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TF2Maps/custom/fartsy/materials/campus/glass/floor_light.vmt

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LightmappedGeneric
{
$basetexture "campus/glass/floor_light"
$bumpmap "campus/glass/floor_lightn"
$surfaceprop Glass
$envmap "env_cubemap"
$normalmapalphaenvmapmask 1
$envmaptint "[1.02 1.50 1.44]"
$fresnelreflection 0.12
$envmaplightscale 1
$envmapanisotropy 1
$envmapanisotropyscale 0.15
$phong 1
$phongexponent 300
$phongamount "[4.66 6 5.44 1]"
$phongmaskcontrastbrightness "[2.26 1]"
}