65536 352/262144 ( 0.1%)
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 6516/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 58
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (6516 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 77 texinfos to 9
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
[Reading texlights from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Warning: Overriding 'lights/white001' from 'lights.rad' with 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad'!
[4 texlights parsed from 'D:\Games\Steam\steamapps\common\Team Fortress 2\tf/custom/fartsy/fartsylights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
29 faces
46899 square feet [6753566.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
29 patches before subdivision
257 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187, max 24
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 14/8192 168/98304 ( 0.2%)
brushsides 88/65536 704/524288 ( 0.1%)
planes 174/65536 3480/1310720 ( 0.3%)
vertexes 103/65536 1236/786432 ( 0.2%)
nodes 79/65536 2528/2097152 ( 0.1%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 29/65536 1624/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15/65536 840/3670016 ( 0.0%)
leaves 88/65536 2816/2097152 ( 0.1%)
leaffaces 45/65536 90/131072 ( 0.1%)
leafbrushes 25/65536 50/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 176/512000 704/2048000 ( 0.0%)
edges 113/256000 452/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3362/393216 ( 0.9%)
LDR ambient table 88/65536 352/262144 ( 0.1%)
HDR ambient table 88/65536 352/262144 ( 0.1%)
LDR leaf ambient 61/65536 1708/1835008 ( 0.1%)
HDR leaf ambient 88/65536 2464/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 6516/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 1
Total triangle count: 58
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\thejuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7069 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 10
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
35 faces
46900 square feet [6753683.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
35 patches before subdivision
263 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 94/65536 752/524288 ( 0.1%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 111/65536 1332/786432 ( 0.2%)
nodes 85/65536 2720/2097152 ( 0.1%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 35/65536 1960/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21/65536 1176/3670016 ( 0.0%)
leaves 95/65536 3040/2097152 ( 0.1%)
leaffaces 51/65536 102/131072 ( 0.1%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 224/512000 896/2048000 ( 0.0%)
edges 137/256000 548/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3743/393216 ( 1.0%)
LDR ambient table 95/65536 380/262144 ( 0.1%)
HDR ambient table 95/65536 380/262144 ( 0.1%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7069/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 70
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7070 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 10
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
35 faces
46901 square feet [6753872.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
35 patches before subdivision
263 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 323, max 48
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 94/65536 752/524288 ( 0.1%)
planes 186/65536 3720/1310720 ( 0.3%)
vertexes 111/65536 1332/786432 ( 0.2%)
nodes 85/65536 2720/2097152 ( 0.1%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 35/65536 1960/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21/65536 1176/3670016 ( 0.0%)
leaves 95/65536 3040/2097152 ( 0.1%)
leaffaces 51/65536 102/131072 ( 0.1%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 224/512000 896/2048000 ( 0.0%)
edges 137/256000 548/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3741/393216 ( 1.0%)
LDR ambient table 95/65536 380/262144 ( 0.1%)
HDR ambient table 95/65536 380/262144 ( 0.1%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7070/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 70
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7069 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 10
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
35 faces
46900 square feet [6753683.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
35 patches before subdivision
263 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 94/65536 752/524288 ( 0.1%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 111/65536 1332/786432 ( 0.2%)
nodes 85/65536 2720/2097152 ( 0.1%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 35/65536 1960/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21/65536 1176/3670016 ( 0.0%)
leaves 95/65536 3040/2097152 ( 0.1%)
leaffaces 51/65536 102/131072 ( 0.1%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 224/512000 896/2048000 ( 0.0%)
edges 137/256000 548/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3743/393216 ( 1.0%)
LDR ambient table 95/65536 380/262144 ( 0.1%)
HDR ambient table 95/65536 380/262144 ( 0.1%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7069/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 70
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7069 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 10
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
35 faces
46900 square feet [6753683.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
35 patches before subdivision
263 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 94/65536 752/524288 ( 0.1%)
planes 182/65536 3640/1310720 ( 0.3%)
vertexes 111/65536 1332/786432 ( 0.2%)
nodes 85/65536 2720/2097152 ( 0.1%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 35/65536 1960/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21/65536 1176/3670016 ( 0.0%)
leaves 95/65536 3040/2097152 ( 0.1%)
leaffaces 51/65536 102/131072 ( 0.1%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 224/512000 896/2048000 ( 0.0%)
edges 137/256000 548/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3745/393216 ( 1.0%)
LDR ambient table 95/65536 380/262144 ( 0.1%)
HDR ambient table 95/65536 380/262144 ( 0.1%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7069/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 70
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7069 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 10
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
35 faces
46900 square feet [6753710.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
35 patches before subdivision
263 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 94/65536 752/524288 ( 0.1%)
planes 186/65536 3720/1310720 ( 0.3%)
vertexes 111/65536 1332/786432 ( 0.2%)
nodes 85/65536 2720/2097152 ( 0.1%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 35/65536 1960/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21/65536 1176/3670016 ( 0.0%)
leaves 95/65536 3040/2097152 ( 0.1%)
leaffaces 51/65536 102/131072 ( 0.1%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 224/512000 896/2048000 ( 0.0%)
edges 137/256000 548/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3743/393216 ( 1.0%)
LDR ambient table 95/65536 380/262144 ( 0.1%)
HDR ambient table 95/65536 380/262144 ( 0.1%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7069/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 70
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7069 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 10
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
35 faces
46900 square feet [6753737.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
35 patches before subdivision
263 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 94/65536 752/524288 ( 0.1%)
planes 184/65536 3680/1310720 ( 0.3%)
vertexes 111/65536 1332/786432 ( 0.2%)
nodes 85/65536 2720/2097152 ( 0.1%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 35/65536 1960/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21/65536 1176/3670016 ( 0.0%)
leaves 95/65536 3040/2097152 ( 0.1%)
leaffaces 51/65536 102/131072 ( 0.1%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 224/512000 896/2048000 ( 0.0%)
edges 137/256000 548/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3745/393216 ( 1.0%)
LDR ambient table 95/65536 380/262144 ( 0.1%)
HDR ambient table 95/65536 380/262144 ( 0.1%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7069/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 70
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7069 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 10
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
35 faces
46901 square feet [6753764.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
35 patches before subdivision
263 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 94/65536 752/524288 ( 0.1%)
planes 186/65536 3720/1310720 ( 0.3%)
vertexes 111/65536 1332/786432 ( 0.2%)
nodes 85/65536 2720/2097152 ( 0.1%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 35/65536 1960/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21/65536 1176/3670016 ( 0.0%)
leaves 95/65536 3040/2097152 ( 0.1%)
leaffaces 51/65536 102/131072 ( 0.1%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 224/512000 896/2048000 ( 0.0%)
edges 137/256000 548/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3743/393216 ( 1.0%)
LDR ambient table 95/65536 380/262144 ( 0.1%)
HDR ambient table 95/65536 380/262144 ( 0.1%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7069/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 70
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
Using shader api: shaderapiempty.dll
materialPath: D:\Games\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thejuke/nature/blendgroundtograss008_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7070 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 82 texinfos to 10
Reduced 7 texdatas to 6 (186 bytes to 157)
Writing D:\Games\Steam\steamapps\common\Team Fortress 2\tf\custom\TheJuke\maps\TheJuke.bsp
Wrote ZIP buffer, estimated size 618, actual size 538
0 seconds elapsed
12 threads
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
reading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.prt
12 portalclusters
23 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 136
Average clusters visible: 11
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
35 faces
46901 square feet [6753791.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
35 patches before subdivision
263 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 331, max 48
transfer lists: 0.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 15/8192 180/98304 ( 0.2%)
brushsides 94/65536 752/524288 ( 0.1%)
planes 186/65536 3720/1310720 ( 0.3%)
vertexes 111/65536 1332/786432 ( 0.2%)
nodes 85/65536 2720/2097152 ( 0.1%)
texinfos 10/12288 720/884736 ( 0.1%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 35/65536 1960/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 21/65536 1176/3670016 ( 0.0%)
leaves 95/65536 3040/2097152 ( 0.1%)
leaffaces 51/65536 102/131072 ( 0.1%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 224/512000 896/2048000 ( 0.0%)
edges 137/256000 548/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15208/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 3745/393216 ( 1.0%)
LDR ambient table 95/65536 380/262144 ( 0.1%)
HDR ambient table 95/65536 380/262144 ( 0.1%)
LDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
HDR leaf ambient 95/65536 2660/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 538/0 ( 0.0%)
physics [variable] 7070/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 70
Writing d:\games\steam\steamapps\common\team fortress 2\tf\custom\thejuke\maps\TheJuke.bsp
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